Forgotten Hope Public Forum

Off-Topic => Gaming => Topic started by: Thorondor123 on 02-02-2010, 02:02:34

Title: Project Reality Mod
Post by: Thorondor123 on 02-02-2010, 02:02:34
NOW, boys and girls. In this thread, we discuss about the new version of the PR mod.
That other thread failed miserably and if you try to spam or flame here, I will break your arms.


Ok, so, the new version of the BF2 mod Project Reality is going to be released this Friday. There's a trailer available here:
http://www.youtube.com/watch?v=-TUrwljskNg&hd=1

And additional information here:
http://www.realitymod.com/


---

I, for one, enjoy playing this mod. That said, I only play it with friend/s and that's what I would suggest everyone to be honest. Anyway, feel free to discuss. And maybe we could get a small squad and hit the servers next weekend, who knows.
Title: Re: Project Reality Mod v0.9
Post by: G.Drew on 02-02-2010, 02:02:02
Likewise, also its gd that it comes with extra bf2/steam fixes + PR mumble as standard.
Title: Re: Project Reality Mod v0.9
Post by: Torenico on 02-02-2010, 02:02:40
Looks good.

Really awesome but yeah, if you want to have loads of fun, play with atleast 2 friends.
Title: Re: Project Reality Mod v0.9
Post by: Eat Uranium on 02-02-2010, 03:02:49
As I said in the fail-thread:

Quote
I'd like to say that the trailer is nice, but I will not play the game because it doesn't float my boat.
Title: Re: Project Reality Mod v0.9
Post by: flyboy_fx on 02-02-2010, 03:02:59
facepalm. IMO you guys who do not stay on topic in a thread are the spammers...


but any way can't wait!
Title: Re: Project Reality Mod v0.9
Post by: [130.Pz]S.Lainer on 02-02-2010, 03:02:17
Quote
The revolutionary 3rd party 3D positional VOIP software "Mumble" is now integrated into the PR installer.

Now this looks cool.  I wonder if it just installs mumble and then says fuck you enjoy or if it is actually integrated into the game so you can switch mumble servers on the fly when you join a server.
Title: Re: Project Reality Mod v0.9
Post by: Desertfox on 02-02-2010, 03:02:39
.9 is gonna be cool. I hope FH2 gets to a height like this someday
Title: Re: Project Reality Mod v0.9
Post by: Zrix on 02-02-2010, 03:02:07
Quote
The revolutionary 3rd party 3D positional VOIP software "Mumble" is now integrated into the PR installer.

Now this looks cool.  I wonder if it just installs mumble and then says fuck you enjoy or if it is actually integrated into the game so you can switch mumble servers on the fly when you join a server.
Probably the former, as the latter would involve modifying BF2. But it's a step in the right direction.
Title: Re: Project Reality Mod v0.9
Post by: :| Hi on 02-02-2010, 06:02:41
I, for one, don't exactly like the style of gameplay PR has. The one weapon I like in the mod though would have to be the rocks and the helicopters arent too bad
Title: Re: Project Reality Mod v0.9
Post by: Flippy Warbear on 02-02-2010, 07:02:14
Trailer had quite a lot of the impressions which I've always had about PR. Running around and pointing to distance with your gun without anything actually happening.

Trailer was still alright but I was honestly expecting more (after seeing their older ones). This didnt really stun me. I'll propably download this new version (not on release day by any chance whatsoever, later on), play it for an hour or three and then uninstall it without looking back to it. You cant say Im not giving it a fair chance, it just always fails to prove me anything that people keep foaming about. So far its been just boring.

I do give them credit for mapping work on some cases (the city maps, not the ones that are filled with nothing but vanilla BF2 trees) and the sound world is amazing.  :)
Title: Re: Project Reality Mod v0.9
Post by: Josh094 on 02-02-2010, 08:02:33
Hey, mele attack using butt of the weapon..
*wink wink nudge nudge*
Title: Re: Project Reality Mod v0.9
Post by: von.small on 02-02-2010, 10:02:54
I liked the trailer, but as mentioned above, nothing really wow about it - I do miss flying helicopters, and watch videos of BF helicopters with a semi on.
But the mumble thing, that would acctually get me interested in TS again, I don't and won't use it because I don't give a crap about what someone can see if they are not in the same grid ref as me.

But like Josh pointed out... a MELE ATTACK! Oh how we need this! No more circling each other trying to fix bayonets waiting to see who gets the lucky stab.

(PR, they came at it from behind!)  ;D


Title: Re: Project Reality Mod v0.9
Post by: G.Drew on 02-02-2010, 10:02:00
But the mumble thing, that would acctually get me interested in TS again, I don't and won't use it because I don't give a crap about what someone can see if they are not in the same grid ref as me.

Mumble uses localised positional audio, which is usually set at about 20m, which means you can only hear guys next to you, unless ofc people like SLs are using all chat, but thats fine (usually they have there own channel aswell).
Title: Re: Project Reality Mod v0.9
Post by: Fuchs on 02-02-2010, 10:02:34
I would like to install it but PR is agressive to other mods. In FH2 my auto-reload is turned off and I can't turn it back on, my crosshair is greyed out and I can't get the colour back. These tiny things annoy the fuck out of me in FH2 so I simply wont re-install the mod as long as they didn't fix that.

And yes, I like ARMA but I find PR boring.
Title: Re: Project Reality Mod v0.9
Post by: Zrix on 02-02-2010, 10:02:50
I would like to install it but PR is agressive to other mods. In FH2 my auto-reload is turned off and I can't turn it back on, my crosshair is greyed out and I can't get the colour back. These tiny things annoy the fuck out of me in FH2 so I simply wont re-install the mod as long as they didn't fix that.

And yes, I like ARMA but I find PR boring.
The simplest solution to that is to make a new profile for PR.
Title: Re: Project Reality Mod v0.9
Post by: siben on 02-02-2010, 11:02:58
i will probably give this version a go again, havent played it since Juli, But i liked it, eversince it came out. Its just a game i play when i have nothing to do for a whole afternoon. The action is rare, but when it dous hapens it stays for long, and is often intense.
Title: Re: Project Reality Mod v0.9
Post by: Fuchs on 02-02-2010, 11:02:43
I would like to install it but PR is agressive to other mods. In FH2 my auto-reload is turned off and I can't turn it back on, my crosshair is greyed out and I can't get the colour back. These tiny things annoy the fuck out of me in FH2 so I simply wont re-install the mod as long as they didn't fix that.

And yes, I like ARMA but I find PR boring.
The simplest solution to that is to make a new profile for PR.
Thats not simple. I like playing with clan tags and not some random name just for PR.

I'll just wait for more content...and pray they finally remove the MEC, ffs that faction is a fail, reminds me too much of Vanilla.

Looking forward to all the West vs Russia scenarios though.
Title: Re: Project Reality Mod v0.9
Post by: hOMEr_jAy on 02-02-2010, 12:02:30
Too Bad I can't preload it, Looks like I have to wait untill Friday evening to Download it :/
Can't wait to Play IDF vs Hamas, check out the Canadians and all the other Things they added. PR is actually an extremely cool mod, but you Need to invest Time and Patience  in it.
Title: Re: Project Reality Mod v0.9
Post by: ajappat on 02-02-2010, 12:02:19
Can't wait for new insurency maps  :P
Title: Re: Project Reality Mod v0.9
Post by: siben on 02-02-2010, 12:02:06
Same here, i loved ambushing Americans, take there kit, and then own there asses becouse they think we dont have scoped rifles :)
Title: Re: Project Reality Mod v0.9
Post by: Meadow on 02-02-2010, 14:02:44
I would like to install it but PR is agressive to other mods. In FH2 my auto-reload is turned off and I can't turn it back on, my crosshair is greyed out and I can't get the colour back. These tiny things annoy the fuck out of me in FH2 so I simply wont re-install the mod as long as they didn't fix that.

And yes, I like ARMA but I find PR boring.
The simplest solution to that is to make a new profile for PR.
Thats not simple. I like playing with clan tags and not some random name just for PR.

I'll just wait for more content...and pray they finally remove the MEC, ffs that faction is a fail, reminds me too much of Vanilla.

Looking forward to all the West vs Russia scenarios though.

TBH the MEC is unrecognisable apart from their flag. The playermodels are heavily reskinned and the weapons are entirely different and realistic - G3s, not AKs. It's easier and more fun to have a heavily armed MEC than bother to make Egypt, Syria etc with all their own (less good) equipment.
Title: Re: Project Reality Mod v0.9
Post by: G.Drew on 02-02-2010, 14:02:33
And the MEC MG?


MG3 with Elcan/ironsights


 ;)
Title: Re: Project Reality Mod v0.9
Post by: Zoologic on 02-02-2010, 14:02:18
MEC is a fail, because it isn't real, and doesn't resound with "Reality theme".

Would like to see Iran... then we can make entirely different stuff like Zulfiqar III MBT instead of all-Russian and German gloriness in the hand of unknown faction.
Title: Re: Project Reality Mod v0.9
Post by: Smiles on 02-02-2010, 14:02:18
Invest time and effort and PR is really good. Im excited about this new release since i got bored with it since 1 month ago and i need a little bit of refreshment. I havnt got a clue how mumble works and i dont hope i have to alt-tab to enable it cause that would be a pain. Interested how vehicle warfare mode works out, hope its a little more relaxing than the AAS version. That said i dont like sitting in a vehicle with 1 other guy shouting in my ears wich direction i have to go or what ive to shoot, interesting. New factions and new weapons, yeuH! Ive the feeling sunday evening will be a great time.
Title: Re: Project Reality Mod v0.9
Post by: Fuchs on 02-02-2010, 15:02:44
I would like to install it but PR is agressive to other mods. In FH2 my auto-reload is turned off and I can't turn it back on, my crosshair is greyed out and I can't get the colour back. These tiny things annoy the fuck out of me in FH2 so I simply wont re-install the mod as long as they didn't fix that.

And yes, I like ARMA but I find PR boring.
The simplest solution to that is to make a new profile for PR.
Thats not simple. I like playing with clan tags and not some random name just for PR.

I'll just wait for more content...and pray they finally remove the MEC, ffs that faction is a fail, reminds me too much of Vanilla.

Looking forward to all the West vs Russia scenarios though.

TBH the MEC is unrecognisable apart from their flag. The playermodels are heavily reskinned and the weapons are entirely different and realistic - G3s, not AKs. It's easier and more fun to have a heavily armed MEC than bother to make Egypt, Syria etc with all their own (less good) equipment.
Alright it's nitpicky but I still see their flag and I still hear their voices and except for a colour swap the playermodels don't really look different.

Anyways, I just read the Isrealis are added so I will download it  :P
Title: Re: Project Reality Mod v0.9
Post by: Mr_Cheese on 02-02-2010, 17:02:14
I'm looking forward to this. I find that if I go into a PR game expecting everything to progress slowly then I really enjoy it - especially with the amazing teamwork that sometimes happens.

Their Chinook sounds really need beefing-up though! I've seen a lot of low-flying Chinooks while out and about with work and they have a very loud, distinctive whop-whop-whop sound :D
Title: Re: Project Reality Mod v0.9
Post by: Rawhide on 02-02-2010, 22:02:06
I'm pumped as hell!

More Russian stuff, Canadians, IDF and more. What's not to like?

All this cool stuff, new maps and great teamwork equals great fun
Title: Re: Project Reality Mod v0.9
Post by: Coca-Cola on 02-02-2010, 23:02:16
Be still, my beating heart.
http://media.realitymod.com/news/pr09/preload/canadian_forces.jpg
Title: Re: Project Reality Mod v0.9
Post by: Flippy Warbear on 03-02-2010, 00:02:32
But they do not look like Lumberjacks.
Title: Re: Project Reality Mod v0.9
Post by: Schneider on 03-02-2010, 00:02:43
My thoughts exactly. Even the beards are missing. And they call this "reality"...
Title: Re: Project Reality Mod v0.9
Post by: Tedacious on 03-02-2010, 01:02:37
Be still, my beating heart.
http://media.realitymod.com/news/pr09/preload/canadian_forces.jpg
Canadian forces! awesome!

Wonder if they have recorded new voicecommands, would love to hear a nice canadian accent.
Title: Re: Project Reality Mod v0.9
Post by: flyboy_fx on 03-02-2010, 01:02:19
No but canada dose not have a real accent :p FYI

They sounds just like USA English speaking folks xD But AFAIK they are using the old Bf2 US voices as of now :)  ;)
Title: Re: Project Reality Mod v0.9
Post by: Moose on 03-02-2010, 05:02:14
Canada doesn't have an accent........? Have you hung out with canadians?
Title: Re: Project Reality Mod v0.9
Post by: Mspfc Doc DuFresne on 03-02-2010, 06:02:04
It really depends which province we are talking about. In British Columbia, for instance, I noticed no accent at all. However, BC is relatively unimportant; Ontario and Quebec have almost two thirds of the population between them, so that is the accent that they should be imitating.
Title: Re: Project Reality Mod v0.9
Post by: Tedacious on 03-02-2010, 12:02:49
Perhaps not...  :( I just want to hear their O...
Title: Re: Project Reality Mod v0.9
Post by: General Tso on 03-02-2010, 15:02:45
How does it run FPS-wise compared to FH2?  In other words, will it run smoothly on my old PC?
Title: Re: Project Reality Mod v0.9
Post by: Moose on 03-02-2010, 16:02:59
It will run as smoothly as FH2 does.

And a quebeçois accent is completely different than an ontario accent. You've always got newfies who speak with thick, almost scottish like accents. Then you've got my neighbors up in manitoba and Saskatchuan who have a distinct accent. Saying canada sounds just like the US would be extremely ignorant.
Title: Re: Project Reality Mod v0.9
Post by: G.Drew on 03-02-2010, 16:02:45
http://www.realitymod.com/forum/f196-pr-highlights/74718-media-screenshots-everyone.html

56k warning!
Title: Re: Project Reality Mod v0.9
Post by: THeTA0123 on 03-02-2010, 17:02:09
I'm gonna give PR another go



Maybe its because of the epic Sounds of helicopters(huey equals=WOP WOP WOP WOP WOP WOP
Title: Re: Project Reality Mod v0.9
Post by: Thorondor123 on 03-02-2010, 17:02:00
Be still, my beating heart.
http://media.realitymod.com/news/pr09/preload/canadian_forces.jpg
Canadian forces! awesome!

Wonder if they have recorded new voicecommands, would love to hear a nice canadian accent.
Not in 0.9 but they will get them in a later patch, AFAIK.
Title: Re: Project Reality Mod v0.9
Post by: Ts4EVER on 03-02-2010, 17:02:19
Nifty!
Title: Re: Project Reality Mod v0.9
Post by: Coca-Cola on 03-02-2010, 17:02:15
If they're going to do any accent, they may as well do a sort of toned-down stereotypical Ontario/midwest accent. I'd be fine with that and for those who haven't seen this map yet, looks like Canada will be in Russia's backyard:
http://www.realitymod.com/forum/f196-pr-highlights/74542-map-yamalia.htm
It really depends which province we are talking about. In British Columbia, for instance, I noticed no accent at all. However, BC is relatively unimportant...
It's true, all you'll notice are the EHs and the Oh yeahs, oh and zeds.
Title: Re: Project Reality Mod v0.9
Post by: Ciupita on 03-02-2010, 17:02:17
In this version, canadians won't have own voices. I don't know are they using american or british ones.
Title: Re: Project Reality Mod v0.9
Post by: flyboy_fx on 03-02-2010, 20:02:44
USA Voices.  And who ever is using VOIP lol xD
Title: Re: Project Reality Mod v0.9
Post by: hslan.Corvax on 04-02-2010, 13:02:10
Boring trailer .. boring game ..
Title: Re: Project Reality Mod v0.9
Post by: Meadow on 04-02-2010, 14:02:22
Far be it from me to belittle the excellent work done by the PR devs - which looks great and I'm sure is right up some people's street - I still find PR very boring and not my cup of tea at all. And yes, that's even when I'm playing in a squad properly and using VOIP etc. I've had one or two great gameplay experiences - and they were superb, I will admit - but in each release they make things even more complicated and less fun.

Have fun with it, PR players. A part of me wishes all this new content for what is still essentially BF2's setting was in a PoE2-style mod so I could fully appreciate it.
Title: Re: Project Reality Mod v0.9
Post by: Ciupita on 04-02-2010, 14:02:51
I'm downloading it right now.. will be awesome.
Title: Re: Project Reality Mod v0.9
Post by: Desertfox on 04-02-2010, 21:02:00
I never found PR complicated, unless you play as the commander. Other than that, I believe that it is not much more complicated than other mods for BF2. The main difference to me is that it is not as linear. For example, in vBF2 or FH2, there is a slight lack of gameplay variation in comparison( not aying that there is none, you just don't feel it as much as you do in PR). PR plays like no other mod really, making it fun in its own way. I have don't exactly see how this release adds in any complication much more than what the FH2 com-block/whatever you call that thing is to me.
Title: Re: Project Reality Mod v0.9
Post by: Hockeywarrior on 04-02-2010, 22:02:23
I like PR, but I rarely play it because I always know that in order to do so I have to dedicated like 2-3 hours out of my day.

