Forgotten Hope Public Forum

Announcements => Developer Blogs => Topic started by: Ts4EVER on 09-06-2012, 21:06:08

Title: Operation Cobra re-visited
Post by: Ts4EVER on 09-06-2012, 21:06:08
Cobra re-visited

Featuring a lot of tanks and airplanes, Operation Cobra is one of the most played FH2 maps. However, we figured that it needed improvement in certain areas, so the map received a complete overhaul by Natty.

New terrain and lighting

Some of the changes are graphical. The map has received eye-popping new lighting settings, as well as new textures and vegetation. But don't take our word for it:


(http://www.abload.de/img/c4w9edg.png)


(http://www.abload.de/img/c5bdev6.png)


(http://www.abload.de/img/c9o6f7u.png)


(http://www.abload.de/img/c12lxcz9.png)


(http://www.abload.de/img/c242acmm.png)

Sector Push

In 2.45, Operation Cobra will feature a semi-sector push mode. Gone are the days when a lonely back capper in a jeep could ruin everyone's day by driving back to farm or water mill: Once these two flags are captured, the fight moves on into the city!

(http://www.abload.de/img/c1vgds2.png)
(http://www.abload.de/img/c2r4ceo.png)

Improved city

The city and its environs have also received a much-needed overhaul. New routes have been opened for the sneaky infantry player and tanks will find the streets of Herbecrévon a lot more enjoyable to navigate. The airfield has also been completely reworked, adding cover for spawning players and tanks and making it a lot more appealing visually. On top of that, a new flag named “Crossroads” has been added in the north, making the fight for the city more dynamic.


(http://www.abload.de/img/c6ehdoh.png)


(http://www.abload.de/img/c8bqiod.png)


(http://www.abload.de/img/c14mlcjg.png)


(http://www.abload.de/img/c20kjdsq.png)


(http://www.abload.de/img/c26icipz.png)

Balance changes and new toys

When the Germans lose all flags in 2.4, it is almost impossible for them to come back into the fight. In 2.45, the Allies will have to face a formidable German counter attack, consisting of Panthers, Stug IVs and more planes. However, the Germans bleed fast, so get a move on, soldier!
The Americans don't come into the fight empty handed either. They now use the better armored M4A3 Sherman variant, allowing them to have a more sporting chance against the panzers. And for those of you who always thought 75mm was kind of wimpy, some of them have been fitted with a 105mm howitzer, allowing you to effectively support infantry and to clear out buildings and fortifications with ease. As the Germans you can shoot back with your heavy at rifle grenades. These are now closer to their historical effectiveness and replace the Panzerfaust 30 in German tank hunter kits. They have slightly lower damage and penetration, but longer range, more ammunition and still come with a rifle as side-arm, making this one of the most versatile kits ingame.
These changes together will make Operation Cobra a totally new experience for tank connoisseurs and flyboys alike!
Title: Re: Operation Cobra re-visited
Post by: jan_kurator on 09-06-2012, 21:06:11
nice screenshots, dude  8)
Title: Re: Operation Cobra re-visited
Post by: Musti on 09-06-2012, 21:06:33
Whooaaaaa. nice!
Title: Re: Operation Cobra re-visited
Post by: LuckyOne on 09-06-2012, 21:06:10
Awesome, can't wait to blow up some Krauts with my 105  :)
Title: Re: Operation Cobra re-visited
Post by: Godall on 09-06-2012, 21:06:17
Nice. Good job dev! ;D
Title: Re: Operation Cobra re-visited
Post by: ww2fighter20 on 09-06-2012, 22:06:57
Very very good news :D.

Finally the americans can't cap the town at start.
Very nice grapical changes.

Good to hear to see the Stug IV is in an other map too, will this replace all stug III's?

And I thought we wouldn't see an different sherman for some time, would be interesting to see how it plays.

German heavy at rifle grenades  ???. Is this new? I don't use rifle grenades alot so I am not sure.
Title: Re: Operation Cobra re-visited
Post by: jan_kurator on 09-06-2012, 22:06:15
Gross Gewehr Panzergranate was available on some maps so far but it was coded wrong and had minor armour penetration. AFAIK it had up to 70mm penetration IRL and that's how it works now ingame.
Title: Re: Operation Cobra re-visited
Post by: katakulli on 09-06-2012, 22:06:34
  Looks amazing.  :)
Title: Re: Operation Cobra re-visited
Post by: Oberst on 09-06-2012, 22:06:03
Gewehrgranate Gross vs tanks? Sounds nice, how will be the penetration, how many shots are needed to destroy a sherman lets say from the side or from behind?

