Forgotten Hope Public Forum

Forgotten Hope 2 => General Discussion => Topic started by: Lightning on 23-09-2009, 15:09:30

Title: Ranks / Stats / Awards
Post by: Lightning on 23-09-2009, 15:09:30
You've probably read in one of our news update that we are planning to add an official stats (statistics) and awards system to Forgotten Hope 2. Now, we've already done quite some work and testing on this, but I feel we can do with some extra input. At the moment, I feel our awards are too similar to Battlefield 2's awards and who better to ask for ideas about unique FH2 awards than the FH2 community?

Our awards will work quite similar to the ones already in Battlefield 2. When you play on a 'ranked' server, all your information will be send to our awards website (which is currently offline, or I would show it to you) and on this website you can see your stats (how long you played, how many kills you made, etc) and your awards (medals awarded for doing various things). You can, of course, also view other people's stats and see who the top FH2 players are. Which servers are 'ranked' is carefully regulated. Server admins will have to run with specific server variables (like ticket settings and spawn time) and have to apply for 'ranked' server status.

Awards will be for show only, you will not be able to get better weapons like in Battlefield 2.

So, I would like you to think about and discuss the following:
- How do you feel about an official stats / awards system?
- What kind of awards should there be?
- Should awards be serious (like BF2 (http://ubar.bf2s.com/)) or fun (like TF2 (http://steamcommunity.com/stats/TF2/achievements/))?
- Should the focus lay on teamwork or individual achievements?
- Should we make our own awards, or focus on historical medals (or a combination)?

Feel free to suggest awards you would like to see and what kind of requirements would be needed to obtain them. We are restricted to the same amount of awards in Battlefield 2, which is 150, so there is plenty of room.
Title: Re: Ranks / Stats / Awards
Post by: luftwaffe.be on 23-09-2009, 16:09:12
well, it would be nice if the rankings had separated tabs for each military branch. So one global one, one for air, tanks, light vehicles, and infantry so you get a better view of how well you are preforming compared to teammates.
Title: Re: Ranks / Stats / Awards
Post by: Ts4EVER on 23-09-2009, 16:09:45
I feel the awards should be rather serious, however, I think a "Bicycle rambo" or "Tractor Stallone" award is a must  ;)
Title: Re: Ranks / Stats / Awards
Post by: Thorondor123 on 23-09-2009, 16:09:24


1. How do you feel about an official stats / awards system?
2. What kind of awards should there be?
3. Should awards be serious (like BF2 (http://ubar.bf2s.com/)) or fun (like TF2 (http://steamcommunity.com/stats/TF2/achievements/))?
4. Should the focus lay on teamwork or individual achievements?
5. Should we make our own awards, or focus on historical medals (or a combination)?

1. Thorondor likes this.
2. Shiny pieces of metal.
3. Serious. Fun only if you go on a camping holiday with me.
4. Teamwork.
5. Both, I'd say.
Title: Re: Ranks / Stats / Awards
Post by: Aggroman on 23-09-2009, 16:09:23
They should focus on teamwork.
Title: Re: Ranks / Stats / Awards
Post by: Hans Werner on 23-09-2009, 16:09:33
Yeah focus on teamwork, don't forget to add medals for guys who repaired lots of vehicles and static guns, who reloaded in munitions lots of vehicles and static guns, the ones who spotted lots of enemy, the ones who demined lots of mines...etc... not only kills plz !!!
Title: Re: Ranks / Stats / Awards
Post by: Thorondor123 on 23-09-2009, 16:09:56
Fame and glory to those who get the most flag defence points.
Title: Re: Ranks / Stats / Awards
Post by: Flippy Warbear on 23-09-2009, 16:09:00


1. How do you feel about an official stats / awards system?
2. What kind of awards should there be?
3. Should awards be serious (like BF2 (http://ubar.bf2s.com/)) or fun (like TF2 (http://steamcommunity.com/stats/TF2/achievements/))?
4. Should the focus lay on teamwork or individual achievements?
5. Should we make our own awards, or focus on historical medals (or a combination)?

1. Thorondor likes this.
2. Shiny pieces of metal.
3. Serious. Fun only if you go on a camping holiday with me.
4. Teamwork.
5. Both, I'd say.

This.
Title: Re: Ranks / Stats / Awards
Post by: Paavopesusieni on 23-09-2009, 16:09:58


1. How do you feel about an official stats / awards system?
2. What kind of awards should there be?
3. Should awards be serious (like BF2 (http://ubar.bf2s.com/)) or fun (like TF2 (http://steamcommunity.com/stats/TF2/achievements/))?
4. Should the focus lay on teamwork or individual achievements?
5. Should we make our own awards, or focus on historical medals (or a combination)?

1. Thorondor likes this.
2. Shiny pieces of metal.
3. Serious. Fun only if you go on a camping holiday with me.
4. Teamwork.
5. Both, I'd say.

This.

Me likes.


