Another weird thing: I blew up a Kingtiger with a Sherman V on Goodwood in 2 shots.
Even though it makes me really happy (and the KT driver really pissed off
), that shouldn't have happened since I shot the 2 AP shells nearly parallel to the engine deck, being on the same level as the KT. IRL the shell would have bounced off and hit the turret armor.
My suggestion to prevent such exploits would be to add low alpha channeled "walls" around the engine deck. That would stop horizontal shells, but any weapon being above the tank for any reason (a tank on a hill, a plane in the air, or even a PIAT on the 1rst floor of a house) could still fire upon the invisible "wall" and score a realistic hit.
edit: Not sure it's a good solution, as it may prevent satchel throwing on the top of the engine if the "wall" isn't
very low.