Author Topic: [WIP] no name yet!  (Read 2520 times)

Offline roekeloos[NL]

  • Jr. Member
  • **
  • Posts: 69
    • View Profile
    • Jrsystemen
[WIP] no name yet!
« on: 17-08-2009, 17:08:46 »
a screenshot of my new map!

Offline roekeloos[NL]

  • Jr. Member
  • **
  • Posts: 69
    • View Profile
    • Jrsystemen
Re: [WIP] no name yet!
« Reply #1 on: 17-08-2009, 17:08:50 »

Offline Ts4EVER

  • Banner of THeTA0123
  • Developer
  • ******
  • Posts: 7.812
    • View Profile
Re: [WIP] no name yet!
« Reply #2 on: 17-08-2009, 17:08:21 »
Check your object lighting settings, I'm quite sure there is a "0.3" somewhere. Change that into a "0.4".

Offline roekeloos[NL]

  • Jr. Member
  • **
  • Posts: 69
    • View Profile
    • Jrsystemen
Re: [WIP] no name yet!
« Reply #3 on: 17-08-2009, 17:08:08 »
yes i know i do that when im a bit further with the map

Offline Slayer

  • Freeze Veteran
  • FH-Betatester
  • ***
  • Posts: 4.125
    • View Profile
Re: [WIP] no name yet!
« Reply #4 on: 17-08-2009, 19:08:13 »
Which armies are gonna fight on this map?

Offline Lobo

  • Developer
  • ******
  • Posts: 736
    • View Profile
Re: [WIP] no name yet!
« Reply #5 on: 17-08-2009, 22:08:11 »
No, the shadows are too dark, you are missing right settings in two files inside your map/editor folder, ObjectLight.con and TerrainLight.con

Code: [Select]
rem ******** Lightmap Generation Settings ********
if v_arg1 == BF2Editor

LightMapGeneration.init
LightMapGeneration.GILightsBaseDir 0/0.33/-0.66
LightMapGeneration.GILightsIntensity 0.33
LightMapGeneration.GILightsShadowIntensity 1
LightMapGeneration.GILightsFov 45
LightMapGeneration.UseGITopLight 1
LightMapGeneration.GITopLightIntensity 0.1
LightMapGeneration.GILightsViewDistance 10
LightMapGeneration.skyWhite 0.3
LightMapGeneration.numberOfGILights 8
LightMapGeneration.sunLightShadowIntensity 1
LightMapGeneration.sunLightFov 2
LightMapGeneration.sunLightIntensity 1

endIf

Offline roekeloos[NL]

  • Jr. Member
  • **
  • Posts: 69
    • View Profile
    • Jrsystemen
Re: [WIP] no name yet!
« Reply #6 on: 18-08-2009, 10:08:58 »
Which armies are gonna fight on this map?

axis vs brit

ok thanxs lobo

Offline [F|H]Deek_101

  • FH-Betatester
  • ***
  • Posts: 184
  • F|H Veteran
    • View Profile
    • Forgotten Honor Tournament
Re: [WIP] no name yet!
« Reply #7 on: 18-08-2009, 11:08:55 »
You should edit your top post and put some more information on the map in. Like where it is set, armies, minimap and pictures. We really can't judge the map by 2 pictures.

Offline roekeloos[NL]

  • Jr. Member
  • **
  • Posts: 69
    • View Profile
    • Jrsystemen
Re: [WIP] no name yet!
« Reply #8 on: 18-08-2009, 14:08:37 »
You should edit your top post and put some more information on the map in. Like where it is set, armies, minimap and pictures. We really can't judge the map by 2 pictures.

yes i do that when im home and its not a historical map so i have no idea yet!

Offline Slayer

  • Freeze Veteran
  • FH-Betatester
  • ***
  • Posts: 4.125
    • View Profile
Re: [WIP] no name yet!
« Reply #9 on: 18-08-2009, 16:08:03 »

Offline roekeloos[NL]

  • Jr. Member
  • **
  • Posts: 69
    • View Profile
    • Jrsystemen
Re: [WIP] no name yet!
« Reply #10 on: 18-08-2009, 17:08:19 »

Offline Sorken

  • Developer
  • ******
  • Posts: 13
    • View Profile
Re: [WIP] no name yet!
« Reply #11 on: 18-08-2009, 21:08:12 »
Your buildings look dark since you ahve a too low value for "GIFillIntensity" and since this is not stored in the con files Lobo's suggestion sadly wont help. But its easy to fix, so fear not:

Just find GIFillIntensity under Lightmapsettings[Objectmode] to something between 0.5 and 0.8.

Offline Lobo

  • Developer
  • ******
  • Posts: 736
    • View Profile
Re: [WIP] no name yet!
« Reply #12 on: 18-08-2009, 21:08:55 »
No, I am not wrong, GIFillIntensity defines the shadows inside the buildings (and with 0.4 could be enough). Check his pics, his statics are very dark and even in exterior surfaces

Offline Natty

  • Developer
  • ******
  • Posts: 3.170
    • View Profile
Re: [WIP] no name yet!
« Reply #13 on: 18-08-2009, 21:08:38 »
Sorken means that he must set this manually in the editor each time.. as it isn't store in the .con file, Editor will default it to 0.3 every time Editor is started.

Offline Sorken

  • Developer
  • ******
  • Posts: 13
    • View Profile
Re: [WIP] no name yet!
« Reply #14 on: 19-08-2009, 22:08:57 »
No, I am not wrong, GIFillIntensity defines the shadows inside the buildings (and with 0.4 could be enough). Check his pics, his statics are very dark and even in exterior surfaces
Sorry to press the case, but GIFillIntensity does effect the outside of buildings too. Picture below shows that default value (0.3) like Natty said does look very bad compared to even only slightly higher values. Also, you only need to type it in editor once, since it will store it in some secret location if you save your lightmap settings.



For further reading about basic static lightmap settings please see this tutorial:

http://fenring.bf1942.cl/tutorials/light.php