Forgotten Hope Public Forum

Announcements => Announcements => Topic started by: azreal on 03-07-2011, 19:07:28

Title: Eppeldorf: FH2 Update
Post by: azreal on 03-07-2011, 19:07:28
Today we are showing off our second map for 2.4, as if you couldn't tell from the title. I apologize for the long delay, but I was on vacation for 10 days, trying to squeeze in FH2 work where I could.

Eppeldorf

http://forgottenhope.warumdarum.de/
Coming in 1 hour. Enjoy!

EDIT: Also, all in-game screenshots will now be presented in the glorious resolution of 1280x960. All the object renders will remain in 1024x768 however.
Title: Re: Eppeldorf: FH2 Update
Post by: THeTA0123 on 03-07-2011, 19:07:02
Nice that is in luxembourg  ;D
Title: Re: Eppeldorf: FH2 Update
Post by: IrishReloaded on 03-07-2011, 19:07:39
nice thats a village Ill visit when I go to Luxemburg this summer !  ;D
Title: Re: Eppeldorf: FH2 Update
Post by: G.Drew on 03-07-2011, 19:07:17
(http://t5ak.roblox.com/25d11813847119675eccbcda58ddad7c)

Standby.
Title: Re: Eppeldorf: FH2 Update
Post by: McCloskey on 03-07-2011, 19:07:25
finally the map updates seem to be coming. here's hoping 2.4 is just behind the door!
Title: Re: Eppeldorf: FH2 Update
Post by: Tuco on 03-07-2011, 19:07:17
Work in 10 minutes noooooooooooo... :'(   
Title: Re: Eppeldorf: FH2 Update
Post by: Ts4EVER on 03-07-2011, 19:07:13
This is gonna be one cooold update.
Title: Re: Eppeldorf: FH2 Update
Post by: Nissi on 03-07-2011, 19:07:06
No, actually it warms my heart.  ;D
Title: Re: Eppeldorf: FH2 Update
Post by: Oberst on 03-07-2011, 19:07:54
Update!!!!!!!1111!! Yeehaa!
Title: Re: Eppeldorf: FH2 Update
Post by: VonMudra on 03-07-2011, 19:07:49
Nom. :3
Title: Re: Eppeldorf: FH2 Update
Post by: evhgear on 03-07-2011, 19:07:23
 JIZZ IN MY PANTS (http://www.youtube.com/watch?v=VLnWf1sQkjY)
Title: Re: Eppeldorf: FH2 Update
Post by: kingtiger1891 on 03-07-2011, 19:07:43
It's been sometime since the first 2.4 map update.
Title: Re: Eppeldorf: FH2 Update
Post by: Ts4EVER on 03-07-2011, 19:07:03
Azreal was busy.
Title: Re: Eppeldorf: FH2 Update
Post by: Excavus on 03-07-2011, 19:07:51
I came by when there was 45 seconds left on the clock.
Title: Re: Eppeldorf: FH2 Update
Post by: THeTA0123 on 03-07-2011, 20:07:59
site is down!
Title: Re: Eppeldorf: FH2 Update
Post by: flyboy_fx on 03-07-2011, 20:07:01
Damn, can't clickey the pics...
Title: Re: Eppeldorf: FH2 Update
Post by: Nissi on 03-07-2011, 20:07:09
Mass request.  ;D
Title: Re: Eppeldorf: FH2 Update
Post by: Thorondor123 on 03-07-2011, 20:07:51
You crashed it D:

It's a nice update. For the first time the public sees how the new FH2 really looks like ;)
Title: Re: Eppeldorf: FH2 Update
Post by: Eat Uranium on 03-07-2011, 20:07:09
For the first time the public sees how the new FH2 really looks like ;)
What, a hive of CTDs?
Title: Re: Eppeldorf: FH2 Update
Post by: evhgear on 03-07-2011, 20:07:04
when I seen it, this came to my head :D
 I JUST HAD SEEN, AND IT FELT SO GOOD (http://www.youtube.com/watch?v=lQlIhraqL7o&feature=related)

The town looks soo sexy and I LOOOVE winter camo for tanks <3
Title: Re: Eppeldorf: FH2 Update
Post by: VonMudra on 03-07-2011, 20:07:23
Yep, site is crashed for me too xD
Title: Re: Eppeldorf: FH2 Update
Post by: hOMEr_jAy on 03-07-2011, 20:07:33
Even though the sun is shining, I shivered a bit. I must say, the new renders give the screens a really frosty touch. Looks nice.
Title: Re: Eppeldorf: FH2 Update
Post by: Oberst on 03-07-2011, 20:07:18
Looks a little bit like St. Lo Breakthrough in the snow but combined with some street fighting. The fortifications will hopefully work somehow like the hill in St.Lo.  

Does this map has Push-mode?
Title: Re: Eppeldorf: FH2 Update
Post by: Battlefieldfan45 (CroPanzer) on 03-07-2011, 20:07:30
I luv it ;D
Title: Re: Eppeldorf: FH2 Update
Post by: IrishReloaded on 03-07-2011, 20:07:10
looking really good.

Any chance of a vehicle list?
Title: Re: Eppeldorf: FH2 Update
Post by: G.Drew on 03-07-2011, 20:07:21
Does this map has Push-mode?
looking really good.

Any chance of a vehicle list?

ಠ_ಠ
Title: Re: Eppeldorf: FH2 Update
Post by: Flippy Warbear on 03-07-2011, 20:07:25
Why you crash server, why you do it?
Title: Re: Eppeldorf: FH2 Update
Post by: IrishReloaded on 03-07-2011, 20:07:35
Does this map has Push-mode?
looking really good.

Any chance of a vehicle list?