Plus there should be(if possible) some combination awards like you get Iron Cross if you play X hours as German solider, capture X amount of flags as Ger and so on.
Title: Re: Ranks / Stats / Awards
Post by: Eat Uranium on 23-09-2009, 16:09:16
So, I would like you to think about and discuss the following:
1- How do you feel about an official stats / awards system?
2- What kind of awards should there be?
3- Should awards be serious (like BF2 (http://ubar.bf2s.com/)) or fun (like TF2 (http://steamcommunity.com/stats/TF2/achievements/))?
4- Should the focus lay on teamwork or individual achievements?
5- Should we make our own awards, or focus on historical medals (or a combination)?
1- Like I feel about a cup of tea.
2- Can't argue with Toris' answer.
3- Mostly serious with the odd couple that are fun.
4- Mostly on teamwork, but not forgetting personal achievement.
5- Both.
Title: Re: Ranks / Stats / Awards
Post by: Paalupetteri on 23-09-2009, 16:09:32
I think there should be a bunnyhopper award after you have hit the space bar a certain amount of times.
Title: Re: Ranks / Stats / Awards
Post by: von.small on 23-09-2009, 17:09:49
yep we can all suggest satyrical awards like teabagging Moose, teabagging point du hoc guns, teabagging a dev, or dolphin awards for mg gunners.

But, I'd like to see defense points, flag defense awards, if it's possible to be more granular and have it map by map (heaven forbid it could be so cool as to be flag by flag e.g. you got bronze nubbin for your defense of Kidney Ridge).  Or even more granular awards like you are now silver Tiger hunter having teabagged 10 tigers...  that would be impressive. 

I'd like to see the air combat medals way out of reach, only since the tweaks to planes in 2.2. mean the air combat is more accessible for everyone (nice) but, I am still adamant (stand and deliver!) that I am an air ace and to prove this I would like to be one of a very few number that achieve air combat awards, selfish I know, but then we get nothing unless we ask.

Do the awards have to run as Gold, Silver, Bronze... couldn't they be more fluid as in named differently (like ranks of the military but different)


Dreaming of the knife kills badge already, hanging out of a plane and knifing someone badge... sweet
Title: Re: Ranks / Stats / Awards
Post by: Taikasaapas on 23-09-2009, 17:09:06
1. It would be great. Mayby it will increase the number of players or the time played on server.
2. Something worth pursuing.
3. Mix of both. Some nice iron crosses with oak leaf or Mannerheim Cross(lol :D)
4. I think both equally
5. Read the comment above

I think the site witch all this information is showed should be like http://bf2s.com  
Title: Re: Ranks / Stats / Awards
Post by: VonMudra on 23-09-2009, 17:09:10
1- I think it'll be kinda cool
2- Historical mixed with made up (for the game), but designed to appear historical
3- Serious mostly, but a few fun ones for laughs
4- Teamwork, but some individual achievement (lafette MG gunner from a distance means few team work points, but it is incredibly important to teamwork at large...)
5- See question 2
Title: Re: Ranks / Stats / Awards
Post by: Venous on 23-09-2009, 17:09:04
1. Thorondor likes this.
2. Shiny pieces of metal.
3. Serious. Fun only if you go on a camping holiday with me.
4. Teamwork.
5. Both, I'd say.

Agree.

Just one question, will the "global" rank be shown ingame just like in bf2? So you don't get a separate rank on every ranked server you play on.(like now)
Title: Re: Ranks / Stats / Awards
Post by: Nilsson on 23-09-2009, 17:09:58
Quote
1 How do you feel about an official stats / awards system?
2 What kind of awards should there be?
3 Should awards be serious (like BF2) or fun (like TF2)?
4 Should the focus lay on teamwork or individual achievements?
5 Should we make our own awards, or focus on historical medals (or a combination)?

1. A cool thing to have to track how you get better.
2 & 3. A lot of serious awards, but also some for fun and strange things
4. Both, but I think it's good to press towards teamwork.
5. Lot of own, and perhaps some historical.

What about tracing how many times you destroy the PDU guns, killing Kingtiger, killed by and killed yourself by what player...
Title: Re: Ranks / Stats / Awards
Post by: Alakazou on 23-09-2009, 18:09:04
1 Love the idea
2 Ribbons,medals and badges
3 Both, but mostly serious
4 Both, but mostly teamplay
5 combination, but mostly historical medal

And think the teamplay award could be more significant when you have to reach a new rank.
Title: Re: Ranks / Stats / Awards
Post by: Rawhide on 23-09-2009, 18:09:22
1. How do you feel about an official stats / awards system?
2. What kind of awards should there be?
3. Should awards be serious (like BF2) or fun (like TF2)?
4. Should the focus lay on teamwork or individual achievements?
5. Should we make our own awards, or focus on historical medals (or a combination)?




