Author Topic: Sidi Bou Zid 64  (Read 4985 times)

Offline gavrant

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Re: Sidi Bou Zid 64
« Reply #15 on: 23-07-2012, 01:07:33 »
The 762 rules are:
- No attacking of uncaps/ABC lines/crossed out flags
- Planes: only attack fixed positions behind ABCs
As I understand them, you can strafe arty or static AA guns at main bases, but not Focke-Wulfs taking off.

Offline Gotkai

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Re: Sidi Bou Zid 64
« Reply #16 on: 24-07-2012, 10:07:54 »
This interpretation is correct.

By now you can say that Sidi Bou Zid is really balanced. Although germans can use a tiger, but it hasn´t the impact than i assumed during test sessions. There are toys for the US to deal with it. Not that much, but a tiger should be a behemoth on the battle field
I´d like to change the fact, that germans tickets will raise up to 1000 if they manage to take the last flag, because this isn´t really needed at this point. Allied counter attack would be useless, because it´s impossible to take another 1000 tickets.

Offline Slayer

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Re: Sidi Bou Zid 64
« Reply #17 on: 24-07-2012, 10:07:25 »
Allied counter attack would be useless, because it´s impossible to take another 1000 tickets.
No, because when US take back Kerns Crossroads and Sidi Bou Zid, Germans bleed rapidly to zero, so US wins. So even if Germans would get 5000 tickets, it wouldn't matter.

Offline Gotkai

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Re: Sidi Bou Zid 64
« Reply #18 on: 24-07-2012, 10:07:43 »
This happened not the last time allied recapped the flag. Ticket bleed for germans was not faster than before.

Offline Slayer

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Re: Sidi Bou Zid 64
« Reply #19 on: 24-07-2012, 14:07:35 »
This happened not the last time allied recapped the flag. Ticket bleed for germans was not faster than before.
Iirc it should be instant win for allies when theyr ecap those two flags. If it doesn't happen -> bug.

Offline Kwiot

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Re: Sidi Bou Zid 64
« Reply #20 on: 03-09-2012, 18:09:13 »
I think on push maps, there shouldn't be such situation when there is no bleed for both sides. On Sidi theres such moment where Axis caps all flags, apart Counter attack. And then it last really long until someone manages to cap a flag.... I suggest to stay Axis on bleed until they cap Counter attack flag, maybe add them more tickets. 

Offline Matthew_Baker

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Re: Sidi Bou Zid 64
« Reply #21 on: 07-05-2014, 01:05:09 »
Could you expand this area of the map?
So the "counterattack" could spread out the tanks more.

Everything else on this map is nice.  :)

After a long time seeing this map in rotation I can agree with this, I've only seen the counterattack work once. (maybe?) I just don't think there's enough room to take on a tiger+88+whole German army head on. The Americans need to flank.

It's an epic map otherwise 8) from the loadouts to the paint schemes to the way the map looks and plays. VERY well done.
« Last Edit: 07-05-2014, 03:05:31 by Matthew_Baker »

Offline bloody_sunday4

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Re: Sidi Bou Zid 64
« Reply #22 on: 15-09-2014, 10:09:10 »
Crash to desktop with "Sidi Bou Zid"map...only with this map.
Odium gave some ideas;
"you can try to set all your graphics settings to "medium" and load the map.
 Try also loading it on your private LAN server.
 
If that does not fix it, try the "REPAIR" button on your FH2 launcher.
 
If all of these 3 steps don't work, make a post here and tell them what you did and what did not work"

I try these 3 ideas same result

Offline Mayhemic.MAD

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Re: Sidi Bou Zid 64
« Reply #23 on: 15-09-2014, 16:09:03 »
Did you run in windowed mode? If not, try it to see if you get a error message popping up on crash.
You can enable the windowed mode in the launcher.
Der Motor des Panzers ist ebenso seine Waffe wie die Kanone.
Heinz Guderian

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Offline bloody_sunday4

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Re: Sidi Bou Zid 64
« Reply #24 on: 15-09-2014, 17:09:56 »
i try windowed game that s the result.
thx by advance

Offline Mayhemic.MAD

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Re: Sidi Bou Zid 64
« Reply #25 on: 15-09-2014, 19:09:48 »
Strange.. there is no 30cal_Camera in the 30cal files..
My first guess would be something didn´t properly update, in which case a Launcher "repair" should fix it.
Otherwise I´m too tired to get more ideas right now  :(
Der Motor des Panzers ist ebenso seine Waffe wie die Kanone.
Heinz Guderian

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Offline SkyHammer

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Re: Sidi Bou Zid 64
« Reply #26 on: 13-07-2015, 11:07:35 »
In this map germans win in first 10/15 mints ! lol

Offline Kinryu

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Re: Sidi Bou Zid 64
« Reply #27 on: 28-08-2015, 04:08:13 »
A Sherman will spawn in the town of Sidi Bou Zid even after the Germans capture it. Destroyed twice and it spawn after both times.

Offline Ts4EVER

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Re: Sidi Bou Zid 64
« Reply #28 on: 13-06-2016, 17:06:32 »
2.52 changelog for Sidi Bou Zid 64

  • Both the German at kit and the American assault kit are now properly displayed as limited.
  • Deleted the static binocs allowing to look into allied main and deleted the 88s at Kern's Crossroad to make Allied attacks easier.
« Last Edit: 14-06-2016, 01:06:09 by gavrant »

Offline MoustachAttack

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Re: Sidi Bou Zid 64
« Reply #29 on: 14-06-2016, 12:06:50 »
Hi, I noticed this next to the AA gun at Kampfgruppe Reimann position :