ಠ_ಠ


we got vehicle list for meuse
Title: Re: Eppeldorf: FH2 Update
Post by: kingtiger1891 on 03-07-2011, 20:07:45
Vehicle layout plz ;D I see Jumbo and JagdpanzerIV
Title: Re: Eppeldorf: FH2 Update
Post by: G.Drew on 03-07-2011, 20:07:29
Vehicle layout plz ;D I see Jumbo and JagdpanzerIV
Bingo.
Title: Re: Eppeldorf: FH2 Update
Post by: THeTA0123 on 03-07-2011, 20:07:00
sooo
beautiifuuullll
Title: Re: Eppeldorf: FH2 Update
Post by: mopskind on 03-07-2011, 20:07:29
Really amazing scenery and fantastic immersion! Makes me want to get out my wintercoat :P

Only thing that buggers me is that there seems to be no undergrowth at all. Maybe you should make some places where there is still some frozen grass looking out of the snow, it would make the landscape a lot more natural.
Title: Re: Eppeldorf: FH2 Update
Post by: Zulnex on 03-07-2011, 20:07:34
Splendid update as always. 8) Thank you very much.
Title: Re: Eppeldorf: FH2 Update
Post by: THeTA0123 on 03-07-2011, 20:07:12
I once went to the bulge during the winter. This looks EXACTLY like IRL.
Title: Re: Eppeldorf: FH2 Update
Post by: VonMudra on 03-07-2011, 20:07:19
Oh la la, this looks amazing :3
Title: Re: Eppeldorf: FH2 Update
Post by: mopskind on 03-07-2011, 20:07:33
Yeah me too. My uncle showed me the place near malmedy wer the ss murdered some 90 US POW's. It was a strange feeling for all you could see was a snowy field and the total calm of a winter landscape
Title: Re: Eppeldorf: FH2 Update
Post by: RedBullBF2 on 03-07-2011, 20:07:03
Wow nice pictures....

Freu mich schon auf lange winterabende mitten im Sommer :-)
Title: Re: Eppeldorf: FH2 Update
Post by: IrishReloaded on 03-07-2011, 20:07:27
Skiiers as special pick up kit to slide down the hills would be fun :D

Quote
Freu mich schon auf lange winterabende mitten im Sommer :-)
He is looking forward to long winterevenings in the middle of the summer
Title: Re: Eppeldorf: FH2 Update
Post by: Turkletoon on 03-07-2011, 20:07:39
wow
I love what the new shadings is doing on this map. Beautiful!!
Who would think that this is the bf2 ending  :P 
Title: Re: Eppeldorf: FH2 Update
Post by: jan_kurator on 03-07-2011, 20:07:10
wow
I love what the new shadings is doing on this map. Beautiful!!
Who would think that this is the bf2 ending  :P 
ha! I was about to write this!! :D It looks so good...  ::)
Title: Re: Eppeldorf: FH2 Update
Post by: Ts4EVER on 03-07-2011, 20:07:59
Yeah, these are the latest shaders, not the crappy old ones from the last updates.
Title: Re: Eppeldorf: FH2 Update
Post by: IrishReloaded on 03-07-2011, 20:07:45
pefecet. looooooking really good,  ;D I think this map will play fun.
Title: Re: Eppeldorf: FH2 Update
Post by: GuinNess on 03-07-2011, 20:07:59
LUXEMBOURG FTW :D
Title: Re: Eppeldorf: FH2 Update
Post by: nvrsummer2 on 03-07-2011, 20:07:08
For me, It will be the sounds of this map that will male it for me. A slight cold sounding wind would be nice. Will give it that just after it snowed windy feeling. Like up in the Colorado mountains. Im gonna love just going for walks on this map!!!
Title: Re: Eppeldorf: FH2 Update
Post by: Josh094 on 03-07-2011, 21:07:50
BF2 you say? Where? I can't see it.
Title: Re: Eppeldorf: FH2 Update
Post by: Hockeywarrior on 03-07-2011, 21:07:54
Wow this looks amazing. CAN HAZ RELEASE DATE?!

Seriously, this has me super pumped. Ironic to be looking forward to a Winter update right the middle of summer :)
Title: Re: Eppeldorf: FH2 Update
Post by: djinn on 03-07-2011, 21:07:28
So does this new shader solve the problem we had before - or makes it worse

You know the one where for whatever reason, ingame bug, AI bug or simply unrelated BSOD, your PC goes off during BF2 and you get those shader error warnings, and if it is bad enough, you need to completely reinstall because the game wont ever start...?

Title: Re: Eppeldorf: FH2 Update
Post by: Schneider on 03-07-2011, 21:07:04
Looks nice so far. Maybe the new release might even lure me on a server again, depending on the timing.
From the first glance on the map it looked like the town might be a little easier to capture for the yankees - they have a forest reaching to the very border of the village, while the germans have to cross open field - but knowing the team and the betatesters I trust this is counterbalanced by something.
Nice work there.  :)
Title: Re: Eppeldorf: FH2 Update
Post by: Thorondor123 on 03-07-2011, 21:07:09
So does this new shader solve the problem we had before - or makes it worse

Solve most of them.
Title: Re: Eppeldorf: FH2 Update
Post by: djinn on 03-07-2011, 22:07:01
So does this new shader solve the problem we had before - or makes it worse

Solve most of them.

oh cool
Title: Re: Eppeldorf: FH2 Update
Post by: Ts4EVER on 03-07-2011, 22:07:05
This map is pretty close to the actual eppeldorf btw, although the equipment available is not really historical. All in all a very fun map, straight forward and fast paced. The town in particular is well designed for infantry combat.
Title: Re: Eppeldorf: FH2 Update
Post by: Eglaerinion on 03-07-2011, 22:07:00
Favourite new map from 2.4.

Compliments to the webmaster/dude who makes the screenshots zoom to full screen upon clicking. I like.
Title: Re: Eppeldorf: FH2 Update
Post by: TheRevoluzer on 03-07-2011, 23:07:27
Something for the webmaster:

The Map Eppeldorf is placed in the map overview before Brest on September 16th
http://forgottenhope.warumdarum.de/fh2_maps.php?scenario=1

Please correct it...

BTW. The map seems great  :o
Title: Re: Eppeldorf: FH2 Update
Post by: djinn on 03-07-2011, 23:07:03
This map is pretty close to the actual eppeldorf btw, although the equipment available is not really historical. All in all a very fun map, straight forward and fast paced. The town in particular is well designed for infantry combat.

What are the historical inaccuracies of the equipments exactly? Vehicles, weapons used/ not used. I always like to know these things :)
Title: Re: Eppeldorf: FH2 Update
Post by: Ts4EVER on 03-07-2011, 23:07:22
This map is pretty close to the actual eppeldorf btw, although the equipment available is not really historical. All in all a very fun map, straight forward and fast paced. The town in particular is well designed for infantry combat.

