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Messages - Badger

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(Could not find this point via the search function, so if this has already been discussed, etc.)

Could it be possible to display the *absolute* gun elevation and azimuth of an artillery gun? Currently, if someone with binoculars made a spot for you, the display tells you how much you need to adjust your gun to zero in the target.

However, I've found that there are a few situations where it would be very desirable to also know the absolute elevation+azimuth, like the following examples (lets assume using a static howitzer for simplicity)

1) there is a single spotter which keeps switching between targets -- you've just zeroed in on an AT position/MG nest, which will likely get repopulated/repaired soon even if you just hit it.
2) there is an obvious chokepoint (like a single bridge) which you probably want to be shelling during the downtime where you have no active spotter/ no current targets -- because all spotters are dead/too far away for spotting

In both cases it would be useful to know the needed gun angle to be able to blindly fire at that position, even without the magic overhead target camera that the spotter provides (of course when firing blindly, pay close attention to the minimap to avoid friendly fire blablabla).

So, could the current gun angle be displayed, just two numbers in the corner of the screen?

What I've been doing so far in those cases is, once zeroed in on a target (with help of a spotter), to remember the part of the skybox the gun is pointing at ("ok, to hit that crossroads, point the gun at this-and-this corner of that skybox cloud"). It's pretty coarse but just spraying the general area of a chokepoint sometimes yields some hits, and might also discourage the enemy from moving there.

What do people think about this? Is this feasible, or even desirable? Is there some obvious balance-breaking aspect to adding this I'm missing?

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Nice, thanks!

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Nice! I wish the videos expanded a bit more on some details but this is a good start, thanks.

4
Really great work, much appreciated!

Would you be so kind to add the SHA1 / MD5 checksums to the installation instructions at playfh2.com,
or to the github repository? I came here to ask for them since my first download was corrupted, and just saw by chance that you posted them in this thread on the last page.

That would be great, thanks!

5
Hi y'all, I'm looking for the FH2 PDF Manual -- on the moddb page and in some forum threads here (what I've found in the search at least) the links are pointing to a manual at http://ifihada.com/~jbp/fh2pub/usermanual/ , but that site is down (domain for sale).

Does anybody still have this on their computer or mirrored somewhere online?

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