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Messages - Horstpetersens

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16
General / Re: Powerful Tanks Become Vulnerable in 2.45
« on: 18-10-2012, 15:10:19 »
amen

17
General / Re: Powerful Tanks Become Vulnerable in 2.45
« on: 18-10-2012, 06:10:44 »
a few things you need to understand when trying to convince Natty.
Natty doesn't give a rat's ass about 'realism' so the argument that something is more realistic and what players want is fallacy to him, unless it can be justified in gameplay terms.

Secondly, Natty doesn't really care for extending the life of FH2 - He doesn't believe there 'extension' exists for the mod.

So sadly, gents, you need to, excuse the Punn, play HIS game...
No the players don't need to play his game.
There are other games.

FH2 is not for everybody. It's a more mature community.
If this game will be like bf3 then it looses.
Sry for my harsh words but i don't want to see a great mod to get ruined.
If you want to kill the mod, keep on going. and think about why FH0.7 is still played.

18
Suggestions / Re: Simple changes to make the game more fun
« on: 12-10-2012, 03:10:57 »
With all respect, nonsense.  Learn to avoid tanks?  Sorry, but this has been my gameplay style since Fh1.  Unless I was driving a tank in which case I was usually trying to avoid the enemy until I could ambush.  I almost always go the 'long way' on a map, often hugging the borders.  I don't run in open fields, unless there's no other path.  I use smoke if I have it, but often this just alerts the enemy to you presence.  More often than not, I am picked off by some tank at sniper range that I don't even see.  Hard to avoid what you can't see. 
With all respect, nonsense.
why can't i run with a knive and stab everyone?
this has been my gameplay style since mw2

19
General Discussion / Re: FH2.45 Feedback
« on: 11-10-2012, 00:10:45 »
so why do u post it here?

20
General Discussion / Re: FH2.45 Feedback
« on: 10-10-2012, 18:10:30 »
In 2.4 it was possible to 1s the kt with m36 hvap frontaly.
FH2.45 Feedback is the title

21
El Alamein / Re: El Alamein 64
« on: 03-10-2012, 06:10:55 »
what is unnecessary ?
except maybe the Dorchester....
i hope it stays untouched and wont get ruined like other maps.

22
Suggestions / Re: more explosive walls
« on: 26-09-2012, 08:09:23 »
consistency, and because the vanilla BF2 planks didnt add anything in game play. These are silly gimmicks, we don't need them in the game.

Tactical objectives like destroying a bridge if it affects the game play a lot, and can be repaired / defended etc I can buy, but tossing a satchel once, for one player, at one place, once in a round. Naah. It would be like having a tank spawn only once... This is multiplayer, stuff needs to be running / working all the time, not just once for one singular player.
why did it got removed?
didn't it work or did the map get unstable ?

23
Bug Reporting / Re: Churchill APDS Totalize
« on: 23-09-2012, 07:09:21 »
yes i know what rechambering is. it just sounded odd that there was enough flesh to drill out so much.

24
Bug Reporting / Re: Parachute kills enemy planes
« on: 21-09-2012, 11:09:55 »
It really gets nasty if the guy you are shooting at bails out.
The plane breaks magicaly and the pilot opens the chute.
Its like flying into a wall.
Worst thing of this all, are the guys that just bail to get smashed on the ground. Only to deny the kill.

25
Bug Reporting / Re: Churchill APDS Totalize
« on: 21-09-2012, 11:09:26 »
57mm rechambered to 75 mm? ::)

26
Operation Cobra / Re: Operation Cobra 64
« on: 18-09-2012, 04:09:58 »
Mmm, it seems unavoidable. OK, here goes:

If German team gets pushed back into base having lost all the flags, they just played badly and they should lose the round.

Amen.
This shows me that you don't play to game.
This shows me you don't pay attention. You quoted something from over a year back...
so the germans have ruled the map in 2.4?

27
Operation Cobra / Re: Operation Cobra 64
« on: 17-09-2012, 02:09:33 »
Mmm, it seems unavoidable. OK, here goes:

If German team gets pushed back into base having lost all the flags, they just played badly and they should lose the round.

Amen.
This shows me that you don't play to game.

There is no tank support from mainbase because they get bombed.
So the infantrie gets raped by tanks surrounding the town.
thats how it is!

190's still to bloody powerfull..... its armament rips you in 1 second, you cant outturn it with the P47. The P51 has far to weak armament to bring it down...........
seriously learn to fly
Unbeliveble that some guys here post and don't have a clue.

No more planes on this map. there are allready to many planes .I crash several times with other planes in one round.
Remove the bombs of the green p51 or make it less agile
maybe add a second sdkfz 7 with vierling.
A static flak will almost allways lose against a plane.
This will give the germans a chance in the air.
If the devs would decide to fix the tanking system the germans would have a chance.

28
Bug Reporting / Parachute kills enemy planes
« on: 14-09-2012, 18:09:42 »
If u fly into an enemy parachute you get killed and the parachutist survives. This should be fixed.

29
Suggestions / Re: failing engine sound in planes
« on: 14-09-2012, 18:09:30 »
still not fixed

30
General Discussion / Re: FH2.45 Feedback
« on: 14-09-2012, 18:09:52 »
... now it's hard to hit something, because of there slow flying rounds.
what?
bullet drop has increased so hard that u lose sight to your own rounds in sharp turns, wich makes aiming more to guess where the enemy will be.
the anglemod on planes is TOTALY WRONG.
if you are right behind an enemy you are almost doing no damage what is an serious flaw.

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