That's how much time it usually takes to:
1) get in a squad 2) get into a GOOD squad 3) get disconnected 2-3 times 4) find a decent squad 5) finally get a GREAT squad 6) have a great time (maybe)

The times I do have a great time in PR are SUPERB, but they only happen probably 20% of the time I actually play it. Most of the time is spent running around with a stupid squad that doesn't speak English or know what to do, getting killed by people 2 miles away, assuming I find the enemy. But I really DO like the game.

That said, I'm really really really really scratching my head of the new rally point system they've got where rally points disappear after 60 seconds. This forces people to respawn WAAAY back at a forward base, slowing down the gameplay even more. I mean come on guys! I will give this new version a shot though -- it's just a shame that they just can't leave the gameplay alone!
Title: Re: Project Reality Mod v0.9
Post by: Torenico on 04-02-2010, 23:02:36
The removal of the Rally is the worst idea ever imho.
Title: Re: Project Reality Mod v0.9
Post by: Zrix on 05-02-2010, 00:02:05
The removal of the Rally is the worst idea ever imho.
Have you tried it?
Title: Re: Project Reality Mod v0.9
Post by: Coca-Cola on 05-02-2010, 01:02:48
People are just set in their ways with their rally points and where they make their team's F.O.B.s; after a week or so, you'll see a lot more well-placed F.O.B.s in AAS so that the action is much more concentrated as the PR devs are forcing with these new implementations. I welcome the new rally system as, I don't know how often you guys play Muttrah or Qwai, there's always one or two squads constantly a flag behind, way off in the enemy's main or just plain middle of nowhere keeping your team from winning. Winning games has come down too often on how many of your team's squads are actually in the fight, also another reason why I think that a lot of people find it boring too, and focusing on objectives as opposed to actual team skill level.
Title: Re: Project Reality Mod v0.9
Post by: Zrix on 05-02-2010, 01:02:36
New manual for 0.9 is up;
http://www.realitymod.com/manual/pr_manual.pdf
Title: Re: Project Reality Mod v0.9
Post by: Torenico on 05-02-2010, 03:02:59
The removal of the Rally is the worst idea ever imho.
Have you tried it?

I think TG had a small update with that Rally Point thingy.

ANd yes, i played on TG, cant remember anything from that, but i simply cant imagine the new gameplay, the point of the Rally is to allow a new fighting man in the Squad, the SL, now the SL has to be constantly placing Rallies... now hes like the Vanilla/Fh2 SL.

Also i think the changelog says you cant place a RP if theres enemies around.. if so, could be used as an exploit.

But yeah, i have to see it first.
Title: Re: Project Reality Mod v0.9
Post by: [130.Pz]S.Lainer on 05-02-2010, 03:02:40
Downloaded and awaiting tomorrow (actually been seeding for a couple nights).  Post what servers you guys are going to be on so we can be on the look out for some friendly faces.   ;D
Title: Re: Project Reality Mod v0.9
Post by: Torenico on 05-02-2010, 04:02:30
Thats my problem with PR, i dont know anyone, and the people i "know" are the Forums guys and im not their friends so when i play, i play alone, and playin alone sucks nuts.

Instead, in Fh2, when i join hslan, WaW, WOLF or somewhere else, i know 70% of the people and have tons of fun with me.

What Lainer said.
Title: Re: Project Reality Mod v0.9
Post by: Kev4000 on 05-02-2010, 08:02:42
Accents in North America are not distinguished by imaginary borders. Someone from Minnesota sounds much more alike someone from Alberta then someone from Texas. Or Newfoundland. Especially Newfoundland.
Title: Re: Project Reality Mod v0.9
Post by: Rawhide on 05-02-2010, 10:02:20
Downloading!

Oh Caaaaanaaaadaaaaaa...
Title: Re: Project Reality Mod v0.9
Post by: Zrix on 05-02-2010, 15:02:25
Incase someone can't access the site, the password is: Zu3bCFxq9BdeoDA0QJEINYiHgOSVsKkjnaW78RTrmh6P4fMzyG
Title: Re: Project Reality Mod v0.9
Post by: Moose on 05-02-2010, 16:02:02
Accents in North America are not distinguished by imaginary borders. Someone from Minnesota sounds much more alike someone from Alberta then someone from Texas. Or Newfoundland. Especially Newfoundland.

Hence why I sound Canadian....
Title: Re: Project Reality Mod v0.9
Post by: ajappat on 05-02-2010, 18:02:37
Tried it and I didn't like it. Coca cola has good point, but it's way too hard to now to keep your squad organized, as if someone dies, he has to spawn far away and theres not always transport available. Also 4 players needed for special kits is just stupid, atleast medic should be for 3 players.

Going to give it another try tomorrow but first impression wasn't very good.

Ps. I liked 0,870 alot.
Title: Re: Project Reality Mod v0.9
Post by: Hresvelgr on 05-02-2010, 19:02:55
Finally installed 0.9 after hours of hardship, only to find that it is simply unplayable for the moment because of the vast quantities of noobs and asshats. A ton of servers were nothing but people running around TKing eachother to test new weapons. Finally quit when I was trying to pick people up in an apc and get a gunner, but was accused of soloing because nobody wanted a ride, even to defend the damn flag in the first place. I said this and was then accused of "nerd raging". God, I can't wait until those jerks quit PR because it's too "boring" for the average joes.
Title: Re: Project Reality Mod v0.9
Post by: Ciupita on 05-02-2010, 19:02:23
I had always "BF2 memory error" when I joined to server where i haven't played before. Every mapchange caused CTD and sometimes those came when I tried second, third, fourth etc. times (after first try which causes memory error)
Title: Re: Project Reality Mod v0.9
Post by: flyboy_fx on 05-02-2010, 20:02:33
I am waiting till later and the nebs are gone to play... btw how the hll do I use mumble please help...
Title: Re: Project Reality Mod v0.9
Post by: Hresvelgr on 05-02-2010, 20:02:03
I am waiting till later and the nebs are gone to play... btw how the hll do I use mumble please help...
Good idea, that's what I was planning to do too. The better players are usually on later in the day anyways, and several hours should be enough for the worse of the noobs (as in, outright refuse to use teamwork or just play to TK) to realize the mod ain't for them and shove off. And sorry, no clue how to use mumble. I can't anyways because my computer seems to not let my mics work.
Title: Re: Project Reality Mod v0.9
Post by: hOMEr_jAy on 05-02-2010, 20:02:22
Just came home from the abrracks, so i wasn´t able to preload it, so I´ll just downlaod the Torrents during the night. i should be ready tomorrow. Unfortunately I won´t have too much gaming time this weekend, but fortunately next weekend is longer, so I can get into it.
I´m really looking forward to the version, I´m especially eager to see the IDF and the new Russian stuff in action.
Title: Re: Project Reality Mod v0.9
Post by: Paavopesusieni on 05-02-2010, 21:02:51
Only thing I like in PR is roadside bombing and ramboing. Yes being rambo is so much fun in PR, everybody is so organized so its more fun to kill whole squads. You just ambush whole squad with AK-47 and kill everyone, awesome. Its pretty fun with one friend as well but it doesn't work with too many guys in same squad.

When i play PR how it should be played I hardly have any fun, i have had like 4 awesome rounds but that's it and those rounds were in 0.5. :P
Title: Re: Project Reality Mod v0.9
Post by: Torenico on 05-02-2010, 21:02:39
I hate to wait 20 mins for a tank and get yelled if i dont see the enemy or die. 
Title: Re: Project Reality Mod v0.9
Post by: Rawhide on 05-02-2010, 22:02:09
Had some pretty good moments so far, a Canadian Chinook tried to land and unload some mounties but my AK74 and me did not like it. So the pilot freaked out and bailed
Title: Re: Project Reality Mod v0.9
Post by: Torenico on 05-02-2010, 22:02:24
Wait... Training mod got deleted?

Damn thats not good...
Title: Re: Project Reality Mod v0.9
Post by: ajappat on 05-02-2010, 22:02:18
Well I managed to have one nice moment today. Me and my friend got APC on Beirut as Russians. IDF had all flags and we engaged them from water. My friend was shooting some inf squad far away on shore and I noticed some movement on roof of some building. I managed to say: "Is there someth.." when we recieved AT rocket from that roof, but fortunately it barely missed. My friend shot one of them from roof and we dicided to stay and keep them pinned down. Maybe minute later someone popped up from same roof and again he tried to shoot us with AT, but he managed to hit the wall he was hiding behind and we just saw huge explosion and 2 ragdolls flying around. Then my friend killed third guy and we tought they were done and continued moving towards them but suddenly we recieved third AT shot and that killed us.

After this enemy said on chat:
ATfailguy: Hah, i got you apc
ATfailguy: you suck

  ;D
Title: Re: Project Reality Mod v0.9
Post by: THeTA0123 on 06-02-2010, 12:02:39
I'm gonna download PR. I"m curious about it

i DO hope that it doesnt mess up my FH2 though
Title: Re: Project Reality Mod v0.9
Post by: Ts4EVER on 06-02-2010, 12:02:25
Use a different profile, otherwise you won't be able to change your cross hair color and automatic reload will be deactivated.
Title: Re: Project Reality Mod v0.9
Post by: THeTA0123 on 06-02-2010, 12:02:39
Use a different profile, otherwise you won't be able to change your cross hair color and automatic reload will be deactivated.
I thank you, Sir
Title: Re: Project Reality Mod v0.9
Post by: SiCaRiO on 06-02-2010, 15:02:21
IMHO FH2 should disable automatic reload too , after all FH 0.7 was like that .
Title: Re: Project Reality Mod v0.9
Post by: Captain Pyjama Shark on 06-02-2010, 16:02:49
IMHO FH2 should disable automatic reload too , after all FH 0.7 was like that .
I agree.
Title: Re: Project Reality Mod v0.9
Post by: Ciupita on 06-02-2010, 16:02:05
I hate automatic reload and I like that grey crosshair.
Title: Re: Project Reality Mod v0.9
Post by: Fuchs on 06-02-2010, 17:02:23
This mod fails really hard for me, I want to try Silent Eagle but the game freezes when it's finished with loading. So is this known + fix?
Title: Re: Project Reality Mod v0.9
Post by: Ts4EVER on 06-02-2010, 17:02:41
I think no automatic reload might mess up the Garand pling animation.

2.25 was already hard on my pc, but I'm afraid PR is going to be unplayable, at least most maps.
Title: Re: Project Reality Mod v0.9
Post by: SiCaRiO on 06-02-2010, 17:02:04
afaik , lots of people are having grafic problems with the new version , lag spikes and crashes on sertain maps . devs are working on a solution otrugh .

edit: it does not mess that animation , i have autoreloading disabled and it sounded just fine .
Title: Re: Project Reality Mod v0.9
Post by: Ts4EVER on 06-02-2010, 17:02:33
Yeah, there is quite a bit of bitching going on on their forums. For me it is really messed up, graphical glitches, including textures looking like "white noise", lag even when not in online mode and random crashes. I hope they can sort it out.

edit: also, the few times I got it to run properly, they really seem to have dropped the ball on their quality control. Compare for example the Israeli weapons with the new AK models from the patch before this one. Then there is stuff like the players hand glitching through the MG3s magazine. Of course all very cosmetic stuff, but still, you expect more from PR after the other patches.
Title: Re: Project Reality Mod v0.9
Post by: ajappat on 06-02-2010, 17:02:43
Yes, this version seems to be very unstable. About every hour one of our 4 player squad member crahes. I'm having huge problem with fps on some maps. PR used to run all maps with setting on medium quite fine, but korengal valley for intanse, is now unplayable with fps 4-12 on low settings  >:(.
Title: Re: Project Reality Mod v0.9
Post by: Ts4EVER on 06-02-2010, 17:02:18
Might be because of the longer kit draw distance and smoke effects.
Title: Re: Project Reality Mod v0.9
Post by: Desertfox on 06-02-2010, 17:02:01
I haven't played all the maps, but so far I've had no problems
Title: Re: Project Reality Mod v0.9
Post by: THeTA0123 on 06-02-2010, 19:02:56
After playing PR 0.9 for 2 hours i came up with this


Their's no place like Home FH2.

Sorry, this just issent my cup of tea.

and the LAG    HOLY MOTHER OF A SON OF A BEAVER
Take the lag some people get when first entering Lebisey.
And multiply it by 10
Title: Re: Project Reality Mod v0.9
Post by: Desertfox on 06-02-2010, 19:02:12
I never have that much lag.....did you ever get a good game in? and what are your specs?
Title: Re: Project Reality Mod v0.9
Post by: THeTA0123 on 06-02-2010, 19:02:02
I run FH2 just fine. on high

I did lower settings on PR, and it lags like crap
Title: Re: Project Reality Mod v0.9
Post by: Desertfox on 06-02-2010, 19:02:27
I run FH2 just fine. on high

I did lower settings on PR, and it lags like crap
Strange, but the again for some reason, many higher end machines can't run PR .9 lol. But maybe when the problem is solved you'll get a decent game in ;) If you choose to of course
Title: Re: Project Reality Mod v0.9
Post by: Aggroman on 06-02-2010, 19:02:33
Played  it.
It's nice, but only with good friends.
Title: Re: Project Reality Mod v0.9
Post by: SiCaRiO on 06-02-2010, 19:02:24
devs are rulling out things that may couse this lag .

so far there are 3 options :

bad lods on some new statics .
gameplay objetcs with bad network
something to do with position of the files , as in maps now load textures from lots of diferent files .

Title: Re: Project Reality Mod v0.9
Post by: Ts4EVER on 06-02-2010, 20:02:23
I hope for them it's not the last one  :o
Title: Re: Project Reality Mod v0.9
Post by: Fuchs on 06-02-2010, 20:02:45
Just played some Silent Eagle. Oh boy, nice map, lots of diversity! Good job mapper. It had it's boring moments but I was with a good squad so it was entertaining.
Title: Re: Project Reality Mod v0.9
Post by: Coca-Cola on 07-02-2010, 10:02:20
I've played it quite a bit over the weekend and I have to say that I absolutely hate the new rally point system. It's not that bad on AAS when you build FOBs as you progress, but it's still a major pain, though on insurgency it makes the game unplayable. Your squad can never get anywhere because the second one person is hit you either leave him be and respawn, often back at main, then he might leave your squad or you res him and, what usually happens, you lose your medic as well. Once he or both of them are dead, it's just a case of last man standing until you get somewhere near the vicinity of the cache, though you never get to it on a full server if the opposition is paying attention. The old rally system needs to be reinstated, and if I was in charge, it'd be from .85.

About the graphics, I've got an q6600/8800gt/4GB RAM, and with everything on high and 2XAA, I get an average of 20 FPS on Korengal and Fallujah whereas before I used to get, on average, 80 FPS. It's just rediculous.

excuse rambling nature just a wee bit drunk.
Title: Re: Project Reality Mod v0.9
Post by: Ciupita on 07-02-2010, 11:02:55
I have to use medium graphics now too.
Title: Re: Project Reality Mod v0.9
Post by: Torenico on 07-02-2010, 11:02:41
That sounds Terrible. Not Downloading.

 :(
Title: Re: Project Reality Mod v0.9
Post by: THeTA0123 on 07-02-2010, 13:02:04
The many weapons is pretty cool though

Small maps on PR are simply the best. And they do not have lag. The big ones however.

Title: Re: Project Reality Mod v0.9
Post by: Aggroman on 07-02-2010, 13:02:59
Have no lags at all, running on high, had no crash so far, runs smooth.
Title: Re: Project Reality Mod v0.9
Post by: Invincible on 07-02-2010, 13:02:20
Yamilia is badass with a good squad.

