Author Topic: Brest 64  (Read 14413 times)

Offline Matthew_Baker

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Re: Brest 64
« Reply #75 on: 20-09-2013, 07:09:38 »
Is that Bedford wreck on the street East of Church supposed to be a GMC since the Americans are on this map? or was it planned?

EDIT: actually all the Bedfords :P

And also the map description says the 2nd ID while the patches on the player models are 29th ID.

Not trying to be a dick :-\ just pointing out some minor inconsistencies that are easily overlooked.
« Last Edit: 20-09-2013, 07:09:31 by Matthew_Baker »

Offline Flippy Warbear

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Re: Brest 64
« Reply #76 on: 20-09-2013, 10:09:42 »
Back then there was no american trucks, so a Bedford was used. Despite multiple times of pointing this out, nothing has changed.

Offline Ts4EVER

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Re: Brest 64
« Reply #77 on: 20-09-2013, 14:09:37 »
29th ID was also in Brest, so it is ok.

Offline gavrant

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Re: Brest 64
« Reply #78 on: 09-04-2014, 17:04:34 »
2.46 changelog for Battle of Brest 64

  • All Allied vehicles except for the Sherman spawn in the Allied main all the time (including the Stuart tank). The Sherman stops spawning when the Allies secure sector A (the first 3 flags).
  • The German PzIV start spawning when sector A is secured by the Allies.
  • Fountain: made the Germans not able capture the flag, only the Americans can do that now.
  • Plaza: fixed the Allied spawn point responsible for occasional dropping players in "limbo".
  • Flakposition and Boulangerie: sector B removed which means that the Germans can counter-attack those flags.
  • Ruins: slightly altered the flagzone to prevent the Allies from capturing the flag from the relative safety of the corner house.
  • Removed the German mortar pickup kit at Harbour (reported by McCloskey).
  • Removed push mode arrows for sector A and Harbour to avoid cluttering of the minimap.
  • Other minor spawning fixes.
  • Cosmetic (visual) fixes.

Minimap for reference:

Offline x4fun ODIUM

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Re: Brest 64
« Reply #79 on: 21-06-2015, 17:06:10 »
Brest ended in a deadlock again.
This map is not working right.

Team USA hardly ever gets past the first flag.
There is no possibility to flank Navy HQ or Plaza.
All you can do is run into Panzerschrecks, MG42s, rifle fire head on.
I was playing as German and can say that both teams were bored here.



USA needs at least the mortar back and should be able to flank through
the gardens at the northern and southern ends of the map.

Right now the map works like a garden hose (single player COD).


Before there are complaints: numbers were around 45,
so the problem exists not because of 64+ players.
« Last Edit: 21-06-2015, 18:06:16 by x4fun ODIUM »
Kind Regards / MfG
x4fun I<ODIUM>I


Offline Jimi Hendrix

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Re: Brest 64
« Reply #80 on: 21-06-2015, 19:06:45 »
They should create an alley path at E5 to get to plaza.

 From Main Street to south of the flag (where blding is at a 45 degree angle)

 ;)



Offline Ts4EVER

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Re: Brest 64
« Reply #81 on: 22-06-2015, 02:06:37 »
They should create an alley path at E5 to get to plaza.

 From Main Street to south of the flag (where blding is at a 45 degree angle)

 ;)

Looked into that but that is easier said than done because of how the buildings are placed. many of them glitch into each other which you can only see from behind, so if you let players get there you need to introduce major changes to the surrounding buildings as well and it kind off snowballs from.

Offline Jimi Hendrix

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Re: Brest 64
« Reply #82 on: 22-06-2015, 04:06:30 »
 Would it be possible to make the 45 degree building an "Open Bldg"?

 It would allow access to the plaza without bothering the other buildings.


 ;)



Offline jan_kurator

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Re: Brest 64
« Reply #83 on: 22-06-2015, 08:06:58 »
Would it be possible to make the 45 degree building an "Open Bldg"?

 It would allow access to the plaza without bothering the other buildings.


 ;)
The way buldings are placed prevents that, take a closer look at them in game and you will find out why. I spent some time in the editor on this map years ago and believe me, there is very little you can do without major changes to static placement.

Offline Jimi Hendrix

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Re: Brest 64
« Reply #84 on: 22-06-2015, 18:06:28 »
 Ok then give the US a M8 Light Armored Car.


 ;)



Offline jan_kurator

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Re: Brest 64
« Reply #85 on: 22-06-2015, 19:06:43 »
why?

Offline Ivancic1941

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Re: Brest 64
« Reply #86 on: 22-06-2015, 19:06:08 »
I think he said Americans should have more asets like mortar and M8 so they can win sometimes. ;D
Floppy Wardisc or Floppy Wierdbear

Offline Ts4EVER

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Re: Brest 64
« Reply #87 on: 22-06-2015, 19:06:28 »
Sherman 105 might be more useful.

Offline jan_kurator

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Re: Brest 64
« Reply #88 on: 22-06-2015, 19:06:02 »
I know what he's saying but I'm trying to find a link between both of his suggestions. Mortar for attacking team would be nice tho, but this map isn't really very vehicle friendly and adding an armored car won't change much.

Sherman 105 might be more useful.
This would be an overkill, but IIRC there is sherman 76mm with a flamethrower somewhere in the game files. Flamethrower can be very usefull in urban environment ;)

Offline Ts4EVER

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Re: Brest 64
« Reply #89 on: 22-06-2015, 19:06:44 »
Historically incorrect though.