Will this change also apply to the american rifle grenade?
Title: Re: Operation Cobra re-visited
Post by: Ts4EVER on 09-06-2012, 22:06:54
I'm not 100% sure, but I think 2 shots to the side will kill a Sherman, which is less damage than a Panzerfaust does. But the Range is higher and there is not a huge smoke trail like with a rocket + you got more shots. I would say it is a "side-grade". And yes, the American HEAT grenade has received the same treatment, but it will be on different maps afaik.
Title: Re: Operation Cobra re-visited
Post by: Oberst on 09-06-2012, 23:06:14
I'm not 100% sure, but I think 2 shots to the side will kill a Sherman, which is less damage than a Panzerfaust does. But the Range is higher and there is not a huge smoke trail like with a rocket + you got more shots. I would say it is a "side-grade". And yes, the American HEAT grenade has received the same treatment, but it will be on different maps afaik.


Basicly what I expected, thanks for the info.
Nearly every handheld at-weapon are used in a side attack, so no change for playing.
Title: Re: Operation Cobra re-visited
Post by: Kelmola on 09-06-2012, 23:06:40
Sherman 105

I CAME
Title: Re: Operation Cobra re-visited
Post by: ww2fighter20 on 10-06-2012, 00:06:28
Gross Gewehr Panzergranate was available on some maps so far but it was coded wrong and had minor armour penetration. AFAIK it had up to 70mm penetration IRL and that's how it works now ingame.

Thanks for information, this just reminds me of the gewehr panzergranate but when I used it against tank the damage was minimal, it is good to hear that these are fixed together with the american counterpart.
Title: Re: Operation Cobra re-visited
Post by: Butcher on 10-06-2012, 00:06:54
Awesome!

As for the rifle grenades: Fear the Schürzen! How are they going to be effective for allies? The bazooka at least does some frontal damage to P4s and StuGs at times.

And any plans on how the 105 version will perform vs tanks and how accurate it will be?
Title: Re: Operation Cobra re-visited
Post by: jan_kurator on 10-06-2012, 01:06:23
105mm Sherman cannon is same as 105mm Howitzer = accurate and devastating (and much easier to aim). It has HEAT and HE ammo which is great for bombing Herbecrévon from nearby hills  and sometimes it's sufficient to knockout slighty damaged panzers IV and stugs. But if you want to have fun for longer you will need some fellow with ammo truck to resuply you as low ammo is the biggest disadvantage of this tank.

Tank hunter class has 4 rifle AT grenades (both german and american) but german ones are stronger. I don't know details about armor penetration of american HEAT grenades but you will need probably all 4 to destroy a panther tank for example (and I wouldn't expect making any damage to the front). American AT class on Cobra still uses bazookas, btw ;)
Title: Re: Operation Cobra re-visited
Post by: titsmcgee852 on 10-06-2012, 06:06:01
Great news! I love these dev blogs :D
Title: Re: Operation Cobra re-visited
Post by: ajappat on 10-06-2012, 07:06:50
I just love those AT rifle grenades  8). Overall, they are bit less effective than panzerfaust and for yanks a lot less effective than bazooka. But even in current version I love to run with rifle grenade ready and now they can kill both infantry and tanks :P
Title: Re: Operation Cobra re-visited
Post by: Paythoss on 10-06-2012, 10:06:07
Nah ... nothing gonna stop me from riding to the city at beginning map  ;D . Only now gonna be more fun ... laying mines in the city , shooting from captured guns in to the asses of poor German tanks  , etc ... :D

