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« on: 03-09-2018, 10:09:44 »
I really like this idea and I thank all the people involved in make it happen. There are some classic SL players that imho will like also this idea, most of times they save the games for their teams and there is no "reward" for them, as they have to stay quiet and see only a bit of action if they wanna do their job properly.
For those who say that FH2 or games like it make people to play as a squad in a magical way, maybe they just haven t spent too much time playing here. Fh2, as loads of games, is plenty of lonewolfs. That's why you can see the server with 50 people per side and +20 players unassigned to squad. Also, lonewolfs join squads but then it s like if they weren't there.
But back to topic. SL new system just ran fine yesterday on the cmp server, but I agree with Achtungsnow. I still see not too much difference between what I saw and what we already had weeks ago which is nothing. 40 meters , which is nothing in FH2, makes the SL to stay to close to the flag, hence he dies fast. Most of good SL don't approach that much because they know they re gonna face the enemy again and again. So, we need to change those 40 meters to 60 or more IMO. Also, now that I m getting used to be SL, I think the points you get aren't enough.
But, forme most important thing it s to change the meters thing. My 2 cents
Great job anyway