 - 1: Awesome
 - 2: Medals, ribbons, badges. That kind of stuff.
 - 3: Serious WW2 stuff (I'M SERIAL!) and some minor funny stuff as well
 - 4: Both teamwork and individual achievements! Hans knocked out three Grants in a row with the 88! Give him a medal! Did Rawhide's SCHWEIN squad recapture FJR 6? Well, give them a award!
 - 5: Combination!
Title: Re: Ranks / Stats / Awards
Post by: Ekalbs on 23-09-2009, 18:09:27
1. What do u think
2 What kind of awards should there be?
3 Should awards be serious (like BF2) or fun (like TF2)?
4 Should the focus lay on teamwork or individual achievements?
5 Should we make our own awards, or focus on historical medals (or a combination)?

1. I like it but i hope all servers do not participate.
2. Historical, maybe based on waw or fh system, with badges, medals, and of course FH Fun ones.
3. Both ^^
4. Both, primarily teamwork.
5. Combination, Mainly Historical as this is a historically correct mod, but fun ones should also be made.

Also maybe keep track of tks just because. If possible it would be awesome if it could keep track of all vehicles destroyed. If not i think only prized targets should be keep such as Armour and planes. And if really really posible how they where destroyed.

Ex. 203 Sherman V- 101 Pack 40
                                63  Panzer 4 aus d
                                36  Panther aus *
                                2    Grenade labels
and maybe              1 tk with Cromwell
                                

Title: Re: Ranks / Stats / Awards
Post by: Kelmola on 23-09-2009, 19:09:46
So, I would like you to think about and discuss the following:
- How do you feel about an official stats / awards system?
- What kind of awards should there be?
- Should awards be serious (like BF2 (http://ubar.bf2s.com/)) or fun (like TF2 (http://steamcommunity.com/stats/TF2/achievements/))?
- Should the focus lay on teamwork or individual achievements?
- Should we make our own awards, or focus on historical medals (or a combination)?
- An official awards sytem keeps players hooked for "just one more round" for sure, and (if implemented well) is a great way to distinguish seasoned vets from n00bs.
- Mostly awards that reward "persistence" (lots of achievements over a long time) rather than "200 kills in one round" that are impossible to achieve for the majority of players. Though they have their place, too.
- Some serious, but plenty of silly awards as well. Definitely "Bicycle Race" for a set amount of bicycle kills. "Death Race" for kills with the Coupé. "Kamikaze" for enough self kills.
- Teamwork awards would be nice. Maybe something that rewards you on the basis of your fireteam's score/kills, or even the entire team's? Definitely some related to repairs/kill assists/spots.
- Own awards, mostly. Though for the above mentioned insane heroics, maybe some historical medals (VC, MOH, Knight's Cross of Iron Cross, etc.) would be in order.

Oh, forgot about stats: definitely store every kill and tk, sorted by vehicle/weapon and target type.

Maybe "Preferred Enemy": the player that you have killed the most times, or the player that has killed you the most times.
Title: Re: Ranks / Stats / Awards
Post by: Tedacious on 23-09-2009, 21:09:11
Do not make it like your awards-website says right now, "get 30 kills with a rifle in one round", "get 20 kills with a pistol in a single round" etc, skip the whole "in a single round" thing, it will only make people focus solely on one thing. "This round I'll only use a pistol and get that award!"

I think awards should be something you get over time, say 100 kills with a rifle, 20 kills with a pistol (total). then you will get them more randomly and people won't focus on a single job (as much) during a round.
Title: Re: Ranks / Stats / Awards
Post by: Flippy Warbear on 23-09-2009, 21:09:25
Do not make it like your awards-website says right now, "get 30 kills with a rifle in one round", "get 20 kills with a pistol in a single round" etc, skip the whole "in a single round" thing, it will only make people focus solely on one thing. "This round I'll only use a pistol and get that award!"

I think awards should be something you get over time, say 100 kills with a rifle, 20 kills with a pistol (total). then you will get them more randomly and people won't focus on a single job (as much) during a round.

I like this opinion a lot.
Title: Re: Ranks / Stats / Awards
Post by: Cory the Otter on 23-09-2009, 21:09:57
- How do you feel about an official stats / awards system?
- What kind of awards should there be?
- Should awards be serious (like BF2 (http://ubar.bf2s.com/)) or fun (like TF2 (http://steamcommunity.com/stats/TF2/achievements/))?
- Should the focus lay on teamwork or individual achievements?
- Should we make our own awards, or focus on historical medals (or a combination)?

-It needs to integrated, in my opinion, but is not a priority and developers should focus foremost on new thearers so modders can work on custom maps.
-Historical Ones.
-Serious.
-A combination of both, as some people like sniping, but the emphasis should be on teamwork.
-Historical medals with medals from tournaments added.
Title: Re: Ranks / Stats / Awards
Post by: Nerdsturm on 23-09-2009, 21:09:00
Do not make it like your awards-website says right now, "get 30 kills with a rifle in one round", "get 20 kills with a pistol in a single round" etc, skip the whole "in a single round" thing, it will only make people focus solely on one thing. "This round I'll only use a pistol and get that award!"

I think awards should be something you get over time, say 100 kills with a rifle, 20 kills with a pistol (total). then you will get them more randomly and people won't focus on a single job (as much) during a round.

