Author Topic: 128p technical feedback  (Read 18151 times)

Offline IrishReloaded

  • Leader of Irishforce
  • Full Member
  • ***
  • Posts: 1.561
    • View Profile
Re: 128p technical feedback
« Reply #105 on: 01-04-2011, 20:04:35 »
there aint gonna be any 218 players ......

be happy taht the 116 are running

Offline Damecos

  • Newbie
  • *
  • Posts: 29
    • View Profile
Re: 128p technical feedback
« Reply #106 on: 01-04-2011, 22:04:41 »
there aint gonna be any 218 players ......
Sure about that?

There might be 256 player tests in future, if Soppa/Tema haven't already ruled out the possibility.

Offline Kradovech

  • FH-Betatester
  • ***
  • Posts: 447
    • View Profile
Re: 128p technical feedback
« Reply #107 on: 01-04-2011, 22:04:28 »
Even 128 is laggy... Keep it at 116. Also 200+ is clearly too many players for any FH2 map.

Offline Slayer

  • Freeze Veteran
  • FH-Betatester
  • ***
  • Posts: 4.125
    • View Profile
Re: 128p technical feedback
« Reply #108 on: 01-04-2011, 22:04:28 »
After Alam Halfa and Hyacinth, the server connection got lost for me after having loaded Tunis fully. Was waiting for the Join Game button.


Offline Vicious

  • I belong to Naughty Club
  • **
  • Posts: 346
  • Panty Buncher
    • View Profile
Re: 128p technical feedback
« Reply #109 on: 01-04-2011, 23:04:31 »
there aint gonna be any 218 players ......

be happy taht the 116 are running

less than 6 months ago someone was telling me 128 ain't gonne be, so... it's very much so a possibility.

Even 128 is laggy... Keep it at 116. Also 200+ is clearly too many players for any FH2 map.

It lags because you have players from all over the world connecting to it. If this takes off the way it should, you should see 2-3 servers full in different areas.  The server is what some called over-spec'd but by some standards are far-far from it.
So they are so infallible yet they can't even communicate and work with each other... sounds like politicians.

Offline IrishReloaded

  • Leader of Irishforce
  • Full Member
  • ***
  • Posts: 1.561
    • View Profile
Re: 128p technical feedback
« Reply #110 on: 02-04-2011, 15:04:22 »
it also laggs cause you get heavy fps drops when too many players are in a certain area.
thats why some maps laggs more as they are smaller...

Quote
there aint gonna be any 218 players

i didnt tell you there wouldnt be the players or that it is not impossible, but its just stupid to make this, when the 118 player server istn as stable as an 64.
---

Offline Vicious

  • I belong to Naughty Club
  • **
  • Posts: 346
  • Panty Buncher
    • View Profile
Re: 128p technical feedback
« Reply #111 on: 02-04-2011, 18:04:48 »
non-stop CTDs today.
So they are so infallible yet they can't even communicate and work with each other... sounds like politicians.

Offline Slayer

  • Freeze Veteran
  • FH-Betatester
  • ***
  • Posts: 4.125
    • View Profile
Re: 128p technical feedback
« Reply #112 on: 02-04-2011, 23:04:03 »
Just now it went OK. No ctd's, lagged regularly, though.

Played through Point du Hoc, Operation Cobra, Sfakia and Port-en-Bessin.

Offline Soppa

  • Jr. Member
  • **
  • Posts: 122
    • View Profile
Re: 128p technical feedback
« Reply #113 on: 05-04-2011, 08:04:52 »
For +200 player server you will need Intel i7 +5GHz processor to run it, and that fast processor has not even made yet. Only with overclocking you could make it but overclocked server isnt so good idea.
BF2 server is really cpu hungry code, dont even dream to run 128 server without modern +3GHz Intel Xeon processor with 12M cache.
and as reference, 64 player server runs fine with old P4 server.

so why it needs so much cpu? there is not any kind of optimization after 64 players.

there is double amount of bullets flying, player positions, chat and voip etc etc.
server has to handle every players actions at same time.
let say everyone has 50ms ping and they all are shooting one round, server need to process every single bullet in few millisecond and if they shoot two rounds, do that all again..
if server cant handle to do it for EVERYONE at the same time, someone can feel it as lag.
its not so simple for code which has not meant to do it. and fact that bf2 is very ugly code isnt helping any.

If it would worked without problems, why wouldnt EA/DICE do it then?
I think they wont make it to BF3 either as they know it will need so much from server and still isnt "stable".

« Last Edit: 05-04-2011, 10:04:48 by Soppa »

Offline Vicious

  • I belong to Naughty Club
  • **
  • Posts: 346
  • Panty Buncher
    • View Profile
Re: 128p technical feedback
« Reply #114 on: 06-04-2011, 15:04:57 »
would a dual or quad mobo make a difference, trying to achieve 200+, I have limited knowledge on bf2 and cpu.. what do you think?
So they are so infallible yet they can't even communicate and work with each other... sounds like politicians.

Offline Soppa

  • Jr. Member
  • **
  • Posts: 122
    • View Profile
Re: 128p technical feedback
« Reply #115 on: 08-04-2011, 20:04:07 »
Seems moderator has closed 128 topics so if you need to contact me in future, go to original donation site.

Im not reading these forums from now on.

« Last Edit: 08-04-2011, 21:04:07 by Soppa »

Offline Lightning

  • Dreamcrusher
  • *****
  • Posts: 1.517
  • FH2 Dev
    • View Profile
Re: 128p technical feedback
« Reply #116 on: 08-04-2011, 20:04:25 »
If you read why I closed your thread, you would also know that you shouldn't post that link.

Offline Slayer

  • Freeze Veteran
  • FH-Betatester
  • ***
  • Posts: 4.125
    • View Profile
Re: 128p technical feedback
« Reply #117 on: 08-04-2011, 21:04:04 »
Looks like the end of this episode of FH2.

Offline Tiny

  • Jr. Member
  • **
  • Posts: 206
    • View Profile
Re: 128p technical feedback
« Reply #118 on: 08-04-2011, 22:04:56 »
Yepp. Game over Soppa. Bye.

Offline Vicious

  • I belong to Naughty Club
  • **
  • Posts: 346
  • Panty Buncher
    • View Profile
Re: 128p technical feedback
« Reply #119 on: 08-04-2011, 22:04:50 »
shame all he had to do was call it a "community", added some other things to the site, and he would have been alright. This isn't the best political end to this situation, hopefully it doesn't mean no 128 player FH, that would be really bad.

p.s. if your going to remove my post at least have the balls to PM me and name yourself.
So they are so infallible yet they can't even communicate and work with each other... sounds like politicians.