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Singleplayer and Coop / Tunis 16 King of the Hill singleplayer
« on: 16-03-2014, 23:03:34 »
Could be my build, but have downloaded patch C (amazing . . .amazing), been playing sp FH2 a lot recently and noticed the 16 layer of Tunis is missing in SP/Coop.
Set it up to play using the existing navmesh, just added a strategic area to the hill and one way neighboured to the 2 teams insertion points.
The koth python code seems to work fine in singleplayer too, although in coop the countdown is normal ticket bleed speed.
http://www.megafileupload.com/en/file/509475/tunis-1943-king-of-the-hill-16-singleplayer-zip.html
Anyone who wants, here it is.
Set it up to play using the existing navmesh, just added a strategic area to the hill and one way neighboured to the 2 teams insertion points.
The koth python code seems to work fine in singleplayer too, although in coop the countdown is normal ticket bleed speed.
http://www.megafileupload.com/en/file/509475/tunis-1943-king-of-the-hill-16-singleplayer-zip.html
Anyone who wants, here it is.