Author Topic: [Map] Sidi Bou Zid  (Read 5091 times)

Offline Raziel

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Re: [Map] Sidi Bou Zid
« Reply #15 on: 27-01-2012, 09:01:33 »
Loads of Cactus!  ;D

Offline Kelmola

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Re: [Map] Sidi Bou Zid
« Reply #16 on: 27-01-2012, 12:01:39 »
Nerdsturm, I think you should apply to become a mapper-dev!

Offline kettcar

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Re: [Map] Sidi Bou Zid
« Reply #17 on: 27-01-2012, 13:01:24 »
i will have a look

but srsly: Did you read the Conspiracy Thread?

[qoute]Kemola wrotes:
Für those who vere doubting what ze "Frühlingswind" meant - I spy vit my little eye Sidi Bou Zid on ze sekrit server.[/qoute]

Offline THeTA0123

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Re: [Map] Sidi Bou Zid
« Reply #18 on: 27-01-2012, 16:01:30 »
If that is your first map






OOOOH thats apples mayte
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline Ts4EVER

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Re: [Map] Sidi Bou Zid
« Reply #19 on: 27-01-2012, 16:01:33 »
From the minimap he seems to have the basic design stuff down, like designing attack routes etc.

Offline Nissi

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Re: [Map] Sidi Bou Zid
« Reply #20 on: 28-01-2012, 16:01:34 »
Haven't downloaded it but from the pictures it looks nice.

What are your next plans?  :)

Offline Rawhide

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Re: [Map] Sidi Bou Zid
« Reply #21 on: 28-01-2012, 18:01:37 »
I raise my hat, sure looks great. Will download and try ASAP!

Offline ksl94

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Re: [Map] Sidi Bou Zid
« Reply #22 on: 28-01-2012, 18:01:27 »
Congratulations, your map looks absolutely outstanding! I hope that, if it passes the testing the developers might put it through if they are interested, it will be included into the main build. To me this looks really outstanding! The light setting is perfectly matching the overall atmosphere and I can already imagine some good attack routes that might be used. This map doesn't just offer a beautiful environment, but also a variety of tactical possibilities, that many community made maps lack. Keep up your splendid work!

Offline jan_kurator

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Re: [Map] Sidi Bou Zid
« Reply #23 on: 29-01-2012, 19:01:25 »
it looks like quite nice map but mix of ALL african statics in game somehow annoys me. I know that you're a mapper not 3D artist but this map would be thousand more fun with unique statics but I do really like some actuall placements like 76mm gun position in the rocks on a hill.

Offline Nerdsturm

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Re: [Map] Sidi Bou Zid
« Reply #24 on: 29-01-2012, 19:01:37 »
but srsly: Did you read the Conspiracy Thread?

[qoute]Kemola wrotes:
Für those who vere doubting what ze "Frühlingswind" meant - I spy vit my little eye Sidi Bou Zid on ze sekrit server.[/qoute]
Are you implying that there's already an official Sidi Bou Zid map in the works? Regardless, it wouldn't exactly be the end of the world since, as I said before, the map is not very historically accurate so you could pretty much rename after any battle in the area and it wouldn't lose a whole lot.

What are your next plans?  :)
No idea, but I'm open to suggestions for other maps.

it looks like quite nice map but mix of ALL african statics in game somehow annoys me. I know that you're a mapper not 3D artist but this map would be thousand more fun with unique statics but I do really like some actuall placements like 76mm gun position in the rocks on a hill.
I actually kind of agree with this. Originally I started off using only the Mareth line houses in the outskirts of the city but I ran into a problem where, due to the hilly terrain, they weren't tall enough to block line of sight between areas, which made me switch over the white buildings(that stick out somewhat) in areas. Also, there just aren't many open buildings that match the Mareth statics and a city map with no open buildings would be pretty boring.

In the main city there's some differences in roof color and other minor details but overall I feel like everything blends together okay.

Offline Nissi

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Re: [Map] Sidi Bou Zid
« Reply #25 on: 11-02-2012, 22:02:15 »
So any new targets set? :)

Offline hitm4k3r

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Re: [Map] Sidi Bou Zid
« Reply #26 on: 12-02-2012, 15:02:56 »
I took a walk over the map and have to say, that it looks and feels very good. Not too narrow areas, where the players get forced through a choke point and overall it seems to be created with general gameplay problems in mind. The only problem I could find, was the mortar postion on the roof of a house, where you would blow up yourself, if you aim wrong. That's caused by a taller haouse next to this position. But thats only a minor problem, that could be solved quiet fast. You have talent for sure and should apply as a mapper.  :D

Offline Slayer

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Re: [Map] Sidi Bou Zid
« Reply #27 on: 12-02-2012, 17:02:44 »
Nerdsturm, I think you should apply to become a mapper-dev!
I agree, map looks good.

For some reason, I posted this twice before, my post keeps disappearing. So once more: I support what Kelmola posts.

If mods like to delete posts of mine, I'd appreciate at least a pm with an explanation.

Offline Nissi

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Re: [Map] Sidi Bou Zid
« Reply #28 on: 12-02-2012, 19:02:08 »
If mods like to delete posts of mine, I'd appreciate at least a pm with an explanation.
I'm pretty sure you were drunk and thought only that you posted something.   :P

Offline Slayer

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Re: [Map] Sidi Bou Zid
« Reply #29 on: 12-02-2012, 22:02:52 »
If mods like to delete posts of mine, I'd appreciate at least a pm with an explanation.
I'm pretty sure you were drunk and thought only that you posted something.   :P
Maybe once, but not twice ;) So, what's the deal?