What are the historical inaccuracies of the equipments exactly? Vehicles, weapons used/ not used. I always like to know these things :)

Well according to the map text, the attacking germans are a Volksgrenadier division, which is basically a downscaled infantry division. Thus there would be no Panthers, Panzer IV/70s or Kingtigers. Stugs and Hetzers at the most. However even that would be weird as the attack was infantry only afaik. Don't know about the Americans, but I doubt they had many tanks either, especially jumbos.
Title: Re: Eppeldorf: FH2 Update
Post by: THeTA0123 on 03-07-2011, 23:07:05
Well i wouldnt mind seeing a map with 2 stugs and a hetzers. Americans get extra AT guns and something like a sherman or chaffee.

but hey, lets try the map first in the release for us pubbies :)
Title: Re: Eppeldorf: FH2 Update
Post by: azreal on 03-07-2011, 23:07:29
what should be the date for this? I have no idea of the time-frame for this battle.
Title: Re: Eppeldorf: FH2 Update
Post by: jan_kurator on 03-07-2011, 23:07:29
I must say that Snoox is very talented mapper. I love his work from the very begining and his Bloody Gulch map is still one of the best custom maps out there, and now this - simply amazing! Guys like him always inspired me, I wish to make such beautiful map, with so realistic landscape someday...  ::)
Title: Re: Eppeldorf: FH2 Update
Post by: Ts4EVER on 03-07-2011, 23:07:03
what should be the date for this? I have no idea of the time-frame for this battle.

Knoffhoff said December 16 on irc earlier
Title: Re: Eppeldorf: FH2 Update
Post by: jan_kurator on 03-07-2011, 23:07:17
what should be the date for this? I have no idea of the time-frame for this battle.
December 16th, 1944. Three miles from the German defensive line lay the small village of Eppeldorf, located just on the border of Luxembourg. After an intense artillery barrage, the Volksgrenadiers of the 276th Division captured the town, but a swift counterattack by American forces pushed them back to the easterly outskirts. Now with the Germans gearing up for another offensive push, both sides prepare for battle, despite the already snowy conditions...    ???
Title: Re: Eppeldorf: FH2 Update
Post by: djinn on 03-07-2011, 23:07:32
This map is pretty close to the actual eppeldorf btw, although the equipment available is not really historical. All in all a very fun map, straight forward and fast paced. The town in particular is well designed for infantry combat.

What are the historical inaccuracies of the equipments exactly? Vehicles, weapons used/ not used. I always like to know these things :)

Well according to the map text, the attacking germans are a Volksgrenadier division, which is basically a downscaled infantry division. Thus there would be no Panthers, Panzer IV/70s or Kingtigers. Stugs and Hetzers at the most. However even that would be weird as the attack was infantry only afaik. Don't know about the Americans, but I doubt they had many tanks either, especially jumbos.

So I don't want to sound like a little bitch, but why then do we always seem to throw in wrong vehicles and kits right off the bat - Or was it done after testing? Cuz I really would love to experience as close to the real deal as possible. And it seems that never is the case  :(
Title: Re: Eppeldorf: FH2 Update
Post by: Ts4EVER on 03-07-2011, 23:07:44
It just depends on the mapper. Snoox probably wanted to make an ardennes map, so he searched for possible battles, found an old map of the village and built it. Quite frankly I don't think he knows about the equipment standards of german divisions or cares that much for that matter. So in terms of authenticity he is on a scale between Fenring, who makes almost everything up except timeframe and knoffhoff, who makes unscaled maps based on the real thing as well as the right equipment. A matter of taste.
Title: Re: Eppeldorf: FH2 Update
Post by: azreal on 03-07-2011, 23:07:53
A quick thank you to Malsa for taking the screenshots for this news update.
Title: Re: Eppeldorf: FH2 Update
Post by: Guderian on 03-07-2011, 23:07:50
For me, It will be the sounds of this map that will male it for me. A slight cold sounding wind would be nice. Will give it that just after it snowed windy feeling. Like up in the Colorado mountains. Im gonna love just going for walks on this map!!!

Trust me when I say that Natty has done an AMAZING job on the sounds and effects. This map, in my opinion, is the most immersive in the entire mod. It blows me away every time I play it.

Also, to those who commented about the trenches and are they like Hill 108. SnOOx helped design mine so you can expect epic battles!!
Title: Re: Eppeldorf: FH2 Update
Post by: Symz on 04-07-2011, 00:07:49
WOW! Nice looking map, and the new effects look great. Can't wait!
Title: Re: Eppeldorf: FH2 Update
Post by: jan_kurator on 04-07-2011, 00:07:01
Trust me when I say that Natty has done an AMAZING job on the sounds and effects. This map, in my opinion, is the most immersive in the entire mod. It blows me away every time I play it.
Can't wait for the new sound effects... Sounds are always most important for me, for example, when I have played old FHSW with one of the custom Sounds&Textures packs I felt like I was playing completely new game... Fortunately FH2 do NOT need any sound packs to sound really great... ;)
Title: Re: Eppeldorf: FH2 Update
Post by: hitm4k3r on 04-07-2011, 00:07:47
It looks just awesome.  :o
The screenshots remind me of some pictures for a wintermap for Casus Belli, what is a Crysis mod.
Very impressive work Devs. You could be proud and know who You are ;)
Title: Re: Eppeldorf: FH2 Update
Post by: AdamPA1006 on 04-07-2011, 03:07:52
Looks awesome as always. Can't wait!
Title: Re: Eppeldorf: FH2 Update
Post by: MaJ.P.Bouras on 04-07-2011, 03:07:32
THIS UPDATE SUCKS!!!


Simply because we cannot play the map!!! EYEGASM!!!
Title: Re: Eppeldorf: FH2 Update
Post by: Tuco on 04-07-2011, 05:07:36
Nice update, really looking forward to release.  :)
Title: Re: Eppeldorf: FH2 Update
Post by: Raziel on 04-07-2011, 08:07:43
Awesome looking map! Great job! Christmas is coming to Fh2.....will we be having a Santa sleigh as an Easter egg pleeease?  ;D
@Mayhemic: Great job on the image viewer!
Title: Re: Eppeldorf: FH2 Update
Post by: Priestdk on 04-07-2011, 09:07:51
The map will make you freeze, thats howe god it is guys, belive me your in for a threat.