Map looks nice . Cant wait for testing in game  ;)
I hope HEAT from 105 have proper 102 mm armor penetration , so we have 1s1k on Pz IV , StuGs at front and from sides on the rest tanks (  tanks with side skirts  , of course should be only damaged ) ?
According to THIS (http://www.usarmymodels.com/ARTICLES/Sherman%20Corner/Glossary%20of%20the%20Sherman%20Tank.html) , Panther should be frontally 2s1k from HEAT ... yup , i cant wait for - oh diz iz a Schermann , letz kill zim , ze cant do anyzing do uz at fron ... le fuuuuuuuuu  ;D
Title: Re: Operation Cobra re-visited
Post by: Surfbird on 10-06-2012, 11:06:10
Awesome. This update might make Cobra being a good map already, to one of the best maps in FH2. I really look forward to play this. Good job devs !
Title: Re: Operation Cobra re-visited
Post by: ajappat on 10-06-2012, 11:06:08
I hope HEAT from 105 have proper 102 mm armor penetration , so we have 1s1k on Pz IV , StuGs at front and from sides on the rest tanks (  tanks with side skirts  , of course should be only damaged ) ?
According to THIS (http://www.usarmymodels.com/ARTICLES/Sherman%20Corner/Glossary%20of%20the%20Sherman%20Tank.html) , Panther should be frontally 2s1k from HEAT ... yup , i cant wait for - oh diz iz a Schermann , letz kill zim , ze cant do anyzing do uz at fron ... le fuuuuuuuuu  ;D
Pretty much something like that I think.
Title: Re: Operation Cobra re-visited
Post by: Kwiot on 10-06-2012, 12:06:53
At last I don't have to whine when Germans loose all flags, because there will be more panzers and planes!!! Good job!!!
Title: Re: Operation Cobra re-visited
Post by: Paythoss on 10-06-2012, 12:06:27
At last I don't have to whine when Germans loose all flags, because there will be more panzers and planes!!! Good job!!!


Kwiot .... not whining ... this gonna be a sign of the End of The World  ;D
Title: Re: Operation Cobra re-visited
Post by: Kwiot on 10-06-2012, 13:06:41
At last I don't have to whine when Germans loose all flags, because there will be more panzers and planes!!! Good job!!!


Kwiot .... not whining ... this gonna be a sign of the End of The World  ;D

21st of December is coming...

 :P
Title: Re: Operation Cobra re-visited
Post by: Oberst on 10-06-2012, 13:06:32
by the way, Do I spot new minimap symbols? Is this an AA-Truck?

(http://img6.imagebanana.com/img/z7jkj5qq/c1vgds2.png)
Title: Re: Operation Cobra re-visited
Post by: jan_kurator on 10-06-2012, 14:06:03
good spot but it's an ammo truck minimap icon ;)
Title: Re: Operation Cobra re-visited
Post by: Ts4EVER on 10-06-2012, 14:06:05
The one at farm is an aa truck I think. I made a bunch of new icons, including aa tanks and mobile artillery.
Title: Re: Operation Cobra re-visited
Post by: AfterDune on 10-06-2012, 14:06:17
Really great job, guys. Cobra got the love it deserves. I guess we've all been waiting for this lovely make-over!

Every time I launch FH2, I get this "coming soon" image... Man I sure hope it's coming real soon :p.
Title: Re: Operation Cobra re-visited
Post by: Ts4EVER on 10-06-2012, 14:06:02
This release is cursed :D but yeah, now it's REALLY soon. I guess. I hope...
Title: Re: Operation Cobra re-visited
Post by: jan_kurator on 10-06-2012, 14:06:47
The one at farm is an aa truck I think. I made a bunch of new icons, including aa tanks and mobile artillery.
Yeah, you're right. The one near farmhouse is AA truck, two others are ammo variants. You can see difference between those icons in game but film grain effect and low resolution made it difficult to spot on this screenshot.
Title: Re: Operation Cobra re-visited
Post by: Yoghurt on 10-06-2012, 15:06:25
SEXY!  :o
Cobra is so damn  overplayed that a bit more variety on it will extremely increase the fun in FH2.
Title: Re: Operation Cobra re-visited
Post by: SamusMaximus8492 on 10-06-2012, 16:06:07
Oh man, this has been one of the updates I've most been waiting for since it was revealed, and wow, my expectations are exceeded. Can't wait to try the new gameplay style, and the visual improvements are amazing!

Also I'm glad the germans get some backup airforce. I always get bummed when allies take the airfield when I'm having fun in a plane.
Title: Re: Operation Cobra re-visited
Post by: CologneSky on 10-06-2012, 17:06:59
absofuckinglutely fantastic!!

great job on revamping the map!

I really like the effort you put in to enhance maps!

Keep it up guys (and please release 245 soon ;-))
Title: Re: Operation Cobra re-visited
Post by: Ts4EVER on 11-06-2012, 01:06:10
SEXY!  :o
Cobra is so damn  overplayed that a bit more variety on it will extremely increase the fun in FH2.

