Ah my first free day with FH 2.3! Now I feel that I must pay some contribution by posting this.
Well, known crashes to me:
1. Lebisey crashed when map fully loaded (100% then CTD).The map has no navmesh.Fixed by Remick04 1st Fix
The map is now playable.2. Operation Totalize-64 will eventually crash.
As long as the Canadians don't take the Windmill flag, all will be fine. But then, I play as Canadian and rushed all the way to the windmill (numerous times), and 3 times playing, all end up with this error message:
3. Operation Goodwood-64 displays dummy flags capture message.
4. Anctoville 1944-64 displays "ERROR when dealing with (certain object)"
The message will appear periodically, but doesn't affect anything to my observation. The game still plays well and the bots will do their job.
5. Port-en-Bessin MG34 gun position in a house adjacent to the Shipyard makes player stuck
I almost given up pressing 'e' key and chose suicide instead, until a clever British bot riflenaded me
6. Ramelle-Neuville Parker's .30 cal confirmed may cause crash
I was playing as Germans, seeing the bots failed numerous times, i decided to rambo the church tower alone and do whatever i can to clear the path from defending Amis. I man the MG, snipe, and shoot many bots. But one bot with Bazooka slipped my MG sight, I yanked the MG to the right bottom corner trying to aim for him, but suddenly it CTDed without any error message (despite playing in windowed mode).
7. Operation Goodwood now crashes
I applied Remick's first SP patch and ESAI FH2 edition. As Germans, we hold LeMesnil Frementel and LePreiure for long, before it finally crashed. The British are bleeding, because both Cagny flags are in German's hand. Will find out the possible cause.
Bots that do not play properly:
1. Port-en-Bessin bots do not follow the flag cap order
Probably in the StrategicAreas.ai file, the bot British bot will go straight to the uncaptureable Port-en-Bessin from Outskirts. Must follow the push mode order.Fixed by Remick's SP patch and Void's ESAI FH2 edition2. Bots flying Hurricanes in Mt. Olympus easily crashed when turning hard
They fly much better in other maps, dunno why.
3. Villers-Bocage hedgerows makes bot stuck on themThe bot driving vehicles seemed not able to find better path to reach their fighting positions. Instead of real tank battle, i only see allied tanks getting into town and get pwn3d by infantries, while the mighty German tanks stuck in hedgerows. Pictures Irrelevant
Bots will still struggle, but managed to get through all of the times, we can now see real tank fightings.4. Bots in Ramelle-Neuville disregard towed 20 mm FLaK at all.
In small numbers, the Germans pwn3d the Amis by their superior equipment. When given more players, Americans can actually hold the Germans at the bay by using swarms of Zook rockets while the tank drivers are busy finding the right track. Also, the zook rockets seems to kill in pretty large radius too.
5. Bots driving vehicle in Operation Goodwood cannot cross railroad underpass and overpass.
The Germans are pretty much stuck in Goodwood, their counterattack only come with infantries and small armour units. Investigation leads me to their base: they forward and reverse the tanks and halftracks too much, afraid hitting the underpass wall. Probably their collision mesh avoidance played a part in this. Otherwise, we can "waypoint path" this underpasses and overpasses so bots can drive over them easily into the fight.Fixed by Void's ESAI FH2 edition6. Bots driving tanks in Anctoville-1944 cannot travel properly.
Bots in Anctoville, where streets and paths are narrow seems to be very clumsy when driving tanks. They just don't get to action too often. They forward and reverse too much, perhaps too afraid of scratching the fences, walls, and others.
Well that's all, will update as soon as I find other problems and its probable cause.