I also Like the ID that every round the flag setup is different.
Title: Re: Project Reality Mod v0.9
Post by: Smiles on 07-02-2010, 14:02:13
Play FH2 everything on high, only fps problems in fh are in rare occasions on anctoville. I played 2 maps, Fallujah and lashkuur and in both my fps was terrible. Such a shame, the maps look nice and they updated a lot but im not going through "changing my settings cycle till it works" again. Glad im not the only one though, that would be bad^_^.
Title: Re: Project Reality Mod v0.9
Post by: Archimonday on 07-02-2010, 14:02:02
Someone informed me that the atrocious spawn times have been lowered to 30 - 40 seconds, is this true?
Title: Re: Project Reality Mod v0.9
Post by: Thorondor123 on 07-02-2010, 14:02:47
The normal spawn time has been 30 seconds as long as I can remember. It's longer only if you team kill or kill unarmed civilians.
Title: Re: Project Reality Mod v0.9
Post by: Ts4EVER on 07-02-2010, 14:02:47
Yeah, they lowered it, dunno why. Anyway, the lag seems to be a common problem. Apparently they isolated the cause on Korengal, some textures.
Title: Re: Project Reality Mod v0.9
Post by: G.Drew on 07-02-2010, 14:02:46
Yeah, they lowered it, dunno why. Anyway, the lag seems to be a common problem. Apparently they isolated the cause on Korengal, some textures.
They lowered it because people were killing civis so much/getting killed as civis and ending up with 1min  spawntimes, and ofc that didnt please them. So, the devs have decided to do away with that and just make it a maximum of 30sec.
Title: Re: Project Reality Mod v0.9
Post by: Ts4EVER on 07-02-2010, 17:02:11
on a weird note, after I installed PR I didn't get the "cant move blablabla" warnings anymore when starting FH2.
Title: Re: Project Reality Mod v0.9
Post by: Cory the Otter on 07-02-2010, 18:02:11
I guess I'll give PR another try. it had better not be as boring as the last releases, though...waste of five gigs, last release was.  And if I can make good movies out of it, then its even better.
Title: Re: Project Reality Mod v0.9
Post by: Desertfox on 07-02-2010, 18:02:08
I guess I'll give PR another try. it had better not be as boring as the last releases, though...waste of five gigs, last release was.  And if I can make good movies out of it, then its even better.
I doesn't even take up 5 gigs....get your fact straight. ANd I like the new deviation HAMAS faction FTW M16A1 FTW AK-47 FTW Tavor FTW the list keeps growing...
Title: Re: Project Reality Mod v0.9
Post by: Kelmola on 07-02-2010, 19:02:12
Maybe I'll install PR just to play a few rounds, even though the concept (and its realization) doesn't interest me the slightest, then I'll register on their forums and fill them with various iterations of "HAI GUYS UR MOD SUX, CAN U MAKE PR MOAR LIEK FH2 PLOX? KTHXBAI" ;D
Title: Re: Project Reality Mod v0.9
Post by: Cory the Otter on 07-02-2010, 19:02:22
yeah, that would be fun.  One of the main reasons I don't like PR, like how I said before, is that most PR players I encounter are huge pricks. 
Title: Re: Project Reality Mod v0.9
Post by: :| Hi on 07-02-2010, 19:02:00
I would have to agree  :-\
Title: Re: Project Reality Mod v0.9
Post by: ajappat on 07-02-2010, 19:02:02
Not all are pricks. Once me and my friend were playing with apc but we wrecked first one. There were 3 apc's total in map and other two were just leaving our main, so we asked nicely if that other apc squad could give us another one, becouse there were only 2 of us. They ended up giving us both apc, another one incase we also wreck our second apc  ;D
Title: Re: Project Reality Mod v0.9
Post by: Desertfox on 07-02-2010, 20:02:16
Problem is, what do you think you guys are doing right now by insulting their community? The same thing you claim they do to the FH2 community. By insulting their community saying that is full of pricks and doing anything like Kemola has said is being hypocritical. So if you really want to do the same thing you claim they do go ahead, but to be honest, both communities have stupid people in them, and you can't avoid that. But by being one of them, you aren't putting the whole community in a good light.
Title: Re: Project Reality Mod v0.9
Post by: Cory the Otter on 07-02-2010, 20:02:42
no, i just said that in my experience, most of the players seem to be pricks, I never said all of them. In fh2 public, most of the people I play with are complete idiots, as well. only when i play with forumgoers do I seem to have a really nice time.
Title: Re: Project Reality Mod v0.9
Post by: Desertfox on 07-02-2010, 20:02:16
no, i just said that in my experience, most of the players seem to be pricks, I never said all of them. In fh2 public, most of the people I play with are complete idiots, as well. only when i play with forumgoers do I seem to have a really nice time.
What I said still stands. Take the high road. Don't complain about them, and start unnecessary crap that doesn't need to get started. Every time you say anything negative about their community, you are adding fuel to the fire. Most of the things that you can say about the PR community can be said against the FH2 community too. I personally have never had a bad experience in regards to the community in PR, or FH2 for that matter, aside from things in the forum, which would, and has happened in the PR forums as well. You yourself Warrior have already said you don't play PR much, and never liked it, so how many experiences with the community have you had anyway, including the fact that you aren't close to be active on their forums.
Title: Re: Project Reality Mod v0.9
Post by: Cory the Otter on 08-02-2010, 01:02:37
I just played a few rounds, and my judgement is: More of the same.

On most maps, for me, it is much too laggy to play at all. 
Several Crashes to Desktop
If the lag was fixed, i would definitely play the game on SP, but I have validated as I stated before, that most people that played me were massive dicks, and I invite them all to suck massive choads.
Title: Re: Project Reality Mod v0.9
Post by: Desertfox on 08-02-2010, 01:02:56
What did you do to make them act that way. I have never had a bad experience in PR with the community, and this leads me to believe that you may be the cause of the problem. lag wise however, I haven't had many problems, except on on map, and it was still playable.
Title: Re: Project Reality Mod v0.9
Post by: Cory the Otter on 08-02-2010, 01:02:05
What did you do to make them act that way.

I entered the passenger seat of a helicopter and I got kicked, I got kicked for being on mumble, I had my mic on auto-on, I coughed and they kicked me.
So i guess its not so much the players, but the admins being incredible dicks.
Title: Re: Project Reality Mod v0.9
Post by: Chuc on 08-02-2010, 06:02:05
also, the few times I got it to run properly, they really seem to have dropped the ball on their quality control. Compare for example the Israeli weapons with the new AK models from the patch before this one. Then there is stuff like the players hand glitching through the MG3s magazine. Of course all very cosmetic stuff, but still, you expect more from PR after the other patches.

I`d like to know based on an asset by asset comparison how the new content is in any way worse than previous additions.

Fancy doing a few thousand animations? You can have my job. PR has always had a problem with quality control, but really it all comes down to a shortage of manpower. I have to admit this is the largest release content-wise, and in that sense we were overstretched.
Title: Re: Project Reality Mod v0.9
Post by: Mr_Cheese on 08-02-2010, 08:02:24
Well I enjoyed my first round on 0.9 (though I was only ingame for 20-30mins). I saw an enemy helicopter twice and and infantryman once (I killed him) - but it was great! PR isn't there to depict large-scale battles like FH2, it's more the ambush-the-patrol-and-then-melt-into-the-undergrowth style engagement. Every now and again you could hear a gunfight in the distance which would continue for a few minutes and then die away. I love the way that people just use VoIP without having to be in a special Teamwork squad or anything like this (it can be pretty funny though when you get people who only use genuine military vocabulary! :p). I haven't tried a map yet that will show the effects of removing the squad rally points yet but so far gameplay is exactly as I expected it. I just wish I had more time to play :(
Title: Re: Project Reality Mod v0.9
Post by: ajappat on 08-02-2010, 09:02:56
I just played a few rounds, and my judgement is: More of the same.

On most maps, for me, it is much too laggy to play at all. 
Several Crashes to Desktop
If the lag was fixed, i would definitely play the game on SP, but I have validated as I stated before, that most people that played me were massive dicks, and I invite them all to suck massive choads.

Only one SP map lagged for me. New taliban map, cant remember name.
Title: Re: Project Reality Mod v0.9
Post by: hOMEr_jAy on 08-02-2010, 12:02:38
Unfortunately I wasnt able to Play much this Weekend but Next Weekend I should have enough Time. But I experienced some Great rounds while playing. The first Round I played on that New Map where the Russians Battle the Canucks. Great Map, Flat but with dense forrests and some occasional clearings. I was in a Russian APC squadhouse and we had some grat firefights. The New BTR with the autocannon is just awesome.
Other rounds were fun, too, especially the Russians are cool to Play with. Next Weekend I definately wanna try the other New stuff such As the Israelis, the Hamas etc.
Title: Re: Project Reality Mod v0.9
Post by: G.Drew on 09-02-2010, 17:02:26
What did you do to make them act that way.

I entered the passenger seat of a helicopter and I got kicked, I got kicked for being on mumble, I had my mic on auto-on, I coughed and they kicked me.
So i guess its not so much the players, but the admins being incredible dicks.
Ok, ill break this down:

Quote
I entered the passenger seat of a helicopter and I got kicked
Transport or Attack helo? Im assuming transport. Dont know why.

Quote
I got kicked for being on mumble, I had my mic on auto-on, I coughed and they kicked me.

Theres your problem. I dont anyone in their right mind who doesnt have push-to-talk set on any type of VOIP or 3rd party comms. They probably kicked you so that you would change it, either that or they thought you were spamming.
The server that I was playing on (Reailty Teamwork or RT) has mumble set as a requirement i.e. your mumble is set up correctly, local chat is bined to a key and so is Squad Leader(all) chat.

You dont know how many times people have come onto that server and asked 'whats mumble?' even though the goddam thing is the installer and is pointed at in the server name and browser.

As for performance issues, the mod is geared for PCs well beyond the requirement spec of BF2. As for other things, frankly the build is indeed buggy, especially with object textures (which I keep crashing on, setting textures to medium solved this).
Title: Re: Project Reality Mod v0.9
Post by: Desertfox on 09-02-2010, 17:02:27
Thank you for clearing that up
Title: Re: Project Reality Mod v0.9
Post by: Alberto22 on 09-02-2010, 17:02:53
admins really suck in many servers of pr

once i remember i've shoot an enemy apc with my tow, and the admin die because it was too close the apc.. i got banned

once in a training server there was an idiot who teamkilled me 2 times, i report admin, and I GOT BAN, and teamkiller still playing the game

and u can report 100 times there are baserapers, admins dont do anything, and a lot of time becasue they are baseraping too

the game  is very awesome and realistic, but many people really suck

Title: Re: Project Reality Mod v0.9
Post by: Smiles on 09-02-2010, 18:02:52
"As for performance issues, the mod is geared for PCs well beyond the requirement spec of BF2. As for other things, frankly the build is indeed buggy, especially with object textures (which I keep crashing on, setting textures to medium solved this)."

No. I like PR so i checked the forums how other peoples pc's are responding and there a few members there with high end machines who also have preformance issues. Seems to me they just made a few mistakes wich makes me possitive for the future. Ofc there are people with pc's who are just in bac luck, since they did upgrade a few things intentionally. But maps like lashuur valley and falluhjah are just fubar..
Title: Re: Project Reality Mod v0.9
Post by: flyboy_fx on 09-02-2010, 20:02:13
Amazing my Med End PC dose GREAT! FX's Are on Med, Dynamic crap on low or off, texture and Terrain on high.  :o ??? 
Title: Re: Project Reality Mod v0.9
Post by: SiCaRiO on 10-02-2010, 04:02:41
i just found this video . that charge at the begining was just too damn awezum!

http://www.youtube.com/watch?v=SCCrROqA2mA
Title: Re: Project Reality Mod v0.9
Post by: Zrix on 10-02-2010, 11:02:48
i just found this video . that charge at the begining was just too damn awezum!

http://www.youtube.com/watch?v=SCCrROqA2mA
Gotta love that air support near the end(8:00).
Title: Re: Project Reality Mod v0.9
Post by: Torenico on 11-02-2010, 03:02:56
Does PR09 has some kind of "I Surrender" Thingy or a Military Salute?

Title: Re: Project Reality Mod v0.9
Post by: Zrix on 11-02-2010, 06:02:37
Does PR09 has some kind of "I Surrender" Thingy or a Military Salute?
Yes, if you drop your current kit, you get an unarmed kit instead. That kit has empty hands and an option to salute.

http://img189.imageshack.us/img189/6664/prwars.jpg
Title: Re: Project Reality Mod v0.9
Post by: Ts4EVER on 11-02-2010, 13:02:19
This is purely for switiching kits and for shits and giggles though.
Title: Re: Project Reality Mod v0.9
Post by: von.small on 11-02-2010, 14:02:35
i just found this video . that charge at the begining was just too damn awezum!

http://www.youtube.com/watch?v=SCCrROqA2mA
Gotta love that air support near the end(8:00).

02:15 "Nothing like some mechanised infantry to get the job done"

lol, nothing like watching 5 guys and a tank roll up to an unarmed bunker and cap it.
Title: Re: Project Reality Mod v0.9
Post by: Alberto22 on 14-02-2010, 20:02:45
best mod ever
Title: Re: Project Reality Mod v0.9
Post by: Thorondor123 on 15-02-2010, 13:02:27
Now, behave please.
Title: Re: Project Reality Mod v0.9
Post by: Rawhide on 27-02-2010, 12:02:07
Why have the Chechen rebels been removed?!

So far, favorite map: Silent Eagle

But damn that MIG is scary
Title: Re: Project Reality Mod v0.9
Post by: Ciupita on 27-02-2010, 17:02:13
Beirut <3
Title: Re: Project Reality Mod v0.9
Post by: Alberto22 on 27-02-2010, 17:02:19
Gaza Beach  8)
Title: Re: Project Reality Mod v0.9
Post by: Zrix on 27-02-2010, 22:02:16
Why have the Chechen rebels been removed?!
Not so much removed, just renamed from Chechen Militia to just Militia.

Why I don't know. Perhaps they wanted to be able to use the faction in different scenarios without being forced to stick to what's plausible for the Chechens.
Title: Re: Project Reality Mod v0.9
Post by: G.Drew on 28-02-2010, 01:02:47
Why have the Chechen rebels been removed?!
Not so much removed, just renamed from Chechen Militia to just Militia.

Why I don't know. Perhaps they wanted to be able to use the faction in different scenarios without being forced to stick to what's plausible for the Chechens.
Thats exactly why they changed the name, so they could use it in more scenarios
Title: Re: Project Reality Mod v0.9
Post by: JawZ on 28-02-2010, 06:02:26
I gave this mod an honest try and if I'm being honest, it was a friggin borefest. I played on a full server for 3 hours straight and I never shot my weapon nor was I shot at. I rode around in an APC (with a full fireteam) looking for other APC's to blow up.  The people were nice and pleasant but the mod just doesn't do anything for me gameplay wise. They have some nice looking maps but that's it.
Title: Re: Project Reality Mod v0.9
Post by: Desertfox on 28-02-2010, 07:02:40
I shoot my weapon every game of PR I play. But oh well, your loss. I enjoy PR quite a bit, it's a refreshing change of pace. Unlike many other mods that are more like normal BF2(AIX,USI,yes, even FH2 to a point), it's completely different. I like the intense moments that can be had while playing, and it offers an experience you wont find elsewhere.
Title: Re: Project Reality Mod v0.9
Post by: Coca-Cola on 28-02-2010, 08:02:35
I gave this mod an honest try and if I'm being honest, it was a friggin borefest. I played on a full server for 3 hours straight and I never shot my weapon nor was I shot at. I rode around in an APC (with a full fireteam) looking for other APC's to blow up.  The people were nice and pleasant but the mod just doesn't do anything for me gameplay wise. They have some nice looking maps but that's it.
It sounds like you were playing Yamalia by the way that you describe your experience. It is a very boring map most of the time, and the only times that I've really had fun on that map are by driving around in APCs and using the TOW in a well-built FOB. To remedy your PR problem, I'd recommend playing as Hamas on Gaza beach with a very low ping, and you need to stay close to the cache in order to have a very eventful game. Listening to the SL, especially if he's a bit too much into the realism, will usually be a boring but death-free game. You also might want to, if it's an option, try getting a group of guys together with whom to play. A light-hearted clan might also be an option. Overall though, avoid hyper-realistic SLs in the game and wide open maps in the 2-4Km size; however, don't get me wrong, as they can also be very fun to play, not so much for the 4Km ones, but you need to go to and stay around objectives/caches in order to have fun.

I remember flippy warbear recounting how he stayed with the logistics/fob squad and, surprisingly(who would have thought), being very bored with the game. It's true, no one wants to only e-build a tank trap or bunker of some sort, and it's one of the things they need to remove, IMO, and have a delay before objects are fully built; consequently, I've, in a sense, boycotted building anything in game, as I have real things that need to be done around the yard...
Title: Re: Project Reality Mod v0.9
Post by: Alberto22 on 28-02-2010, 15:02:41
agree with gaza beach, but not need to stay at caches. Very Funny is doing raid with technical against IDF apcs.
Title: Re: Project Reality Mod v0.9
Post by: JawZ on 28-02-2010, 17:02:03
I shoot my weapon every game of PR I play. But oh well, your loss. I enjoy PR quite a bit, it's a refreshing change of pace. Unlike many other mods that are more like normal BF2(AIX,USI,yes, even FH2 to a point), it's completely different. I like the intense moments that can be had while playing, and it offers an experience you wont find elsewhere.

Jesus Christ...it's not my loss. I stopped playing a game that I don't like.

I do agree, PR offers an experience you won't find elsewhere... ::)
Title: Re: Project Reality Mod v0.9
Post by: Tedacious on 28-02-2010, 17:02:36
PR is awesome, play it with VOIP and with friends/a good squad. otherwise it doesn't matter how many times you encounter the enemy - it will suck donkey ass.
Title: Re: Project Reality Mod v0.9
Post by: Desertfox on 28-02-2010, 19:02:50
I shoot my weapon every game of PR I play. But oh well, your loss. I enjoy PR quite a bit, it's a refreshing change of pace. Unlike many other mods that are more like normal BF2(AIX,USI,yes, even FH2 to a point), it's completely different. I like the intense moments that can be had while playing, and it offers an experience you wont find elsewhere.

Jesus Christ...it's not my loss. I stopped playing a game that I don't like.

I do agree, PR offers an experience you won't find elsewhere... ::)
UH...since you don't play it, and you don't have it on your pc, it is your loss. I think PR can have some intense moments, and in my opinion has some things that makes it more unique than the average BF2. It can be great fun, you just didn't get to really experience that. When it is fun, it is more fun than anything else on the refractor 2 for the most part. 
Title: Re: Project Reality Mod v0.9
Post by: djinn on 28-02-2010, 20:02:46
I hate to admit it, but I think the yay-sayers are bloody right

The game is revolutionary in its approach... Its called project reality for a reason - You need to accept it for what it is... you don't have to walk miles for a firefight (And I'm talking SP/COOP here, where the bots aren't even looking for you but looking for the flags, unlike Conquest, where its the other way around)

Sound effect is second to none - Sure, not as 'fun' and the graphics, compared to FH2 surely are a notch down - But no worse than Vanilla, IMO.

