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Messages - Niebler

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1
General Discussion / Re: In my opinion...
« on: 16-07-2009, 21:07:58 »
SMGs are the best aside from pistols for CQC, if you cant kill anyone with them in that range, you need to practice more, it's not the guns fault. Dont use the ironsights, and just spray and pray hip fire. Usually works :P

2
Invasion of Crete-1941 / Re: Invasion of Crete 64
« on: 12-04-2009, 23:04:26 »
Great map, my only little tidbit is the 'safe drop zones' on the map are actually some of the worst places you could land, save for the far eastern one heh :P

3
Suggestions / Re: Ts4EVERs wacky and weird suggestions
« on: 12-04-2009, 23:04:39 »
You'd just need a 'seat' in the wreck similar to the jeeps, and you can just sit and shoot out of it. Though yeah you'd need a new model, could be very cool though. I hoped to see similar nests in trees (like fh1 pacific) or some other sorts.

4
Suggestions / Re: 3D iron sights ? .)
« on: 12-04-2009, 22:04:02 »
The only way to have 3d look correct anyways is if you blur the front part of the model which would be kind of counter productive anyways. If you notice now the 2d sights do have another layer of them, where is the 3d/2d little sight stick that moves around at the end of the weapon with sway and when you move etc.

5
Suggestions / Re: 3D iron sights ? .)
« on: 12-04-2009, 22:04:32 »
This is a little off topic, but in one of the threads, it was mentioned taking longer to shoulder your weapon etc and aim? Or was it just about the no more dolphin diving

6
General Discussion / Re: why is FH2 moving so slow?
« on: 10-04-2009, 11:04:35 »
Sadly the devs cant take any money :( Other wise I'd send them money so they dont have to work and can live on life support and modding tools :P

7
General Discussion / Re: Worst Map You Can Think Of
« on: 10-04-2009, 11:04:06 »
http://en.wikipedia.org/wiki/Operation_Cottage

I think a giant island where the players are moving smines would be great :P

8
General Discussion / Re: Post your FH2 Screenshots
« on: 10-04-2009, 11:04:51 »
I should do that, I wondered why mine were cruddy looking too, since I run everything on high with AA XD

9
Suggestions / Re: "mobile" arty.
« on: 10-04-2009, 10:04:22 »
What about the priest? D:

10
Suggestions / Re: Dear PR players
« on: 10-04-2009, 10:04:00 »
I would agree with Recon, it's almost too much 'realism' to have in a game to even have it be enjoyable anymore as it is a simulator.

It can be fun with people you know when you get into fire fights, but thats rare.

Although its a good mod and succeeds at what its trying to aim for, it's just too much to make it enjoyable to myself. Even RO is a bit on the annoying side sometimes, and thats not nearly as bad. At least it doesn't make me dizzy like playing Resistance and Liberation...

11
Off-Topic / Re: Picture of the Day
« on: 10-04-2009, 10:04:01 »


Annnd...


12
Quote

Guilty :p

'tis fun because most DoD:S players don't know what flanking means.

Haha, so true.. :P Nor do they use smoke well. You'd be surprised how many people you can trick with smoke and just come up behind them

13
General Discussion / Re: Empty servers
« on: 08-04-2009, 09:04:22 »
The admins on both servers do their job, asking for maps (Wolf runs non 64 maps too). If there is an admin, and someone is being a complete tking a-hole and isnt auto kicked, look for wolf or hslan tagged members.

14
Suggestions / Re: Playing
« on: 08-04-2009, 09:04:02 »
Well considering they fixed that in 2.2, yup :P

15
Tunis / Re: Tunis 64
« on: 08-04-2009, 09:04:09 »
It can really go either way, but most people will complain if their side loses :P

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