Author Topic: Anctoville Performance increase is Awesome  (Read 886 times)

Offline AdamPA1006

  • Jr. Member
  • **
  • Posts: 415
    • View Profile
Anctoville Performance increase is Awesome
« on: 22-05-2010, 22:05:49 »
Lovin it! Can anything similar be done for Cagny? other maps?

Offline hankypanky

  • Jr. Member
  • **
  • Posts: 645
    • View Profile
Re: Anctoville Performance increase is Awesome
« Reply #1 on: 23-05-2010, 04:05:33 »
I'm sorry, but am I the only one who thinks this map is giant nade, and spam fuck fest?
My ingame name is [PUG]mr.hanky1945

Offline Desertfox

  • Hero Member
  • ****
  • Posts: 2.657
  • Knowledge is power, and power corupts.
    • View Profile
Re: Anctoville Performance increase is Awesome
« Reply #2 on: 23-05-2010, 04:05:31 »
It can be. The first time I played it was ok

Offline Cory the Otter

  • Hero Member
  • ****
  • Posts: 2.815
  • Smoke me a kipper, I'll be home for breakfast.
    • View Profile
    • FA Profile
Re: Anctoville Performance increase is Awesome
« Reply #3 on: 23-05-2010, 04:05:49 »
I do not enjoy the gameplay at all.  Though it is one of the top FH2 maps on the 'aesthetics' list.  Would be a good map to film in.

Offline Torenico

  • Masterspammer
  • ****
  • Posts: 5.632
  • ¡Viva la Revolución!
    • View Profile
Re: Anctoville Performance increase is Awesome
« Reply #4 on: 23-05-2010, 05:05:15 »
I had my best rounds here.

Love using the MG42


Offline Hockeywarrior

  • Jr. Member
  • **
  • Posts: 1.062
  • One of the superior 5-digit numbers
    • View Profile
Re: Anctoville Performance increase is Awesome
« Reply #5 on: 23-05-2010, 06:05:11 »
I've had much more fun playing it now that squad leader spawns are back in. I think the map plays best with out a full 64 player server. I had a great time playing it with around 40 players the other night. It actually wasn't spammy at all and tank hunting is a great time.

My main beef with it is that it's a whack-a-mole cap fest. The flags should require at least 3 or so to capture to avoid the constant running around that makes the map's gameplay rather annoying. OR make it a push-style map. Either way, it's annoying how just as you cap a flag it's immediately going down again.

Check out my Red Orchestra, FH2, and shooting videos!
https://www.youtube.com/channel/UCQK9lbdAEi9mAM5iGfHoeyA

Offline Ts4EVER

  • Banner of THeTA0123
  • Developer
  • ******
  • Posts: 7.812
    • View Profile
Re: Anctoville Performance increase is Awesome
« Reply #6 on: 23-05-2010, 08:05:46 »
err it has push??

Priestdk

  • Guest
Re: Anctoville Performance increase is Awesome
« Reply #7 on: 23-05-2010, 10:05:25 »
Indeed the map does have push the 2 most northern flag have there own push and then the 4 lower flags have there own push, besides that the 2 last flag in each push line needs 3 people to cap, and if i recall so does the church and the mansion/marie flag or they need atleast 2.

The way to see what is needet to cap the flags if you look at the flag poles you will see a small sign with lines on it that is to show how many people is needet to cap the flag your are at.


Offline Natty

  • Developer
  • ******
  • Posts: 3.170
    • View Profile
Re: Anctoville Performance increase is Awesome
« Reply #8 on: 23-05-2010, 11:05:25 »
only the last flags in each push-chain is 3-to-cap. (Stables and East Farm).
From the start, two flags are open for attacks. (rue fontain and northern sector)
Yea, it's quite a challenge to break through the first defense, and we're still evaluating this, but also we're waiting for more feedback about the gameplay that happens after this first defense, so please tell us how you like it after the first two flags have been taken by the allies :)