Author Topic: Ramelle 64  (Read 18537 times)

Offline THeTA0123

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Re: Ramelle 64
« Reply #30 on: 05-10-2010, 10:10:19 »
Ramelle was made for the germans win easily.
Two Tigers,one Marder,ultra limited bazookas and even suicide kits,and no tanks for allied till the germans are on the last flag.And bazooka don´t even tickle the Tiger.
This map is ultra lame,even a group of 4 chimps with cerebral palsy can hold 32 allied soldiers.
Well.. Somewhat you are right. Because it is very difficult to dent those tigers. First of all they are swarming with infantery, making attacking them in the rear very difficult. You also have 2 rockets, and you need like 4-5 of them to kill a tiger from the sides/rear.

The only effective weapon the allies have, is a mortar, but with no ammo kit, it becomes completly useless

The map issent lame, it is infact very nice, but it needs some buffing up on the allied part.
Dont come with a stupid meme, because if you look at the whole picture, you see the allies are underpowerd on this map
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Offline DLFReporter

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Re: Ramelle 64
« Reply #31 on: 05-10-2010, 11:10:13 »
I wonder why I see them win when they are underpowered?
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Offline otolikos

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Re: Ramelle 64
« Reply #32 on: 05-10-2010, 13:10:16 »
Ramelle was made for the germans win easily.
Two Tigers,one Marder,ultra limited bazookas and even suicide kits,and no tanks for allied till the germans are on the last flag.And bazooka don´t even tickle the Tiger.
This map is ultra lame,even a group of 4 chimps with cerebral palsy can hold 32 allied soldiers.


Hmmm, you're lucky, since 3 days, everytime i played ramelle, axis team didn't reach fountain or rightflank flags.SOme players on servers asking me to remove nades and some bazooka kits for allies to let tanks to go into city......


1 day i read, hey the map is allied bias:  it's an ally campfest map

and the next day: hey this map is axis biased! 2 Tigers are too powerful.... remove one please!

I repeat again, the team who plays as a Real team has a great chance to win...But i should admit that lazy players will always play as Allies  ;)
« Last Edit: 05-10-2010, 17:10:58 by otolikos »

Offline Smiles

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Re: Ramelle 64
« Reply #33 on: 05-10-2010, 17:10:19 »
I wonder why I see them win when they are underpowered?

Tbh i dont think the winning part is that important for the people who dislike this map, its the kill ratio, Germans, as ive experienced had atleast 100 kills more than Americans. (played 3x)
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Offline Thorondor123

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Re: Ramelle 64
« Reply #34 on: 05-10-2010, 17:10:59 »
So it's a stat-whore thing?
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Offline MaJ.P.Bouras

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Re: Ramelle 64
« Reply #35 on: 05-10-2010, 18:10:43 »
So it's a stat-whore thing?

Well i do not care about having a death or two more than kills but after a while it is just so pissing not having a single kill in fex 10 respawns...

Offline Nissi

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Re: Ramelle 64
« Reply #36 on: 05-10-2010, 19:10:25 »
I saw already more than once that the allied could stop the germans. It is a sometimes tough, but all depends on the team - as Otolikos said. I don't believe that something should be changed (except maybe for the spawnpoint as discussed on page 1.)

Let's wait a few weeks and it will be clearer.

Offline Ts4EVER

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Re: Ramelle 64
« Reply #37 on: 05-10-2010, 19:10:25 »
I saw some rounds were allies won easily due to overly cautious/ camping tigers who didn't move up with the infantry.

Offline Slayer

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Re: Ramelle 64
« Reply #38 on: 05-10-2010, 22:10:22 »
Now listen here moron,
Yes, nice. If you don't know how to react, resort to calling names. That's gonna help for sure  ::)
Did i ever said Axis bias?
Yes, like a gazillion times.
Is suggesting things these days always result in this kind of bullcrap?
No. Sometimes you suggest things of which I think they are really nice. Some of them I actually support. But you often aren't suggesting, but whining about imbalance (and that is usually in favour of the Germans if one should believe you).
Theirs actually pretty enough people who agree with this, because the Tiger HE spamming all around is just a gaint fucking killwhorefest.
Yes, and there are also enough other people who disagree.
Their where infact never 2 tigers on Ramelle. So their.
This one has been answered already.
Had it with the bullcrap.
Did you ever consider that other people maybe might have had it with your posts? You give a nice example yourself when you mention other gaming forums outside of this one.

I posted that because I was fed up to read yet ANOTHER "omg, this is so unfair to the allies" post. You have been playing this game for long enough to know that a map needs time, so why not give it a rest until it has been played or some weeks?

I'll give this a rest now.


@ "it is hard to kill the Tiger": yes, it is hard. And therefore it is that much more rewarding if you kill one. Even better: when you kill one, it won't respawn! So then you only have to deal with 50% of the Tiger force for the rest of the round. A little later you will get Shermans, one of which is 76mm.

@ "no tanks for allied till the germans are on the last flag": ehm, no. The tanks spawn earlier than that, maybe too late in your opinion, and that is something which can be discussed of course, but if the tanks really spawned when the Germans were on the last flag, what use would they have?

