So I wanted to suggest (especially to Remick), if someone could try to fix the ai on these maps
Supercharge:
/Spawning around the 88s, there should be four spawn areas, the small lookout bunker atop the hill (so bots may use the single mg), the main bunker (so bots are more inclined to use the mgs), the rear bunker (so bots use the halftruck) and the trench linking the 88s (I believe this is as it is now for obvious reasons)
/Spawning at the Pak38/ cave base... Spawning in the caverns, spawning in the overlooking bunker (so bots use the mg atop it), spawn at the rear bunker (so bots use the AT gun)
/spawning at first base on the way to the town i.e the AA small town, spawining in the building where the mg is, spawning near those large rocks (so the PAK38 gets used)
/spawning at the second line base, after the dunes, defended by the Pak38 atop the trench. Only spawn inclusion should be the mg bunker, if it isn't already part
/Spawn in the front-side of the town - Spawn area in the command building with the mg, spawning near the ack-ack.
/Spawn near the pak38 looking out from the front of the town, not the mobile one guarding the rear area... The Brits get to the town front with only the ack-ack to worry about.
/Supercharge commander AI - The British ai commander tells his men to bypass the last base before the town making it a threat due to simple neglect, the British commander then tells his men to abondon the attack once all but the town are capped, telling them instead to defend the uncap main base. The German commander tells his men to defend the town in an endless radio spam rather than try to break out once all but the town are capped
Alamein:
/Pathmapping - There is a single PzIII at the rear 88 cap-base (the one that mirrors the allied one), which seems out of the pathmap area cuz it never gets used
/ Commander ai has some conflicting commands, eg. the British commander tells his army to attack the uncap German main once Kidney ridge is captured, I think the Germans have their own wierd commands
Mersa Matru:
/Pathmapping - A PzIII at the isolated southern German base i.e the one near the beach, gets stuck on the flag when it tries to move out. A tweak in tank path might help
/Commander AI needs total overhaul since he keeps telling the British to defend one base, and instantly changes to another, making him radio spam once any single base is capped by the Germans. German commander also has some issues in his orders
Sidi Rezegh
/I think the apartment building i.e the one with the intricate tunneling and mg positions could do with a bit more spawn areas that allow all its mg defenses to be used
/Some work on spawn areas or paths to make bots more likely to use all the Pak38s and mg defenses around the airfield, currently the only defense is the 88, and it seems only one of these are accesible to bots
/Also, I think the cap area should be exclusively underground so that bots need to make use of WinterHilf's painstaken pathmaps into the bunker itself in order to cap the flag... Spawn areas in that area should be of more priority, and should never be in the flag room itself, so that cappers can get a breather without Gerry spawning right around them, yet allowing some interesting bunker fighting
Siege of Tobruk:
/Pathmapping, A PazIII that spawns at the main base gets stuck against the flag pole and is abondoned, some path work will help
Fall of Tobruk:
/Pathmap: For some reason no Stuart gets used in this map, may lack pathmaps to them
Bardia:
/Perfect functional, but unreleased. If you can get your hand on this and make it COOP compatible as well its current SP compatibility - Its already good for 64 and 16 sized maps.
Newer maps
Point du Hoc:
/Seemingly no pathmap to the flak vierling so it never gets used
Other - Later projects
Btw, @ Remick.. Excellent work on pathmapping Cobra, you proved once and for all, that the church tower is perfectly navmesh-able. I was sniping the main base once and had my squad spawn on me and move gracefully downstairs.
I think this could be replicated in all maps with the church. Also, with ladders now an option, such a place as the mosque in Mersa Matru could have the tower totally meshed so a sniper i.e moi, can be caught offguard by a soldier climbing up to kill him