sure homer, it's a nice wording, the "ASA" stuff, we apply it in FH2 as well. And you know what happens? Too many people leave than what we're happy with.
Since 2.4 release we've had over 13,000 people downloading and played FH2. How many of them are now playing?... you know the numbers. It means a churn rate of over 90%, easily.. maybe 95% even.
Why do they leave?
I promise you that PR has the same amount of churners. Maybe they cant track how many players actually play their mod, but Im willing to be they lose 90% off all people who download and installs it, tries it and just
cant be bothered.Both mods make huge mistakes, they cater to an already very very small group of players (People with BF2) and to cut off 90% of them immediately.. I fail to see the reason. To maintain an ultra-hardcore little click of 120 people "who gets it"?. naah, waste of time if you ask me.
PR could be so nice if they also just, did some head-pulling. I mean it's such a simple mod. big battlefield 2 with improved animations, sounds etc.. teamplay focus and all that. Yet, the boredom churns players that are actively seeking that type of game play!
Just like FH2 churns many players with bad map design, or way too many deaths all the time. Players simply dont install a mod to view the spawn menu all the time, they want to be part of the action, not a victim of it.
Shooter games are so very simple if you look at it not drousy from immersion or meta-values. The only thing you do is to use the geometry and mechanics to outmaneuver the enemy and "tag" him before he "tags" you. This basic thing - just like driving in a racing game - is the fundamental. Unless that works, and provides fun for the player, he won't enoy the game, even if the rest of it is awesome, be it epic large landscapes, nice sounds, pretty french houses or photorealistic textures.
Immersion doesnt come from pretending, or graphics, or sounds, or "teamplay" or "realism"..it comes from being in control of the game.
Sure the hardcore PR click who has spent thousands of hours mastering every little thing in the game, they feel in control. Just like a surgeon is control of the equipment he uses to saw little veins and bloodvessels together in a microscope, and sure FH2 players with +1000 counts will feel in control in the split-second round-the-corner crouch-1s1k engagements in FH2, but we dont worry about those, do we? They are already here to stay (they proved with those hours of playtime) but what about the new guys?
Dont we want them to stay? Or must they first pass through the initiation-rite fire to prove their manhood?
- Invest 500 hours of boredom, annoyances and frustration, and you too can have fun!
To me, that is cowardly from a dev perspective. Why not meet the challenge to design an experience that is "easy to learn, hard to master"? Why not be able to provide fun for the newcomers, as well as "depth" for the veterans? How come I have installed PR 4 times and played it, but given up after 2 hours of just being bored?... That is strange to me, being a huge Op.Flashpoint fan, loving slow and building action, liking long distance engagements etc... Is it because I dont "get it"?... No, really.. I do get it. I just dont like it, because I see past all the arbitrary rules and restrictions and what the devs really want me to do.
If I was encouraged to use a certain kit, or encouraged to join a squad, or behave in the prefered way, then I could swich on my "ok I accept the game rules" brain and do it. But when you get killed or kicked for
not doing it. It's bye bye Mod.
Many people say bye bye FH2 as well, Im sure you have your theories to why that is, Id like to hear it.
Why did 13,000 people download and install this BF2 mod, but only a couple of hundred remained to this day? Is it because we are too "arcadey" and dont follow "history"? Or could there be something else....
Have a nice day!