Ok, update guys. Many questions left unanswered for me including: if my proportions are correct, how is the scale in comparison to the player, what is max tricount, etc. I feel these will be answered when I'm able to get this in game and via trial and error. Still, I'm sure no FH developer or even BF2 modders out there use Maya for their modeling purposes, so this will be a big test. I know how to set up proper hierarchy and collision meshes in Maya but I don't know how these will transfer when I export as .obj and import to 3d Max. I know I will not be able to export this in Maya so either Gmax or 3d Max is my only option.
Anyways, here are a few shots of what I've completed on the blockout. Sorry for the print screens, I really do hate rendering in Maya.
Once again, this is just a blockout. I'm missing a lot of details, especially in the interior. I'm also missing a few doorways, and a couple of other entry points I have planned in the final model. This is just al test to see how I will get this whole process working. Tomorrow, I will finalize by deleting all unnecessary faces, details, finish modeling the main and tower roofs, and it should be ready for export.