First off, I'm gonna give a big hand to the devs for creating two beloved beach landing maps and making them both unique from each other. Also, putting strategic destructibility into good use with the AVRE and Bangalores (it seems)
I love seeing the minimap and the tentative assets layout too, really brings new perspective to everything. The sector push scenarios sound good as well; once the 3 flags are capped, (which should be really hard) then the Americans get a chance to regroup and push on vierville. (with recon tank support which is awesome)
I'm curious as to the ticket and bleed balance tho. I'm assuming the American are gonna loose A LOT of tickets fighting to get those first 3 WNs on the draw. I just hope it's not too much to put them at an insurmountable disadvantage when they have to push on the town. I can see a lot of new people screaming "unbalanced" for the first few weeks on this map, but I trust the beta testers
Also, destroyer?!
curious to see if its just for show, but I'm hoping we get to use the guns
Edit: out of curiosity, how long has this map been in the works? was this the one lobo was rumored to have started a looooong time ago? or did that never exist?