Author Topic: Red Orchestra 2: Heroes of Stalingrad  (Read 86407 times)

Offline Natty

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Re: IT'S COMING! - Red Orchestra : Heroes of Stalingrad
« Reply #840 on: 30-09-2011, 15:09:34 »
I mostly meant your abusive and blatantly insulting comments about people who had a slightest doubt about the game :)

uh...come again?  ???
ffs Natty.. Are you a troll? Not a joke, a super honest question.
Why do you ask that?

Offline Thorondor123

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Re: IT'S COMING! - Red Orchestra : Heroes of Stalingrad
« Reply #841 on: 30-09-2011, 15:09:52 »
No thanks.

We'll continue on RO2.

Have a nice day.
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Offline Natty

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Re: IT'S COMING! - Red Orchestra : Heroes of Stalingrad
« Reply #842 on: 30-09-2011, 15:09:57 »
because I haven't any of those things you mentioned, thanks for clearing that up  8)

have a nice day you too  :)

Offline Mr_Cheese

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Re: IT'S COMING! - Red Orchestra : Heroes of Stalingrad
« Reply #843 on: 30-09-2011, 18:09:24 »
..an update for the Beta has been released and the following statement:
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    [TW]Wilsonam:

    ''We've just updated the RO2 Beta with test fixes for the stats issues and for the no-sound bug.

    We want to get some volume testing on the stats fix - tested ok in small numbers in the office, but needs volume testing. If you still have the beta installed, it should update automatically. Please report any problems you find with the stats IN THIS THREAD. But please do watch the numbers carefully - we don't need lots of "I'm sure that wasn't right, but I can't remember"
I wondered why my RO2 beta had re-appeared in my Steam games list!

Offline 9.Pz Benz

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Re: IT'S COMING! - Red Orchestra : Heroes of Stalingrad
« Reply #844 on: 03-10-2011, 22:10:24 »
Large Update Coming This Week
posted by [TW]Yoshiro @ 10:23PM on October 03, 2011
Hey guys,

It has been a few days since I last had a chance to talk with you. While I was out of town at a wedding, the team has been hard at work bringing you another update for RO 2. This will be a large update (several gigs in size) due to the art/level changes that have gone into it dealing with performance and graphical improvements (which will cause some areas on the maps as well as weapons/characters in some situations to look significantly better when not in the primary light source).

We've also been actively running the stand alone beta build of the game to identify and fix stats and achievement issues. If all goes well we believe we will have this wrapped up soon.

So in summary here is what you can expect:
1) Graphical Improvements in some lighting conditions
2) Improved performance in nearly every map
3) Stats/achievements systems fixed
4) Fix of the sound loss on map change (again... this time with feeling)
5) Several minor performance enhancements in code

At the same time we will likely roll out our next update of the SDK for those who have it, fixing a few more issues (the highlight being Play In Editor).

The timing of when this update rolls out largely depends on how our testing of the stats system goes in the beta build. When we push out the next update for it, we would appreciate your help hammering at it. See you on the front!

Offline THeTA0123

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Re: IT'S COMING! - Red Orchestra : Heroes of Stalingrad
« Reply #845 on: 03-10-2011, 22:10:36 »
Still no balance changes. MP40>PPSH remains, MG34>DP28 remains Stielgranate>F1 remains PZIV>T34 remains


Well i do hope they fix the G41's sights. there's something off on them
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Offline nebsif

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Re: IT'S COMING! - Red Orchestra : Heroes of Stalingrad
« Reply #846 on: 04-10-2011, 08:10:10 »
Still no balance changes. MP40>PPSH remains, MG34>DP28 remains Stielgranate>F1 remains PZIV>T34 remains


Well i do hope they fix the G41's sights. there's something off on them
You still didnt give up on it? :D

Offline Musti

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Re: IT'S COMING! - Red Orchestra : Heroes of Stalingrad
« Reply #847 on: 04-10-2011, 08:10:30 »
Thats Theta, he just won't give up. ;)
never
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Offline 9.Pz Benz

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Re: IT'S COMING! - Red Orchestra : Heroes of Stalingrad
« Reply #848 on: 04-10-2011, 09:10:27 »
Still no balance changes. MP40>PPSH remains, MG34>DP28 remains Stielgranate>F1 remains PZIV>T34 remains


Well i do hope they fix the G41's sights. there's something off on them

Serious, do you even read other post ? 3) Stats/achievements systems fixed will be a huge improvement for balance.

