Bleed on allies is so ridiculous. The first two flags are almost impossible to hold as allies because of little to no armored support and low zooka number vs a HUGE armored force.
Then axis need 1 more flag and they have basically won, AND if they do take MONT theres no back capping allowed on the first 2 flags. Terrible map balance imo. Axis have to be extremly poor in comparison to allies to lose on this map. With even teams there no competition axis win.
Even if axis take and hold mont for like 5 minutes allies have lost because the bleed in so harsh.
first I love the map, it is very well done except no actions at Bastogne most of the time. German thrust could be stronger but less Allied Bleed.
I don't think you are supposed to hold the first two flags for the whole round - your job should be to delay enemy advance for as long as possible (bleed their tickets).
I almost never lose on this map as the Americans. Maybe I could share some tips.
1. use the AT gun in the front church flag: don't face it directly to enemy hide it in a dirty corner that couldn't be HEed or artied that easily.
2. use the church tower (not the topmost floor), enemy tanks don't dare to charge in (1s1k from above) if you are with a zook up there. Plus it is safe from artillery fire and is very difficult to HE.
3. if you want to do zooking after the front flags have fallen, get into the forest.
4. Mont is incredibly easy to defend, there are only 3 ways to get into the inner perimeter, you could easily lock one up by facing an MG there, in case of smoke just keep shooting you have enough ammo to shoot until the smoke subside. Another two could be defended with some effort, again, you have an incredible advantage of cover as the defending side. Hold onto mont and you can't lose that easily. To defeat a decent defending force at mont the Germans have to mass armour with the best infantry squads.
5. most AT guns are left unused despite they are placed in relatively dirty places (the 57mms)
6. Avoid heavy casualties by defending-to-death-under-heavy-bombardment (will lose you the map). Fall back (and then come back with force) when needed. Sometimes you must let the KT to go to the middle of the map to kill it. (else you have no chance flanking it)