Wierd... I had AI arty and mortar for singleplayer versions of all the maps we've been working on,plus 2.0 maps, but not in their COOP versions (Which is what I generally play). So I had to copy '_AI' to maps like Gazala, Mersa Matru, Alam Halfa and Cobra. It also seems like the Normandy version opf the British 25pdr has an issue. I only tried them in Goodwood and noted their tyres move, but the gun doesn't rotate. it raises and lowers, but it can't rotate left of right... Anyone else note this? Both in SP and COOP Goodwood.
Didn't note firing from it at all in Totalize, nor did I sit on it to check sadly...
Again, did you manage to get the arty to somehow fire from 15feet up while remaining at normal view for the player? In some versions, its clearly noted as being 15 feet elevated, but in others it isn't, yet the bots use it as thought it were and the files confirm that it is... Examples are in Seige of Tobruk's mortar.
Don't listen to me about the Stuka... AIX sound is perfect! Bots dive best in Mersa Matru for some reason, and least of all in Olympus and Alam Halfa
Only other comment I have besides the Normandy 25pdr is that you should see that all maps with custom stuff like the arty and Stuka get a separate type from MP, and work both in COOP and SP...
Nice additions you made... The increased length of spawn for guns, seriously more agressive tanks and aircrafts and the VW Beatle... I feel like I'm playing a more organised form of Conquest :-)
Will still try and see if we can get bots to fly higherand dive steeper... A long shot, but kinda like getting arty firing further i.e a more foward 15feet view, or somehow raising it higher than 15feet... still worth considering...
EDIT:
Noted that while static mortars use the elevated POV, deployable ones do not. Also, there is still no love for deployable mgs. I think given it the same 'heat' as static mortars might improve the bots like for them, especially the .30 cal