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Messages - leGriffu

Pages: [1] 2 3 ... 7
1
hi all   :)

Thank you for your work  ;)

but the first thing to do before working on this version "singleplayer" was to ask us.
We would have gladly accepted but more importantly, we would have provided the new version (which will soon get out)

Please, contact Cmoi-SuperC or me to see how we can put your work with ours to lose nothing.  ;)
and if you like, maybe you do the same work on the 2 maps that will complement our mappack v2.01

Thank you for your attention  :)

2
Modding / Re: French Hope
« on: 03-12-2010, 23:12:01 »
Hi all!  ;)



we work always on French Hope  ;)

3
Modding / Re: French Hope
« on: 05-10-2010, 08:10:56 »
Hello all !  :)

We will soon have to give you fresh news about FRENCH HOPE... a little patience...

just this image to show you that FRENCH HOPE is not dead, far from it!  ;)




see you soon

 :)

4
General Discussion / Re: New Map pack !!
« on: 23-09-2010, 08:09:01 »
Apologies!  :-[
but it was not a test ...
We took into account the views of players who have expressed here and in game.  :)
We corrected the mappack quickly so that players will find more fun.

Many of you during this weekend (over 250) and we decided to be responsive as quickly as possible to ensure that people get bored with bad gameplay ...
 :)

This will not happen again ...
V2 version mappack will remain like that until another mappack ...

Many players have already download ... and we thank you!


On the other mappack (FHT) is an exe.

thank you all.

 ;)

5
General Discussion / Re: New Map pack !!
« on: 20-09-2010, 09:09:54 »

Hello hello!  :)

thank you for all your comments and for testing this mappack  ;)

Following the advice and test-run this weekend, we made some adjustments on some maps ... and the system Pushmod the destruction of a target.
Indeed, too many players do not understand how to play ... :-\

objectives are not like flags as conquest... the team must protect can not recover the lost flag.
Differents points of spawns allows ambushes for counter attacks towards the objectives.
an objective destoyed definitely is.
hoping this helps you for this game mode  :)



you can download V2.0 mappack to this address
http://fr.bsngaming.eu/placejv/Bf2/Maps/mapcustom/



thank you again for your help, sorry for the inconvenience
Hope to see you on the server with the new version.

Sirmikrys = new pushmod with 2 points of attack
new destruction with 3 objectives

Berchtesgaden = new destruction with 3 objectives

Forest = addition of a tank for the German in pushmod



Take advantage to download other maps because the dedicated server will be running soon.

see you!
 ;)

6
Modding / Re: French Hope
« on: 20-07-2010, 07:07:24 »
hi all

Your will hear in September ...
in France right now is the summer holidays.
drinks, BBQ, outings, beach, cocktail, BBQ, outings, beach ...  :P

life is too cruel  ;D

7
Modding / Re: Custommap Research
« on: 05-06-2010, 19:06:58 »
good initiative that!  ;)

you can take with the new Sainte Mere Eglise ligthmaps here:

http://fh2.bf2awards.de/downloads/maps/ste_mere_eglise_serverfiles.zip

I have to rework the gameplay St Fromond ... I tell you when it's done  :)

8
Modding / Re: [90%] St Fromond
« on: 29-04-2010, 00:04:57 »
Gentlemen!  :)

I do not want the discussion partners on a bad tone ..  ::)

I understand the position of toddel and Dev's.
I am also affected by the review leveldesign ... thank you!

as I already said, I learn every day and alone.
make a map is work on level design and performance ...
make a good gameplay is just as hard and different from the design of the card ... :P

St Fromond was tested on 32, missed about 64 ... :(
but I'll fix it all soon ... ;)

I thank from my heart those who plebiscite St Fromond and provide me with critical objective for improving all!

St Fromond that becomes official or not, this is not important
I deliver a map for me above all fun and community
that's all ...
I will not harass me because the dev's do not want my card ... quite the contrary!



the rest is another story ... and most importantly, it continues!

thank you!

9
Modding / Re: [90%] St Fromond
« on: 26-04-2010, 09:04:29 »
last version here:

http://91.121.136.6/servftp/mapping/

st Fromond (26 April)

public test this evening 19h00 GMT
see you  :)

10
Modding / Re: [90%] St Fromond
« on: 24-04-2010, 17:04:13 »
 :D

I listen and I work on it to improve performance at best without distorting the map.  ;)

thank you for your support and comments!

you should download the map again on Monday before the test

thank you all!

 :)

11
Modding / Re: [90%] St Fromond
« on: 24-04-2010, 09:04:24 »
ok...i'll try  ;)
check your MP

12
Modding / Re: [90%] St Fromond
« on: 24-04-2010, 08:04:14 »
thx all

I will look to lighten it ...
by cons, there are some technical terms that I can not understand ...

13
Modding / Re: [90%] St Fromond
« on: 23-04-2010, 19:04:35 »
extract .rar
place the directory "St Fromond" in:
C:/ programes files / EAgames / BF2 / mods / FH2 / levels

 ;)

on the FTP there our version of "Ste Mère Eglise" custom map...no surprises.
I do not do anything for PR, I do not like this mod...


14
Modding / Re: [90%] St Fromond
« on: 23-04-2010, 17:04:29 »
Hi all !  :)



join us 26 april 21h00 (GMT+2)
ip server : 91.121.136.6:17567
link to download:
http://91.121.136.6/servftp/mapping/

No spawn at flags - Need 2 players to take a flag.

15
Modding / Re: [90%] St Fromond
« on: 20-04-2010, 15:04:29 »
I love cheerleaders  ;D
there will be a test open to the entire community very soon ..  ;)
the time to recover from a small operation and we'll do that!

thank you for your comments!


soon!

 8)

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