I like this opinion a lot.

I support this also. BF Heroes has the "Do X in a round" missions and it promotes trying to make your team do worse in some cases, since if your team is winning too much the round will end before you can get enough kills with whatever weapon or vehicle you need to use.
Title: Re: Ranks / Stats / Awards
Post by: Slayer on 23-09-2009, 23:09:54
Me too, and I also endorse Thorondor's opinion on page 1.

I'll take this time and the spot to promote medals for spotting. I was already playing with the suggestion of getting points for spotting a tank which then gets bombed because you just spotted it. Like artillery spot points, but a little different, because arty isn't playing a role here. It might be that this is impossible to implement, but if noboy ever suggests it, it will never come in. So, when we have these points, we can also attach medals to it. 75 spotting points for atrty gets you a medal, 75 spotting points overall (you spotted tanks, planes, etc for the team) gets you one, etc.

I'd also like to see that you get repair points for repairing an unmanned gun. Repairing a manned gun is obviously a teamwork effort, but when you repair a gun which has just been destroyed by enemy commander arty, just in time to blow up the advancing enemy tanks, you get points for killing those tanks, but not for repairing the gun, while it was THAT which made it possible to be useful for the team. And if we have those points, we can attach a medal to it...

Last one, but I think this one is quite impossible. I'd like "saved your ass" medal. You know, when you shoot a guy who was about to shoot your squadmate, or teammember or whatever. It already makes me feel warm and fuzzy inside to shoot Lobo who was about to kill Mr Cheese, but I would be very happy if I could get rewarded for such a brave action!
Title: Re: Ranks / Stats / Awards
Post by: Dukat on 23-09-2009, 23:09:58
I want:
-Medals for capping flags(personal score)
-Medals for defending flags(personal score)

Basically I think this game is all about flags. I want to encourage people to cap flags instead of sitting in a crate and killing people from distance while giggling. And I want them to defend flags instead of doing aunt annie's sightseeing tour.

I want medals for teamwork such as:
-spotting
-operating artillery
-repairing and rearming
-transportation(though I don't know how exactly, but people should make more use of light vehicles)

I think people should get medals escpecially for things that are not done regularily. Often you get no spots or there is nobody on the arti, so medals should force people to do things that enhance cooperation and improve the overall impression for everyone in the actual battle. And arti is definetely intense.

Edit:// Oh, and maybe a medal for proper commanding?
You could also draw medals for excessive teamkilling.
Title: Re: Ranks / Stats / Awards
Post by: Brasche on 23-09-2009, 23:09:11
There should be the "I work for the other team" award, that goes to the person with the most team kills.
Title: Re: Ranks / Stats / Awards
Post by: Thorondor123 on 23-09-2009, 23:09:26
There should be the "I work for the other team" award, that goes to the person with the most team kills.
"FYI, I'm a spy."
Title: Re: Ranks / Stats / Awards
Post by: Ts4EVER on 23-09-2009, 23:09:24
That tk award should have the face of Granpa Simpson with the caption "And that's how I got the Iron cross"
Title: Re: Ranks / Stats / Awards
Post by: bjack on 24-09-2009, 00:09:27
Do not make it like your awards-website says right now, "get 30 kills with a rifle in one round", "get 20 kills with a pistol in a single round" etc, skip the whole "in a single round" thing, it will only make people focus solely on one thing. "This round I'll only use a pistol and get that award!"

I think awards should be something you get over time, say 100 kills with a rifle, 20 kills with a pistol (total). then you will get them more randomly and people won't focus on a single job (as much) during a round.

The above post is full of win.

Also, the Bicycle Queen award is a must. :)

Title: Re: Ranks / Stats / Awards
Post by: fallen souffle on 24-09-2009, 01:09:22
Quote
Yeah focus on teamwork, don't forget to add medals for guys who repaired lots of vehicles and static guns, who reloaded in munitions lots of vehicles and static guns, the ones who spotted lots of enemy, the ones who demined lots of mines...etc... not only kills plz !!

Ditto.

Quote
I want medals for teamwork such as:
-spotting
-operating artillery
-repairing and rearming
-transportation(though I don't know how exactly, but people should make more use of light vehicles)

Ditto the ditto
Title: Re: Ranks / Stats / Awards
Post by: Coca-Cola on 24-09-2009, 01:09:18
Some specific awards that need to be implemented are:

*
Do not make it like your awards-website says right now, "get 30 kills with a rifle in one round", "get 20 kills with a pistol in a single round" etc, skip the whole "in a single round" thing, it will only make people focus solely on one thing. "This round I'll only use a pistol and get that award!"

I think awards should be something you get over time, say 100 kills with a rifle, 20 kills with a pistol (total). then you will get them more randomly and people won't focus on a single job (as much) during a round.
You could also argue that once they got the award once, and since getting it again is useless, having such a system would make them less of a team player for more rounds. I agree with you to a point and think that what you said is more likely to happen but, you know, just sayin'.  ;)

Plus setting the time in which to kill X number of players in such and such a time lower would also work to aleviate a player's tunnelvision during a round to an extent.

