Author Topic: Commander's arty  (Read 1081 times)

Offline evhgear

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Commander's arty
« on: 17-02-2011, 20:02:53 »
Commanders can call a huge artilery strike that always causes big damages, but the shells falls from the sky and they are shot by a mysterious gun. So here is my suggestion : why not put some battery guns at the main base ? It will still be the commander that controls it from his commander radio, but will see the gun shot, and this could be more interresting than shells falling from the sky. In fact, it will work exactly like in BF2 arty, but with the skin of WWII guns.

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Re: Commander's arty
« Reply #1 on: 17-02-2011, 20:02:47 »
We've thought about this internally. The problem is...it encourages ppl to drive a tank into the enemy's main base and attempt to blow up the guns, and thus takes away from the main part of the battle.

Offline Natty

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Re: Commander's arty
« Reply #2 on: 17-02-2011, 21:02:44 »
I have fixed this in another way.

azreal

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Re: Commander's arty
« Reply #3 on: 17-02-2011, 23:02:20 »
huh? Fixed what in what way?

Offline djinn

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Re: Commander's arty
« Reply #4 on: 17-02-2011, 23:02:03 »
Off-map Arty is different but not for discussion - kinda deal?

Offline evhgear

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Re: Commander's arty
« Reply #5 on: 18-02-2011, 00:02:00 »
We've thought about this internally. The problem is...it encourages ppl to drive a tank into the enemy's main base and attempt to blow up the guns, and thus takes away from the main part of the battle.

well in a normal round it's kinda rare that people will try to blow up enemy field guns (except Mareth) and normally the arty is situated far from the APC line, so why not ? and in a map like Point du Hoc, the Americans will hate to destroy real arty, not static guns that do absolutly nothing to the battle.

Offline Raziel

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Re: Commander's arty
« Reply #6 on: 18-02-2011, 08:02:52 »
I support this.
A possible solution is to place the arty cannons behind the Combat zone. (thus avoiding people entering main bases to destroy the cannons) Then make the horizon flash like in El alamein whenever the arty cannons fire.

Not to go off topic but I also think that the sound effect for arty shells landing should be revamped. (In Band of brothers episode 1 you can hear the arty shells fired by ships, flying overhead (maybe a similar sound effect)
« Last Edit: 18-02-2011, 11:02:50 by Raziel »

Offline THeTA0123

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Re: Commander's arty
« Reply #7 on: 18-02-2011, 09:02:13 »
huh? Fixed what in what way?
developers dont even know what other developers are developing?


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Offline djinn

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Re: Commander's arty
« Reply #8 on: 18-02-2011, 11:02:00 »
I think the shell sound in BoB might have been overdone - heck it caused camera shake and flutter in military clothing, if I recall correctly.

But yes, i have advocated for whizz sound for everything for a long time, commander arty no different - And perhaps in a way to distinguish the various guns or arty firing. The one we have sounds... odd

I also like the horizon flash idea. Add a different distant cannon sound and I'm a happy boy

Offline Mayhemic.MAD

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Re: Commander's arty
« Reply #9 on: 18-02-2011, 12:02:18 »
I think placing the arty on the map is not a good idea.

First of all the arty was positioned far behind the front troops. Requests were given via radio or wire from special arty spotter over looking the front or from the commanders in the front directly.

Also it would be much work to place all statics needed to make a believable artillery battery position and then still look stupid if there are like 6 leFH18 shooting without any players around.


I read a few books with personal WW2 accounts and they all mentioned the psycho terror an artillery shells flying overhead causes. Not only when the are coming towards you, especially mentioned a few times were the slow 30cm German rockets from DO-Gerät. They seemed to put fear in your guts if you only heard them flying above you. (a deep slow frequency sound and low velocity).
Also the naval shelling on the battlefields near Memel and Königsberg must have been real psycho terror. 30cm shells made much noise as well when coming in and the impact blew everything apart.
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Offline theUg

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Re: Commander's arty
« Reply #10 on: 21-02-2011, 07:02:27 »
Having comm arty on the map would also pose a problem of making many models of sometimes exotic pieces of artillery, which is the last thing I want to bog down our devs with. Line of reasoning about guns with ghost crews also a good one (hell, it even looks unrealistic now, with one guy on it).

I think horizon flash, and tinkering with sound effects could do wonders for ambiance without extra models to deal with.


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azreal

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Re: Commander's arty
« Reply #11 on: 21-02-2011, 13:02:19 »
I think horizon flash, and tinkering with sound effects could do wonders for ambiance without extra models to deal with.

The horizon flash is horribly unrealistic. The sky would never light up like that during the daytime. Nighttime sure...but not during the day.

Offline evhgear

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Re: Commander's arty
« Reply #12 on: 21-02-2011, 18:02:25 »
For the invisible crew,do you think it could be possible to make something to put a skin of a guy sitting on it ? when u are sitting on a AT-gun, when u get killed your skin stay on it, but could it be possible to let a skin on the 155mm gun stay all the round sitting on ?