Small tip: In as much as fans of FH2 will advice you NOT to go looking for a mod of BF2 with similar gameplay when exploring Forgotten Hope 2, don't do that for PR either - And lets do a bit of logical reasoning here.. If you shouldn't be looking for a BF2V experience in PR, why, or why the fuck will you go looking for a gameplay reminiscent of FH2?! That's two steps away, isn't it?

Like I always say, I do wish there was a PR version of FH2... not because I prefer PR, which I CERTAINLY do not, but just because I love the difference and would like to see a mod for FH2 like that: Sound, advanced animations, command assets and structure and certainly, the fanbase size... Just for the fun of it

.. on topic, I absolutely love the new effects I see, the JADAM explosion is epic, sound effect and distant sound is second to none.. Almost... I can still see some superiority in FH2's range of aircraft sounds here and there... And the smoke effect from tanks as well as explosion sound effect is something the FH2 devs should really consider using in THIS ga... mod.



Title: Re: Project Reality Mod v0.9
Post by: Flippy Warbear on 28-02-2010, 20:02:13
As great Sensei once taught us all: Opinions are like assholes. Everyone has one and they all stink.
Title: Re: Project Reality Mod v0.9
Post by: Coca-Cola on 28-02-2010, 23:02:56
Well said Djinn
agree with gaza beach, but not need to stay at caches. Very Funny is doing raid with technical against IDF apcs.
Sorry if it wasn't that clear, but I don't mean right on them or a few buildings away however players need to stay in the general area and try to predict where enemies will be coming from. I'm just tired of people saying that they've had a bad game when they've been fucking around on the edge of the map or building FOBs.
As great Sensei once taught us all: Opinions are like assholes. Everyone has one and they all stink.
How very wise.
Title: Re: Project Reality Mod v0.9
Post by: SiCaRiO on 29-03-2010, 20:03:29
ambushh!!!

http://www.youtube.com/watch?v=QEtBUEllBMA

i just love those moments xD
Title: Re: Project Reality Mod v0.9
Post by: Desertfox on 29-03-2010, 21:03:09
ambushh!!!

http://www.youtube.com/watch?v=QEtBUEllBMA

i just love those moments xD
That's exactly what makes PR awesome
Title: Re: Project Reality Mod v0.9
Post by: Paavopesusieni on 29-03-2010, 21:03:53
Shooting blindly around with blurry screen, well not my cup of tea. I rather wait in a window of broken house with K98h and shoot rushing Royal troops, one shot one kill, five shots five kills.

Title: Re: Project Reality Mod v0.9
Post by: Desertfox on 29-03-2010, 21:03:06
Shooting blindly around with blurry screen, well not my cup of tea. I rather wait in a window of broken house with K98h and shoot rushing Royal troops, one shot one kill, five shots five kills.


Why bother posting in this thread then? I for one don't care what you'd prefer, that's not what this discussion is about really.
Title: Re: Project Reality Mod v0.9
Post by: SJonni on 29-03-2010, 22:03:24
I'm downloading the mod now. Gonna take some hours.
Title: Re: Project Reality Mod v0.9
Post by: Rawhide on 29-03-2010, 23:03:26
ambushh!!!

http://www.youtube.com/watch?v=QEtBUEllBMA

i just love those moments xD

Shit like that is just awesome in PR, the one with the most bullets in the air wins.

Had a long range firefight once in PR between my squad and a Chinese squad. We lined up and so did they, about 200 - 300m between our squads and then the firing started.

The fight ended about a minute later, the Chinese squad pulled back. Not because we killed anybody of them. We just had better superior firepower. They didn't get a chance to take a shot at us.

Title: Re: Project Reality Mod v0.9
Post by: djinn on 30-03-2010, 00:03:07
Seems realistic - But I can imagine someone pulling out facts to prove me wrong

I always did like a nice long battle - Its a pitty FH's architecture doesn't support that. Would really like to take the ground inch by inch, foxholes any form of concealment being an essential part of it all rather than turning a corner and dolfin-diving
Title: Re: Project Reality Mod v0.9
Post by: SJonni on 30-03-2010, 01:03:17
Ye, i'd like to see that in FH aswell. Right now it's usually either side getting mowed down in a matter of seconds. The longest firefight i've had with someone lasted for a couple of seconds. But all in all, it really depends on the mood i'm in. Sometimes those long, slow battles will just make me mad.
Title: Re: Project Reality Mod v0.9
Post by: Paavopesusieni on 30-03-2010, 14:03:51
Shooting blindly around with blurry screen, well not my cup of tea. I rather wait in a window of broken house with K98h and shoot rushing Royal troops, one shot one kill, five shots five kills.


Why bother posting in this thread then? I for one don't care what you'd prefer, that's not what this discussion is about really.
Why the hell did you quote the other post or why did you quote my post if you don't care? Why would more people care about your post than mine? Nice logic yeah...

I write this post because I do care about my post.
Title: Re: Project Reality Mod v0.9
Post by: Desertfox on 30-03-2010, 14:03:22
Shooting blindly around with blurry screen, well not my cup of tea. I rather wait in a window of broken house with K98h and shoot rushing Royal troops, one shot one kill, five shots five kills.


Why bother posting in this thread then? I for one don't care what you'd prefer, that's not what this discussion is about really.
Why the hell did you quote the other post or why did you quote my post if you don't care? Why would more people care about your post than mine? Nice logic yeah...
I was simply telling you that your statement holds nothing to thread. This isn't for saying "I don't like PR" or whatever. If you would have read what I said, I did state that I didn't care about your preferences, and said that it wasn't relevant to this thread. I'm not saying what you say doesn't matter, just that there was little purpose to your post.
Title: Re: Project Reality Mod v0.9
Post by: Ts4EVER on 30-03-2010, 14:03:28
Wow it's like Noel Coward and Oscar Wilde in a verbal deathmatch...
Title: Re: Project Reality Mod v0.9
Post by: Paavopesusieni on 30-03-2010, 14:03:36

I was simply telling you that your statement holds nothing to thread. This isn't for saying "I don't like PR" or whatever. If you would have read what I said, I did state that I didn't care about your preferences, and said that it wasn't relevant to this thread. I'm not saying what you say doesn't matter, just that there was little purpose to your post.

My post is relevant and it holds a lot in few sentences. This thread is about PR and I post my opinions about PR in thread about PR. I didn't say i don't like PR, I just said I don't like shooting around blindly with blurry screen and would rather do something else. That is my opinion that some people might respect and there isn't many threads about PR so I post it here. Plus you don't need to state what do you think of my post as this thread isn't about my post.
Title: Re: Project Reality Mod v0.9
Post by: NTH on 30-03-2010, 16:03:05
I kinda agree with Paavopesusieni. His post was relevant. Case closed.
Title: Re: Project Reality Mod v0.9
Post by: G.Drew on 30-03-2010, 16:03:36
Wow it's like Noel Coward and Oscar Wilde in a verbal deathmatch...
;D
FIGHT!
Title: Re: Project Reality Mod v0.9
Post by: Desertfox on 30-03-2010, 16:03:31
I'll put it this way. I'm angry because every single time a thread is put up about PR, or on the PR forums about FH2, the same comments are made every time. I really don't see the use in someone posting the same thing that has been posted before, especially seeing as the people who usually do this seem like  they've never played PR/FH2 before. That's the reason I find his post irrelevant. It does nothing to help the discussion along, and has already been said previously.
Title: Re: Project Reality Mod v0.9
Post by: NTH on 30-03-2010, 16:03:49
I'll put it this way. I'm angry because every single time a thread is put up about PR, or on the PR forums about FH2, the same comments are made every time. I really don't see the use in someone posting the same thing that has been posted before, especially seeing as the people who usually do this seem like  they've never played PR/FH2 before. That's the reason I find his post irrelevant. It does nothing to help the discussion along, and has already been said previously.

Don't focus on the negative comments. Most of the replies in this topic are pretty positive about PR.
The mention you reply on a, in your perception, negative comment, you'll only add fuel to the fire.
Title: Re: Project Reality Mod v0.9
Post by: Desertfox on 30-03-2010, 18:03:31
It's not just about PR, it's plenty of things. It's tiring to see that several times when something different is mentioned, it is a attacked, especially PR on these forums, and FH2 on Pr's forums respectively.
Title: Re: Project Reality Mod v0.9
Post by: Timmay9/11 on 08-04-2010, 16:04:57
Always nice to warm up an old thread again ;)

So I gave PR a try yesterday and Im in a “conflict” right now

I love the big maps, the fact that the graphic is not as good locking, as the one of FH2 does not disturb me. I know that the benefit is a really big (for me as only FH2 player unknown) view distance.  The Classes, the Weapons, Medic System, all this content is really cool. I love to use the Commands when playing as Taliban or Iraqi (even if it does not make much sense, because I don’t understand them, so If a team-mate cry’s for Ammo etc. I just listen to some Arab blab la bla) Atmosphere is great, game modes are cool. Don’t get me wrong there, but it is a really verity to the FH2 Flag based modes.

but then,  I could have read a book during the game.
When you die and your squad is at the other end of the map, good luck getting there, later I just left every time my squat after respawning and became member of the nearest squat. Driving around for nearly 30 minutes for a maybe 3 minutes long but intensive fire fight, well I have to figure out if it is worth.  

One event was really striking and I think it told me a lot about the game and the PLAYERS, because I thing one reason for the “slow” game play is the CAREFULL
behaviour of them.
It was on the Map Karbalāʾ

My squat was behind a Wall and we all knew that behind that wall in a side road next to a gas station some Iraqis and a Jeep with DSHK where. We waited behind the wall nearly 11 minutes (I looked at my watch) laying at the ground and changing positions, from time to time of of us looked around the corner and fired some rounds at them.  So we had that Coitus interruptus for the whole 11 mintutes.  Then I lost my temper, jumped alone around the corner after throwing 2 nades blind,  and killed 4 of them,  got shot then,  and a few moments later healed by the medic and we “cleared” the area.   I still don’t know why we waited there for so long….

I will continue to play PR , but jea I have two minds of it....
Title: Re: Project Reality Mod v0.9
Post by: Fuchs on 08-04-2010, 16:04:24
While FH2 was not working for me I spend some time on PR and I must say I had some moments of pleasure. There where these bad moments, boring walking around, no opponents, dead without seeing opponent, clueless squad. I need a squad that knows what hes doing because I am clueless so they shouldn't be clueless  ;D

The map I enjoyed most is Mutrah City, as invading Americans. Grabbing a standard kit and mounting a Huey with a whole squad feels so damn good, then drop somewhere in the harbour and carefully move onwards while shooting some MEC soldiers while APC's battle it out. It was good.
Title: Re: Project Reality Mod v0.9
Post by: Topdogger on 08-04-2010, 20:04:10
If any of you fellas need a squad to play with most nights around 10pm gmt we have a group of guys playing.
So join forgotten honors team speak and play a few rounds with us. Any one is welcome as long as your not well erm a cock ;D
http://www.forgottenhonor.net/modules.php?name=Forums&file=viewtopic&t=4637
Title: Re: Project Reality Mod v0.9
Post by: Mr.Deceptive on 08-04-2010, 20:04:34
- Walk three hours
- Get killed by somebody who is completely out of sight
- You are playing PR
Title: Re: Project Reality Mod v0.9
Post by: THeTA0123 on 08-04-2010, 20:04:53
PR would be so loved by everyone if it wassent THIS realistic.
Title: Re: Project Reality Mod v0.9
Post by: Topdogger on 08-04-2010, 21:04:32
Playing in a bad squad is really well bad but if your in a good squad the mod is great.
Its that simple good squad leader make this mod fun.
Title: Re: Project Reality Mod v0.9
Post by: Thorondor123 on 08-04-2010, 21:04:51
Playing in a bad squad is really well bad but if your in a good squad the mod is great.
Its that simple good squad leader make this mod fun.
Or playing with a good friend.
But alone it's pure misery :p
Title: Re: Project Reality Mod v0.9
Post by: Zrix on 08-04-2010, 22:04:42
When you die and your squad is at the other end of the map, good luck getting there, later I just left every time my squat after respawning and became member of the nearest squat. Driving around for nearly 30 minutes for a maybe 3 minutes long but intensive fire fight, well I have to figure out if it is worth.
Well, you're doing it wrong :)
You should never be lonewolfing away from your squad in the first place, it's designed to punish that kind of behavior. It kinda sounds like you just jumped between random lonewolf squads.
PR really shines when you get in a good squad where everyone is on VOIP(or even better Mumble) and everyone is moving around together in specific formations assigned by the SL and simply working together.
Earlier this week I was in a squad that was assigned to defend a flag that was yet to be attackable(push code). So we waited for a good 15-30 minutes, building foxholes and assigning sectors to watch. We even sent out 2-3 man patrols to make sure they didn't sneak up on us.
When they eventually attacked, we knocked out 2 IFVs and 1 CVR(T) and an infantry squad.
The fact that it isn't non-stop action, and that our preparations payed off makes these moments to much more satisfying than bunnyhopping around with an AT kit and killing 2 APCs singlehandedly in vanilla.



On a related note, v0.91 is out this friday. Preload now (http://www.realitymod.com/forum/f196-pr-highlights/79458-update-project-reality-v0-91-preload-release-date.html).
Title: Re: Project Reality Mod v0.9
Post by: Tedacious on 08-04-2010, 23:04:45

For anyone who feels even remotely like  this:

- Walk three hours
- Get killed by somebody who is completely out of sight
- You are playing PR

Then read this:

Playing in a bad squad is really well bad but if your in a good squad the mod is great.
Its that simple good squad leader make this mod fun.
Or playing with a good friend.
But alone it's pure misery :p

Seriously, do not play it alone, ever.
To be honest, sometimes a good squad is not enough. I prefer to play with people who at least are not complete strangers (for example, a squad with people from here). But I always play PR with a friend, we start our own squad which people soon join.
Seriously, play with a friend or don't play at all.
Title: Re: Project Reality Mod v0.9
Post by: THeTA0123 on 08-04-2010, 23:04:14
It is indeed fun playing with a friend.Especialy in tanks so that you can cooperate
Title: Re: Project Reality Mod v0.9
Post by: ajappat on 08-04-2010, 23:04:33
Btw, people always talk what PR people talk about us on PR forums. I went there see it. And omg I laughed, The warrior was even more annoying there trying to prove how good fh2 is and how fh2 is not arcade at all and other shit. And theres people who complain about HUD and on very next post how friendly fire happens too much as names over players are not vicible enough  ;D ;D.

But yeah, both mod are great. PR bit less great after last patch.

Edit: I just get huge arguing if I go with tanks. "why didn't you say earlier?" "why did you move, I were just about to shoot" "pls move when i'm reloading". Much better as inf  ::)
Title: Re: Project Reality Mod v0.9
Post by: Invincible on 09-04-2010, 01:04:11
If people are interested, I skin for the dutch faction of PR.

here are some of the screenshots:
(http://thirdforces.internationalconspiracy.org/~afterdune/daf/_files/images/Screenshots/glock17.jpg)
(http://thirdforces.internationalconspiracy.org/~afterdune/daf/_files/images/Screenshots/diemaco-c8.jpg)
(http://thirdforces.internationalconspiracy.org/~afterdune/daf/_files/images/Screenshots/hk416-5.jpg)
(http://thirdforces.internationalconspiracy.org/~afterdune/daf/_files/images/Screenshots/panzerfaust3.jpg)
(http://thirdforces.internationalconspiracy.org/~afterdune/daf/_files/images/Screenshots/anatechnical2.jpg)
(http://thirdforces.internationalconspiracy.org/~afterdune/daf/_files/images/Screenshots/landrover_desert2.jpg)
(http://thirdforces.internationalconspiracy.org/~afterdune/daf/_files/images/Screenshots/Mercedes%20290GD/gwagon1.jpg)
(http://thirdforces.internationalconspiracy.org/~afterdune/daf/_files/images/Screenshots/fennek8.jpg)
(http://thirdforces.internationalconspiracy.org/~afterdune/daf/_files/images/Screenshots/bushmaster5.jpg)
(http://thirdforces.internationalconspiracy.org/~afterdune/daf/_files/images/Screenshots/f16c1.jpg)
(http://thirdforces.internationalconspiracy.org/~afterdune/daf/_files/images/Screenshots/chinook4.jpg)
(http://thirdforces.internationalconspiracy.org/~afterdune/daf/_files/images/Screenshots/chinook_grijs3.jpg)

more here:
http://www.realitymod.com/forum/f203-dutch-forces/76779-dutch-armed-forces-media-thread.html
Title: Re: Project Reality Mod v0.9
Post by: Desertfox on 09-04-2010, 01:04:14
lookin pretty good
Title: Re: Project Reality Mod v0.9
Post by: Zeno on 09-04-2010, 13:04:54
not nearly as badass as the norwegian forces! ;D ;D ;D

Iveco:
(http://i444.photobucket.com/albums/qq166/kaijleor/iveco_pr_kaijleor_1.jpg)
(http://i444.photobucket.com/albums/qq166/kaijleor/iveco_pr_kaijleor_2.jpg)

HK417 Desert camo: (will be changed)

(http://i248.photobucket.com/albums/gg171/paivalol/HK-417DesertNew.jpg)

HK417:
(http://i248.photobucket.com/albums/gg171/paivalol/HK-417rf.jpg)

HK416:
(http://i248.photobucket.com/albums/gg171/paivalol/HK-416rf.jpg)

desert camo: (will also change)

(http://i248.photobucket.com/albums/gg171/paivalol/HK-416DesertNew.jpg)


CB90!:

(http://cid228.ownit.nu/images/Wireframes/cb90n_colors.jpg)

CV9030:

(http://www.realitymod.com/forum/attachments/f275-norwegian-forces/2483d1229559483-vehicle-cv9030-wip-test_cv9030.jpg)

Title: Re: Project Reality Mod v0.9
Post by: Alberto22 on 09-04-2010, 13:04:21
awesome!!!
Title: Re: Project Reality Mod v0.9
Post by: Timmay9/11 on 09-04-2010, 13:04:43
Well, you're doing it wrong :)
You should never be lonewolfing away from your squad in the first place, it's designed to punish that kind of behavior. It kinda sounds like you just jumped between random lonewolf squads.