So maybe setting the time in which to kill X number of players, so that they're not completely worthless to the team, is to make the time never a round but rather a really high number, of kills that is, or a REALLY short time. What do you guys think? Of course I think that Tedacious' method is better over my own though I think both have their place in the FH2 ranking system.
Title: Re: Ranks / Stats / Awards
Post by: Kelmola on 24-09-2009, 12:09:38
There should be the "I work for the other team" award, that goes to the person with the most team kills.
This. But it should be called "Hugo Stiglitz" instead ;D
Title: Re: Ranks / Stats / Awards
Post by: Raizok on 24-09-2009, 22:09:26
So, here's my 2 grosze...

1. Pleased.
2. and 4. Ones that promote persistent and constructive gameplay. Definitively the focus should be on teamwork, but individual awards that help or at least don't hinder your side should also be included, at least because some roles in the game are not team-focused per se (like AT or plane pilot). Also, don't shy away from IAR awards - they're not bad in themselves, as long as they promote the player to diversify his role (in other words - make him try something new). One kind of IAR awards that are bad are those which have high requirements, and lay on an award chain ("bronze-silver-gold") - this is the kind that causes the problems mentioned by the previous posters. But do include non-chained merits for outstanding achievements - like besting a tank while driving greatly inferior armor, for example.
3. Mostly serious, but a little tongue-in-cheek never hurt anyone.
5. I'm torn here, since I find using real awards a little disrespectful (I don't know why, it's just my gut feeling). Let's say "make new ones".
Title: Re: Ranks / Stats / Awards
Post by: von.small on 25-09-2009, 12:09:27
Apologies if this has been mentioned in a previous post - I haven't had chance to read everything yet.

Would it be possible to enlarge the information related tot he award to include some historical reference, I know that probably sounds like "oh noes, a lot of content writing" to devs.  But it might help elevate the average player and newcomer(s) knowledge of the WW2 history and the relationship between the mod development background.

E.g. Well done nubz, you achieved 100 kills with FG42, the FG42 was the primary weapon for ... in... and the most notable use of this weapon was in 1943 when such solider used it to defend such-position.

E.g. Well done, you killed 100 shermans, here's a sexy jpg of a real German tactic that was used in 1942 by .... to take out loads of shermans.

Excuse my half assed examples, I'm not a history buff, but I think I get my point across.
Title: Re: Ranks / Stats / Awards
Post by: Fritz_Fraghof on 25-09-2009, 15:09:39
Some good ideas here. I think there is a lot of potential here in the awards system if done really thoughtfully.

Here are a few starter ideas that may be possible:

- An bronze/silver/gold award for joining a squad 2x/5x/20x. A lot of new players don't realize how important it can be.
- Some sort of award for equipping and using VOIP...?
- A 'target recognition' award for not TKing friendlies over time.
- An award for forgiving friendly fire multiple times...?
Title: Re: Ranks / Stats / Awards
Post by: Flippy Warbear on 25-09-2009, 15:09:14
VOIP award is a no go since not everyone has a microphone or VOIP simply wont work for some bizarre reason. Besides, I doubt its possible anyways. But nice suggestion.
Title: Re: Ranks / Stats / Awards
Post by: Tedacious on 25-09-2009, 15:09:40
Some good ideas here. I think there is a lot of potential here in the awards system if done really thoughtfully.

Here are a few starter ideas that may be possible:

- An bronze/silver/gold award for joining a squad 2x/5x/20x. A lot of new players don't realize how important it can be.
- Some sort of award for equipping and using VOIP...?
- A 'target recognition' award for not TKing friendlies over time.
- An award for forgiving friendly fire multiple times...?

Good thoughts behind the ideas, but when it comes to the first one, I don't think that's a good idea. The thought is good, but rather implement like some PR servers has (join a squad within 30 seconds or be kicked), but I don't want that either, that just restricts the gaming freedom (sometimes I don't want to play in a squad, I just want to sit back and play casual when I'm to tired to committ to the game.
This suggestion would not be like that, but you can just join, leave, join, leave a squad to get it.

Perhaps just add to the "Message of the day" that appears on the game-menu, and add random tips like before. "Don't forget to join a squad!" could be a message.
Title: Re: Ranks / Stats / Awards
Post by: Fritz_Fraghof on 25-09-2009, 17:09:55
Of course the 'VOIP award' may not be technically possible; but the other objections I don't understand, unless you want to give every person the right to every award. Given the BF2 has one of the best VOIP setups I know of (bugs aside), and headsets can be picked up incredibly cheaply, surely this is something worth encouraging. I am not suggesting VOIP users get a VC, but perhaps a 'Signals Group' award or something.

