Author Topic: Invasion of Crete 64  (Read 52232 times)

Offline Aggroman

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Re: Invasion of Crete 64
« Reply #105 on: 29-07-2009, 12:07:49 »
Ah now I got it.
Yeah, but would it be useful? You would take off and get shot by the bofors.

Offline Slayer

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Re: Invasion of Crete 64
« Reply #106 on: 29-07-2009, 13:07:17 »
Ah now I got it.
Yeah, but would it be useful? You would take off and get shot by the bofors.

And I thought it was a simple idea  :P

Yes, of course it will be dangerous, so the Germans should cap airfield and immediately try to disable the nearby Bofors (the ones at Hill 107, the others are firther away and less of a threat). But it will also be an advantage, being able to give close air support much faster.

Offline sheikyerbouti

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Re: Invasion of Crete 64
« Reply #107 on: 06-08-2009, 00:08:39 »
Well, actually I got a new idea.
What about adding a deployable mortar kit (with chute) in the axis base ?
That way, axis can get a better support blasting out AA guns wich are on the hunt for infantry.

 I like this idea alot. With an organized squad or two, it would be a hell of a lot of fun to set up a mortar firebase and use it to cover an advance. If we ever get smoke shells for the mortar, then this would be an incredible kit to have on Crete.

 It's DarkPepe's mapand i haven't seen him around for ages but it would be interesting to see what changes he would support.
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Offline Vomar

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Re: Invasion of Crete 64
« Reply #108 on: 16-08-2009, 04:08:21 »
The bofors is the main reason vvhy i dislike Creta along vvith the emptiness,is it not possible to make the bofors unable to aim dovvnvvards,like the bren on the stilts or vvhat ever? :-\
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Offline Cory the Otter

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Re: Invasion of Crete 64
« Reply #109 on: 18-08-2009, 06:08:12 »
junkers need to be spawnable in...

Offline Torenico

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Re: Invasion of Crete 64
« Reply #110 on: 26-08-2009, 05:08:04 »
Why dont you use W instead of vv?

Deployable mortar kit is a damn good idea, germans needs some more support than the Stukas.. sometimes they do a fine job, others, when Boforers are just good, they get shot down like Sick birds.


Offline Kelmola

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Re: Invasion of Crete 64
« Reply #111 on: 13-01-2010, 09:01:11 »
An idea.

Would it be possible to have waves of "dummy" Ju 52s (á la C-47s in PdH) flying across the sky? It would fit thematically and add atmosphere. Also, it would make harder for an Allied AA gunner to know which one is "real", ie. crewed by human players (except the ones that fly at treetop height, or those doing some extreme manoeuvres), one should watch whence the parachutes are coming from (or just shoot at the parachutists). Also, would make the life of an AA gunner less boring if no human-driven planes decide to attack the part of the map where you're defending. :)

Offline AdamPA1006

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Re: Invasion of Crete 64
« Reply #112 on: 17-01-2010, 03:01:09 »
An idea.

Would it be possible to have waves of "dummy" Ju 52s (á la C-47s in PdH) flying across the sky? It would fit thematically and add atmosphere. Also, it would make harder for an Allied AA gunner to know which one is "real", ie. crewed by human players (except the ones that fly at treetop height, or those doing some extreme manoeuvres), one should watch whence the parachutes are coming from (or just shoot at the parachutists). Also, would make the life of an AA gunner less boring if no human-driven planes decide to attack the part of the map where you're defending. :)

kinda like this idea

Offline Desertfox

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Re: Invasion of Crete 64
« Reply #113 on: 17-01-2010, 03:01:09 »
As do I

Offline Torenico

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Re: Invasion of Crete 64
« Reply #114 on: 25-01-2010, 23:01:51 »
Not bad actually.

It would piss any Bofors gunner but the atmosphere of a real Airbone Invasion.. hmmmmmmm


Offline psykfallet

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Re: Invasion of Crete 64
« Reply #115 on: 25-02-2010, 14:02:10 »
this map needs a graphic overhaul, you can tell it was an early map, cause it lacks a lot of detail, for instance there's grass in Chania instead of cobblestone.



Offline psykfallet

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Re: Invasion of Crete 64
« Reply #116 on: 07-03-2010, 15:03:24 »
And when a vickers or chevy stands parked at the norhtern most part of the peninsula between suda and chania, they can fire all the way to greece, that's kinda bs.. I think you should make some out of bounds area for brits for those closest parts



Offline THeTA0123

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Re: Invasion of Crete 64
« Reply #117 on: 27-03-2010, 22:03:25 »
And when a vickers or chevy stands parked at the norhtern most part of the peninsula between suda and chania, they can fire all the way to greece, that's kinda bs.. I think you should make some out of bounds area for brits for those closest parts
Nah   Increase the hill size of greece, and profit

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Offline MaJ.P.Bouras

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Re: Invasion of Crete 64
« Reply #118 on: 27-03-2010, 23:03:01 »
Crete also needs some angry farmer kits with mp40's . The Germans dropped their weapons in crates in the assault and many villagers got some . I believe that instead of having a base the axis should get a pilot spawn kit and all airplanes as spawn points on the air = no land base. After they cap more flags more planes can be allocated to them like more stukas. id also want to see Greek infantry as a spawn kit for the allies . Another thing that buzzes me is that it looks like its mainland Greece and not the hottest island in Greece.If i remember right the invasion started in May and in May Crete is hot...

This glider would be good too but anyway not so important


Real/ingame comparrison

ingame



look how it really looks...I mean this is awesome



« Last Edit: 28-03-2010, 00:03:46 by MaJ.P.Bouras »

Offline ottozeimer

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Re: Invasion of Crete 64
« Reply #119 on: 08-06-2010, 12:06:40 »

That's why I suggest not let brits respawn with wrenches, but letting them grab the wrenches from the 2 south bases and the airport. This would make it feel like a lack of supplies, reduce the "I spawn and repair in 30 seconds" tactic.

I know, Lobo is adamant, to let only Brits raping German infs and flags with the bofors, and under no circumstance any other way. So Lufty's suggestion is a valid one, would finally make a difference and give a valid point in destroying "ze bofors".
« Last Edit: 08-06-2010, 12:06:56 by ottozeimer »