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Messages - CHRISTIEFRONTDRIVE

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31
Off-Topic / Re: Picture of the Day
« on: 03-05-2014, 01:05:44 »

32
General Discussion / Re: FH2 Thursday Reloaded!
« on: 02-05-2014, 03:05:00 »
We got more men online than Eightball has in his ass hole! Get on the WaW public server now!

33
General Discussion / Re: FH2 Thursday Reloaded!
« on: 02-05-2014, 03:05:17 »
By the way Eightball, it was really brave of you to do what you did. I mean, coming out of the closet in Ohio of all places. You sir have earned my respect.

34
Off-Topic / Re: Picture of the Day
« on: 02-05-2014, 00:05:54 »

35
General Discussion / Re: FH2 Thursday Reloaded!
« on: 02-05-2014, 00:05:24 »
Haha time for Thursday! Get on the WaW public server at 8pm sharp! Gather round as we reminisce about not missing Eightball in the slightest! Be there or be square!

36
Gaming / Re: WinSPWW2 tutorial
« on: 30-04-2014, 17:04:49 »
Yeah, dust clouds can help a lot. You can see them very early on and they're a big help. Also note that when the AI is doing it's turn, if you see a building go down and "structure collapses" is seen, that means an enemy vehicle has driven through that building and may be stuck (but also may not be).

I remember fighting a battle where this happened and it was a Polish 7TP that got stuck in a house, but I forgot about it, and it blasted 3 out of 4 Panzer IVs I drove past it. Then I targeted the tank for 10cm artillery and blasted it to smithereens :D.

37
Off-Topic / Re: Questions Thread
« on: 28-04-2014, 00:04:05 »
I mean other than AT rifles, what kind of grenades, mines, explosives etc. were infantry of all armies given early in the war, because I really only know about British weapons (Hawkins, Sticky bomb, Thermos nuke, etc.) and Germans (that geballte thing with 8 grenades). I'd love to learn more about personal anti-tank weapons infantry had early in the war, issued or improvised.

38
Off-Topic / Re: Questions Thread
« on: 27-04-2014, 22:04:02 »
What are some early-war anti-tank weaponry that aren't as well-known as others? Like we all know about sticky bombs, thermos nukes, etc. What are some other anti-tank weapons used early in the war?

39
Off-Topic / Re: Picture of the Day
« on: 27-04-2014, 22:04:17 »
German soldier with panzerfaust: note the 3 patches on his right arm, for scoring 3 confirmed tank kills.


40
Gaming / Re: WinSPWW2 tutorial
« on: 27-04-2014, 00:04:56 »
Yup, same reason i play 200%. Tanks i've set to 150% because i had the impression they were really really weak on 100%. But for my next campaign, I think i'm gonna say goodbye to my field artillery. Now i just use it since it's there anyway, but it's too much work and too weak. Another things i have been wondering is what the use of the flak is. I bought from the very first game a few flak batteries and they didn't fire a single shot so far. The AI doesn't use planes on easy or what? Or do they come later?

The AI definitely uses planes on all difficulty levels but the chances of seeing them reflect the real-world situation. So for example, the German AI will use lots of Stukas, BF109s, etc. in Poland, France, etc. because in real life, they had domination of the sky. But if you are fighting in France in 1944, you will see tons of Allied planes but not a lot of German ones.

I usually only purchase flak batteries in Support points, and even then I know there are some people who play winSPWW2 and don't bother with it at all. The AI tends to buy lots of AA guns though, I had a battle a few days ago where I bought 5 x Fieseler Storch and set them all to go on spotting runs on turn 12, and 4 of them got shot down.

41
Gaming / Re: WinSPWW2 tutorial
« on: 26-04-2014, 21:04:49 »
I think they have to be idle to counterfire but I'm not 100% sure.

What I do is wait for as long as possible before firing on-map arty because that lowers the number of times you have to relocate. What I usually do is buy a platoon of heavy trucks before the battle with support points, and park them in the same hex as the mortar. That way once they are done firing, you can load them and move them in the next turn. You can put lots of stuff in heavy trucks so that's what I use, although light trucks are faster.

Arty does seem a bit ineffective sometimes, so I usually dial up the effectiveness in Settings to 200%. I find that's a sweet spot between too effective and not effective enough. At 100% by default, it's kind of lame to blast enemy positions with 150mm field guns and get like one casualty.

42
Gaming / Re: WinSPWW2 tutorial
« on: 26-04-2014, 21:04:03 »
thanks for the information, gonna buy them next time I play (i have way too many repairpoints since i play on easy for my first campaign).

