To Strat:If the shell hitting the top armor is not strictly horizontal,so as the one hitting other places(for example ,the front sloped armor),hence the top armor should be considered as 192mm.When we discuss if the angle between the shell and armor is 12° or 25°,there're tons of other works you need to do,cause every shoot is in different angle,but I just don't think the BF2 enigine support this kind of realtime damage compute.
I said it before ,and I want to say it again,that in BF2 every shoot would be considered as vertical shoot,no matter it's actually 1° or 90°,that's why the devs need to compromise when they set those armor parameters,and that's also the thing I want to told those who are complaining why the panther side armor is so thick.
To THeTao:When you get killed in churchill,you don't know if it's a pzg40,when you kill a churchill,you don't know if your enemy is completly "healthy".
But I did test the churchill's top armor on local,and I'm sure that it's top sloped armor doesn't have this kind of problem,it's thick enough to survive a pak40 or 88 shell,while even a KT couldn't