Well no I was not, but somehow my squad had no medic, so after getting shot I could only respawn in the base, at the other end of the map

BUT , I had yesterday a really great game,  it was just awesome how we worked together, walked aroud the enemy, hiding in the woods,  just to wait for the right moment to strike hard an bad! It reminded me so at my good times with OperationFlashpoint, but this time my mates where no stupid bots
It was such agreat game and even somehow thrilling when you and your squad hide because there is serous enemy armour approaching.   Later I formed with a Serbian guy a 2 man sqad, he showed me as a noob everything and later we operated an APC as a 2 man APC squad. It was really great, an the Serbian guy was funny as hell
Title: Re: Project Reality Mod v0.9
Post by: Zrix on 10-04-2010, 06:04:25
0.91 is out.  :)

Quote from: realitymod.com
The award winning Project Reality Studios (http://www.projectrealitystudios.com) and Black Sand Studio (http://"http://www.blacksandstudio.com") teams are proud to announce the official release of the Project Reality v0.91 Patch!

Over the past two months, we have been tediously combing through Project Reality v0.9, addressing any major issues and bugs which were introduced upon its release. With the help of our dedicated tester team and continued feedback from you, the community, multiple tweaks and alterations were performed that have greatly improved the overall game play and stability of the mod.

For those who preloaded the PR v0.91 release, the password required to unlock the installer is now avaliable and listed below. You can also obtain it on the official password page (http://www.realitymod.com/password). Also, thanks to several direct link providers, there are several mirrors available to download the un-passworded version of Project Reality v0.91. You can also download via torrent, but you will still need to enter the password in order to install. You can find all of the download links here:

(http://media.realitymod.com/pr091sig.gif) (http://www.realitymod.com/downloads.html)
Download Project Reality v0.91 Here (http://www.realitymod.com/downloads.html)

Project Reality v0.91 Preload Password:
IjkBAXEKVCT0t3Owu4y2Svqe78Mp5WZsUQYRNmdH6zJG9arcLo

If you already have Project Reality v0.9 installed, you only need to download the PR v0.9 to v0.91 Patch. If you do not have Project Reality v0.9 installed, or you have an older version than v0.9, you will need to download Project Reality v0.91 Full, which is split into two separate parts, "Part 1 of 2" and "Part 2 of 2". You will need to download and install both in order to play PR v0.91. The installer will remove any previous versions of Project Reality automatically.

- Fixes and Changes
Project Reality v0.91 is primarily a "bug fix" release to correct issues which were introduced with the Project Reality v0.9 release. In this new patch, we have strived to fix and tweak as many aspects of the game as possible to creating the most realistic, team oriented, online gaming experience available on the PC. Here is a brief overview of the major fixes made:

  • Fixed TOW/HJ8 crash for some people when entering.
  • Fixed Leopard 2A6 and Merkava HUDs having several graphic issues.
  • Fixed IDF using english voices in some maps.
  • Fixed spectator camera vehicle (prbot) crashing dedicated servers.
  • Enemies close to mapper placed rally points will expire them.
  • Forward Outposts can't be deployed too close to the edge of the map.
  • Lowered maximum number of TOWs per team from 3 to 2.
  • Medic kit requires 2 players in the squad to be requestable, instead of 4.
  • Rally Points rearm automatically 10 min after expiring. Skirmish gamemode it's still 2 min.
  • Updated various maps to help with performance issues.
  • Updated Deployable MG nests to have 4x zoom.
  • Losing a Forward Outpost will add a slow ticket bleed to the team on CnC.
  • The team has 5 min to rebuild a destroyed Forward Outpost before the bleed starts on CnC.
  • Forward Outposts must be deployed closer to the center of the map to inflict higher ticket bleed on the enemy on CnC.
  • Decreased tickets from 300 to 200 on Vehicle Warfare.

For a complete, comprehensive list of all the changes and tweaks made in PR v0.91, please view the following forum thread:

View the Full Project Reality v0.91 Changelog Here (http://www.realitymod.com/forum/f196-f/79410-t.html)

(http://media.realitymod.com/news/pr091/release/thumbs/bug_fixes_thumb.jpg) (http://media.realitymod.com/news/pr091/release/bug_fixes.jpg) (http://media.realitymod.com/news/pr091/release/thumbs/performance_improvements_thumb.jpg) (http://media.realitymod.com/news/pr091/release/performance_improvements.jpg) (http://media.realitymod.com/news/pr091/release/thumbs/gameplay_fixes_thumb.jpg) (http://media.realitymod.com/news/pr091/release/gameplay_fixes.jpg)


- Project Reality Mod Support
If you encounter any problems while installing and/or playing PR, please check out the Project Reality Mod Support forum (http://www.realitymod.com/forum/f357-project-reality-mod-support). If your problem has not already been posted by someone else, please do not hesitate to start a new thread asking for help. We will do everything we can to provide you with a solution, but we can’t do anything if you don’t ask first!


- Project Reality v0.91 Server Files
If you currently host a Project Reality game server, you would have received the server files for Project Reality v0.91 via the Server Admin CP already. If you are interested in hosting a new Project Reality server, please follow the link below to apply for a server license.

Apply for a Project Reality Server License Here (http://www.realitymod.com/forum/licenseapp.php)

If you are in the market for a new game server to host Project Reality, look no further than PR's officially endorsed server provider, Alpha Networks (http://"http://alpha-networks.co.uk"). Alpha Networks provides Project Reality game servers to the public at highly competitive prices, as well as dedicated servers and first-class customer support.

(http://www.realitymod.com/images/affiliates/alpha_networks_500x54.jpg) (http://alpha-networks.co.uk)


As always, the Project Reality Studios team would like to thank all of the supporting Battlefield 2 mod websites, server providers, and of course our dedicated community for all of their hard work and continued support. In particular, we want to extend a special thanks to the team over at Mod DB (http://www.moddb.com). They have been a huge help to Project Reality over the years and provide great support to not only PR, but the entire modding community. Your guys contributions and hard work have not gone unnoticed and are greatly appreciated!

Last, but certainly not least, we would like to thank Alpha Networks (http://alpha-networks.co.uk/) for providing critical test, build and Mumble servers. Project Reality would not be possible without their support.

We hope everyone enjoys Project Reality v0.91! See you on the battlefield!


- The Project Reality Team

Title: Re: Project Reality Mod v0.9
Post by: Desertfox on 10-04-2010, 19:04:35
Just downloaded
 ;D
Title: Re: Project Reality Mod v0.9
Post by: hankypanky on 11-04-2010, 21:04:56
Is this the end of the .9 project sideshow debacle?
Title: Re: Project Reality Mod v0.9
Post by: ajappat on 11-04-2010, 23:04:30
I was really disappointed on 0.9. Whole mod turned into crap. Now I install this new patch and it just crashes every 5 min. I really liked 0.8## but now I just want to puke when my friend asks me to play it  :-\.
Title: Re: Project Reality Mod v0.9
Post by: Desertfox on 12-04-2010, 01:04:24
Apparently .91 fixes a lot of the bugs that .9 had. I'm happy about that, I had a few problems as well
Title: Re: Project Reality Mod v0.9
Post by: nephros on 12-04-2010, 01:04:38
How about the planned PR vietnam, eh?  I'm very interested, but I'm afraid of the division of the player base with that and PR ARMA project on top of regular PR.  It may have the same negative effect on player numbers that competition between FH, FH2, and PR already create.  Just too much awesomeness to go around.

EDIT: Hmm, just found another whole thread on this. Nevermind  :P
Title: Re: Project Reality Mod v0.9
Post by: Desertfox on 12-04-2010, 02:04:15
Well, there is a proposed integration of PR Vietnam/PR Vanilla, but we'll see how it goes
Title: Re: Project Reality Mod v0.9
Post by: hankypanky on 13-04-2010, 17:04:11
Meh the game still lags for me, maps that played perfect like Fallujah West still lag. All they did was lower the view distance 100 m :( I haven't tried all the maps but that Silent something map plays nice now.

I have played PR since .8 but tbh I was really disappointed by .9. I feel now that the rounds are way too long and boring. Most of the maps have followed the Fouls Road tradition, long, boring, and hard on hardware. The new deviation is quiet nice :) Also the marksmen kit is great. However it doesn't save the game for me. I rarely play the game anymore, and when I do the only maps I like are the old ones. I actually had some fun on barracuda recently :)

I don't like this competition going on, I feel like all the mod teams should work together to improve BF2. However for me FH2>PR. BTW whats up with all this talk on the PR forums about how the FH2 team should give up all its assets, like EOD2 did? This has been going on for a while, people wanting FH2 and PR to merge. TBH I find its kinda insulting, FH2 is great as it is, and deserves to be its own mod. Just because FH2 has a smaller community doesn't mean its a failure.
Title: Re: Project Reality Mod v0.9
Post by: McCloskey on 13-04-2010, 17:04:37
what? where?? link please
Title: Re: Project Reality Mod v0.9
Post by: Smiles on 13-04-2010, 19:04:46
I believe someone mentioned it in the PR:V topic as in "what if".

I can play it without lag now, the easiest thing to change atm worked for me:). I CTD a lot though, usually the first map loads fine, but when it ends i crash on loading the next map. Ill just play once in a while i guess.
Title: Re: Project Reality Mod v0.9
Post by: hankypanky on 13-04-2010, 22:04:51
I believe someone mentioned it in the PR:V topic as in "what if".

I can play it without lag now, the easiest thing to change atm worked for me:). I CTD a lot though, usually the first map loads fine, but when it ends i crash on loading the next map. Ill just play once in a while i guess.

Not to mention I see it a lot ingame, even before .9 tbh. Idk I just don't like the attitude of some PR players. However some of them are incredibly nice.
Title: Re: Project Reality Mod v0.9
Post by: Zeno on 14-04-2010, 01:04:01
FH2 is great as it is, and deserves to be its own mod. Just because FH2 has a smaller community doesn't mean its a failure.

it should be the other way around! FH2 have so much more quality products than pr. their moddels are bad (most of them) and the maps are large but also lately i have been finding 4km quite boring, because earlier when you were tired of walking you jumped on a server with a 1 or 2 km map, but now it like 11 4km maps and ITS BOOOOOORING
Title: Re: Project Reality Mod v0.9
Post by: Desertfox on 14-04-2010, 01:04:07
I believe someone mentioned it in the PR:V topic as in "what if".

I can play it without lag now, the easiest thing to change atm worked for me:). I CTD a lot though, usually the first map loads fine, but when it ends i crash on loading the next map. Ill just play once in a while i guess.

Not to mention I see it a lot ingame, even before .9 tbh. Idk I just don't like the attitude of some PR players. However some of them are incredibly nice.
You will find the same from some FH2 players, trust me. Both communities have elitist
Title: Re: Project Reality Mod v0.9
Post by: hankypanky on 14-04-2010, 03:04:44
I believe someone mentioned it in the PR:V topic as in "what if".

I can play it without lag now, the easiest thing to change atm worked for me:). I CTD a lot though, usually the first map loads fine, but when it ends i crash on loading the next map. Ill just play once in a while i guess.

Not to mention I see it a lot ingame, even before .9 tbh. Idk I just don't like the attitude of some PR players. However some of them are incredibly nice.
You will find the same from some FH2 players, trust me. Both communities have elitist
True, however a lot of the FH2 community also plays PR. The elitism is much worse in PR then any other game I have ever played. People very openly talk shit about FH2, here people are simply more reasonable. For a matter of fact a lot of people, like your self defend PR (which is the reasonable thing to do). PR is the only game where I have actually gotten yelled at in. I actually made a topic about it once in the PR forums. I love FH2, as long as your trying nobody gets mad if you lose assets.
Title: Re: Project Reality Mod v0.9
Post by: Desertfox on 14-04-2010, 04:04:11
Well, as I said, I've seen the same in FH2, including PR bashing. I just don't want this community doing the same the PR community, and heck, virtually every gaming community. At this point, I've seen about the same playing PR/FH2, both communities are similar in many respects. In PR, players get angry because they expect you to know what to do, and if you don't , there's a problem. In FH, the same thing could happen, though because the way FH2 is setup, not as much is lost when you lose a Tank for example.  I just wish that both PR and FH2 players(Some do, many don't) could have open minds about both mods. I can honestly understand why some of them think FH2 is too arcade(they want something more unique from vBF2), and in many respects I agree, but I still play it because I personally have no problem with it. Some people want more of a radical change to gameplay, so they prefer PR.  Others wish for a little realism, with history and fun. Those guys prefer FH2. The problem for me starts when the debate between which is better begins, and we have a wave of elitism that is in effect now. I think they are both great mods, and both have great gameplay. It all depends on what the person in particular thinks is more fun. Of course, this is when people begin saying very opinionated statements about one mod or the other, given whichever one they prefer, which is again more elitist crap that should have no meaning, considering that what a person likes is their opinion.
Title: Re: Project Reality Mod v0.9
Post by: hankypanky on 14-04-2010, 04:04:00
Well, as I said, I've seen the same in FH2, including PR bashing. I just don't want this community doing the same the PR community, and heck, virtually every gaming community. At this point, I've seen about the same playing PR/FH2, both communities are similar in many respects. In PR, players get angry because they expect you to know what to do, and if you don't , there's a problem. In FH, the same thing could happen, though because the way FH2 is setup, not as much is lost when you lose a Tank for example.  I just wish that both PR and FH2 players(Some do, many don't) could have open minds about both mods. I can honestly understand why some of them think FH2 is too arcade(they want something more unique from vBF2), and in many respects I agree, but I still play it because I personally have no problem with it. Some people want more of a radical change to gameplay, so they prefer PR.  Others wish for a little realism, with history and fun. Those guys prefer FH2. The problem for me starts when the debate between which is better begins, and we have a wave of elitism that is in effect now. I think they are both great mods, and both have great gameplay. It all depends on what the person in particular thinks is more fun. Of course, this is when people begin saying very opinionated statements about one mod or the other, given whichever one they prefer, which is again more elitist crap that should have no meaning, considering that what a person likes is their opinion.

I agree, people should voice their opinion but its only an opinion. The only thing I was pointing out was that PR attracts more hardcore gamers, who are much more serious, then the average FH2 guy. This can obviously have its own problems. I was also pointing out my displeasure at the competition going on between both mods. However you made a very good point, for a matter of fact I might quote you in the future on the PR boards :)
Title: Re: Project Reality Mod v0.9
Post by: Hockeywarrior on 14-04-2010, 04:04:29
So the new version, 0.91 is out. Apparently alot of people are unhappy with it on the PR forums.

Personally I really really disliked 0.9 because suddenly I had a huge performance hit on all of the maps. Maps I used to get 60 fps on I barely scrape 30 now, and the ones I got 30 on before are total slide shows. The devs clearly screwed up between 0.87 and 0.9, and apparently things aren't much better in 0.91.

I used to play the mod often, but now what's the point when I can't even see what's going on? Lowering settings does not help, which points to major optimization issues. I just don't see how the devs could release a version that makes the game unplayable for so many people?

And on the elitism topic, I hate to say, it but I see ALOT more PR elitism towards FH2 than vise versa. Of course, it exists, but it's pretty one sided in that matter. If you scan through this thread, you'll see just how many FH2 players play PR and have supported the team in the past. That's pretty hard to find on the PR forums, and just mentioning "FH2" in a PR server often opens up a massive can of worms. Pretty immature, if you ask me.
Title: Re: Project Reality Mod v0.9
Post by: Lobo on 14-04-2010, 05:04:09
BTW whats up with all this talk on the PR forums about how the FH2 team should give up all its assets, like EOD2 did? This has been going on for a while, people wanting FH2 and PR to merge. TBH I find its kinda insulting, FH2 is great as it is, and deserves to be its own mod. Just because FH2 has a smaller community doesn't mean its a failure.

