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Operation Totalize
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Operation Totalize 64
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Topic: Operation Totalize 64 (Read 19669 times)
Kelmola
Hero Member
Posts: 2.861
Re: Operation Totalize 64
«
Reply #120 on:
15-04-2014, 08:04:35 »
After all these years people still do not realize that the key is to ignore Factory & Windmill and go straight for FlaK Battery? Only after you get a strong foothold across the river should you consider taking the back flags.
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gavrant
(Almost) retired dev
Developer
Posts: 598
Re: Operation Totalize 64
«
Reply #121 on:
08-02-2016, 14:02:41 »
2.5 changelog for Operation Totalize 64
Moved some of the soldier spawn points at the initial forward Allied infantry spawn area to provide more cover.
Fixed several floating statics and trees, and some other visual issues.
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Ts4EVER
Banner of THeTA0123
Developer
Posts: 7.812
Re: Operation Totalize 64
«
Reply #122 on:
13-06-2016, 17:06:48 »
2.52 changelog for Operation Totalize 64
Raised the 88 at
Windmill
a bit and smoothened the terrain, so the grass would obscure less the view to the road from the Allied main and forward infantry spawns.
«
Last Edit: 14-06-2016, 00:06:09 by gavrant
»
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Matthew_Baker
FH-Betatester
Posts: 1.923
Re: Operation Totalize 64
«
Reply #123 on:
11-05-2020, 17:05:02 »
2.56 changelog Operation Totalize 64
-Updated Cromwells to be Polish Cromwells
Spoiler
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Operation Totalize 64