Author Topic: Hi all - looking for some 25 pounder tips in FH2  (Read 7728 times)

Offline Cory the Otter

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Re: Hi all - looking for some 25 pounder tips in FH2
« Reply #30 on: 29-06-2009, 17:06:59 »
Sometimes if you spot a tank e.g., you shouldn't aim for the tank itself, but the floor under it, because the spot might go "through" the tank and then you'll have plain desert as a spot.

a lot of people need to be notified of this.

Also; more deviation between mortar shells would be nice. this is a mortar, not a lazer.

Offline ottozeimer

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Re: Hi all - looking for some 25 pounder tips in FH2
« Reply #31 on: 07-09-2009, 09:09:46 »
one important 25 pounder tip - if you see me in the plane don't even think about sipping coke and shooting gerries with your gun. the chances are I am coming for you. I bet many of the Hslan veterans can tell you that :)

Offline Flippy Warbear

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Re: Hi all - looking for some 25 pounder tips in FH2
« Reply #32 on: 07-09-2009, 12:09:58 »
I am not afraid of a flyboy.

Offline Eat Uranium

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Re: Hi all - looking for some 25 pounder tips in FH2
« Reply #33 on: 07-09-2009, 12:09:28 »
That, ottozeimer, is why I stick to portable mortars these days.  Go in, 7 or 8 shots, scoot.

Offline Filo90

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Re: Hi all - looking for some 25 pounder tips in FH2
« Reply #34 on: 09-09-2009, 11:09:09 »
why, playing the artillery, I always see the coordinates (Azimut and the other) shacking and flickering? how can i solve this? ::)

Offline Ionizer

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Re: Hi all - looking for some 25 pounder tips in FH2
« Reply #35 on: 09-09-2009, 12:09:14 »
It's bug and has been known since artillery was introduced into FH2.  There is no known fix, I think it has something to do with the way the server sends the coordinates to your computer, but I'm not sure.  It was alot worse in previous versions, I believe, so the Devs seem to have fixed it a little bit...