You will pry our FH from my cold dead hands.
Title: Re: Project Reality Mod v0.9
Post by: Mspfc Doc DuFresne on 14-04-2010, 07:04:09
I just had this vision of the PR team as Cardinal Richelieu in The Three Musketeers. (http://www.youtube.com/watch?v=R6mWnsIpJMs#t=3m24s)
Title: Re: Project Reality Mod v0.9
Post by: General Tso on 14-04-2010, 21:04:25
Now I'm too frightened to even try PR!  I feel like I would be in way over my head without weeks of tutorials.   ;)
Title: Re: Project Reality Mod v0.9
Post by: Alberto22 on 14-04-2010, 21:04:37
since new patch now i can play gaza beach and other map without lag, very good patch
Title: Re: Project Reality Mod v0.9
Post by: Zrix on 14-04-2010, 21:04:09
Now I'm too frightened to even try PR!  I feel like I would be in way over my head without weeks of tutorials.   ;)
Heh, you'll be fine :) There's a steep learning curve though, but just hang in there.

There's a pretty extensive manual, and a singleplayer mode. That should be enough to get familiar with the game mechanics.
Once you get online, there's often room for a beginner in the squads. Just let them know you're new and need some pointers, and follow the advice and orders given to you. A mic and workign VOIP is a big plus.
Oh, and try to watch some gameplay videos on YouTube. They are awesome for getting to know how things work.
Title: Re: Project Reality Mod v0.9
Post by: hankypanky on 15-04-2010, 00:04:06
since new patch now i can play gaza beach and other map without lag, very good patch
TBH it wasn't nearly good enough :( Oh well the mod is free, its not like I'm paying money for anything :)
Title: Re: Project Reality Mod v0.9
Post by: Desertfox on 15-04-2010, 01:04:33
.9 was a pretty big step, I somewhat expected problems. I think that eventually they will iron them out however
Title: Re: Project Reality Mod v0.9
Post by: Excavus on 15-04-2010, 03:04:44
.91 wasn't very good patch as I expected. You can't build FOBs on the edge of the map now, which sucks. I don't get any better performance on maps except a lower view distance. I still have a slideshow on Fallujah.
Title: Re: Project Reality Mod v0.9
Post by: Alberto22 on 15-04-2010, 03:04:57
try lower video settings, for me, i have a very smooth play in all maps that before 0.91 were lagging
Title: Re: Project Reality Mod v0.9
Post by: Excavus on 15-04-2010, 05:04:14
I did lower video settings. Everything is on high except textures which are on medium, and it works fine. However I should be able to put the textures back on high like back in .87.
Title: Re: Project Reality Mod v0.9
Post by: Rawhide on 15-04-2010, 19:04:26
try lower video settings, for me, i have a very smooth play in all maps that before 0.91 were lagging
Same goes for me, better flow with this patch

But still, that bloody MT5 shader punkbuster crap is still coming by from time to time for me
Title: Re: Project Reality Mod v0.9
Post by: Hockeywarrior on 15-04-2010, 22:04:22
I did lower video settings. Everything is on high except textures which are on medium, and it works fine. However I should be able to put the textures back on high like back in .87.
I usually find that lowering settings doesn't effect my FPS, which is an issue alot of people are having, even those with really nice tricked out gaming machines who ran 0.87 like a breeze.

This points to major optimization issues which were obviously introduced primarily in 0.9. Now lowered view distances hurt gameplay without actually addressing the problem that's causing the huge performance problems.
Title: Re: Project Reality Mod v0.9
Post by: THeTA0123 on 15-04-2010, 22:04:18
BTW whats up with all this talk on the PR forums about how the FH2 team should give up all its assets, like EOD2 did? This has been going on for a while, people wanting FH2 and PR to merge. TBH I find its kinda insulting, FH2 is great as it is, and deserves to be its own mod. Just because FH2 has a smaller community doesn't mean its a failure.

You will pry our FH from my cold dead hands.
99% of the FH2 community will say=

OVER my BURNED CARCASSE

Seriously, FH2 should remain FH2. PR should remain PR. This is not a competition in wich one is like the market leader.
EOD2 was a dead mod and they gave up their assests so that an active modding team can put new life in it.
PR can do this, as they have a very large mod team.

And FH2 is not EOD2.FH2 is alive and kicking as hell

Edit=FFFFUUUUU Desertfox
Title: Re: Project Reality Mod v0.9
Post by: Desertfox on 15-04-2010, 22:04:11
Don't you mean FH2 is FAR from a dead mod.....
Title: Re: Project Reality Mod v0.9
Post by: ajappat on 15-04-2010, 23:04:40
I did lower video settings. Everything is on high except textures which are on medium, and it works fine. However I should be able to put the textures back on high like back in .87.
I usually find that lowering settings doesn't effect my FPS, which is an issue alot of people are having, even those with really nice tricked out gaming machines who ran 0.87 like a breeze.

This points to major optimization issues which were obviously introduced primarily in 0.9. Now lowered view distances hurt gameplay without actually addressing the problem that's causing the huge performance problems.

This. I had to lower them, but even on lowest settings, game runs like 30fps less than it used to. Now its usually 2-10 on maps like fallujah and that new whatever valley.
Title: Re: Project Reality Mod v0.9
Post by: hankypanky on 15-04-2010, 23:04:32
I did lower video settings. Everything is on high except textures which are on medium, and it works fine. However I should be able to put the textures back on high like back in .87.
I usually find that lowering settings doesn't effect my FPS, which is an issue alot of people are having, even those with really nice tricked out gaming machines who ran 0.87 like a breeze.

This points to major optimization issues which were obviously introduced primarily in 0.9. Now lowered view distances hurt gameplay without actually addressing the problem that's causing the huge performance problems.

This. I had to lower them, but even on lowest settings, game runs like 30fps less than it used to. Now its usually 2-10 on maps like fallujah and that new whatever valley.

Fullujah drives me crazy, that map used to run perfect for me, seriously like butter. Everyone on the PR forums, with their NASA computers, pretends like there is no problem at all :( OH well TY FH2 devs for optimizing your mod so well....
Title: Re: Project Reality Mod v0.9
Post by: Desertfox on 15-04-2010, 23:04:10
Yeah, many there don't realize the problems others are having :'( To bad, guess I'll stick to Muttrah
Title: Re: Project Reality Mod v0.9
Post by: Hockeywarrior on 16-04-2010, 00:04:58
I did lower video settings. Everything is on high except textures which are on medium, and it works fine. However I should be able to put the textures back on high like back in .87.
I usually find that lowering settings doesn't effect my FPS, which is an issue alot of people are having, even those with really nice tricked out gaming machines who ran 0.87 like a breeze.

This points to major optimization issues which were obviously introduced primarily in 0.9. Now lowered view distances hurt gameplay without actually addressing the problem that's causing the huge performance problems.

This. I had to lower them, but even on lowest settings, game runs like 30fps less than it used to. Now its usually 2-10 on maps like fallujah and that new whatever valley.

Fullujah drives me crazy, that map used to run perfect for me, seriously like butter. Everyone on the PR forums, with their NASA computers, pretends like there is no problem at all :( OH well TY FH2 devs for optimizing your mod so well....
Heck there are plenty of people with really nice computers who have the same issues. Optimization problems effect people with all types of machines -- not just those on the lower spec.
Title: Re: Project Reality Mod v0.9
Post by: Zrix on 18-04-2010, 20:04:50
Civilians + Mumble = lulz

http://www.youtube.com/watch?v=tCIip03RAXE&hd=1


PR, the serious mod   :D
Title: Re: Project Reality Mod v0.9
Post by: Rawhide on 19-04-2010, 00:04:04
Civilians + Mumble = lulz

http://www.youtube.com/watch?v=tCIip03RAXE&hd=1


PR, the serious mod   :D

That was just too awesome!
Title: Is the Project Reality forum down?
Post by: ebevan91 on 09-06-2010, 15:06:29
Gee since someone merged my thread with this one my question isn't even posted anymore and nobody will have a clue what I'm talking about.

In my thread I asked if the Project Reality FORUMS are down?
Title: Re: Is the Project Reality forum down?
Post by: Flippy Warbear on 09-06-2010, 15:06:35
Holy care-o-van Batman!
Title: Re: Project Reality Mod v0.9
Post by: Invincible on 09-06-2010, 18:06:01
The Civilian Horde is awesome!
Title: Re: Project Reality Mod v0.9
Post by: Rawhide on 22-08-2010, 12:08:12
Adjustable sights...

http://www.youtube.com/watch?v=fxazpkunOns&feature=player_embedded (http://www.youtube.com/watch?v=fxazpkunOns&feature=player_embedded)
Title: Re: Project Reality Mod v0.9
Post by: SiCaRiO on 22-08-2010, 14:08:40
hope to see that in the piat , faust and maybe sniper scopes :P
Title: Re: Project Reality Mod v0.9
Post by: Ts4EVER on 22-08-2010, 14:08:33
Considering the fast gameplay and low ranges we have that is time better spent on something else.
Title: Re: Project Reality Mod v0.9
Post by: A-tree on 22-08-2010, 14:08:57
I hope we see this on tank sights.
Title: Re: Project Reality Mod v0.9
Post by: hOMEr_jAy on 22-08-2010, 15:08:16
http://www.realitymod.com/forum/blogs/7467/b230-wrong-turn.html (http://www.realitymod.com/forum/blogs/7467/b230-wrong-turn.html)
http://www.youtube.com/watch?v=eXMtHpqr110&feature=player_embedded (http://www.youtube.com/watch?v=eXMtHpqr110&feature=player_embedded)
Awesome!
So much new and great stuff coming in the new version. I just hope it´ll run stable. If so, I´ll definately return to PR.
Title: Re: Project Reality Mod v0.9
Post by: SiCaRiO on 22-08-2010, 16:08:05
Considering the fast gameplay and low ranges we have that is time better spent on something else.

like a 7 version of sherman? :P , but yea fast paced gameplay of FH2 may not need all that , altrough i still think AT rockes can be improved so much with this. About low range, i always use the sniper at 200 meter or higher (alam hafka comes to my mind) and a those range , you really need to count for the bullet drop , and since , you know , real life snipers got adjustable sigths .
Title: Re: Project Reality Mod v0.9
Post by: Paavopesusieni on 22-08-2010, 16:08:07
IMO id take adjustable sights over new Stug. New features are always the best, like mobile arty. PR has so much awesome stuff but its so sad you never get to use anything else but rifle, maybe once in 100 games you get to do the thing YOU want.
Title: Re: Project Reality Mod v0.9
Post by: Rawhide on 28-09-2010, 10:09:34
http://www.realitymod.com/forum/f196-pr-highlights

Check the Weapons update in this part of the forum, can't wait
Title: Re: Project Reality Mod v0.9
Post by: THeTA0123 on 28-09-2010, 11:09:51
FAL! <3
Title: Re: Project Reality Mod v0.9
Post by: Rawhide on 28-09-2010, 11:09:16
FAL! <3
Indeed, and the M60!
Title: Re: Project Reality Mod v0.9
Post by: THeTA0123 on 28-09-2010, 11:09:46
aye very impressive!

I do wonder why they chosen the "wooden FAL" they where not common
Title: Re: Project Reality Mod v0.9
Post by: Paavopesusieni on 28-09-2010, 12:09:57
Old FALs used in Vietnam for example were wooden. FAL is for Cell leaders and PR:V so thats probably why they went for wooden one.
Title: Re: Project Reality Mod v0.9
Post by: Invincible on 28-09-2010, 12:09:50
there weapon updates looks inpresive, the canadian weapons look amazings also,
I cant really place why the MEC is getting Zpoint Aimpointers on there G-3's. It looks cool, and there is a photo of a german guy using it.. but a full faction. I don't know.
Title: Re: Project Reality Mod v0.9
Post by: Zrix on 04-10-2010, 15:10:12
Quote from: [R-DEV]Gaz
Over the past 6 months, both Reality Studios (http://www.projectrealitystudios.com) and Black Sand Studios (http://blacksandstudio.com) have been rigorously working on creating, tweaking and testing the latest installment of the Project Reality Battlefield 2 modification; v0.95. We are proud to announce that all of our hard work on this feature packed version has finally concluded and the final release is in sight!

(http://media.realitymod.com/pr095sig.gif) (http://www.realitymod.com)


- Project Reality v0.95 Trailer

The Reality Studios team has created the following trailer to showcase many of the newly added features and major changes you will find in the upcoming Project Reality v0.95 release. So dim the lights, grab your popcorn, sit back and enjoy the show!

Click for trailer (http://www.youtube.com/watch?v=g3uZpVWCZts)


- Project Reality v0.95 Preload

Today officially marks the final approach to the Project Reality v0.95 release and final preparations are currently underway. Previous PR installers have come in 2 parts. From v0.95, the installer will now come in 3 parts. Also, due the massive amount of changes and newly added features/assets, the PR v0.95 release will not have a patch available. Be sure to stay tuned for the official Preload information, which will be released very soon!

(http://media.realitymod.com/news/pr095/trailer/thumbs/german_forces_thumb.jpg) (http://media.realitymod.com/news/pr095/trailer/german_forces.jpg) (http://media.realitymod.com/news/pr095/trailer/thumbs/close_support_bridges_thumb.jpg) (http://media.realitymod.com/news/pr095/trailer/close_support_bridges.jpg) (http://media.realitymod.com/news/pr095/trailer/thumbs/3d_weapon_scopes_thumb.jpg) (http://media.realitymod.com/news/pr095/trailer/3d_weapon_scopes.jpg)
(http://media.realitymod.com/news/pr095/trailer/thumbs/thermal_imaging_thumb.jpg) (http://media.realitymod.com/news/pr095/trailer/thermal_imaging.jpg) (http://media.realitymod.com/news/pr095/trailer/thumbs/deployable_mortars_thumb.jpg) (http://media.realitymod.com/news/pr095/trailer/deployable_mortars.jpg) (http://media.realitymod.com/news/pr095/trailer/thumbs/commander_uav_thumb.jpg) (http://media.realitymod.com/news/pr095/trailer/commander_uav.jpg)

Just in case you missed them, feel free to take a look at some of the more recent highlight threads related to Project Reality v0.95.
  • Russian Forces Arsenal Additions (http://www.realitymod.com/forum/f196-pr-highlights/87627-russian-arsenal-additions-v0-95-a.html)
  • US/UK Forces Arsenal Additions (http://www.realitymod.com/forum/f196-pr-highlights/88093-us-uk-arsenal-additions-v0-95-a.html)
  • Canadian Forces Arsenal Additions (http://www.realitymod.com/forum/f196-pr-highlights/87778-canadian-arsenal-additions-v0-95-a.html)
  • Unconventional Forces Arsenal Additions (http://www.realitymod.com/forum/f196-pr-highlights/87903-unconventional-forces-arsenal-additions-v0-95-a.html)
  • Deployable Mortars (http://www.realitymod.com/forum/f196-pr-highlights/86805-deployable-mortars-update-tutorial.html)
  • Adjustable 3D UGL Sights (http://www.realitymod.com/forum/f196-pr-highlights/85954-adjustable-3d-ugl-sights.html)
  • German Forces Preview (http://www.realitymod.com/forum/f196-pr-highlights/84844-bundeswehr-infantry-mini-preview.html)
  • New Commander UAV System (http://www.realitymod.com/forum/f196-pr-highlights/84401-new-commander-uav-system.html)
  • Close Support Bridges (CSB) (http://www.realitymod.com/forum/f196-pr-highlights/82503-close-support-bridges-csb.html)
  • New Shader for 3D Optics (http://www.realitymod.com/forum/blogs/16426/b212-new-shader-3d-optics.html)
  • Initial Results of the PR Soundtrip (http://www.realitymod.com/forum/f196-pr-highlights/88000-initial-results-pr-soundtrip-2010-a.html)
- PR Developer Weekend 2010

On the 8th - 10th October, 14 Project Reality developers from all over Europe will be meeting up once again for a weekend of drinking, gaming and generally just hanging out. The venue this year is the AFV Gunnery School in Lulworth. All of the attending developers will be keeping a live blog of proceedings this year. To keep up to date as it happens, you can follow the Highlights post (http://www.realitymod.com/forum/f196-pr-highlights/87996-uk-pr-developer-weekend-2010-a.html), which includes the live blog (http://prdevmeet.blogspot.com/)! You never know what sort of information may come out or what embarrassing/epic pictures may surface!



- The Project Reality Team

Title: Re: Project Reality Mod v0.9
Post by: Ts4EVER on 04-10-2010, 15:10:28
Nice. Will check it out for sure although I have the feeling my performance will be atrocious again (hardwar wise I mean)
Title: Re: Project Reality Mod v0.9
Post by: Sander93 on 04-10-2010, 15:10:58
Holy tiddy f0cking christ that looks hot. Can't wait!  :o
Title: Re: Project Reality Mod v0.9
Post by: MaJ.P.Bouras on 04-10-2010, 16:10:34
Awesome! But no patch is a kick in da nutz.Not real problem though PR (like FH2) is worth of every second of seeding-leeching.
Title: Re: Project Reality Mod v0.9
Post by: G.Drew on 04-10-2010, 17:10:50
Christ, no wonder the installation is in 3 parts...
Title: Re: Project Reality Mod v0.9
Post by: hOMEr_jAy on 04-10-2010, 17:10:44
YES! German forces in Afghanistan versus Insurgents. 3D scopes! This will be so damn awesome! Can´t wait!
God, I just watched the trailer. OMG, ultra-insta-jizz! If it´ll run stable it will keep me occupied for months! All that new stuff will be sooo fantastic.

