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Topics - justasug

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General Discussion / Blinking flag
« on: 05-12-2018, 00:12:25 »
Has there been an official explanation why the flags blink when they're being captured? I mean, why it was added to the game.

So far from what I've seen it just takes away from the game and makes it more casual. It takes a direct gameplay element where the player is involved and automates it. Specifically: before, someone had to actually be at the flag, notice an enemy and tell everyone else about it. Now that simple element is gone and the player has to watch out or cooperate with others less.
I can also see it messing up gameplay in some urban or narrow maps, where you can see it blinking and you automatically know someone is around and you go hunting for them. The flag can't suddenly go white and give you either a positive or negative "shock", depending on which end of the flag change you are.

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Bug Reporting / [Maps] - Mount Olympus floating weapon kit
« on: 16-03-2018, 15:03:26 »
On the 16 player layer of Mount Olympus there's a floating kit as seen on the screenshot. I'm not quite sure if this was the 16p, could be 32p as well, reference minimap to verify.


3
As the title says.


4
So far I have only noticed it happening on this type of window.

Video:
https://my.mixtape.moe/jquuaq.webm

5
Bug Reporting / [Maps] - Sammatus - minor trench issue
« on: 03-02-2018, 00:02:26 »
There's a minor "tear" on this trench and you can see "inside" when you swerve around.


6
Bug Reporting / [Maps] - Mount Olympus white ground
« on: 21-10-2017, 12:10:52 »
On Mount Olympus, there's a piece of terrain that looks like someone spilled white paint on it. I don't know if it's intentional or not, but here's how it looks like. I don't have the exact coordinates, but it shouldn't be hard to find with the minimap reference.


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Bug Reporting / [Maps] - Writing on fence looks weird
« on: 29-06-2017, 11:06:27 »
On the Seelow map, the writing on the wooden fence (and other places too) is standing-off from the actual surface.



Is this intended due to a limitation in the game or is it a bug?

8
General Discussion / ABC lines / Main flags
« on: 11-09-2016, 15:09:44 »
Two questions:

1. How do AntiBaseCamping lines work? I've been playing the game for a few years and I'm still confused about this.

Are they meant as a "do not walk into this area" marker or "do not shoot into this area" marker? I'm mainly interested in this from the mod creator's point of view, since the servers might have a different view of this.

I have to say I'm not a fan of them. They seem artificial and introduce some weird behaviour. For example on Giarabub there's a circle around the fort. You can see the enemy while standing on the fort's walls, but you're not supposed to shoot at him until he crosses an imaginary line. Sometimes the enemy is also "abusing" this by shooting from behind the line or taking cover behind it. Recently I had a British light tank shoot at my team from outside the fort. After I shot it once with an anti-tank rifle, it retreated behind the ABC line. I kept shooting and destroyed it. Fortunately the driver was a reasonable player and didn't report me. Otherwise I would have been kicked because this is officially against the rules.



2. Where did the "don't attack the main base" rule come from?

Ever since BF 1942, I've been wondering about this. I assume it's a players hive mind which emerged over time, because I can't find any rules in the BF 42 manual. It only mentions those flags being impossible to capture (you'd be wasting your time and lose the game).
I understand that it's meant to prevent "base rape". How often would the enemy come into a position where he has surrounded your main base and left you with no way to break through and capture another flag? I doubt that it would happen that often. Even if it happens, it probably means your team deserved it and the round should end as soon as possible. This also includes rules such as "don't shoot planes that are taking off", which is also weird because every airfield has anti-aircraft guns meant to protect planes that are taking off (and offering more gameplay variety and objectives).

9
Bug Reporting / [Maps] UK flag on Sidi Bou Zid
« on: 11-09-2016, 14:09:25 »
On Sidi Bou Zid, the flag capture points are showing the UK flag when its under control by the US team. Shouldn't it display the US flag or is this a deliberate choice due to historical reasons?







10
Bug Reporting / [HUD] White box on halftrack MG
« on: 30-03-2016, 20:03:16 »
I accidentally scrolled up with my mouse wheel while manning a half-track's MG and an empty white box popped up (the ammo type box which some vehicles have). Only the German half-tracks seem to be affected by this. I also ruled out any files missing or corruption by clicking on "Repair" in the launcher.

FH2 version: 3.1.735




11
I don't know if this is a bug or a feature.

On Sidi Bou Zid (and possibly other maps, haven't tested it yet) the .50 cal AA machine gun can't be re-armed with ammo boxes. It's also missing an ammunition belt/box counter which made me assume it couldn't run out of ammo, but it apparently can.

12
Bug Reporting / Hovering ammo box - Vossenack
« on: 08-06-2015, 18:06:02 »
As the title says, there's a hovering ammo box inside a destroyed building in Vossenack.

Screenshot:

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