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« on: 18-07-2011, 19:07:02 »
In fact I find PR quite complicated and strict with its teamplay rules.
Mumble and VOIPis an inofficial requirement... I, not owning a headset or not being able to use it (PC stands in the living room which would annoy anybody who is there with my speaking and vice versa), have real difficulties to play in a proper group... most people kick you from their group if you do not reply via VOIP they kick you... even if you told them that you can hear them, but not answer them... sad... and kills my fun.
FH 2 on the other side is more intuitive regarding teamplay. You can spawn near your Squadleader, making him very valuable and makes sticking together much easier. Furthermore mapdesign and gamemodes encourage teamplay by setting main focus areas, where you will most likely meet and, because of the obvious advantages, stick to other teammates. Furthermore the main thing that requires communication in PR is the difficult logistic with supply crates, forward bases and other structures... in fact personally I think that the whole logistics and building thing has a part much too big for my liking... furthermore players tend to scatter in the maps... you run around for ages (especially if the vehicles, which are few in number and slow to respawn are currently in use or destroyed) and then are most likely ambushed by other players... you and your squad are killed, you wait half a minute to respawn and start running again.
Alltogether I find FH 2 much more fun... I like the setting of PR and the weapons and vehicles, but the gameplay is too complicated, too slow and just too boring except for the mostly short firefights.