As
Anti
Base
Camp lines where brought up in this thread:
http://fhpubforum.warumdarum.de/index.php?topic=17698.0Now, main objective of this suggestion, is to make baseraping actually impossible. So that there simply is no line of sight to any spawn area from any point of ABC line. With this, admins (and players too) would have easier time with baseraping accusations, as that would be impossible unless using blindfire with artillery or plane attacks.
I think ABC line could be moved further away from bases on many maps. Many areas that are now passable by enemy, would fall under ABC, but those areas serve no real gameplay function. This would just give forces leaving the base, more freedom to choose attack route before getting killed by that camping tiger.
I've gone through just some first maps, in alphabetical order. I stopped just because I want to do other stuff too tonight, so rest should follow tomorrow, unless everyone thinks this sucks hard

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Alam HalfaThis map would require some other rework, than just moving ABC lines. Currently, enemy can shoot airfield at will from last flags. Enemy can also get very close to base on south side and actual view range allows axis tankers to see the base from very far.
How to fix: To prevent axis from shooting from south, some kind of low ridge or sand dune should be placed along black line. High enough, to just prevent axis tanks from shooting over it. ABC line should go right next to ridge on south side.
On airfield such ridge would look stupid. Instead, whole airfield could be moved to same tent complex with actual base. Runway would go along
green line. Otherwise old ABC lines should do fine. Unfortunately this map doesn't show them.
AnctovilleNot much can be done, but in my experience, actual base rape is almost impossible already, with british base being inside farm with walls around it.
Bardia2 Problems: Italians can go very close to base (is there actually no-go area at all?) and there is one Italian AT gun able to shoot at tank spawns.
How to fix: Italian AT gun, marked with
green, should either be removed or some sort of rock/stone could be placed to block line of sight to base.
ABC line should go somewhere around red lines I drew. Might look bit radical, but even from along those red lines, italians can see into aussie base. From that range, so called
base rape is almost impossible. You could pick one or two guys every now and then, but aussies got very good fighting chance.
BastogneNot too big problems on this map. ABC could be moved bit further away on southern part of map, as I drew in picture:
Battle of BrestAgain, not too big problems. Only problem being, that you can shoot directly at base from middle floor of church. Block one window and all is good. Now, I guess many of you say that baserape is still possible: I tried this on LAN server (like I did all others too) and there is no way to shoot inside US base. Not atleast if we define base area as I would define it, marked with
green. Afterall, does it really matter at what corner you start fighting the enemy.
Battle of KerenThis was actually perfect. Not even division of kingtigers could stop british tea time in their base.
Part 2:
Invasion of CreteGood luck on baserape brits.
El AlameinNot too big problems. Lines could be pushed little further away from bases.
Green line is old ABC,
red is what I propose. I didn't bother dwaring old line for brits, but changes are similar to axis side.
EppeldorfAh yes, Kingtiger camping allied base, classic situation. I propose to put ABC lines as
green lines indicate. On both bases southern side, the drawn ABC line does not match with actual no-go area. I drew the real ABC line to axis side, it's about same distance at wrong place at allied base too. On axis side I could actually walk to grenade reach of their mortar

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Falaise PocketAgain, done as they all should be done. No way to baserape.
Fall of TobrukI missed it, coming soon
GazalaThis map doesn't have no-go areas around bases at all. And now that I think of it, this is one of only maps where I sometimes have to kick/ban people for screwing around in enemy base. Axis side is rather simple with ABC line, but allied side is so flat, that ABC line should be put really far away.
Siege of GiarabubAgain, not too many problems, other than northern oasis. I could walk right next to the white house there. ABC should be moved a bit closer to castle, as
green line shows.
Hurtgen ForestVery well done map on allied side. At end near germeter some "baserape" could happen if you wish to call it that, but that is just going to happen. Situation in this map is bit weird, as in many maps attacking side need to cap all flags to win, but on this map defending side still has base area. I guess it's good as it is.
LebiseyAllied side is well done. On axis side, there is this weird forward spawn position thing. I could almost stab spawning people from ABC line. Maybe move it from it's current place (marked with
red) to
green circle I drew?
Mareth LineI don't think there is need for axis to go any further than this:

To be continued...