I don't expect or want every award myself, but if I get a few that distinguishes me as a good teamplayer I will be well happy. As for 'cheating' to get awards, if the number of times you have to do something is secret then that may discourage it somewhat.
Title: Re: Ranks / Stats / Awards
Post by: Flippy Warbear on 25-09-2009, 17:09:24
You dont understand the fact that there are BF2 players to which VOIP has never worked in their computers?
Title: Re: Ranks / Stats / Awards
Post by: Thorondor123 on 25-09-2009, 17:09:53
BF2 VOIP one of the best? Oh my.
Title: Re: Ranks / Stats / Awards
Post by: von.small on 25-09-2009, 17:09:29
I stand alone then - I don't like voip, it interferes with the game too much, too many times have I missed an obvious threat because I couldn't hear it, for example recently a sherman pulls up behind me while I am subjected to the shouts and screams of two squad mates who were chasing a TKer whilst getting armour back to the front.

There's another system that I would hope catches on, I forgot the name, but you only hear those things that are in the immediate vaccinity.
Title: Re: Ranks / Stats / Awards
Post by: Jürgen on 25-09-2009, 18:09:41
There has to be an antitank driver badge!!!
Title: Re: Ranks / Stats / Awards
Post by: Potilas on 25-09-2009, 18:09:50
Having possibility to gain "official" awards, ranks and stats will raise 100% quarantee ppl count. Anyhow they choose to go whith ranked servers is just big plus. I love to see my progress and compare my stats agains others. Personally I can promise that I will play longer times per session when official ranked system is released.

Like somebody have earlier sayed that having "40"kills for just using smg/rifle/mg to earn golden smg/rifle/mg badge is rather silly. Why force players act like morons when they are after awards?! For example just using smg is not ideal choice for every situlation or you have to run entire round pistol in hand so you can do required amont of kills. Trying to pursue awards must not cause pll to behave like retards. What comes to team assests, devs should make award system same way like in vanilla.   

I like to have medals awarded for long hard work, not so much how many X-points you have to do IAR. "You need 1000 points IAR..." would lead players more likely to use "cheap ways" to earn most respected awards, which cause whole value of award fall down. In some maps it would be even impossible to do massive score what could be requirement for iron cross.


   

       
Title: Re: Ranks / Stats / Awards
Post by: Tedacious on 25-09-2009, 19:09:02
I like to have medals awarded for long hard work, not so much how many X-points you have to do IAR. "You need 1000 points IAR..." would lead players more likely to use "cheap ways" to earn most respected awards, which cause whole value of award fall down. In some maps it would be even impossible to do massive score what could be requirement for iron cross.
Exactly!
Title: Re: Ranks / Stats / Awards
Post by: Fritz_Fraghof on 25-09-2009, 20:09:46
You dont understand the fact that there are BF2 players to which VOIP has never worked in their computers?

I understand that, but I don't understand your argument. Are you saying that just because some people might be ineligible for an award, then it should not be there for others, even if it does something to encourage teamwork? And do you think every award has to be equally available to all?

Personally I think there probably should be some sort of air awards, even though I am bested by any decent pilot with a joystick. But if they go the lengths to buy one, configure it and use it, then good luck to them. Do you think that is fair Flippy?

BF2 VOIP one of the best? Oh my.


At least of its generation surely? Didn't FH team like BF2 engine for its advanced squad and VOIP possibilities, amongst other things?
Title: Re: Ranks / Stats / Awards
Post by: Flippy Warbear on 25-09-2009, 20:09:19
Yes. Its fair if everyone is capable of getting an award.
Title: Re: Ranks / Stats / Awards
Post by: Raizok on 25-09-2009, 20:09:59
Good thoughts behind the ideas, but when it comes to the first one, I don't think that's a good idea. The thought is good, but rather implement like some PR servers has (join a squad within 30 seconds or be kicked), but I don't want that either, that just restricts the gaming freedom (sometimes I don't want to play in a squad, I just want to sit back and play casual when I'm to tired to committ to the game.
This suggestion would not be like that, but you can just join, leave, join, leave a squad to get it.

Easily avoidable if you'd change it to "play in a squad most of the round for X rounds".
Title: Re: Ranks / Stats / Awards
Post by: Tim270 on 25-09-2009, 21:09:53
A mix of serious awards with a few humours ones thrown in.
Title: Re: Ranks / Stats / Awards
Post by: Zoologic on 25-09-2009, 21:09:44
Teamwork?

Obviously make the winning team get more privilege (e.g. BF2's double points for the winning team, more easier to get stats, awards, ranks, etc). Then every individual, including the casual ones will fight the battle more serious.
Squad makes good friends and fun, but the entire player (not just the squad) must play for a certain side which needs to win.

Trigger happy...

Put accuracy meter for certain weapons and awards for people who don't waste shots and expose their positions. It is... ummm adds more realism to the game play. Sure MGers, pilots that strafe enemy positions, tankers that smokes enemy out, artillery guys that fires randomly to shake the resistance... they have to be compensated.

Vehicle Bailers!

