Author Topic: HILL 112  (Read 5305 times)

Offline Hans Werner

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HILL 112
« on: 15-02-2012, 23:02:36 »


Hi,

I know that to do a map suggestion without being a mapper is pointless but I would like just to share my own idea about what could be a great FH2 map with a fun gameplay and a major historical background.
I would like to talk about how to do a "Hill 112" map for FH2.
For those who don't know what was the Hill 112 during the Normandy campaign, you can find a link to Wikipedia and to a Memorial website here :

http://en.wikipedia.org/wiki/Operation_Jupiter_%281944%29
http://www.hill112.com/index2.htm

The overall idea of this map is to recreate the heavy and bloody fight between the 43rd (Wessex) Infantry Division and the SS Panzer Abteilung 102.
This battle has been called "The Verdun of Normandy" due to the fact it has been a trench war on the top on this Hill in a small aera (few meters square in a small wood) to hold and keep this strategic point.
The Hill 112 importance can be resume by a sentence of this time : "Who controls Hill 112 controls Normandy"
It was due to the fact this Hill (of few meters high) allowed to see, control and fire on all landscape around from Caen city to Odon river and further. The control of this hill was the key to breakthrough the German defence or to keep it in place.
That's why from the 10th July (during the Operation Jupiter) to the middle of August the hill has been attacked and defended and changed hands many times with an extreme high level of casualty.

The interest to create a map for FH2 for Hill 112 in addition of the historical major background could be the way to play it.
To recreate the atmosphere and the heavy fight on this hill, a "King of the Hill" mode would be perfect. It would work like that :

One only flag on the top of this hill with the obligation to always outnumbered the enemy to keep in your side the flag. If nobody stay into the flag zone the flag goes back to neutral. In one sentence, if you want to win you have to hold the hill !!!
It would create a strong and heavy fight in a small aera as it has been the case in real life by also using all historical weapon used during this battle.
The idea is to recreate also the heavy fight of tank and the heavy used of artillery.
The map will mainly be field with high grass and wheat as Normandy field could be in July 1944 with only one aera with dead tree (head cut) on the top of the Hill 112.

You will below an idea of what could be the minimap :



You will find below what could be the top of the hill flag aera :


Churchill on hill 112


The Hill after the battle


Hill from North side (Allied axe of attack)


Like Verdun...


Churchill tank now a day close the Hill


The Paddock today called now "Bois Calloué" (these trees wasn't here in 1944)


RIP Soldiers...


View from the Hill to South, Axis axe of attack was coming from this direction


The Small Wood today with the gravel pit in the back





To respect the historical accuracy of weapon used, a selection could be :

Axis :

2 Tiger
2 Panzer IV
1 Sd.Kfz. 7 Flakvierling Version
1 Sdkfz 251
1 Typ 166 Schwimmwage
1 Kubelwagen
1 Opel Blitz S 3.6
2 Nebelwerfer 41(in main base)
1 Flakvierling (in main base)
+ Additional Pak40 AT Guns in mainbase + on Hill when you control it

Allied:

2 Churchill IV
3 sherman II Late
1 Sherman VC "Firefly"   
1 M5A1 Halftrack
1 Universal Carrier
1 Willys MB-2
1 Bedford QL
2 Ordnance QF 25-pdr Mk IV (in main base)
1 Hawker Typhoon Mk I B
+ Additional Ordnance QF 6-pdrAT Guns in mainbase + on Hill when you control it

One good point is that all vehicule used in this battle already exist in FH2.

I know I'm dreaming to see one day this map into FH2 but what do you think about the idea ?

« Last Edit: 17-02-2012, 18:02:34 by Hans Werner »

Offline THeTA0123

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Re: HILL 112
« Reply #1 on: 16-02-2012, 00:02:29 »
a map i support because of churchills!

However your tank setup is very imbalanced....... and very mirror based. The allies fielded alot and alot and ALOT more tanks during that battle

but yeah, you can always dream of these kind of maps  :(
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Offline Thorondor123

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Re: HILL 112
« Reply #2 on: 16-02-2012, 00:02:05 »
Now there's a nice suggestion.
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Offline Hans Werner

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Re: HILL 112
« Reply #3 on: 16-02-2012, 00:02:47 »
a map i support because of churchills!

