Very soon hopefully, just trying to track down the PIAT bug which is causing the CTD in Goodwood. I think I've found it (the line "ObjectTemplate.ammo.toggleWhenNoAmmo 1" appears to be the culprit), but still need to do some more testing (which basically involves starting up FH2 windowed and leaving it running in the background, and noting the number of times it crashes - this doesn't involve much work, or even being on the computer other than checking it every so often, but still takes time).
If I can't sort out the PIAT issue by the end of the week, I'll just release the next version with AI for this weapon temporarily disabled.
The next update has taken a lot longer to finish because of my attempting to find/fix the Goodwood and Luttich CTD causes - but for the same reason, there are a lot more additions + tweaks since the last update, including the new AI armour system, bots bailing from vehicles, aircraft strafing infantry, raised artillery viewpoints, etc.