Personally I never liked Cobra muchm but this new version is a huge improvement.
Title: Re: Operation Cobra re-visited
Post by: kettcar on 11-06-2012, 10:06:49
@ TS4ever

next Update pls use .jpg images only, not .png. it saves traffic for the users and the website. thx
Title: Re: Operation Cobra re-visited
Post by: Raziel on 11-06-2012, 11:06:37
Great update. Thanks Ts4Ever.
It's always nice to see more Fh2 eye-candy. Cobra is sure looking nicer.
I wonder if the improved city will still cause me some fps slowdowns. The current version grinds to a slideshow on a full server. (My ageing PC doesn't help at all  ;D )
Title: Re: Operation Cobra re-visited
Post by: Zoologic on 11-06-2012, 11:06:39
Sherman 105 levels up the fun factor of this map. And where is theta?
Title: Re: Operation Cobra re-visited
Post by: Wakain on 11-06-2012, 13:06:42
darn, I hardly recognise the minimap! pretty good looking all around, interesting changes. Map's a bit dark to my taste though.

so Ts4EVER's dev blogs have replaced azrael's updates definitely?
Title: Re: Operation Cobra re-visited
Post by: Nissi on 11-06-2012, 13:06:10
It's no replacement, we see it as an addition.  :)

Cobra plays now a lot better even if I liked it also before.
Title: Re: Operation Cobra re-visited
Post by: Ts4EVER on 11-06-2012, 13:06:20
It's a bit like when the Nazis had no good troops left, they sent in old cripples and boys ;)
Title: Re: Operation Cobra re-visited
Post by: DaWorg! on 11-06-2012, 14:06:34
I'm not 100% sure, but I think 2 shots to the side will kill a Sherman, which is less damage than a Panzerfaust does. But the Range is higher and there is not a huge smoke trail like with a rocket + you got more shots. I would say it is a "side-grade". And yes, the American HEAT grenade has received the same treatment, but it will be on different maps afaik.

This is the end of the world...of half-tracks   8)
Title: Re: Operation Cobra re-visited
Post by: HappyFunBall on 11-06-2012, 23:06:13
This is exactly what I envisioned when the new sector flags were announced.  This is the perfect way to use them. Now the sawmill/farm will still have to be captured AND defended but not for the entire game, only until the other is capped. No more lone players in a jeep totally disrupting the flow of the game. (Can't wait to see some lone idiot race over there and camp for 10 minutes before he figures out the map has changed.)

And now I actually WANT to be on an Axis team that gets pushed all the way back, just so I can take part in the counter-attack! (At least once anyways.)
Title: Re: Operation Cobra re-visited
Post by: Natty on 12-06-2012, 08:06:51
You pretty much summarized the idea behind the sector system HFB :)

Attackers need to coordinate so they take both (or all, some maps have more than two flags in sectors) the control points in a sector at the same time. Obviously some will be captured first, and then those attackers need to defend until the sector is clear.

I have never played Red Orchestra, but I heard they have something similar, or?

The most fun with sector is that the defenders can still re-take each individual control point as long as the sector is open. Earlier we had those flags with blue circles around them, they felt a bit boring since you only have a one-way fight over them.

Another map that uses a "semi-sector" push is Pointe-du-Hoc, when the Americans are holding the Observation Bunker and the Ammo Bunker at the same time, they both become locked and we progress. Then the Americans don't risk losing all that progress and start over on the beach.
A bonus effect obviously being that defenders are forced to rush out and try to re-take the flags, and can no longer just sit back and take pot shots at attackers. On top of this, attackers are constantly forced to attack, since they are bleeding non-stop until all the sectors/flags are taken :)

I hope we see more action and more team play with this, and that we have more clear win/loss criterias for each team.
Title: Re: Operation Cobra re-visited
Post by: tosh on 12-06-2012, 15:06:40
Stug IV in cobra?
good news for me. great.

Please increase StugIV HP to prevent an 1ShotKill by M1A1Bazooka. (Like StugIII)
(hmm...... more better idea = decrease stugIII HP?)
Title: Re: Operation Cobra re-visited
Post by: Musti on 12-06-2012, 16:06:45
Why shouldn't it be 1s1k for Zooka?
Title: Re: Operation Cobra re-visited
Post by: Tim270 on 12-06-2012, 23:06:32
The facelift looks great!
Title: Re: Operation Cobra re-visited
Post by: tosh on 12-06-2012, 23:06:47
Why shouldn't it be 1s1k for Zooka?