Offline phillip

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Re: Ramelle 64
« Reply #39 on: 06-10-2010, 01:10:11 »
Just had a great round on this. fun house to house squad fighting that you dont see in the other maps.  The long straight street design and clear view makes it interesting and different.  Only thing that is hard for me is the massive kit limiting.  I cant use rifles with my ping and it's tough to get anything else.

Offline THeTA0123

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Re: Ramelle 64
« Reply #40 on: 06-10-2010, 01:10:44 »
Now listen here moron,
Yes, nice. If you don't know how to react, resort to calling names. That's gonna help for sure  ::)
Did i ever said Axis bias?
Yes, like a gazillion times.

Go ahead Find one after 2.2 that wassent part of the FH2 meme.

Because everyone here knows that the "axis bias" meme was only truly ment in one topic(stupidly yes by me. But you have to wider your view wich i did, and if i was like that, i would have voted germans are OP allies are UP in "The state of balance thread" right? well i dint)

And was later carried out as a tradition.
« Last Edit: 06-10-2010, 01:10:27 by THeTA0123 »
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Offline Sgt.KAR98

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Re: Ramelle 64
« Reply #41 on: 06-10-2010, 02:10:34 »
No,it´s more like a Hollywood banzai charging issue.You spawn next to Tiger.Get out of cover running and arming the B composite,Tiger kills you.
In FH1 Ramelle was perfect.Apparently,germans could win without effort,but americans could hold them without difficulty using bazookas,ex packs,mines...

And what is "the FH2 meme"?Limiting AT kits?That was the most sad and stupid decision the team could have.
3 guys with AT on server,1 work and the other 2 waste the AT.And that´s not about that tanks BS,aka,"the tanks should combat the other tanks".
To get thing less interesting,in Ramelle even the suicide class is limited.
« Last Edit: 06-10-2010, 02:10:30 by Sgt.KAR98 »

Offline Zoologic

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Re: Ramelle 64
« Reply #42 on: 06-10-2010, 06:10:12 »
I think Otolikos pretty much sum it up.

The most "fair" players ever is bots. They have equal skills and team organization. So this happens in coop server.

Players <40: The map will be easily won by the Germans, because of their armour superiority and apparently lack of defenders swarming the incoming Germans. The Americans couldn't really recap the bridge back, because the Sherman driver is either too weak (even by human players), the German Tiger is bots and they are good enough fending off attackers back.

Players >40: The Germans will not advance beyond the Ruins flag. This is due to several suicide attacks and Bazooka rockets. When the Tiger turned right to the fountain, they are immediately greeted with boom booms. The German infantry couldn't just throw their grenades right to kill those Americans hidden well within the ruins. IMO, the suicide kit and he Zooks should really be limited in Ramelle, the bots here use 4-5 bazookas, 3-5 suicide kits, and that's enough to stop even moderately skilled human tankers.

Offline Darth Nisis

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Re: Ramelle 64
« Reply #43 on: 06-10-2010, 07:10:43 »
Ramelle was made for the germans win easily.
Two Tigers,one Marder,ultra limited bazookas and even suicide kits,and no tanks for allied till the germans are on the last flag.And bazooka don´t even tickle the Tiger.
This map is ultra lame,even a group of 4 chimps with cerebral palsy can hold 32 allied soldiers.
Well.. Somewhat you are right. Because it is very difficult to dent those tigers. First of all they are swarming with infantery, making attacking them in the rear very difficult. You also have 2 rockets, and you need like 4-5 of them to kill a tiger from the sides/rear.

The only effective weapon the allies have, is a mortar, but with no ammo kit, it becomes completly useless

The map issent lame, it is infact very nice, but it needs some buffing up on the allied part.
Dont come with a stupid meme, because if you look at the whole picture, you see the allies are underpowerd on this map


I´ve noticed that in this map there are some  narrow spots, where the tiger, because of it size and the poor driver visibility, can be easily stopped with a few smoke grenades. For example, in the main road between the fountain and the bridge, you have to pass between a wrecked pzIV and a wardrobe. That place is a deathtrap and a perfect ambush site. Also in the road that goes to Church road flag, near the corner with the South-Nord Road were the german begin their attack.

If the allied find ways to stop (not necessarily destroy)  the tigers before they get close to the bridge flag, the german advance can be halted. Once the bridge is lost, until the shermans start to spawn, you are right that there is almost no hope for the americans

Offline otolikos

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Re: Ramelle 64
« Reply #44 on: 06-10-2010, 13:10:06 »
And what is "the FH2 meme"?Limiting AT kits?That was the most sad and stupid decision the team could have.
3 guys with AT on server,1 work and the other 2 waste the AT.And that´s not about that tanks BS,aka,"the tanks should combat the other tanks".
To get thing less interesting,in Ramelle even the suicide class is limited.


You have maybe only 3 at kits as spawn classes but you have some (at each flag) AT drop kits.Maybe you haven't find them yet. The advantage of drop kits is every player can try to destroy tanks.If AT dropkits has been removed and replaced by 6 AT spawn classes, you could have 5 waste of AT.....And for who complains about only 2 rockets by AT, you can find ammobox in the map (Total of 7....)

AT class is the most challenging class in the map IMO.  Hide/fire/run away cause you have been spotted/hide again/reload/hide in another place and Fire again!