Title: Re: Eppeldorf: FH2 Update
Post by: Oberst on 04-07-2011, 10:07:57
...
Also, to those who commented about the trenches and are they like Hill 108. SnOOx helped design mine so you can expect epic battles!!

That's nice to hear!

Sound effects, nomnom

And the screenshots make me shiver too, ... Ok, could be also the "nice" weather outside (cold + foggy + raining in germany)
Title: Re: Eppeldorf: FH2 Update
Post by: General_Henry on 04-07-2011, 11:07:36
anyone think that the interior of the trenches are a bit too "clean"?

otherwise it is awesome.
Title: Re: Eppeldorf: FH2 Update
Post by: fh_spitfire on 04-07-2011, 11:07:39
This is one of the maps I have to play with sweater on, no matter what the temprature in my room is ;)
Title: Re: Eppeldorf: FH2 Update
Post by: kettcar on 04-07-2011, 11:07:09
congrats to snoox and fenring for this beauty  ;)
Title: Re: Eppeldorf: FH2 Update
Post by: McCloskey on 04-07-2011, 11:07:36
now, where's your map kett!? ;)
Title: Re: Eppeldorf: FH2 Update
Post by: DLFReporter on 04-07-2011, 12:07:06
now, where's your map kett!? ;)

You will be surprised. ^^
Title: Re: Eppeldorf: FH2 Update
Post by: kettcar on 04-07-2011, 12:07:03
i think it will come, i have a lot to do in school and no time for mapping. some guys from the team help with hard work to finish it for 2.4. cant say more, but it will be a big one like meuse.
Title: Re: Eppeldorf: FH2 Update
Post by: Jimi Hendrix on 04-07-2011, 13:07:23
 Nice looking map.


Are there any new statics for Eppeldorf?




 ;)
Title: Re: Eppeldorf: FH2 Update
Post by: djinn on 04-07-2011, 13:07:46
The church? And almost all the buildings are 'non-Normandy' versions.

Title: Re: Eppeldorf: FH2 Update
Post by: azreal on 04-07-2011, 15:07:30
The church IIRC is our generic Battle of the Bulge church. Those giant looking black and grey objects in the very West and South-East are custom static mountains made for this map though.
Title: Re: Eppeldorf: FH2 Update
Post by: evhgear on 04-07-2011, 16:07:43
anyone think that the interior of the trenches are a bit too "clean"?

Yeah I agree with you, it looks too clean IMO
Title: Re: Eppeldorf: FH2 Update
Post by: djinn on 04-07-2011, 17:07:36
I was actually thinking they shouldn't have been covered in snow within those pits... I mean, people live in those, right?
Title: Re: Eppeldorf: FH2 Update
Post by: RAnDOOm on 04-07-2011, 18:07:39
Very nice update.

Fantastic work devs.

Congrats!
Title: Re: Eppeldorf: FH2 Update
Post by: DLFReporter on 04-07-2011, 19:07:04
I was actually thinking they shouldn't have been covered in snow within those pits... I mean, people live in those, right?

Nope, they were abandoned and it snowed over night. ^^
Title: Re: Eppeldorf: FH2 Update
Post by: default_player on 04-07-2011, 19:07:32
looks fantastic!
Title: Re: Eppeldorf: FH2 Update
Post by: Oberst on 04-07-2011, 20:07:17
Does it have push mode?
Title: Re: Eppeldorf: FH2 Update
Post by: Kubador on 04-07-2011, 22:07:13
Doesn't need one since it's small.
Title: Re: Eppeldorf: FH2 Update
Post by: G.Drew on 04-07-2011, 23:07:39
And the flags are spread along the middle of the map.
Title: Re: Eppeldorf: FH2 Update
Post by: evhgear on 05-07-2011, 02:07:37
I was looking at the map and I was wondering what is the distance between the german APC line and the 2 firsts US flags. http://forgottenhope.warumdarum.de/screenshotsfh2/news/110703/minimap.jpg
Title: Re: Eppeldorf: FH2 Update
Post by: Eat Uranium on 05-07-2011, 03:07:57
I don't know exactly, but the last scene of the teaser shows the open field between the ABC line and the right-most capturable flag.  Might give you some idea.
Title: Re: Eppeldorf: FH2 Update
Post by: evhgear on 05-07-2011, 04:07:39
heum okk, for vehicles it doesn't seems to be verry far, but for germans its a open field without any cover... semms quite interresting :P
Title: Re: Eppeldorf: FH2 Update
Post by: MaJ.P.Bouras on 05-07-2011, 04:07:42
heum okk, for vehicles it doesn't seems to be verry far, but for germans its a open field without any cover... semms quite interresting :P

Yes and i expect them to use fucking smoke for once in their life in order to advance in pubbie play...Perhaps FH1's smoke mortars would be a plus to this map?
Title: Re: Eppeldorf: FH2 Update
Post by: kettcar on 05-07-2011, 09:07:37
its a large area, you have some ways to go  ;)
Title: Re: Eppeldorf: FH2 Update
Post by: DLFReporter on 05-07-2011, 09:07:12
As Kett said, you have quite a few ways to go and there is a huge hill at the northern most flag, so that can cover an approach as well. :)
Title: Re: Eppeldorf: FH2 Update
Post by: RAnDOOm on 05-07-2011, 11:07:50
Dont forget to post it on MoDDB .

 ;)
Title: Re: Eppeldorf: FH2 Update
Post by: Potilas on 05-07-2011, 18:07:45
Now they have shown 3 new maps. Any idea how many maps there will be in 2.4? Im hoping 5-6 maps just cause next big patch takes foreverrrr. It would be nice if allied air dominance is taken into account in some form. I dont wanna late -44 map with mirror air assets balance. Germans had plenty of arty stuff available even the very last weeks of the war, so I wanna have many of arty pieces when im gerrie.
Title: Re: Eppeldorf: FH2 Update
Post by: IrishReloaded on 05-07-2011, 18:07:42
Now they have shown two new maps.[/img]
Title: Re: Eppeldorf: FH2 Update
Post by: Matthew_Baker on 05-07-2011, 18:07:08
Meuse River and Eppeldorf are the only ones I've seen.... am i missing one?

also awsome update as usual
Title: Re: Eppeldorf: FH2 Update
Post by: Kelmola on 05-07-2011, 19:07:54
Way back when there were "sneak peek" images of an unnamed non-winter Western Front map, most likely these were from the maps "Hürtgen Forest" or "Vossenack" (a village within the Hürtgenwald region) seen on the you-know-where.

