I decided to keep the hit-cross because of the way our maps are designed. We have made dark and messy maps where you can't anticipate or predict enemy movement at all. Up to the point where "tactics" become redundant. (just run around and suddenly bump in to enemy, fastest on the trigger wins. Or run somewhere thinking you are safe, then get popped by unseen enemy) This is why I want you to be able to get a hit-confirmation when shooting at enemies in the distance. For example firing rifles or MGs in to dark bushes far away.
If the maps were cleaner designed and simply better when it comes to player flow, collision points, predictable action bubbles, well communicated lines of sight etc, the cross wouldn't need to be there.
I am still not following this logic of yours, cos what I said earlier still applies no matter how far the enemy is or how well u see him. Heck , the same applies if u get the hit-cross or not, right?
No Death Message --> you shoot again.
And if you just randomly shoot with a MG to some bush just to get a hit indicator, well isn't that in the borderline of cheating?
To Djinn, the idea is not to remove all feedback (which would mean a black screen and no audio btw) but to force ppl actually pay attention to what is happening in front of their eyes without resorting to fax/sms-message/diploma by post to notify them what they have just done.
And like Kelmola said, it is pretty obvious when a enemy dies cos of the ragdoll animations, so most of the time you don't even need DMs. But I can totally understand that removing DMs would create a huge outcry. Most ppl are just used to seeing who they kill, and get a kick of it. It is a insta-reward.
I would just like to say that there are up sides in removing DMs as well;
Getting the kill notification would not be the priority nr. 1 to ppl, but they would more likely start to concentrate on the next big notification/reward; Capping.
Removing DMs would also slow down the gameplay, cos of the uncertainty that it brings with it.
Ppl would generally concentrate on team work cos there would not be that much of a personal reward for killing ppl. I should add that FF notifications should still stay so that TKing would not be rampant. Also even if the game would not show who u killed, it could still show who killed you. I know PR is a curse word here, but all that I just said above can be seen happening in PR (and RnL), just cos there are no DMs.
But yeah, like I said, DMs will most likely never be taken away from FH2. Ppl are just so dependent on them in arcadish FPS games. But I could imagine that in some Fight Nights such changes could be made to bring more immersion and teamwork.
On the minimap; It sure helps to know where the friendlies are and so helps to avoid TKing. But I must insist that without it ppl would just pay more attention, yet again, to what is actually happening in their monitors (+ audio clues). And you always have the chance to check the overview map, although now it takes few seconds more of your time --> it slows down the gameplay pace.
Anyway, on a general notice; no matter what the devs do, change or not change stuff, they will always get negative feedback. Though changing stuff mostly brings more outcry but that is true in every aspect of human life. Ppl don't like that things change.