Hi Kev4000,
I love so far what you have done with weapons. Maybe after next patch I can even hit something with M1A1 Thompson because now in 2.2 the sight goes rather weird when shooting. But anyway there's something that bothers me with weapon animations.
The problem is that currently one can almost immediately raise to ironsights and shoot accurately after sprinting, which in my opinion isn't the way it should be. I know that there's a small animation which happens when player moves the weapon from sprinting stance to hip but one can shoot during the animation or even completely bypass it (or it is just too fast for my poor eye to see it). This is particularly annoying with SMGs but it works with rifles as well.
Now this could be fixed by making the tozoom time longer, and I know you have already almost doubled it for the next patch (big thanks for that althought I would like it to be even longer
), but I think that won't be enough and after reading this thread I've understood you ain't gonna make it even longer.
So I ask that is it possible to make one unable to shoot while that transition from sprinting stance to hip stance is active and make it possibly last a bit longer? This would make people to think more where and when to sprint and making it a less superior offensive tactic.
Edit: Deleted the video.