Author Topic: 128p technical feedback  (Read 18020 times)

Offline FORGOTTENKEVINOHOPE

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Re: 128p technical feedback
« Reply #90 on: 28-03-2011, 22:03:11 »
crashed while mapswitch loading cobra.  no other crashes besides that one. still isnt very playable for me on west coast usa.


Offline General_Henry

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Re: 128p technical feedback
« Reply #91 on: 29-03-2011, 04:03:28 »
One crash(finally!), that is when I first join the map of Antoville. I was between the first two flags, it crashed right after spawning on SL.

It plays perfectly smooth though I keep getting killed :p

Offline psykfallet

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Re: 128p technical feedback
« Reply #92 on: 29-03-2011, 20:03:34 »
kicking works now, but warnings still make people get disconnected



Offline Soppa

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Re: 128p technical feedback
« Reply #93 on: 29-03-2011, 21:03:48 »
kicking works now, but warnings still make people get disconnected

hah, it crashed me to desktop when you did warn.. I made one change which but it will need restart so let see later if it works now.

If some dev reads this, do you know if "stop doing that" audio message is removed from FH2.3 ?
host.sgl_sendMedalEvent(foundPlayer.index, 1220104, 1)
« Last Edit: 29-03-2011, 22:03:24 by Soppa »

Offline IrishReloaded

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Re: 128p technical feedback
« Reply #94 on: 30-03-2011, 18:03:21 »
why is max squad siece only 8??
10 was good

and pls remove aberdeen....
« Last Edit: 30-03-2011, 19:03:23 by eXavs IrishReloaded »

Offline Vicious

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Re: 128p technical feedback
« Reply #95 on: 30-03-2011, 19:03:20 »
256 Players, 15 Player Squad Size, Please.
So they are so infallible yet they can't even communicate and work with each other... sounds like politicians.

Offline Soppa

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Re: 128p technical feedback
« Reply #96 on: 30-03-2011, 19:03:14 »
why is max squad siece only 8??
10 was good

and pls remove aberdeen....

good point, this is update binary from PR side.
I will update it when got time.

Offline Vicious

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Re: 128p technical feedback
« Reply #97 on: 30-03-2011, 20:03:43 »
extra lag today, even for me. ping shot up to 350-380.

there is a real problem with excess radio commands. the charge function is overused and needs disabled or fixed.
So they are so infallible yet they can't even communicate and work with each other... sounds like politicians.

Offline Smiles

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Re: 128p technical feedback
« Reply #98 on: 31-03-2011, 02:03:59 »
CHARGE? Out of all you want Charge to be removed? Dude..it might be a little annoying when your near to 10 eager people running through a field but what? say "" tank spotted"" should be removed id agree, as for everyone in the team can hear it, but charge?
I'm taking my own freedom
puttin' it in my song
singing loud and strong
proving all day long
I'm takin' my freedom
puttin' it in my stroll
I'll be hop-steppin' y'all
lettin' the joy unfold

Offline IrishReloaded

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Re: 128p technical feedback
« Reply #99 on: 01-04-2011, 17:04:41 »
pls make an maxium tk ammount then auto kick.
atm there are 2 guys with extrem high negative score

Offline Ts4EVER

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Re: 128p technical feedback
« Reply #100 on: 01-04-2011, 18:04:26 »
256 Players, 15 Player Squad Size, Please.

So you want squads to be bigger than actual squads in WW2?

Offline psykfallet

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Re: 128p technical feedback
« Reply #101 on: 01-04-2011, 18:04:47 »
server is unconnectable again, crashed in the middle of mersa matruh



Offline Vicious

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Re: 128p technical feedback
« Reply #102 on: 01-04-2011, 19:04:04 »
256 Players, 15 Player Squad Size, Please.

So you want squads to be bigger than actual squads in WW2?

so make it 13 then... big woop  ::)
So they are so infallible yet they can't even communicate and work with each other... sounds like politicians.

Offline Ts4EVER

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Re: 128p technical feedback
« Reply #103 on: 01-04-2011, 19:04:33 »
American sqadsize: 12

German squad size early war: 12
late war: 9

British squad size: 10

Russian squad size: 12 early war, 9 late war

I think the Japanese had 13 man squads and the polish had 20.

Offline Vicious

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Re: 128p technical feedback
« Reply #104 on: 01-04-2011, 19:04:07 »
on that note...

12 Players Per Squad
3 Squads Per Platoon
3 Platoons Per Company

1 Company = 1 Side = 108 Players + 1 Commander

218 Players, 12 Players Squad Limits, Please.
So they are so infallible yet they can't even communicate and work with each other... sounds like politicians.