*goescrazy*
Title: Re: Project Reality Mod v0.9
Post by: Capten_C on 04-10-2010, 17:10:43
If I had a bigger HD I wouldn't mind trying this mod. Is that the FH2 scoped Enfield @ 3:30 ?  :D
Title: Re: Project Reality Mod v0.9
Post by: G.Drew on 04-10-2010, 17:10:07
If I had a bigger HD I wouldn't mind trying this mod. Is that the FH2 scoped Enfield @ 3:30 ?  :D
Correct. They asked if they could use it a while ago. Its been in the mod since they introduced insurgents (pretty much).
Title: Re: Project Reality Mod v0.9
Post by: Capten_C on 04-10-2010, 19:10:31
If I had a bigger HD I wouldn't mind trying this mod. Is that the FH2 scoped Enfield @ 3:30 ?  :D
Correct. They asked if they could use it a while ago. Its been in the mod since they introduced insurgents (pretty much).

Ah cool eh!  8)  (I did a bit of googling if anyones interested, some articles on the Afghan/Taliban weapons)
What’s Inside a Taliban Gun Locker? (http://atwar.blogs.nytimes.com/2010/09/15/whats-inside-a-taliban-gun-locker/)
Afghans Rediscover The Lee-Enfield  (http://www.strategypage.com/dls/articles/Afghans-Rediscover-The-Lee-Enfield-1-22-2009.asp)
Title: Re: Project Reality Mod v0.9
Post by: Zoologic on 05-10-2010, 05:10:39
Bundeswehr FTW!

Ima sooo downloadin tis when the SP mod is out!
Title: Re: Project Reality Mod v0.9
Post by: Yustax on 05-10-2010, 06:10:53

  • Canadian Forces Arsenal Additions (http://www.realitymod.com/forum/f196-pr-highlights/87778-canadian-arsenal-additions-v0-95-a.html)
Whats with PR and the anti 50 cal rifles movement? Canada use the Tac-50 as an anti personnal weapon and its a bolt action. Screw balance, and make it work like a normal bolt action. Also the US should have the M107, not as a pickable kit, but rather a sub class; with heavy recoil, small number of ammo and also reduced damage to 50% per shot.
Title: Re: Project Reality Mod v0.9
Post by: djinn on 05-10-2010, 08:10:18
@zoomotorpool
Too right, m8!

This is still BF2, right? Not yet for Arma?

And this is the ond that PRs vietnam mod right? If so... *squeels and runs around like an excited little girl*
Title: Re: Project Reality Mod v0.9
Post by: AfterDune on 05-10-2010, 08:10:42
This is still BF2, right? Not yet for Arma?

And this is the ond that PRs vietnam mod right? If so... *squeels and runs around like an excited little girl*
Yes, this is still BF2. PR for ArmA II is not released yet ;).
Title: Re: Project Reality Mod v0.9
Post by: Excavus on 05-10-2010, 08:10:07

  • Canadian Forces Arsenal Additions (http://www.realitymod.com/forum/f196-pr-highlights/87778-canadian-arsenal-additions-v0-95-a.html)
Whats with PR and the anti 50 cal rifles movement? Canada use the Tac-50 as an anti personnal weapon and its a bolt action. Screw balance, and make it work like a normal bolt action. Also the US should have the M107, not as a pickable kit, but rather a sub class; with heavy recoil, small number of ammo and also reduced damage to 50% per shot.
The .50 cal rifles bring in the whore factor. Before we had these rifles and people would always TK for them. That's why they were removed.
Title: Re: Project Reality Mod v0.9
Post by: THeTA0123 on 05-10-2010, 10:10:25
If PR introduces SP howitzers i will start playing it again
Title: Re: Project Reality Mod v0.9
Post by: Paavopesusieni on 05-10-2010, 12:10:33
That looks really nice, though you wont be able to use even half of the weapons/vehicles. Gonna try it out though when it releases.
Title: Re: Project Reality Mod v0.9
Post by: Zrix on 05-10-2010, 13:10:55

  • Canadian Forces Arsenal Additions (http://www.realitymod.com/forum/f196-pr-highlights/87778-canadian-arsenal-additions-v0-95-a.html)
Whats with PR and the anti 50 cal rifles movement? Canada use the Tac-50 as an anti personnal weapon and its a bolt action. Screw balance, and make it work like a normal bolt action. Also the US should have the M107, not as a pickable kit, but rather a sub class; with heavy recoil, small number of ammo and also reduced damage to 50% per shot.
Norway will have a .50cal sniper when they are introduced. I bet they have a very good reason given by one of the military advisors as to why not give the Canadians one.
PR is more about the standard issues items, and .50cals often does not fall into that category.
Title: Re: Project Reality Mod v0.9
Post by: Chuc on 05-10-2010, 13:10:07
Especially when there are more appropriate arms available, such as in the C14 Timberwolf (which was modelled). In most cases anti-material rifles are overkill for the kinds of conventional infantry engagements conventional represent, plus they for some reason attract greedy players like honey is to ants..

The Norwegians are still in development, however the odds are that we will have to implement a .50 cal rifle for them but only due to their actual employment within the service (to which most of our advisers also expressed a bit of "What the heck were the Norwegian brass thinking!?").
Title: Re: Project Reality Mod v0.9
Post by: hOMEr_jAy on 05-10-2010, 16:10:36
Then German forces should get a .50 cal rifle, too. The G82 (modified version of the M82 Barett) is nowadays in wide use among our infantry groups, especially among the QRF.
But a good mid-calibre sniper rifle is good enough for the BF2 scale ;)
Title: Re: Project Reality Mod v0.9
Post by: Yustax on 05-10-2010, 21:10:13
The .50 cal rifles bring in the whore factor. Before we had these rifles and people would always TK for them. That's why they were removed.

So if I start to TK for the jet, then they would be removed too? Just add the 50 cal as a sub class, anti material and thats it.
Title: Re: Project Reality Mod v0.9
Post by: Zeno on 06-10-2010, 00:10:36
The .50 cal rifles bring in the whore factor. Before we had these rifles and people would always TK for them. That's why they were removed.

So if I start to TK for the jet, then they would be removed too? Just add the 50 cal as a sub class, anti material and thats it.

wait for Norwegian forces ;D
Title: Re: Project Reality Mod v0.9
Post by: Yustax on 06-10-2010, 02:10:29
wait for Norwegian forces ;D

And when Im canadian or american later?
Title: Re: Project Reality Mod v0.9
Post by: Zeno on 06-10-2010, 05:10:52
wait for Norwegian forces ;D

And when Im canadian or american later?

it wont matter because everyone will be playing on NF maps anyway ;D
Title: Re: Project Reality Mod v0.9
Post by: Excavus on 06-10-2010, 06:10:34
The .50 cal rifles bring in the whore factor. Before we had these rifles and people would always TK for them. That's why they were removed.

So if I start to TK for the jet, then they would be removed too? Just add the 50 cal as a sub class, anti material and thats it.
Don't start that argument. They're not going to be in and that's final. Nobody TKs for a jet in PR anyways, we don't have the same problems you FH2 guys do.
Title: Re: Project Reality Mod v0.9
Post by: AfterDune on 06-10-2010, 07:10:38
People do TK for assets unfortunately, you'll find that pathetic behaviour in every game. But thanks to great admins, those nasty people are banned very quick.
Title: Re: Project Reality Mod v0.9
Post by: Zoologic on 06-10-2010, 08:10:28
Players are already punished heavily with huge minus points in PR. So now they get banned for that.

What if it were a mistake? I mean look at Afghanistan and Iraq, a blue-on-blue incident happens and was deliberate during the event. When they fire the shot, they are as sure as hell that it was the enemy they were shooting at, only to realize it was a mistake later.

Participating in a realistic combat is including mistaken TK (excluding equipment whores), which is already punished by points in PR, and I think that's enough.
Title: Re: Project Reality Mod v0.9
Post by: AfterDune on 06-10-2010, 10:10:48
No dude, they get banned if they TK on purpose, I thought that was pretty obvious :-\.

Accidental TK's happen all the time. It's annoying, but no reason to ban anyone's ass. Just apologize and move on.
Title: Re: Project Reality Mod v0.9
Post by: Zoologic on 06-10-2010, 10:10:12
Oh that's fine then. Thanks.

I myself never get banned from any server. But once saw a careless admin banned a BF2 player just because he bombed the wrong tank twice. Bombing accurately in BF2 itself is a pretty difficult thing to do, especially when the enemy is in close combat with your own force and they requested support.
Title: Re: Project Reality Mod v0.9
Post by: Chuc on 06-10-2010, 10:10:15
Delivering Air Support in PR is comparatively easier IMO, due to the fact that you have laser targeting to guide the bombs or guided missiles. Surviving to do it again though is another challenge all together.

WRT the Accidental TKing, it's why "Cease Fire" is also on the Comm Rose haha ;D
Title: Re: Project Reality Mod v0.9
Post by: Zeno on 06-10-2010, 10:10:16
The .50 cal rifles bring in the whore factor. Before we had these rifles and people would always TK for them. That's why they were removed.

So if I start to TK for the jet, then they would be removed too? Just add the 50 cal as a sub class, anti material and thats it.
Don't start that argument. They're not going to be in and that's final. Nobody TKs for a jet in PR anyways, we don't have the same problems you FH2 guys do.

are you a pr dev? or else stfu on these matters
Title: Re: Project Reality Mod v0.9
Post by: Fuchs on 06-10-2010, 11:10:11
The .50 cal rifles bring in the whore factor. Before we had these rifles and people would always TK for them. That's why they were removed.

So if I start to TK for the jet, then they would be removed too? Just add the 50 cal as a sub class, anti material and thats it.
Don't start that argument. They're not going to be in and that's final. Nobody TKs for a jet in PR anyways, we don't have the same problems you FH2 guys do.

I don't like your tone.
Title: Re: Project Reality Mod v0.9
Post by: Paavopesusieni on 06-10-2010, 11:10:37
The .50 cal rifles bring in the whore factor. Before we had these rifles and people would always TK for them. That's why they were removed.

So if I start to TK for the jet, then they would be removed too? Just add the 50 cal as a sub class, anti material and thats it.
Don't start that argument. They're not going to be in and that's final. Nobody TKs for a jet in PR anyways, we don't have the same problems you FH2 guys do.

At least we don't have the problem when you shoot your rifle grenade 10 meters off the target you get raged at or something similar and get raged at and kicked.  

I don't think that large caliber rifles aren't in Pr because of this "whore factor" more like because it doesn't fit the gameplay. What's the purpose of light AT the 50. cal rifle does the same thing 10x better.
Title: Re: Project Reality Mod v0.9
Post by: Excavus on 07-10-2010, 03:10:47
Quote from: Zeno
are you a pr dev? or else stfu on these matters

I've heard the devs say this thing many, many times. It's almost the equivalent of seeing a working Maus in FH2.

Quote from: Fuchs
I don't like your tone.

Deal with it.

Quote from: Finnish Guy
At least we don't have the problem when you shoot your rifle grenade 10 meters off the target you get raged at or something similar and get raged at and kicked. 

I don't think that large caliber rifles aren't in Pr because of this "whore factor" more like because it doesn't fit the gameplay. What's the purpose of light AT the 50. cal rifle does the same thing 10x better.

Don't understand what you're talking about with the rifle grenade thing.

I'm sorry, this isn't WW2 anymore. Tanks don't have tin can armor today. The purpose of light AT is to disable and destroy armored and unarmored targets. A .50cal rifle will not penetrate the armor of a tank or heavily armored APC.
Title: Re: Project Reality Mod v0.9
Post by: Zoologic on 07-10-2010, 04:10:17
He probably means the Humvees, which could be disabled by the .50 cal rifles.

I found those "cars" pretty annoying, as they are quite formidable against most small arms featured in PR.
Title: Re: Project Reality Mod v0.9
Post by: THeTA0123 on 07-10-2010, 06:10:22

Quote from: Fuchs
I don't like your tone.

Deal with it.

Its your funeral
What has been seen, cannot be unseen
Title: Re: Project Reality Mod v0.9
Post by: :| Hi on 07-10-2010, 06:10:36
Can we get a lock now? Before the thread goes to the depths of hell?
Title: Re: Project Reality Mod v0.9
Post by: THeTA0123 on 07-10-2010, 06:10:38
No because this PR thread is still important


Beside, its always the PR guys who start the bashing, wich has been a proven fact

Let it rest, suck up the criticism and enjoy your tea
Title: Re: Project Reality Mod v0.9
Post by: Excavus on 07-10-2010, 07:10:26
Can we get a lock now? Before the thread goes to the depths of hell?
Why? This thread has been going on for 19 pages, there is no need for a lock now.
Title: Re: Project Reality Mod v0.9
Post by: Thorondor123 on 07-10-2010, 10:10:20
And that would my decision to make.

For now, it is enough that you stop arguing and stay on topic.
Title: Re: Project Reality Mod v0.9
Post by: Paavopesusieni on 07-10-2010, 12:10:53
Don't understand what you're talking about with the rifle grenade thing.

I'm sorry, this isn't WW2 anymore. Tanks don't have tin can armor today. The purpose of light AT is to disable and destroy armored and unarmored targets. A .50cal rifle will not penetrate the armor of a tank or heavily armored APC.

Rifle grenade thing is that everyone rages to you in PR if you accidentally screw up something.

I'm sorry but I suggest you to go to army and learn something before you tell me that 50. cal can't take out an APC. Also light AT cant take out a tank so thats out of question, where did i actually say heavy tank? 50. caliber rifle is used to take out light vehicles and APCs mostly.
Title: Re: Project Reality Mod v0.9
Post by: SiCaRiO on 07-10-2010, 14:10:45
its used to disable optics and delicate objects. the bradley for instance, is protected againts 30 mm shells. same for the btr-80 and 90 .

bmps, however, are vulenrable to sustained .50 fire and the rear and sometimes sides.
Title: Re: Project Reality Mod v0.9
Post by: G.Drew on 07-10-2010, 14:10:38
At the end of the day, 50cal rifles are ultimately pointless in PR. Why? because it isnt needed. If there is a situation where you think you require a 50cal, there going to be at least 1 or more other options you can use to deal with it.
Title: Re: Project Reality Mod v0.9
Post by: MaJ.P.Bouras on 07-10-2010, 14:10:56
Disabling Tank/afv/lav engines with 1 shot
killing/wounding a whole squad with sheer 50cal power of will
killing enemies through cover.


Alright the 50cal might be a bit overpowered the way i see it but i guess it should be like 1 per map allowed.
Title: Re: Project Reality Mod v0.9
Post by: Paavopesusieni on 07-10-2010, 15:10:11
its used to disable optics and delicate objects. the bradley for instance, is protected againts 30 mm shells. same for the btr-80 and 90 .

bmps, however, are vulenrable to sustained .50 fire and the rear and sometimes sides.

Exactly, taking out APC doesnt mean hollywood explosion. ;D. Also Bradley is an IFV and only the latest versions can stand 30mm rounds. Well aimed 50. cal can also damage suspension and many anti material rifles are provided with rounds that are much more capable than normal MG rounds.

Basic armor protection for APCs is typically against 14.5 mm rounds. There are hell of a lot upgrades available though.
Title: Re: Project Reality Mod v0.9
Post by: G.Drew on 07-10-2010, 15:10:08
Disabling Tank/afv/lav engines with 1 shot
killing/wounding a whole squad with sheer 50cal power of will
killing enemies through cover.


Alright the 50cal might be a bit overpowered the way i see it but i guess it should be like 1 per map allowed.

1. This is the BF2 engine. Not going to happen.
2. '50cal power of will'? its a sniper rifle, not a fucking telepathist  ;D MG/UGL/AT/arty/vehicle
3. AT/arty/UGL. Also again, this is the bf2 engine we're talking about. Roughly 70% of the buildings in PR are not destructable.

However, since most of the things mentioned above and in this thread are very possible with the Arma 2 engine, 50cal rifles will probably make an appearence in PR:Arma2.
Title: Re: Project Reality Mod v0.9
Post by: Invincible on 07-10-2010, 15:10:09
The only reason the .50 cal rifles arent included is that they do not want to have fanboys only downloading the mod to use that weapon, and teamkill others for it etc. (Thats what the Devs told the comunity in the PR highlights).

Title: Re: Project Reality Mod v0.9
Post by: THeTA0123 on 07-10-2010, 15:10:17
The only reason the .50 cal rifles arent included is that they do not want to have fanboys only downloading the mod to use that weapon, and teamkill others for it etc. (Thats what the Devs told the comunity in the PR highlights).