Also, "how many", there have been sightings of 7 (EDIT: eight Western Front) maps total on the test server (Ste. Mere Eglise, Meuse, Bastogne and Foy being the three others EDIT: also Gold Beach).

EDIT: Yes, there have been sightings of two Eastern Front maps, Kuuterselkä and Crimea 1944 as well, plus years ago there was the battle of Keren. Overlord, spotted first 2+ years ago, is apparently a test map for Normandy stuff.

EDIT 2: sorry, nine Western Front maps, Battle of Puffendorf also spotted...
Title: Re: Eppeldorf: FH2 Update
Post by: Potilas on 05-07-2011, 20:07:58
Great! Thx about the info kelmola^

So 9 maps coming 8) Lets hope mappers work their butt off so we can have those maps for the next patch. Good news about the coming patch is going over from my highest expectations :o
Title: Re: Eppeldorf: FH2 Update
Post by: Eat Uranium on 05-07-2011, 20:07:21
All those maps are but figments of your over-active imagination Kelmola.  There is no test server.  There are no other maps.  There are no shermans at any lumbermills.
Title: Re: Eppeldorf: FH2 Update
Post by: Biiviz on 05-07-2011, 20:07:11
All those maps are but figments of your over-active imagination Kelmola.  There is no test server.  There are no other maps.  There are no shermans at any lumbermills.

There is however daily updates, Maus, ridable wolves and... cake.
Title: Re: Eppeldorf: FH2 Update
Post by: IrishReloaded on 05-07-2011, 20:07:44
you forgot beer
how could you forget beeeeer

(http://www.mrburns.at/images/homer_simpson_beer.gif)
Title: Re: Eppeldorf: FH2 Update
Post by: Kwiot on 05-07-2011, 20:07:12
Nice map - pics look really epic!

But if we expect 9 maps and in each month update will be 1 map.... The patch release will be... In December? I hope it will be quicker...  :P
Title: Re: Eppeldorf: FH2 Update
Post by: IrishReloaded on 05-07-2011, 21:07:06
do you really think they gonna relaise 9 maps at once ^^
You play long enough that patches contain between 2-4 maps
Title: Re: Eppeldorf: FH2 Update
Post by: Oberst on 05-07-2011, 21:07:46
@Kelmola: a long time ago I took your list of maps spotted and the test server and put them together with some new in the new conspiracies thread:


Battle of Keren added.

 ;)
Title: Re: Eppeldorf: FH2 Update
Post by: jan_kurator on 05-07-2011, 21:07:51
  • Kuuterselka
  • Crimea 1944
  • Battle of Keren
  (NA map, not in current developement priority, probably will never be added)
  • Gold Beach
   (not Juno Beach?)
  • Ste. Mere Eglise
  (afaik it was said, that project is canceled)
  • overlord
  (test map)
  • Meuse River 1944
  • bastogne
  • Foy
  • Hürtgen Forest
  • Battle at Puffendorf
  • Vossenack
  • Eppeldorf 1944

I don't think that all these BoB maps will be added in one patch... Probably not all will make it to the official release...

P.S. leave this in conspiracy thread...
Title: Re: Eppeldorf: FH2 Update
Post by: hitm4k3r on 06-07-2011, 00:07:10
I think, we have a good chance to see most of the BOTB maps. Hurtgen forest will also be shown in the next few weeks I think. And what would be Botb patch without the Battle of Foy or bastogne. Foy was a great map in FH1 and Bastogne also in FHSW. I can imagine these epic fights in FH2. :)
Title: Re: Eppeldorf: FH2 Update
Post by: azreal on 06-07-2011, 00:07:25
Oh you guys... ;)
Title: Re: Eppeldorf: FH2 Update
Post by: sn00x on 06-07-2011, 00:07:26
It just depends on the mapper. Snoox probably wanted to make an ardennes map, so he searched for possible battles, found an old map of the village and built it. Quite frankly I don't think he knows about the equipment standards of german divisions or cares that much for that matter. So in terms of authenticity he is on a scale between Fenring, who makes almost everything up except timeframe and knoffhoff, who makes unscaled maps based on the real thing as well as the right equipment. A matter of taste.

I make fun maps. end of story.  ;D

/self florishing off  ;D
Title: Re: Eppeldorf: FH2 Update
Post by: THeTA0123 on 06-07-2011, 01:07:49
Oh you guys... ;)
And after this post, azreal went to the internal forums and said=

Deploy the helicopters
Title: Re: Eppeldorf: FH2 Update
Post by: Smiles on 06-07-2011, 01:07:08
do you really think they gonna relaise 9 maps at once ^^
You play long enough that patches contain between 2-4 maps

This is a new front, 2-4 would be meager to put it nicely.
Title: Re: Eppeldorf: FH2 Update
Post by: G.Drew on 06-07-2011, 01:07:54
do you really think they gonna relaise 9 maps at once ^^
You play long enough that patches contain between 2-4 maps

This is a new front, 2-4 would be meager to put it nicely.
Not really.
Title: Re: Eppeldorf: FH2 Update
Post by: sheikyerbouti on 06-07-2011, 02:07:25
 Especially with the growth of, and continuing development of tournament maps from Forgotten Honour and World at War, I would hazard the opinion that less than four maps released would be a travesty.

 Alpenfestung is ready to go,
 Supplies for Malta blows anything Fh2 has ever done with boats out of the water (and adds a new gameplay mode)
 Anzio was a right treat
 Ortona was ballsy (with some optimization it could possibly be one of the best urban fight maps in game)

 We also have French Hope, the Singleplayer project (ongoing), Fh2 Zombies, and sundry other map contributions over the years (not to mention the potential for updating maps that already exist such as the forgotten bastion of Bir Hakeim from early Fh2 Gazala versions).

