I'm new to the forums, but not to Forgotten Hope. I've enjoyed it for nearly a year now and am pleased with your newest update. I've noticed some things that could go into the next update, though.
1) When it comes to airfields, they can get crowded with many engineers. I, unlike others, enjoy the security of the parachute that comes with the pilot's kit and love to pick it up before flying. Then inevitably, a Stuka or Grasshopper will leave early, leaving me in the dust with a smoke grenade and a pistol. As I wait in the sand, I see smoking planes nearly crash-land and am helpless to repair the poor guys. No, I am not proposing a wrench for the pilot. What I am saying is that you should find both pilot kits at the airfield and engineer kits nearby, allowing you to switch between the air-defense/plane-repair role and the pilot.
2) I, a believer in the pilot kit, am always disappointed when maps like Lebisey roll around and I find that there is no such kit by the plane. When I'm above hateful infantry and tanks, I can easily take much damage in just a recon plane. Although parachutes are not always necessary, I find them helpful in these situations.
3) Make it a little easier to get in planes. I'll frequently see a nice Stuka flying off with no machine-gunner, and most pilots drive off when I try to get in. Even when a plane is stationary, it can require some frantic jumping by the cockpit to get in.
4) Just today, I spent a whole round on Lebisey in-plane flying over enemy bases and confirming targets on the ground. By the end of this round, I had a mere two points--I got those from repairing the plane. I was hoping that some points could be allocated to those who fly spy-planes effectively. Maybe points would be given after time piloting the plane? Or flying it? Fractions of points (which add up) for targets spotted?
In short,
1) Have pilot kits and engineer kits available at airfields (not necessarily in the same area).
2) Have pilot kits available in all airfields somewhere (unless, historically, the army had no equipment).
3) Make it easier to initially get in planes.
4) Add a point-gaining system for spy-plane pilots
Thanks again for listening. Cheers to the team.