Forgotten Hope Public Forum

Forgotten Hope 2 => Suggestions => Topic started by: Strat_84 on 27-05-2009, 18:05:20

Title: Camera views in planes
Post by: Strat_84 on 27-05-2009, 18:05:20
I would like to underline a small issue about camera views in planes.
There is already a system with CTRL+mouse to have a look around in a cockpit and it is really good when you're playing as gunner.
But there is a major issue when you are the pilot: you don't have enough hands and can't watch AND pilot the same time  ;D
This is quite annoying in dogfight, you have to choose between watching around with your plane going straight away (and die VERY soon ...), or flying around with a lot of difficulties to spot were your foe is.

So here is the suggestion: would it be possible to add a few camera controls similar to the ones in IL2 ?
Something using the numpad like:
7 -> 45° left
4 -> 90° left
1 -> 135° left
9 -> 45° right
6 -> 90° right
3 -> 135° right
etc ...
The most would be that the keys for these controls could be set by the user so that multidirectionnal hats can be used on joysticks.

But at least, is it possible to make this with BF2 ?
Title: Re: Camera views in planes
Post by: DLFReporter on 27-05-2009, 19:05:29
I would suggest that you install a little but helpfull tool called Joy2Key.
Check this post made by Ionizer and I think you will be quite happy.
http://fhpubforum.warumdarum.de/index.php?topic=321.15
Title: Re: Camera views in planes
Post by: Strat_84 on 27-05-2009, 21:05:20
I was really happy when I read that but ... actually it doesn't work  :-[

I tried to set right-hat=right mouse movement, left hat=left mouse movement, and another button=CTRL , and the only result I got is that pressing 2 keys of my joystick lead to this joystick to stop sending informations to the computer (ie the plane flies straight away), and those 2 keys aren't even the ones I have configured ...

It looks uncompatible with my joystick (Thrustmaster Top Gun Fox 2 usb)  :'(
Title: Re: Camera views in planes
Post by: DLFReporter on 27-05-2009, 21:05:01
I was really happy when I read that but ... actually it doesn't work  :-[

I tried to set right-hat=right mouse movement, left hat=left mouse movement, and another button=CTRL , and the only result I got is that pressing 2 keys of my joystick lead to this joystick to stop sending informations to the computer (ie the plane flies straight away), and those 2 keys aren't even the ones I have configured ...

It looks uncompatible with my joystick (Thrustmaster Top Gun Fox 2 usb)  :'(

Hmmm do you have the latest drivers?
Title: Re: Camera views in planes
Post by: Strat_84 on 27-05-2009, 22:05:43
No driver needed, it's just plug & play  ;)
Title: Re: Camera views in planes
Post by: Niam on 27-05-2009, 22:05:14
Just to warn you, even with this tool you won't be able to steer your plane while looking around. This is an engine limitation and therefore there is no solution to this problem. Nevertheless Joy2Key enables you to look around by using your coolie-hat without pressing an additional button at the same cost as mouse-look, you're going to fly straight ahead, so better make sure your nose isn't pointing to the ground while you check your six ;)
Title: Re: Camera views in planes
Post by: DLFReporter on 27-05-2009, 23:05:24
No driver needed, it's just plug & play  ;)

Even so plug and play has drivers as well ;)
Anyway as Niam said it, I think you meant the problem
Quote
(ie the plane flies straight away)
and that is engine related, but a good pilot will work around that problem.
Title: Re: Camera views in planes
Post by: Archimonday on 27-05-2009, 23:05:52
The best thing you can is get a mouse with plenty of buttons on it. I like that type of mouse because I can key-map a bunch of crucial game-play mechanics to it, like the free look, so free looking is as quick and easy as 2 clicks and a twist of my wrist.
Title: Re: Camera views in planes
Post by: Schneider on 27-05-2009, 23:05:07
I think he wants a nosecam!
Title: Re: Camera views in planes
Post by: DLFReporter on 28-05-2009, 07:05:33
I think he wants a nosecam!

No he doesn't.
Title: Re: Camera views in planes
Post by: Strat_84 on 28-05-2009, 17:05:48
Anyway as Niam said it, I think you meant the problem
Quote
(ie the plane flies straight away)
and that is engine related, but a good pilot will work around that problem.

The problem I have with that tool is actually that it doesn't provide the benefits I expected (ie looking around using the coolie-hat) and brings the disadvantage that I would have if it was working correctly (ie can't control the plane)

I've been thinking some time about all this and here is my mind:
the BF2 engine limitation must be the simultaneous number of axis that can be "read" by the game. And the CTRL key (in that configuration) just disable 2 axis to replace them by those of the mouse for camera control.