Kinda difficult, and don't want to make the game like a "army vehicle driver" career simulator. But those who wasted the vehicles should be noted as well. So no more Tiger/KT or other celebrity vehicle whiners "You'd better not waste that tank!", "watch that Tiger!", etc... and no more bailers. My idea would be like how many times you exit the vehicle when it is in good health. But perhaps a quick tips that randomly appears like "use carpool to reduce base camping" would be better.
Title: Re: Ranks / Stats / Awards
Post by: Fritz_Fraghof on 26-09-2009, 08:09:03
Yes. Its fair if everyone is capable of getting an award.

Okay. Thanks for clarifying. BTW how many awards are the team thinking of having in FH2? For some reason, when I heard Team Fortress mentioned I assumed there would be a hundred (or more) awards in FH2, but if there is only going to be a dozen or so then I won't bother putting forward any far-out ones.
Title: Re: Ranks / Stats / Awards
Post by: cannonfodder on 26-09-2009, 13:09:24
That tk award should have the face of Granpa Simpson with the caption "And that's how I got the Iron cross"
;D +1

- Should awards be serious (like BF2) or fun (like TF2)?

Mostly serious, but a few fun ones would be cool...e.g an award for last place, maybe the "Back to Basic Training" award?
Title: Re: Ranks / Stats / Awards
Post by: theUg on 27-09-2009, 12:09:42
Quote
1. How do you feel about an official stats / awards system?
2. What kind of awards should there be?
3. Should awards be serious (like BF2) or fun (like TF2)?
4. Should the focus lay on teamwork or individual achievements?
5. Should we make our own awards, or focus on historical medals (or a combination)?
1. Can’t wait.
2. Those that are there already aren’t bad. Just tweak them a bit, get harder to get. I have no beef with IAR awards, single (17 shots in left eye IAR) or combination (like BF2 SL/Comm awards: N hours as a comm, X total comm points, Y comm points IAR).
3. More serious, with some fun ones thrown in. Keep the Bicycle Queen, just don’t let them die so easily (Falling off 1-meter high mound, bicylce explodes, rider dies? So much for realism mod. :D)
4. Both. Individual awards make people get better with certain weapons, vehicles or devices (that’s how I got better with SMGs or other automatic-fire close combat) which eventually contribute to the team’s success.
5. Both. Historical awards give it more authenticity, but, obviously, badges/ribbons should be generic as they transcend different armies.

* * *

Couple notes on the stats system and scorekeeping.

1. Stat website while currently is pretty nice, should include more information and, possibly graphs, like bf2s.com (Why not use Jeff’s system and just reskin it? Why invent the bicycle?).

2. Include Win/Loss stat, W/L ratio and award like in BF2142 that shall reward certain W/L ratio coupled with other merits.

3. Assuming that BF2142 is based on the same engine as BF2 (Am I correct?), can individual weapon stats can be included? While SMLE and K98 are similar rifles, K43 and Garand or M1 Carbine are vastly different in feel and use and cannot be lumped in the general “Rifles” category.

4. While FH2’s scoring system is quite nice (introduction of target difficulty and assist split based on that, spotting points etc.), some improvement that promotes squad cohesion is needed (Either simple one, like extra SL success points for kills/assist/support actions for squad mates in SL order radius like BF2142, or more complex, like PR, sans all the crazy high numbers.).

* * *

There's another system that I would hope catches on, I forgot the name, but you only hear those things that are in the immediate vaccinity.
It’s called Mumble. Just recently got to try it in PR, very nice. Not only it works in the vicinity, but also it positions itself (you hear the guy talking to you form the side he is talking to you) and fades with distance. Designed to be used in combination with built-in VoIP: Mumble vicinity for intra-squad announcements (when few guys from different squads (or lone wolves) are in the same spot); Mumble squad leader channel as a radio communication between squad leaders (esp. useful when there’s no commander to relay information); BF2 VoIP for regular in-squad radio chatter.
Title: Re: Ranks / Stats / Awards
Post by: Schneider on 27-09-2009, 12:09:13
My idea would be like how many times you exit the vehicle when it is in good health.

Doubt that this would work...
1. Most bailers DO bail when their tank is being heavily damaged and they wait for the finishing move.
2. Punishing this wouldn't be a good idea, as it is perfectly fine to bail out way behind your own lines to repair your vehicle.
Title: Re: Ranks / Stats / Awards
Post by: TheWattershed on 27-09-2009, 16:09:10
Ranks are something you should not get easy. Who wants to see a server full of captains? Thats not very realistic.

I hope for a system thats similar to this http://fhpubforum.warumdarum.de/index.php?topic=2078.0 (http://fhpubforum.warumdarum.de/index.php?topic=2078.0).
Low set of ranks for the grunts/Squad Member, high set of ranks for the Officers/Squad Leaders/Commanders.
Title: Re: Ranks / Stats / Awards
Post by: [130.Pz]I.Kluge on 27-09-2009, 20:09:04
2. Punishing
(If made)Those could fall under a hidden subcategory of fun(ny) awards; so that they don't become a brand of shame just something for a good laugh.
There is the bad the good, but fun.
Title: Re: Ranks / Stats / Awards
Post by: Rawhide on 27-09-2009, 22:09:53
But how is this gonna go down?