 This to me begs one major question...  Why are these excellent projects thrown to the wayside in favour of a handful of maps that are released on an indeterminate basis, according to the whims of a 'lips sealed' development team?

 Fh2 will soon cease development (BF3 and boredom are our enemies) and it would be a crying shame if all the hard work of Fan's and Dev's alike was left aside, simply due to the tired excuse of "not being polished enough". With very little effort, we could have releases of a minimum of four maps with each update.

 I propose an FH2 sanctioned Fan Mappack with zero editing from those who were not originally involved in the map's creation (read as no map tweaking, input or testing from the inside team). The only requirements should be that we, the fan's would either like it or not.

 As the saying goes "let's throw this shit against the wall and see if it will stick"

 Nice update btw, hope it's only the tip of the proverbial iceberg...
Title: Re: Eppeldorf: FH2 Update
Post by: G.Drew on 06-07-2011, 02:07:48
Especially with the growth of, and continuing development of tournament maps from Forgotten Honour and World at War, I would hazard the opinion that less than four maps released would be a travesty.

 Alpenfestung is ready to go,
 Supplies for Malta blows anything Fh2 has ever done with boats out of the water (and adds a new gameplay mode)
 Anzio was a right treat
 Ortona was ballsy (with some optimization it could possibly be one of the best urban fight maps in game)

 We also have French Hope, the Singleplayer project (ongoing), Fh2 Zombies, and sundry other map contributions over the years (not to mention the potential for updating maps that already exist such as the forgotten bastion of Bir Hakeim from early Fh2 Gazala versions).

 This to me begs one major question...  Why are these excellent projects thrown to the wayside in favour of a handful of maps that are released on an indeterminate basis, according to the whims of a 'lips sealed' development team?

They are not being left at the wayside. Priority at the moment is getting 2.4 out to you guys. Considering the number of devs working on this can be counted using your fingers and toes, I say things are going exceptionally well.



And so help me god if someone posts about this taking too long you wont even get the privilege of black helicopters.
Title: Re: Eppeldorf: FH2 Update
Post by: sheikyerbouti on 06-07-2011, 03:07:24
 Read the post again bro, I never said anything about the team taking too long. As an Fh2 guy right from the beginning, my patience is long but not quite infinite in length.

 My opposition remains with the haphazard release of maps, when we have literally dozen's more fan and tournament maps produced to choose from. We have France, Italy, and Malta theatres all waiting for the go-ahead. With that said, who then decides what gets included or thrown out of the mod?

 hence, my assertion that a more "fan inclusive" approach be taken. This approach already works wonders for the singleplayer project, so why are multiplayer's getting the shaft?

 As a poignant example: Fh2 spent alot of time developing a stats and award tracking system but never released it, yet since the system was hacked, the most popular servers are always the 762's.

 The people spoke and somebody listened...
Title: Re: Eppeldorf: FH2 Update
Post by: Musti on 06-07-2011, 03:07:46
Maps need to meet certain quality standards, WaW "one night" maps won't work on public servers. There's a lot of teamwork during these games, on public it varies so maps need to be balanced. Then they have to be tested, bugfreed, and they have to look nice graphically-wise.
And so help me god if someone posts about this taking too long you wont even get the privilege of black helicopters.
its taking too long!
Title: Re: Eppeldorf: FH2 Update
Post by: Kev4000 on 06-07-2011, 05:07:47
Adding in a lot of fan maps means we must update, fix, and maintain these instead of working on new stuff for Russia, for example. There's no secret or hidden reasons as to why we don't take in more fan/tournament maps, it is rather straight forward: we're volunteers. Unless someone volunteers to put in the work to do it, it usually doesn't get done.
However, a good percentage of FH2 devs are ex-WaW or F|H. We are quite close with them. Some of our maps started off in the tournaments. In most cases however, the mappers who join us from the tournaments are no longer interested in maintaining and updating their old maps.

On another note, I'd say BF3 is unlikely to affect FH2. As far as released information on BF3, the niche is completely different, not even encompassing the original BF niche. Same as people feared for FH2 when BC2 was released, or FH1 when BFV was released.

Hehe, I love how threads go off topic into conspiracies. Worst part is I feel obliged to clarify. However, stay tuned for more!
Title: Re: Eppeldorf: FH2 Update
Post by: DLFReporter on 06-07-2011, 08:07:57
I find calling the releases "haphazard releases", is very insulting to the hard work of the devs.
The releases are anything but haphazard.
It's up to the server admins if they choose to host fan-mappack events and it has already worked in the past, so why not go on with this? We have more than one server, so why should all run the same?  IMHO there is no need for a sanctioned mappack on a server running the [Pure] settings.
Cheers
Title: Re: Eppeldorf: FH2 Update
Post by: Steel_Lion_FIN on 06-07-2011, 10:07:01
I don't even mind about having tons of maps in the next patch, because as we've read, the tank combat system will change drastically. So even just a couple of maps would be nice, because the gameplay changes make the older maps feel fresh.
Title: Re: Eppeldorf: FH2 Update
Post by: Ts4EVER on 06-07-2011, 10:07:08
Obviously I have to mind the black helicopters here, but I think it is allowed for me to say that the next patch will probably have more maps than the average post-Normandy content patch.
Title: Re: Eppeldorf: FH2 Update
Post by: Natty on 06-07-2011, 10:07:25
I could make a 3 pages long essay about the inclusion of fan maps and whatnots, instead Ill snap you on the nose and tell you this (@sheik): the very thread you're complaining in, that we dont add fan maps, is the thread about a fan map that we included  ;)
Now this map in particular has occupied developer time about 4-8 weeks of additional work. Fan maps are always 80% finished, and the last 20% (when we get a map with statics, some terrain and some flags, and finalize it for release) is the hardest 20%.
This needs a developer to do it, someone with alot of experience in releasing maps for a mod. In the case of eppeldorf, it was a good map, it was clean, simple and quite well organized by sn00x. It was not alot of weird stuff to work with to get ready for release. That cant be said about 90% of the fan maps out there, which mostly are an utter mess both design- and artwise. Pick any of the so-called "awesome" fan maps out there and link me to it, and Ill promise you it would take me 2 months of work before any of them are release-ready.
So as you see, we dowant more external maps to be included, but until we start receiving 100% done maps that we only need to playtest and then release, there will only be vary rare occsassions on which we add any, as we won't keep spending 2 months of developer time on random fan maps that people have made themselves. We do have our own plans and maps as well you see.

