So I tried 2.26.
Its ok. I appreciate ALOT of work went under the hood and I know I can give the devs a bit more slack than I have. There is clearly some improvement to AI. Not enough to make your eye pop, hardly... But certainly its fairly decent... Still not playable though.
Drawde's mod, unchanged still carries a nearly 100% improvement over everything, with the single exception of fighter planes. These seem to fly so gracefully in 2.26 and strafe from far off rather than waiting for the last possible moment. Drawde, I really think you should take a look and see how you might incorporate that into your mod.
The PAK40 still CTDs in 2.26, no big surprise there. I think WinterHilf had already gone AWOL by the time we found out about that bug
Also, I think the 88 in Drawde's mod could have increased range with regard to infantry. It's already handicapped greatly in that it focuses on aircrafts, then tanks, then infantry, making it easy for them to sneak up. However, that can be slightly balanced by given it a bit more HE range.. Not close to as far as AP, but a bit further off.
I dunno why, but all hmgs are can now be fired standing?! I'm sure its fixable, so that might you might definitely want to look at. For some reason, although they can't see as far, the nebelwerfer in 2.26 is actually more active than that in your mod, Drawde. It fires repeatedly, specifically at vehicles. Sure, the priorities should be the same as yours so that with an absence of vehicles, it fires at infantry, but the agression would definitely be appreciated, as with its priority.. it seems to get manned more often also.
For the maps however, there is some good news. Goodwood still needs the patch since its still using the old outdated pathmapping, but Cobra seems to have some new toys. Remick, you might want to update your file with the 2.26 CQ gameobjects file. All vehicles, even the new ones are with ai code so it wont ctd, and we now have the thunderbolt with rockets and the p51 with bombs, making air assets even more interesting
Also, PHL has a new and improved map layout with a flag at the nebelwerfer base, and germans spawning at each base starting from the very first one! Its hectic fighting now, but it should be super fun since no mg, it seems is out of Jerry's way now - I got fired upon by the mg in the open area to the east of the nebelwerfer base.. there is some bot issue which displays an error ever so often with the orchard and the bot number, not sure what that's all about, but it isn't fatal.
Well, just waiting excited for Drawde's mod to be back online. With some sound improvement and a few things like i already mentioned, we might actually have some natural improvements all across