Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Sorken

Pages: [1]
1
General Discussion / Re: Conspiracies Thread Mk II
« on: 06-09-2012, 19:09:23 »
found by a happy coincidence

http://www.sichtling.com/work_05.html

The first pics of the Finnish map including a T50 Tank


Nice find! How did you come across this?

2
Modding / Re: Help me please!
« on: 29-09-2009, 10:09:51 »
If your editor craches in Terrain Editor when saving Undergrowth that is indeed a quite common problem. Usualy the solution is to reduce the number of types and materials you use. How many materials and how many types are you using at the moment?

3
FH2 Help / Support / Re: Aiming
« on: 21-09-2009, 18:09:43 »
This should be what you are looking for I belive:

http://fhpubforum.warumdarum.de/index.php?topic=2226.0

4
General Discussion / Re: Favourite Normandy Map
« on: 19-09-2009, 17:09:09 »
Bumping this thread since I find it interesting.

5
Modding / Re: [WIP] no name yet!
« on: 19-08-2009, 22:08:57 »
No, I am not wrong, GIFillIntensity defines the shadows inside the buildings (and with 0.4 could be enough). Check his pics, his statics are very dark and even in exterior surfaces
Sorry to press the case, but GIFillIntensity does effect the outside of buildings too. Picture below shows that default value (0.3) like Natty said does look very bad compared to even only slightly higher values. Also, you only need to type it in editor once, since it will store it in some secret location if you save your lightmap settings.



For further reading about basic static lightmap settings please see this tutorial:

http://fenring.bf1942.cl/tutorials/light.php

6
Modding / Re: [WIP] no name yet!
« on: 18-08-2009, 21:08:12 »
Your buildings look dark since you ahve a too low value for "GIFillIntensity" and since this is not stored in the con files Lobo's suggestion sadly wont help. But its easy to fix, so fear not:

Just find GIFillIntensity under Lightmapsettings[Objectmode] to something between 0.5 and 0.8.

7
General Discussion / Re: It's almost like Italy ;)
« on: 15-05-2009, 13:05:46 »
* Sorken hides  ;D

Pages: [1]