So before you go on hatin' on us for being "lip-sealed" or elitists, perhaps you'd like to get the fact straight about the differences between throwing together a map in Editor, and make it release ready for official inclusion in to a Mod.

This is more or less the same deal as with DICE and mod tools... If DICE saw more active and finished mods actually being released and played, with self-sustaining communities, perhaps they'd be more keen on supporting mods, or? But with 95% of mods going belly-up and failing and never release, or make a couple of releases and not generating any players, why would they keep supporting mods?

Same deal for us, when we see maps or projects that lifts themselves up from the rest and really generating some buzz, we're always interested. Id love to see some Italian maps from FHT, or French Hope, or WaW Naval warfare in FH2, but where is the links to completed projects? Where can we take this stuff and add it to the mod without occupying our whole dev team finishing everything?
Until these links exists, we can't do more than what we do now.
Hope you understand our position.

@Kev4000: BF3 is the new original BF niche
Title: Re: Eppeldorf: FH2 Update
Post by: Kubador on 06-07-2011, 11:07:17
As was told, maps need a certain quality check. Nothing will get a FH2 quality sign untill it's tested and the gameplay experience meets the mappers and team expectations.

Also new and reworked mechanics will change the overall experience on all old maps so in fact with every patch you get a whole new map pack. Don't expect gameplay changes to drastically differ.

P.S. To be sure what I mean, check wiki for "gameplay" and "mechanic".
Title: Re: Eppeldorf: FH2 Update
Post by: G.Drew on 06-07-2011, 15:07:30
Read the post again bro, I never said anything about the team taking too long. As an Fh2 guy right from the beginning, my patience is long but not quite infinite in length.

 My opposition remains with the haphazard release of maps, when we have literally dozen's more fan and tournament maps produced to choose from. We have France, Italy, and Malta theatres all waiting for the go-ahead. With that said, who then decides what gets included or thrown out of the mod?

 hence, my assertion that a more "fan inclusive" approach be taken. This approach already works wonders for the singleplayer project, so why are multiplayer's getting the shaft?

 As a poignant example: Fh2 spent alot of time developing a stats and award tracking system but never released it, yet since the system was hacked, the most popular servers are always the 762's.
1. Haphazard release of maps is due to the lack of mappers/ time taken to produce these maps. If people want their maps to be included, they should join the team or at least approach them. Also, for example, French hope did talk to the devs but I havent heard much in the past few months and like I said, thats not priority atm, like alot of things.

2. Your right, if there's a will, there's a way. FH2 stats are on their way, and since these will no longer be exclusive to one server, we may see a more even spread of the numbers over servers, and a slight increase aswell.

Title: Re: Eppeldorf: FH2 Update
Post by: Yoghurt on 06-07-2011, 19:07:50
Love the church model. Looks very... Luxembourgish.  :D
Title: Re: Eppeldorf: FH2 Update
Post by: Watchtower1001 on 06-07-2011, 22:07:38
GJ map looks good.

But personally I'd rather see upgrades, fixes and enhancements to player mechanics and infantry weapons before anything else.  More maps = bonus.  


It'd be cool to see an update sometime in the future entirely focused on how FH is improving infantry combat and bug fixes instead of content.  It's been well established FH2 is a good looking game.  But is the game play improving from 2.3 to 2.4?
Title: Re: Eppeldorf: FH2 Update
Post by: DLFReporter on 06-07-2011, 23:07:52
GJ map looks good.
But personally I'd rather see upgrades, fixes and enhancements to player mechanics and infantry weapons before anything else.  More maps = bonus.  
It'd be cool to see an update sometime in the future entirely focused on how FH is improving infantry combat and bug fixes instead of content.  It's been well established FH2 is a good looking game.  But is the game play improving from 2.3 to 2.4?

 :-X :-X :-X
/me runs from the black choppers...
Title: Re: Eppeldorf: FH2 Update
Post by: G.Drew on 07-07-2011, 03:07:50
GJ map looks good.

But personally I'd rather see upgrades, fixes and enhancements to player mechanics and infantry weapons before anything else.  More maps = bonus.  


It'd be cool to see an update sometime in the future entirely focused on how FH is improving infantry combat and bug fixes instead of content.  It's been well established FH2 is a good looking game.  But is the game play improving from 2.3 to 2.4?
You have no idea...
Title: Re: Eppeldorf: FH2 Update
Post by: Alakazou on 07-07-2011, 04:07:00
(http://forums.radioreference.com/attachments/railroad-railfan-monitoring-forum/26321d1260836705-rail-frequencies-go-encrypted-vrwcblackhelicopters.jpg)
Title: Re: Eppeldorf: FH2 Update
Post by: Jimi Hendrix on 07-07-2011, 04:07:03
 I'll go out on a limb........

 Hopefully one change we will see will be mine flags for the Anti-Personnel mines being added to the kits.



 :-*
Title: Re: Eppeldorf: FH2 Update
Post by: Tuco on 08-07-2011, 01:07:43
I'll go out on a limb........

 Hopefully one change we will see will be mine flags for the Anti-Personnel mines being added to the kits.



 :-*

^This, cant count how many times ive stepped on friendly mines.. :*(
Title: Re: Eppeldorf: FH2 Update
Post by: Gezoes on 08-07-2011, 14:07:15
...
Pick any of the so-called "awesome" fan maps out there and link me to it, and Ill promise you it would take me 2 months of work before any of them are release-ready.
...

Many of the fanmaps wip the ass of Olympus, Mersa, Lutich and other serverkillers. I understand the hesitations after the including of Olympus, but the FH2 team may consider a map "awesome", yet you don't really know until people play it online. I'm giving French Hope a shot coming July 14th and I'd be more than willing to report to the team.

For the goal should be the improvement of FH2. There's a ton of fan content out now, why not make more use of it. It doesn't have to be whole maps, even little things count (I know, there's are getting in already). Finetune later. I can assure you it will most definitely not be seen as a 'shortcoming', the people will rejoice and mod their own Gaelic shield to carry you on. FH2 is high quality, so high that it can easily afford a, if you will, 'step down'.