A possible solution ? replacing (or doubling, as it is still very good in some situations) that free cam system by a number of static internal views at different angles. And that brings us back to what I was asking at the beginning of this topic  ;)
Title: Re: Camera views in planes
Post by: DLFReporter on 28-05-2009, 17:05:31
As has been posted in the other thread:
Use two instances of Joy2Key. One to set the Ctrl Button and one to set the Mouse movement.
Title: Re: Camera views in planes
Post by: Strat_84 on 28-05-2009, 19:05:38
Hum, did you even read what I wrote ? Joy2key DOESN'T work properly for me  :-[
Title: Re: Camera views in planes
Post by: Niam on 28-05-2009, 20:05:44
That's why N24Reporter was posting a suggestion to solve your problem. If your joystick is working correctly (test this by selecting start->control panel->game controllers->properties) then Joy2Key has to be working too. Otherwise the settings of Joy2Key are wrong, to solve this, you can set up the program by yourself or read the other thread or google for a ready to use setup for Battlefield 2.
Title: Re: Camera views in planes
Post by: Ionizer on 28-05-2009, 21:05:11
True mouse/freelook is impossible on the BF2 engine.  No matter what, you will always lose control of your plane while you look around.  Using Joy2Key and the HatSwitch is the closest you can get to true mouse/freelook.  You should only ever need a glance (less than a second) to check all around you, so you should be back in control of your plane soon enough.  Just don't do anything stupid like point your nose to the ground or start flying headfirst into a mountain before engaging freelook.
Title: Re: Camera views in planes
Post by: HadrianBT on 29-05-2009, 19:05:34
Although I generally dons't fly planes in FH2 (except as a gunner just for fun), this:
I would like to underline a small issue about camera views in planes.
There is already a system with CTRL+mouse to have a look around in a cockpit and it is really good when you're playing as gunner.
But there is a major issue when you are the pilot: you don't have enough hands and can't watch AND pilot the same time  ;D
This is quite annoying in dogfight, you have to choose between watching around with your plane going straight away (and die VERY soon ...), or flying around with a lot of difficulties to spot were your foe is.

So here is the suggestion: would it be possible to add a few camera controls similar to the ones in IL2 ?
Something using the numpad like:
7 -> 45° left
4 -> 90° left
1 -> 135° left
9 -> 45° right
6 -> 90° right
3 -> 135° right
etc ...
The most would be that the keys for these controls could be set by the user so that multidirectionnal hats can be used on joysticks.

But at least, is it possible to make this with BF2 ?

is actually a very good idea which is very easy in implement in BF2. Right now you have 2 views:
1) Front view (camera inside the cockpit facing forward)
2) Rear view (camera outside, facing backward)

So even adding only two new camera options:
1) Left view (camera inside, facing 90deg left)
2) Right view (camera inside, facing 90deg right)
Would make it very convenient. Those who have played IL2 know it is so.

The only requirement here is time of the devs to implement it if they consider it worthwhile. It is well within the limits of the BF2 engine.
Title: Re: Camera views in planes
Post by: Niam on 29-05-2009, 19:05:15
It is well within the limits of the BF2 engine.

I doubt that, but I hope I'm wrong.
Title: Re: Camera views in planes
Post by: Cadyshack on 30-05-2009, 08:05:04
*gasp* PR has it, so it can be done.
Title: Re: Camera views in planes
Post by: DLFReporter on 30-05-2009, 08:05:35
It can be done for sure and has been done in FH2 as well (Spotter-plane and Stuka), but it's up to the devs and till then Joy2Key is your friend. ^^
Title: Re: Camera views in planes
Post by: Niam on 30-05-2009, 09:05:27
Oh that's interesting! In this case I'm all for it. That would be an huge improvement over the mouselook, not only you can steer your plane while looking around, it also takes less time for a quick look and people don't have to use an external program anymore.
Title: Re: Camera views in planes
Post by: Strat_84 on 30-05-2009, 12:05:40
Glad that you actually like this idea  :D
Title: Re: Camera views in planes
Post by: naoko on 03-06-2009, 08:06:11
but i still like nosecam. more easy for me to set balance when fly, especially if i want to landding. belive to me. whit FH2 cammera setting is feel more havy when fly and  the German aircraft nose is more bigger than Ally. ;D
Title: Re: Camera views in planes
Post by: djinn on 04-06-2009, 09:06:30
Nothing is bigger than the spitfire nose... That thing covers half the screen even in aimcam.... I really wish the devs would get rid of it

I defintely agree with nose-cam, but the devs need a catastrphic faiulre in gameplay before they deem it worthwhile... Personally, i think digfighting and infactg airwarfare would only get back to its original glory if we had the same views in FH1: Cockpit, Nosecam, chasecam, rearcam and flyby with no exceptions... Perhaps a compromise would be to keep bombers and divebombers having none of those, but fighters should I think...


To something more tolerable, I think the camera angles should be extended (cockpit view andle I mean), to close to 300 degrees ie. about 150 to 160 degrees in both directions... Yes, you can swivel to see your side, but that's as far is it goes... you should be able to see the rear of the plane if you looked all the way back and for planes which had more open cockpits, an enemy at 7 o'oclock and 5 o'clock...

Then, I think the neck-turn is a bit too stiff and could and should be made alot more fluid - Its your neck turning after all and should have all the freedom to do so... especially considering how easy tank turrets have it.

Personally, I'm convinced air combat would never get to its original glory without the aforementioned camera views... I hope the devs would just play around with them and see for themselves

Title: Re: Camera views in planes
Post by: Slayer on 04-06-2009, 21:06:52
Perhaps a compromise would be to keep bombers and divebombers having none of those, but fighters should I think...

Implementing this would mean fighter scores of 100/100/0 and divebomber scores of 0/0/100. The fighter can look everywhere and the bomber can't even look behind him. Apart from the discussion about whether or not to put in a nosecam, this is very unfair.