Also current stats will have a reset.

Offline hOMEr_jAy

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Re: IT'S COMING! - Red Orchestra : Heroes of Stalingrad
« Reply #849 on: 04-10-2011, 10:10:03 »
http://steamcommunity.com/games/RO2/announcements/detail/1353554621924859693
Link to the official statement about "the state of the game". As Benz said, stats will be reset (saw that one coming :/), but we´ll get double xp for a limited amount of time and players who came before the stat reset will get an extra achievement which will apparently bring a bonus of some sort in the coming future.
It´s a bit sad that they´ll release the stats, since I levelled up normally without glitching, but I guess with so many bugged player profiles one had to expect that...I just hope I´ll have enough time to play when university begins next week.
Now that this milestone has been reached I hope that we´ll get a statement about those pesky "hero weapons". I´d really love to see the "old" hero system being implemented.
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Offline DLFReporter

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Re: IT'S COMING! - Red Orchestra : Heroes of Stalingrad
« Reply #850 on: 04-10-2011, 11:10:51 »
That's the main reason why they are resetting the stats is to correct the hero system. :)
I'm all for it and looking forward to my nice "I was there when the world was reset" Award. ^^
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Offline hOMEr_jAy

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Re: IT'S COMING! - Red Orchestra : Heroes of Stalingrad
« Reply #851 on: 05-10-2011, 10:10:50 »
^I see. That would be great, as those "hero" weapons would be greatly limited.
Anyway, some news about the status of the coming update:
Quote
Testing Stat Reset

9h 31m 26s overdue

Geplant von: [TW]Yoshiro

We have reset stats for the beta. This is to test not only the process but the stats gained afterwards.

Stats will currently be doubled. But as a heads up, an example of current points can be found in the following:

Assists: 1
Kills: 2
Capture an Objective: 10


The count for these items will remain the same for your stats, but the point rewards/honor will be further doubled during this period and after the stat reset for the main game.

Players will also start to see Red Orchestra 2 - Stats DLC attached to their game accounts. This will allow us to identify who was a participant before the stat reset and reward them at a later date.
And so he spoke, and so he spoke, that lord of Castamere,
But now the rains weep o'er his hall, with no one there to hear.
Yes now the rains weep o'er his hall,
and not a soul to hear.

Offline G.Drew

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Re: IT'S COMING! - Red Orchestra : Heroes of Stalingrad
« Reply #852 on: 05-10-2011, 15:10:11 »
Meh.
I dont think ill playing it until the mods come out. Counter to what the ranking system is meant to do, its has very much put me off playing the game.
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Offline bjack

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Re: IT'S COMING! - Red Orchestra : Heroes of Stalingrad
« Reply #853 on: 06-10-2011, 02:10:34 »
Meh.
I dont think ill playing it until the mods come out. Counter to what the ranking system is meant to do, its has very much put me off playing the game.

Also waiting for mods.  The killer for me is the fact that everyone has cybernetic ultrazoom.  I can't believe they would do this to an RO sequel.  I hope mods fix this.



Offline Kradovech

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Re: IT'S COMING! - Red Orchestra : Heroes of Stalingrad
« Reply #854 on: 06-10-2011, 19:10:21 »
Meh.
I dont think ill playing it until the mods come out. Counter to what the ranking system is meant to do, its has very much put me off playing the game.

Also waiting for mods.  The killer for me is the fact that everyone has cybernetic ultrazoom.  I can't believe they would do this to an RO sequel.  I hope mods fix this.
Although it fealt strange thing to have, it actually works rather well in simulating how the human eye works. You can see this if you take a look at at what ranges the fighting takes place usually. Most kills in my experience are made at 100 meters, some at 200. Now a trained soldier should not have trouble hitting a stationary target at 300 meters. So it is in fact realistic to have this.

The unlock system however is terrible.