One last thing, I think I once saw something like "couter battery fire" by an off-map artillery unit. What is this and how does this happen? Does this mean off-map artillery isn't invulnerable? (or did i misread, i just thought i read this, but the animation speed is on highest possible which makes bombardments pass in very few seconds, so mistakes in reading are easy)

Counter-battery fire can occur when both armies have off-map artillery, so no they aren't untouchable. You can't try to do it, it's just random (although if you bought off-map arty in your core and it gets experience, counter-battery fire becomes more often and accurate). So for example if I am playing as Germany and I buy an off-map 10cm artillery battery, sometimes after it fires it will take hits from a Russian 76mm off-map battery (or 152mm or 203mm or whatever they have). It's totally computer controlled though, but it always feels nice when the enemy showers a field 4 miles away from your main force, and then it says "Germany 150mm SiG using counter-battery fire, Russian 76mm FG takes 10 hits". So you can lose your off-map artillery by this method, but only once you have actually fired it.

By the way, a tip for on-map artillery like mortars is don't forget to relocate after firing. I always get lazy and then my Nebel batteries get masscared because I gave away their position by firing and then didn't relocate. But by the same token, about halfway through the battle you should scan the enemy's half of the map because often times some of their arty or AA guns will be visible. This is to reflect the real world method of using sound to pinpoint the location of enemy guns.

43
Gaming / Re: WinSPWW2 tutorial
« on: 26-04-2014, 18:04:59 »
I'm not yet capable of buying Nebelwerfers (april 1941), but do they have the same problem?
And on another note, it seems to me that support points don't save up but depend on the map. But do the points you use to expand your core save up? Because I have already been saving a bit now to change my Panzertabteilungen to Tigers in 1942, but noticing support doesn't save up made me a bit worried that i was wasting points i could use to expand my force.
And to conclude: in the Schwere Artillerie, I saw a 60cm cannon that fires HE shells, but are these HE shells also capable of blowing up heavier tanks? (matilda etc.)

If you look in the Encyclopedia you can find the dates that weapons are available to and from. Observe:



Nebelwerfer 41 as you can see becomes available to buy in June 1941, as does the 28cm and 32cm Wurfgerat. Nebelwerfer 42, Foot Stuka, Vielfachwerfer, etc. all become available at later date. Note that there is a button to read the Encyclopedia in the middle of a battle, so you can check it any time.

Support points don't save up, but if you have more than a certain number (1000 for me in my current campaign) repair points left, they are added to the support points. So if you don't have to fix a lot of your tanks or infantry (or for whatever reason choose not to), points will be added to the support phase. Note as well that different types of battles will give you different points. You might get 750 support points for a regular meeting engagement, and then 1650 points for a Defense, and next battle 2000 for an Assault, and then 3500 for a River Crossing.

For artillery, it's easy to figure out what will damage what: the numbers under KILL say the maximum number of enemy troops that will be killed by one shell. For a light mortar, this number might be 6:0 (i.e. best case scenario, one mortar shell will cause six casualties). For a heavy off-map gun (like U.S. 8 inch gun) the number will be much higher. For the Karl-Morser it's 106:0, meaning that a direct hit into the middle of a swarm of infantry could theoretically (and if you are very lucky) kill 106 enemy troops. Hardly ever will the actual results get close to that, but I've killed 20 and 30 troops in well-timed Nebelwerfer barrages. I've used Karl mortars a few times on Eastern Front and they are mega, but a little innacurate. It's hard to hit and easy to get frustrated, but if you have artillery spotters in your core that have gained experience in previous battles they are devastating. They can just wipe a city block off the map.

As for the armor penetration of artillery, look at the number under PEN. The left number is penetration with HE shells, the right penetration with AP shells. If the gun/vehicle has HEAT or APCR shells the number will appear under the respective label. As we can see the Karl-Morser has a HE penetration (left number) of 13, which means it will go through the armor of any tank less than 13. Off-map artillery only has to worry about the top armor, and I don't many tanks that have 130mm of armor on the roof.



So I would say check out the HE penetration and AP penetration of artillery. Off-map won't have AP shells but usually field guns like Russian 76.2mm, SiG howitzers, 25pdrs etc. will have some AP or APCR for emergencies. Even then, you can still use HE shells to defend against armor, just remember it's the left number that shows how much armor a HE shell can go through, and that like in real life this is extremely unreliable. For example, the 25pdr can go through an armor value of 2 with HE shells, and I've had a 25pdr HE fire knock out two Panzer III Bs in quick succession once, and then have their shells bounces off a Panzer II C ten times before finally killing it. But HE fire can cause a lot of damage, blow off tracks, etc.

44
Off-Topic / Re: Picture of the Day
« on: 26-04-2014, 02:04:51 »
Captured Vally:


45
Gaming / Re: WinSPWW2 tutorial
« on: 26-04-2014, 02:04:29 »
The range is really short. What I do for Wurfgerats is buy some heavy trucks with my support points and drive them closer to the front.

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