StugIV is really akin to StugIII, scale, weight, thickness of armor.
Therefore, I think the same HP is proper.

sorry for my poor english.thanks
Title: Re: Operation Cobra re-visited
Post by: Butcher on 14-06-2012, 14:06:04
One of my favourite maps and it gets even better!
I only hope we don´t get back to those crappy times when Panthers were 1 shot by everything frontally with the introduction of 105mm Shermans. From what I can gather the 105mm M4 L/22.5 had 93mm armour penetration at 500 metres with HEAT. Not enough to finish a Panther reliably. There are hellcats and a M10 (not to forget the aircraft) on the map for that purpose. With better armoured Shermans I hope we don´t see a total change of tank balance/ german tanks losing their usefullness again. I liked the tank combat on cobra.
Title: Re: Operation Cobra re-visited
Post by: THeTA0123 on 14-06-2012, 17:06:38
The sherman 105 dint needed penetration

Remeber the thermos bomb? Thats 800 gram of TNT and it was very effective against Panzers III and IV

Now the 105mm M2 howitzer had a bursting charge of 2.2 KG of wich 50% TNT and 50% amatol wich is also more powerfull. This alone should pretty damage any tank. Not saying 1S1K(thats reserved for zveroboy and Brummbar!)

As for the HEAT shell it was 102mm penetration.
Title: Re: Operation Cobra re-visited
Post by: TASSER on 19-06-2012, 01:06:45
This is a glorious, glorious update. Long have I dreamed of having the Sherman 105's in FH2  :D
Title: Re: Operation Cobra re-visited
Post by: Godall on 25-06-2012, 14:06:47
Сan look at the Sherman 105mm? :P
Title: Re: Operation Cobra re-visited
Post by: Ts4EVER on 25-06-2012, 14:06:37
There is not much to see, same model as normal M4A3, just slightly different gun.
Title: Re: Operation Cobra re-visited
Post by: Godall on 25-06-2012, 14:06:22
There is not much to see, same model as normal M4A3, just slightly different gun.
I just need to put a screen on album with a vehicles for public viewing. ;)
Title: Re: Operation Cobra re-visited
Post by: jan_kurator on 25-06-2012, 15:06:55
I will take some screenshots for you but as Ts said, it looks almost identical as regular M4A3
Title: Re: Operation Cobra re-visited
Post by: Godall on 25-06-2012, 15:06:51
I will take some screenshots for you but as Ts said, it looks almost identical as regular M4A3
Thanks!
Title: Re: Operation Cobra re-visited
Post by: Ts4EVER on 27-06-2012, 20:06:45
Just a little clarification because this has led to some misunderstandings over at Forgotten Honor:
The German at rifle grenade will NOT replace the Panzerfaust 30 on any map except Cobra.
The only other map where the German faust kit is replaced is Lüttich, where they will use the magnetic mine instead, because of the close combat focus of that map. The Americans will also use their Hawkins mine on it.
Title: Re: Operation Cobra re-visited
Post by: hyperanthropos on 27-06-2012, 20:06:00
Does that mean only haftholladung on one Normandy map? And will it be on the upcomming new Africa maps? Or all Africa maps?
Title: Re: Operation Cobra re-visited
Post by: psykfallet on 27-06-2012, 21:06:30
Haftholladung now serves as an intermediate AT class weapon between Pzb39 and Faust, so you'll see it on mostly 1943 maps.
Title: Re: Operation Cobra re-visited
Post by: Matthew_Baker on 29-06-2012, 06:06:41
Will the M4A3 replace ALL the M4A1's on the map? like did you change the M4A1 (76)W to an M4A3 (76)W too?
Title: Re: Operation Cobra re-visited
Post by: hyperanthropos on 29-06-2012, 11:06:55
If the M4A1 76 will be replaced you hopefully use the cammo skin somewhere else, would be sad if it got lost.
Title: Re: Operation Cobra re-visited
Post by: jan_kurator on 29-06-2012, 12:06:28
No, it won't get lost, M4A1 with camo skin is map specific it would make no sense to replace all of them with another variant. Afaik it was used only in operation Cobra IRL, same goes with troops camo uniforms and that's how it is in game  ;)