Author Topic: Map. (teaser)  (Read 8788 times)

Offline Mudzin

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Re: Map. (teaser)
« Reply #60 on: 06-09-2014, 16:09:30 »
I know that there was problem with pontoon static,  but dont remember if it crashed the game or editor...

Offline sn00x

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Re: Map. (teaser)
« Reply #61 on: 07-09-2014, 23:09:11 »
Turned out it was either the Dartboard static or baby bunks that was crashing my editor, oh well i can do without them.

some new screenies of some detail work at the Farm flag and some german main detail. all wip.

And a little something extra for those who notice.

I must say, that bmw r75 sidecar can impossibly be finished in its coding, that thing is impossible to drive!
Owning and driving a replica bmw R71 myself and it does not handle like that at all..





« Last Edit: 07-09-2014, 23:09:15 by sn00x »

Offline jan_kurator

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Re: Map. (teaser)
« Reply #62 on: 07-09-2014, 23:09:55 »
Nice Vauxhall ;)

Offline sn00x

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Re: Map. (teaser)
« Reply #63 on: 07-09-2014, 23:09:20 »
Nice Vauxhall ;)

I see what you did there, it is the Opel  ;)

Offline sn00x

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Re: Map. (teaser)
« Reply #64 on: 10-09-2014, 17:09:14 »
For those who'd like to take a look.

http://www.filedropper.com/reichswald

Offline Turkish007

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Re: Map. (teaser)
« Reply #65 on: 10-09-2014, 17:09:41 »
For those who'd like to take a look.

http://www.filedropper.com/reichswald

Thank you! Are you open to any bug reports and points of suggestion?

Offline sn00x

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Re: Map. (teaser)
« Reply #66 on: 10-09-2014, 21:09:46 »
For those who'd like to take a look.

http://www.filedropper.com/reichswald

Thank you! Are you open to any bug reports and points of suggestion?

Sure, just keep the bug reporting out of the obvious like "a bush in the road" as of now..

Offline gamerjer

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Re: Map. (teaser)
« Reply #67 on: 11-09-2014, 00:09:45 »
nice the map looks good so far verry detailed to (dunno or ur finished yet)=-p
one question will it get ai support to? or MP only?

Offline sn00x

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Re: Map. (teaser)
« Reply #68 on: 11-09-2014, 01:09:11 »
Far from done, this is just to get peoples opinion and suggestions. I as 1 person cant speak for what people want and like. :)

Basicly a leveldesigner only knows so much of what people want, how their behavior is on a map, how to make the correct gameplay, but the leveldesigner will never be aviable to create a good map without testers, take every FH2 map for example, they are not created by one man alone, they are created of a whole team, especially the betatesters is what makes a good map.


I allso will have to learn how to make a pushcode for it, shouldnt be to difficult
« Last Edit: 11-09-2014, 01:09:05 by sn00x »

Offline Jimi Hendrix

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Re: Map. (teaser)
« Reply #69 on: 11-09-2014, 03:09:38 »
  Why is there a HUGE campsite right beside a perfectly good Church?

 Am i to believe the Germans cannot pick a door lock & throw out the Christians?


 :P



Offline jan_kurator

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Re: Map. (teaser)
« Reply #70 on: 11-09-2014, 07:09:42 »
Germans are Christians.

Offline Roughbeak

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Re: Map. (teaser)
« Reply #71 on: 11-09-2014, 23:09:52 »
Looking to be a very well made map snoox! :)

Offline sn00x

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Re: Map. (teaser)
« Reply #72 on: 12-09-2014, 00:09:06 »
Thanks  :) , could people give the opinion on the very open bunker at the mainroad leading into the town? I feel its a bit out of place, i have changed it into something else in the editor but i would like to know.

Offline Jimi Hendrix

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Re: Map. (teaser)
« Reply #73 on: 12-09-2014, 04:09:01 »
Germans are Christians.

Christians, Catholics, whatever.

 The question remains for snooxs.

 ;)



Offline sn00x

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Re: Map. (teaser)
« Reply #74 on: 12-09-2014, 14:09:20 »
did you not spot the custom Opel ambulances? the church is a field hospital.