One thing I was wondering for example, re-doing the glitching airfield slabs on the WaW maps, would that be a bottleneck? For all I know that could be done in 2 hours, but maybe it's a 2 week job. As much as I love Kettcar's making of Brest video, that stuff scares the crap out of me!  ;)
Title: Re: Eppeldorf: FH2 Update
Post by: MaJ.P.Bouras on 08-07-2011, 14:07:42
You're Calling Olympus a server killer? I am deeply offended by that.
Title: Re: Eppeldorf: FH2 Update
Post by: IrishReloaded on 08-07-2011, 14:07:15
he is calling Lüttich a server killer. Seems he has lost his mind^^
Lüttich is imo the best map to fill a server.

Olympus is just strange. You steamrush them, or more likely you dont get out of base.
Title: Re: Eppeldorf: FH2 Update
Post by: Turkletoon on 08-07-2011, 15:07:16
Am I the only one that found all the hundreds of FH1 maps an annoyance. It was really hard finding a server playing the maps you wanted and people tended to always complain about the current map. Some really good maps where even forgotten.

I would guess that the devs also want some kind of control over how many maps per different front they have, so that it's not one type that dominates the game.

But that being said, I know there is some tournament maps from new fronts that's not in the game, like the Italian front I remember seeing. Then there is probably some maps that would do great in the game and I think the devs are well aware of that
Title: Re: Eppeldorf: FH2 Update
Post by: hitm4k3r on 08-07-2011, 22:07:37
Am I the only one that found all the hundreds of FH1 maps an annoyance. It was really hard finding a server playing the maps you wanted and people tended to always complain about the current map. Some really good maps where even forgotten.

I would guess that the devs also want some kind of control over how many maps per different front they have, so that it's not one type that dominates the game.

But that being said, I know there is some tournament maps from new fronts that's not in the game, like the Italian front I remember seeing. Then there is probably some maps that would do great in the game and I think the devs are well aware of that

Yes, there are alot of maps. I played alot of them, not in tournements but in the events. And I have to say, that these maps aren't well optimized. The gameplay is mostly very good. But very often the performence is not optimized and artwise they are mostly not very good - it is not a offense, it is a fact for me. When you can drive with a tank outside a map or you can see over the outside edge of a map, I start to realise, what I love about the FH2 original maps: they just feel immersive and everything fits together, not to mention these many little and lovely details. And mostly the gameplay fits to the map IMO. A lot of people tend to say, that maps are unbalanced, because one side is rushing the other one. In the most cases, all given possibilties are not well used on the maps. ;)
Title: Re: Eppeldorf: FH2 Update
Post by: Ajs47951 on 09-07-2011, 04:07:54
You're Calling Olympus a server killer? I am deeply offended by that.
Olympus is one of my favorite maps.  :o

and almost all fan made maps have tons and tons of small bugs  :(
and all of WAW maps have tons and tons a bus some that is the person making them would have done a play throw they would seen :'(
Title: Re: Eppeldorf: FH2 Update
Post by: Kwiot on 10-07-2011, 00:07:59
Olympus is great map for tanking - the terrain has wonderful shape. But for infantry is a bit boring...
Title: Re: Eppeldorf: FH2 Update
Post by: djinn on 10-07-2011, 00:07:08
How did we get here?

Title: Re: Eppeldorf: FH2 Update
Post by: Butcher on 10-07-2011, 00:07:39
Olympus is horrible! tanking sucks hard ... driving down the rail is self murder and in the forest you have a vision of 5 metres max.

lüttich is cool, except for zooks and panzerfausts. but it combines narrow roads, (smaller) fields and a city. something for everyone.

the new map looks promising, whats the loadout for vehicles you have atm? is it 1 sherman 75mm, 1 jumbo 75mm vs 1 jagdpanzer IV/70? or is that top secret?
Title: Re: Eppeldorf: FH2 Update
Post by: 16floz470ml on 10-07-2011, 00:07:08
As always a really great update.  I look forward to playing this map and all the Bulge stuff.  An admiring British Prime Minister Sir Winston Churchill said, "This is undoubtedly the greatest American battle of the war and will, I believe, be regarded as an ever-famous American victory." In terms of participation and losses, the Battle of the Bulge is arguably the greatest battle in American military history.    
Title: Re: Eppeldorf: FH2 Update
Post by: djinn on 10-07-2011, 12:07:07
Curious question for the next patch and its new shaders, does PR have one? I played PR recently after so long. Yer, it sucked and I quickly reverted to FH2, reminding myself why I quit, but I noted how scenic the environment was. It was this one map with Germans vs Russians (Yer reality alright) and it had this haziness about it that I dont get from FH2 currently.

Is that the kind of Shader we are talking here for 2.4, or is ours something else.

*Ps. Please just chuckle under your breath, and don't add to my PR-bashing. But about those Shaders..?
Title: Re: Eppeldorf: FH2 Update
Post by: SiCaRiO on 10-07-2011, 12:07:19
no, PR does not have those shaders in the current version.
Title: Re: Eppeldorf: FH2 Update
Post by: djinn on 10-07-2011, 13:07:58
no, PR does not have those shaders in the current version.

But explain that glazed look - I dont think Fh2 has it, neither does vanilla BF2. Especially in maps that take place in Russian territories.

Is that a hint of the direction we are going? Sorry, but vids and pics dont compare. I just want to get a sense.
Title: Re: Eppeldorf: FH2 Update
Post by: SiCaRiO on 10-07-2011, 13:07:10
i guess thats the mapper work, what map are you talking about silent eagle?
Title: Re: Eppeldorf: FH2 Update
Post by: Oberst on 10-07-2011, 13:07:53
I am wondering, if there will be an update today, but then I remembered:
"Todays update will contain nothing!"




... Sorry, had to post that.
Title: Re: Eppeldorf: FH2 Update
Post by: Thorondor123 on 10-07-2011, 13:07:27
I am wondering, if there will be an update today, but then I remembered:
"Todays update will contain nothing!"




... Sorry, had to post that.
They have a cunning plan. So I have been told.

More cunning that a fox who's just been appointed the professor of cunning in Oxford university.