However your tank setup is very imbalanced....... and very mirror based. The allies fielded alot and alot and ALOT more tanks during that battle

but yeah, you can always dream of these kind of maps  :(

Well the tank selection could be review of course, the idea is to have a real strike force with Tigers in Axis side as it has been the case in reality with the SS Pz Abt 102 in the battle (up to 20 Tigers has been used in a single attack on the 10th of July) and to balance that by the Arty fire of Allied and of course their air support with a Typhoon (Allied & Arty air support has been really important in this battle to block all German attack).

Offline DLFReporter

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Re: HILL 112
« Reply #4 on: 16-02-2012, 08:02:38 »
God how mad must you be to attack such a position.
Comme a Verdun...
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Offline Mud Buddha

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Re: HILL 112
« Reply #5 on: 16-02-2012, 14:02:24 »
Sounds great, although I hope devs will focus on other areas besides Normandy.

It does sound like one of those Company Of Heroes missions that was hard as hell, but that could be a different hill. ;)

Funny that in CoH I played trhough all these missions set in Operation Luttich, Cobra and some others while never really registering where I was doing what, just hopped from one mission to the next. Never really got the big Normandy picture through that game (even though I played through it twice), but because of the FH2 loading screens I started recognizing stuff.
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Offline THeTA0123

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Re: HILL 112
« Reply #6 on: 16-02-2012, 14:02:37 »
a map i support because of churchills!

However your tank setup is very imbalanced....... and very mirror based. The allies fielded alot and alot and ALOT more tanks during that battle

but yeah, you can always dream of these kind of maps  :(

Well the tank selection could be review of course, the idea is to have a real strike force with Tigers in Axis side as it has been the case in reality with the SS Pz Abt 102 in the battle (up to 20 Tigers has been used in a single attack on the 10th of July) and to balance that by the Arty fire of Allied and of course their air support with a Typhoon (Allied & Arty air support has been really important in this battle to block all German attack).
Yes but thats ww2..In fh2 it doesnt work that way. quite some maps are now completly unbalanced because of even or bad ratio of german:allied tanks. German tanks got quite a buff in 2.4..

The british also lost 500 tanks(alot due to mines), but german tank losses where also high during that operation=126 tanks of wich none could be replaced.
« Last Edit: 16-02-2012, 14:02:41 by THeTA0123 »
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Offline TASSER

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Re: HILL 112
« Reply #7 on: 16-02-2012, 16:02:13 »
Very well researched suggestion! I honestly think a good close combat, open field/hill, trench based, assult maps would be a great addition to FH2.

I can already imagine dodging artillery shells and crawling through trenches while a Churchill slowly rumbles up behind. I picture it as similar to the fights for Hill 108 on St. Lo but on a much grander and bloody scale.
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Offline Flippy Warbear

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Re: HILL 112
« Reply #8 on: 16-02-2012, 16:02:52 »
Well fan-mappers (or man-fappers), I think theres a solid idea for a custom map. :)

Offline Hans Werner

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Re: HILL 112
« Reply #9 on: 16-02-2012, 23:02:15 »
I hope someone will find the motivation to do it  ;D

Offline Harmonikater

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Re: HILL 112
« Reply #10 on: 17-02-2012, 01:02:37 »
Yes that map featured in two mission of the British Campaign in CoH:OF. It was actually one of my favs there and I think a FH2 version could be bloody awesome :D
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Offline CptdeS35

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Re: HILL 112
« Reply #11 on: 17-02-2012, 11:02:22 »
To me, it should be only inf map, and when a team control the point, enemy team got some armoured reinforcment.
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Offline Hans Werner

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Re: HILL 112
« Reply #12 on: 17-02-2012, 11:02:12 »
To me, it should be only inf map, and when a team control the point, enemy team got some armoured reinforcment.

Yeah good idea, could be a solution to balance the gameplay. Well i really hope to be able a day to be at this test point, it would mean that the map would be made ;)

Offline THeTA0123

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Re: HILL 112
« Reply #13 on: 17-02-2012, 17:02:43 »
OOOOKAY guys

I did some digging around

And i found out that the following churchill tanks where used=

Churchills MK IV(Ingame) and MK V(fitted with 95mm howitzer) aswel as several Heavy churchill MK VII
(7th and 9th Royal tank regiment

Churchill AVRE(YES AVRE) and Crocodile's off the C Squadron, 2nd County of London Yeomanry
And Churchill AVRE's and crocodiles of the B squadron, 22nd Dragoons.

These saw action at Hill 112 and the surrounding areas

Awweessomme
somebody make this please! Please FH2 dev team i beg you :§
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Offline Flippy Warbear

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Re: HILL 112
« Reply #14 on: 17-02-2012, 17:02:14 »
Sauce?