You get a bunch of medals/ribbons/badges and gain rank as well?

Medals/achievements sure but rank? Hated that about Vanilla BF. 18 captains and 10 LT's running around on Wake.
Title: Re: Ranks / Stats / Awards
Post by: [130.Pz]I.Kluge on 27-09-2009, 23:09:23
But how is this gonna go down?

You get a bunch of medals/ribbons/badges and gain rank as well?

Medals/achievements sure but rank? Hated that about Vanilla BF. 18 captains and 10 LT's running around on Wake.
Maybe by a combination of time(within a squad and being SQL{Kit} separated), and teamwork based badges/awards etc.
But, damn it sure going to be tricky... :(


Title: Re: Ranks / Stats / Awards
Post by: von.small on 28-09-2009, 19:09:32
But how is this gonna go down?

You get a bunch of medals/ribbons/badges and gain rank as well?

Medals/achievements sure but rank? Hated that about Vanilla BF. 18 captains and 10 LT's running around on Wake.

I made a coment about expanding the information you get from an award that I thought was nice - I believed I knew a lot about WW2 until I frequented the FH forums, the guys here have a wealth of knowledge and understanding about the conflict, the weapons, vehicles and tactics involved.  To learn more about the history of WW2 through an award system may seem a little degrogatory to the men and women who put their lives at risk but in my opinion it could help teach some younger players the sacrafice that our ancestors went through. Like you the vanilla BF medals and awards were something that didn't enhance the game for me.  And detracted from the play for some noticable players who would - for example keep running at me with a pistol out trying to get their badge.  If that kind of player learned something (about WW2) at the end of their 'challenge' then I wouldn't mind so much that they spent their time running at me like a headless chicken.  ... It wouldn't stop me shooting their ass though to deny them their LT badge.
Title: Re: Ranks / Stats / Awards
Post by: TheWattershed on 01-10-2009, 18:10:23
I've gone and tried to make a new ranking system that I think would work well with FH2. You can find it here http://fhpubforum.warumdarum.de/index.php?topic=2078.0 (http://fhpubforum.warumdarum.de/index.php?topic=2078.0)
Title: Re: Ranks / Stats / Awards
Post by: Plattfuss on 19-10-2009, 12:10:40
Any news? When did the ranking start for public?
Title: Re: Ranks / Stats / Awards
Post by: Flippy Warbear on 19-10-2009, 12:10:14
A good question... :-/
Title: Re: Ranks / Stats / Awards
Post by: DLFReporter on 19-10-2009, 12:10:12
Let the Devs recover from the FH2.2 release party.
All that alcohol has to wear off first ^^
Title: Re: Ranks / Stats / Awards
Post by: Zulnex on 19-10-2009, 13:10:46
Yeah focus on teamwork, don't forget to add medals for guys who repaired lots of vehicles and static guns, who reloaded in munitions lots of vehicles and static guns, the ones who spotted lots of enemy, the ones who demined lots of mines...etc... not only kills plz !!!

I definitely agree as well.
Title: Re: Ranks / Stats / Awards
Post by: Cory the Otter on 19-11-2009, 00:11:12
Any news? When did the ranking start for public?

Well, its been like, a month...any news, devs?
Title: Re: Ranks / Stats / Awards
Post by: Knoffhoff on 19-11-2009, 00:11:56
No news on the stats yet. Things are going slow, to much other work atm. Sorry
Title: Re: Ranks / Stats / Awards
Post by: 9.Pz Kreuzer on 19-11-2009, 00:11:24
Whenever it's ready, statistics over individual weapons and your amount of kills and accuracy etc. with it would be nice.
Title: Re: Ranks / Stats / Awards
Post by: Yustax on 19-11-2009, 03:11:29
I would like historical awards for every army; both german and allies. Badges and stuff too; weapons badges like recon, accuraccy badge, melee and stuff like that.

Also proper ranks for all axis and allies, thats it.
Title: Re: Ranks / Stats / Awards
Post by: Cory the Otter on 19-11-2009, 03:11:45
hell, i just wanted the system running so i could get my afrika corps medal..
Title: Re: Ranks / Stats / Awards
Post by: Yustax on 19-11-2009, 05:11:20
hell, i just wanted the system running so i could get my afrika corps medal..

Or the medal for the Crete invansion  ;D
Title: Re: Ranks / Stats / Awards
Post by: von.small on 19-11-2009, 13:11:31
I wanted a UAV after 3 kills, a predator missile after 4 kills, helicopter gunner seat after 11 kills and an AC 130 after 25 kill streak.  Submit to authority and PW@GE! callsigns plus UK realistic ranking not american... oh waits, I got wrong forum...
Title: Re: Ranks / Stats / Awards
Post by: Kelmola on 19-11-2009, 13:11:42
I wanted a UAV after 3 kills
Way back in 2.15 I remember getting 3 kills in Sidi Rezegh. Then I saw a UAV flying overhead. Soon after, the server crashed. Hopefully, the hackers will have found a way since then to prevent crashes while providing the goods ;D