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Specifically to playing the French on the Flavion map in 2.63, but likely applies elsewhere. Using the alt firing mode on the Berthier Mle M34 rifle (right click/"iron sights"), every time I fire a shot I have to manually right-click again to return to iron sights after the reload animation completes. Is there a way to automatically return to the firing mode I was in after the reload animation completes?

I tried setting zoomOutAfterFire 0 in the tweak file, and that technically works, but then you stay 100% in iron sight mode, including all the while the reload animation plays out "behind the scenes". You can't fire again until that animation competes (which is OK), but since you no longer see it, you don't know when it's done and you're able to fire again. You either try to guess, or just keep pulling the trigger until another round eventually goes off. Not a good solution.

I don't want to get rid of the reload animation - I just want the game to return me to whatever firing mode I was in after it completes. Is there a way?

Thanks!

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you can set the player number in the server settings up top to 2, that allows you to freely switch to the team you like. Of course you first have to die when you switch teams and then spawn in to the other side though.
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Singleplayer and Coop / Re: No more "ticket" counters in 2.63?
« Last post by SadCamelion on 02-12-2023, 13:12:44 »
OK, after playing a while I noticed the thin blue & red bars shrink in length as the game plays on. So I'm assuming each bar's length is a general representation of the ticket count - like a reverse progress bar(?). I guess it's something, but I prefer to see the actual numbers - especially if it's a tight came going down to the wire.

Not sure what the logic was behind changing to this method....

you can easily get those back by going to the FH2 Launcher > settings > HUD, along with many other options to change the minimap and hud to your liking  ;)
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Off-Topic / Re: Picture of the Day
« Last post by Seth_Soldier on 30-11-2023, 19:11:17 »
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Off-Topic / Re: Picture of the Day
« Last post by nysä on 30-11-2023, 18:11:09 »


Replenishing a Stuka with SC 50. Immola, 28 June 1944.
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Singleplayer and Coop / Re: No more "ticket" counters in 2.63?
« Last post by Seth_Soldier on 29-11-2023, 21:11:34 »
you can still access the numbers by pressing a key (or open the menu ?)
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Singleplayer and Coop / Re: No more "ticket" counters in 2.63?
« Last post by robbob42 on 28-11-2023, 20:11:02 »
OK, after playing a while I noticed the thin blue & red bars shrink in length as the game plays on. So I'm assuming each bar's length is a general representation of the ticket count - like a reverse progress bar(?). I guess it's something, but I prefer to see the actual numbers - especially if it's a tight came going down to the wire.

Not sure what the logic was behind changing to this method....
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Off-Topic / Re: Which kind of music are you listening to?
« Last post by nysä on 28-11-2023, 20:11:07 »
https://www.youtube.com/watch?v=x8yDvRdQFuQ

The Alan Parsons Project - Closer to Heaven
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Off-Topic / Re: Picture of the Day
« Last post by nysä on 28-11-2023, 20:11:13 »


Char B1 Bis Nr. 416 "Hautvillers" destroyed by repeat fire (leading to an electrical fire) from a Pz.Kpfw. IV of 10. Pz.Division. Stonne, 15 May 1941.
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FRIDAY , December 1st, 19hUTC , the map MONTEBOURG STATION will be played in the Forgotten Hope 2 Campaign

History
"The simultaneous attack on 10 June of the 505th Parachute Infantry on the left proved more difficult, largely because of the nature of the tactical problem. The regiment was to take the Montebourg Station and le Ham. The latter town was the western anchor of the German defense line and was situated on the Merderet between two small tributaries.
The plan of attack was for one battalion to seize the Station and defend to the north while the 2d came up behind and then swung west between the creeks to le Ham. The first part went well. Under heavy artillery rolling ahead of the attack, the 1st Battalion reached its objective within six hours of the jump-off. The 2d Battalion, following the 1st slightly farther north than intended in order to avoid flanking fire from the left, turned to attack le Ham along the axis of the Montebourg road.
The enemy troops at le Ham, some of whom had retreated there from the Station, fought stubbornly as they were pressed into their last stronghold. The attack was halted at dark still about a thousand yards from its objective."








Click on the image below to join the Campaign
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