Considering the HUGE media attention these kinds of anti-material rifles recieved (From the 12.7mm to the 14.5mm  to the massive Denel NTW-20 20mm) it is perfectly understandable
Title: Re: Project Reality Mod v0.9
Post by: Zoologic on 07-10-2010, 17:10:40
While PR are barring the typical fanboys by using in-game measure, we here use our typical mob-lynch in community-side to fend off potential troubles.
Title: Re: Project Reality Mod v0.9
Post by: Sander93 on 07-10-2010, 18:10:42
Guys, .50s were removed because there are light snipers for anti personel and light AT kits for anti vehicle roles. PR wants to encourage teamwork so they went with these more squad based kits.
The heavy snipers are not needed, and they will never be in again. Ranges and teams are too small to make it realistic to introduce them. End of discussion.
Title: Re: Project Reality Mod v0.9
Post by: THeTA0123 on 07-10-2010, 18:10:27
While PR are barring the typical fanboys by using in-game measure, we here use our typical mob-lynch in community-side to fend off potential troubles.
well its obvious

Search the FH2 forums for PR people who suggested PR stuff to be added to FH2 and then said FH2SUCKSBIGGBALLSNOTREALISTIC

Now go to the PR forums and search for things FH2 players suggested for FH2 things to be added to PR
Title: Re: Project Reality Mod v0.9
Post by: Ts4EVER on 07-10-2010, 18:10:39
While PR are barring the typical fanboys by using in-game measure, we here use our typical mob-lynch in community-side to fend off potential troubles.
well its obvious

Search the FH2 forums for PR people who suggested PR stuff to be added to FH2 and then said FH2SUCKSBIGGBALLSNOTREALISTIC

Now go to the PR forums and search for things FH2 players suggested for FH2 things to be added to PR

Lot's of people do that:
-Artillery system
- 3D scopes
- Blur shader
Title: Re: Project Reality Mod v0.9
Post by: djinn on 07-10-2010, 21:10:29
I wonder why some bot supported maps were removed after 0.7, then more after 0.8? I cant think of one offhead, but there are a good number.

And I personally wish I could reduce death time from 30secs to whatever i want in singleplayer. I mean, who else is playing besides me? Why do i have to wait that long for a video game esp. When its so easy to die.

Other than that, pr is a great alternative to fh2 for me. I just hate the death time so much that its at times deterring.
Title: Re: Project Reality Mod v0.9
Post by: Zrix on 07-10-2010, 22:10:07
And I personally wish I could reduce death time from 30secs to whatever i want in singleplayer. I mean, who else is playing besides me? Why do i have to wait that long for a video game esp. When its so easy to die.

Other than that, pr is a great alternative to fh2 for me. I just hate the death time so much that its at times deterring.
Don't die? That's kinda the point of it  :D

But, modding

\Battlefield 2\mods\pr\python\game\realityconfig_coop.py

with notepad should be what you want.

Title: Re: Project Reality Mod v0.9
Post by: Unleashed on 07-10-2010, 22:10:11
Don't die? That's kinda the point of it  :D

yes but it can be kinda frustrating to die after 3 minutes without having fired a shot because someone spotted you first. Still, PR is a great mod!
Title: Re: Project Reality Mod v0.9
Post by: Chuc on 08-10-2010, 03:10:25

But, modding

\Battlefield 2\mods\pr\python\game\realityconfig_coop.py

with notepad should be what you want.



Yep, the python file is also well documented and annotated so it should be easy to find the right variable to tinker with.
Title: Re: Project Reality Mod v0.9
Post by: Zoologic on 08-10-2010, 04:10:01
Lot's of people do that:
-Artillery system
- 3D scopes
- Blur shader

It is a fact well known to us, the devs are friendly to each other. It is the fanboys who gives me the creeps.

Still, I will play PR when it is released.
Title: Re: Project Reality Mod v0.9
Post by: AfterDune on 08-10-2010, 14:10:25
I wonder why some bot supported maps were removed after 0.7, then more after 0.8? I cant think of one offhead, but there are a good number.
PR didn't offer SP support until v0.9. Before that, there was a SP mod for PR, they worked with mappacks and such. The maps are still available somewhere, but probably no longer up-to-date. If SP maps got "removed", to use the same word, it's probably 'cause other maps were more popular/wanted.
SP is now fully integrated into the mod and the SP guys are doing a crapload of work for it. Plus, if all goes well, there will be a SP mappack bringing back some of the old(er) maps.

It is the fanboys who gives me the creeps.
As is with any game ;).
Title: Re: Project Reality Mod v0.9
Post by: Zeno on 08-10-2010, 16:10:46


Lot's of people do that:
-Artillery system
- 3D scopes
- Blur shader


which have all been implemented in 0.95
Title: Re: Project Reality Mod v0.9
Post by: SiCaRiO on 08-10-2010, 20:10:36
not the arty system :P
Title: Re: Project Reality Mod v0.9
Post by: Torenico on 09-10-2010, 02:10:51
Jesus, i havent played PR for Months and i used to play it alot.

Might Download when they release a new Version, too busy now :
Title: Re: Project Reality Mod v0.9
Post by: Zrix on 09-10-2010, 23:10:17
Quote from: PR
After one of the most intensive work cycles in Project Reality history we are proud to announce that our hard work on PR v0.95 has finally concluded and a release date has been set for Project Reality v0.95:

Friday, October 15th, 2010 at 09:57:00
PRT (Project Reality Time) / UTC (Coordinated Universal Time)


- Preload Project Reality v0.95 Now!
You can preload the Project Reality v0.95 now, allowing you to have the files on your computer and ready to go; when we officially release PR v0.95 you can immediately install it and jump straight into the game without delay! The password allowing you to run the installation files will be released automatically via the password page (http://www.realitymod.com/password) on Friday, October 15th, 2010 at 09:57:00.

(http://media.realitymod.com/pr095sig.gif) (http://www.realitymod.com/downloads.html)
Download and Preload Project Reality v0.95 Here (http://www.realitymod.com/downloads.html)

View the Official Password Release Page Here (http://realitymod.com/password)

Project Reality has reached a new level content richness, which means you must download and install all three installers for Project Reality v0.95 to function. There is no patch included with this release due to the large number of changes and newly added features. Any previous versions of Project Reality you have installed on your computer will be automatically removed during installation.

(http://media.realitymod.com/news/pr095/preload/thumbs/german_faction_thumb.jpg) (http://media.realitymod.com/news/pr095/preload/german_faction.jpg) (http://media.realitymod.com/news/pr095/preload/thumbs/new_insurgent_geometries_thumb.jpg) (http://media.realitymod.com/news/pr095/preload/new_insurgent_geometries.jpg) (http://media.realitymod.com/news/pr095/preload/thumbs/puma_afv_thumb.jpg) (http://media.realitymod.com/news/pr095/preload/puma_afv.jpg)
(http://media.realitymod.com/news/pr095/preload/thumbs/updated_british_geometries_thumb.jpg) (http://media.realitymod.com/news/pr095/preload/updated_british_geometries.jpg) (http://media.realitymod.com/news/pr095/preload/thumbs/mtlb_variants_thumb.jpg) (http://media.realitymod.com/news/pr095/preload/mtlb_variants.jpg) (http://media.realitymod.com/news/pr095/preload/thumbs/usmc_aav_7a1_thumb.jpg) (http://media.realitymod.com/news/pr095/preload/usmc_aav_7a1.jpg)

- New Features and Changes
  • 3D Scopes for all Handheld Scoped Weapons
  • Underslung Grenade Launchers with Adjustable Range
  • Deployable Mortars
  • 2D Marker System
  • Overhauled Commander UAV System
  • Thermal Imaging for Ground and Air Vehicles
  • Close Support Bridges
  • New German Faction
  • Over 10 New Vehicles and Over 40 New Weapons!
  • New Custom Kit Geometries for Nearly 7 Factions!
  • 4 New Maps: Burning Sands, Iron Eagle, Kokan and Wanda Shan
For a complete and comprehensive list of all the changes and newly added features in PR v0.95, please view the Project Reality v0.95 changelog:

View the full Project Reality v0.95 Feature List Here (http://www.realitymod.com/forum/showthread.php?t=88565)

(http://media.realitymod.com/news/pr095/preload/thumbs/burning_sands_map_thumb.jpg) (http://media.realitymod.com/news/pr095/preload/burning_sands_map.jpg) (http://media.realitymod.com/news/pr095/preload/thumbs/insurgent_mortar_position_thumb.jpg) (http://media.realitymod.com/news/pr095/preload/insurgent_mortar_position.jpg) (http://media.realitymod.com/news/pr095/preload/thumbs/iron_eagle_map_thumb.jpg) (http://media.realitymod.com/news/pr095/preload/iron_eagle_map.jpg)
(http://media.realitymod.com/news/pr095/preload/thumbs/kokan_map_thumb.jpg) (http://media.realitymod.com/news/pr095/preload/kokan_map.jpg) (http://media.realitymod.com/news/pr095/preload/thumbs/shturm_s_tank_killer_thumb.jpg) (http://media.realitymod.com/news/pr095/preload/shturm_s_tank_killer.jpg) (http://media.realitymod.com/news/pr095/preload/thumbs/wanda_shan_map_thumb.jpg) (http://media.realitymod.com/news/pr095/preload/wanda_shan_map.jpg)


- Project Reality v0.95 Server Files
If you currently host a Project Reality game server, you should receive the server files for Project Reality v0.95 via the Server Admin Control Panel in the next few days, prior to the final release. If you are interested in hosting a new server, please follow the link below to apply for a server license.

Apply for a Project Reality Server License Here (http://www.realitymod.com/forum/licenseapp.php)

If you are in the market for a new game server to host Project Reality, look no further than PR's officially endorsed server provider, Alpha Networks (http://alpha-networks.co.uk). Alpha Networks provide Project Reality game servers to the public at highly competitive prices, as well as dedicated servers, and first-class customer support.

(http://www.realitymod.com/images/affiliates/alpha_networks_500x54.jpg) (http://alpha-networks.co.uk)


In conclusion, the Reality Studios team would like to extend a few thanks. First and foremost, Alpha Networks (http://alpha-networks.co.uk/), for providing the Project Reality development team with critical test and build servers. Without their support, PR v0.95 would have never been possible. We would also like to thank the entire PR community, the wider Battlefield 2 news community and last (but certainty not least!) the Black Sand Studio mod teams for playing and supporting Project Reality over the last 5 years.



- The Project Reality Team
Title: Re: Project Reality Mod v0.9
Post by: MaJ.P.Bouras on 10-10-2010, 00:10:48
OW MY GAAAAWD!!!

Quote
Updated Gary with a 2nd seat for lols.

 ;D
Title: Re: Project Reality Mod v0.9
Post by: hOMEr_jAy on 10-10-2010, 00:10:26
Preloading now during the night. Huzzah!
Title: Re: Project Reality Mod v0.9
Post by: djinn on 10-10-2010, 08:10:16
Dont you mean 'Hurrah'? :-)
Title: Re: Project Reality Mod v0.9
Post by: hOMEr_jAy on 10-10-2010, 10:10:01
^Nope, what I said. =)
Anyway, finished pre-loading during the night and I´m currently seeding now. Their release time is in the morning at around 10 o clock. I´m seriously thinking about taking Friday off and going home on Thursday, so I can play all Friday. No, I´m not addicted. >.<
Title: Re: Project Reality Mod v0.9
Post by: 508th PIR Hawkeye on 10-10-2010, 12:10:09
I might just call in sick for work that friday...  ;D

Nah JK, I got it preloaded and I shall wait for saturday!  :(

This version has even more restrictions though (I like most of them, not all) , and I wish I could have the old Rallypoint system back  :-[
Title: Re: Project Reality Mod v0.9
Post by: Rawhide on 11-10-2010, 17:10:36
Yeeeeaah, lock and load bitches!

WAYOOOOOOO

All I'm saying is that I'm prelooooading
Title: Re: Project Reality Mod v0.9
Post by: Ciupita on 11-10-2010, 18:10:43
We should make squad(s) at friday night there...
Title: Re: Project Reality Mod v0.9
Post by: NTH on 11-10-2010, 21:10:53
I concur, because I am positive I will be kicked/banned within 5 minutes for not grasping the rules ;)
Maybe my fellow FH mate's are more forgiveable  :-*
Title: Re: Project Reality Mod v0.9
Post by: MaJ.P.Bouras on 11-10-2010, 21:10:13
Hey you guys should join the FH Invictus PR server ! many clans come and play at us !
Title: Re: Project Reality Mod v0.9
Post by: Thorondor123 on 11-10-2010, 21:10:07
We should make squad(s) at friday night there...
It's been too long since I have played PR. You know the drill, poke me with a sharp stick and I'll join.
Title: Re: Project Reality Mod v0.9
Post by: Invincible on 12-10-2010, 00:10:38
Think Il join.

I just read that your no longer able to pic up every kit. rifle man etc is posible but weapons who need special training (like snipers and hat) are not longer posible to pic up by anybody.
I don't know if i find this that good for the sake off fun. but It might be a good thing for gameplay!
Title: Re: Project Reality Mod v0.9
Post by: Zrix on 12-10-2010, 00:10:09
Think Il join.

I just read that your no longer able to pic up every kit. rifle man etc is posible but weapons who need special training (like snipers and hat) are not longer posible to pic up by anybody.
I don't know if i find this that good for the sake off fun. but It might be a good thing for gameplay!
Only applies to enemy kits though.
Title: Re: Project Reality Mod v0.9
Post by: Rawhide on 12-10-2010, 00:10:56
Think Il join.

I just read that your no longer able to pic up every kit. rifle man etc is posible but weapons who need special training (like snipers and hat) are not longer posible to pic up by anybody.
I don't know if i find this that good for the sake off fun. but It might be a good thing for gameplay!
Only applies to enemy kits though.
That sounds awesome too me
Title: Re: Project Reality Mod v0.9
Post by: G.Drew on 12-10-2010, 01:10:35
Updated PR manual is up:

http://www.realitymod.com/manual/pr_manual.pdf
Title: Re: Project Reality Mod v0.9
Post by: Zrix on 12-10-2010, 13:10:06
Small preview of 0.95, 2 devs vs lots of bots using various vehicles and weapons;
http://www.youtube.com/watch?v=7hr6ZSDgurM

Looks nice.
Title: Re: Project Reality Mod v0.9
Post by: AfterDune on 12-10-2010, 14:10:56
And some havoc thermal fun :p

http://www.youtube.com/watch?v=yrEnZpuLGUM&hd=1
Title: Re: Project Reality Mod v0.9
Post by: NoCoolOnesLeft on 12-10-2010, 22:10:00
For my own reasons, I've never been a fan of PR. But I respect the work the devs put in and they've come up with some quality stuff.

Case in point; http://www.youtube.com/watch#!v=uhYpx11uLnc&feature=related
Title: Re: Project Reality Mod v0.9
Post by: djinn on 13-10-2010, 18:10:56
Is this the one that comes with the3 Vietnam mod contents?
Title: Re: Project Reality Mod v0.9
Post by: Ts4EVER on 13-10-2010, 18:10:50
Not yet I think.
Title: Re: Project Reality Mod v0.9
Post by: Sander93 on 13-10-2010, 18:10:39
No. That is PR:Vietnam and is an entirely different mod that only shares the same dev team.  ;)
Title: Re: Project Reality Mod v0.9
Post by: Zrix on 13-10-2010, 18:10:52
Is this the one that comes with the3 Vietnam mod contents?
PR:Vietnam is still in development.
Title: Re: Project Reality Mod v0.9
Post by: Zrix on 14-10-2010, 20:10:59
Mini maps; http://realitymodfiles.com/ancient/095mapoverviews/
Title: Re: Project Reality Mod v0.9
Post by: G.Drew on 15-10-2010, 03:10:43
Map overviews (complete with vehicle loadouts) are up:

http://realitymodfiles.com/ancient/095mapoverviews/#001.jpg


ETA is roughly about 15 hours probably.


edit: Scratch that:
Quote
Friday, October 15th, 2010 at 09:57:00
PRT (Project Reality Time) / UTC (Coordinated Universal Time)
Title: Re: Project Reality Mod v0.9
Post by: Natty on 15-10-2010, 08:10:46
Anyone playing tonight?
Title: Re: Project Reality Mod v0.9
Post by: hOMEr_jAy on 15-10-2010, 09:10:20
^Me.
Title: Re: Project Reality Mod v0.9
Post by: Paavopesusieni on 15-10-2010, 10:10:09
So it's released tomorrow?
Title: Re: Project Reality Mod v0.9
Post by: ajappat on 15-10-2010, 10:10:41
I won't. PR became too slow after removal of rally points. I won't touch PR even with long stick anymore.
Title: Re: Project Reality Mod v0.9
Post by: W4lt3r on 15-10-2010, 11:10:59
aja, I think I disagree on that. With the partial removal of Rally's, it forced all players to get some FB's up and spawn on them to continue the attack / defence. Increasing the overall coordination with the rest of the team..

in the 0.85 when rallies were permanent still, each squad was doing their own thing and gets decimated if the enemy has at even a bit of teamwork amongst the squads.
Title: Re: Project Reality Mod v0.9
Post by: Tedacious on 15-10-2010, 13:10:57
wat... they removed rally points? The only thing that kept some action in the game.

Without trying it since they were removed, I will simply judge it. I will never play it again.
Title: Re: Project Reality Mod v0.9
Post by: Zrix on 15-10-2010, 13:10:19
Quote from: Realitymod.com
The award winning Reality Studios (http://www.projectrealitystudios.com) and Black Sand Studio (http://www.blacksandstudio.com) teams are proud to announce the official release of Project Reality v0.95!

After countless hours of development, thousands of code changes, an intensive testing period, and a successful "preload" early release, we are pleased to announce the general availability of Project Reality version 0.95. As Project Reality fans are already aware of, the password required to unlock the installer for the preload version is now available and listed below. You can also obtain it on the official password page (http://www.realitymod.com/password/).

Thanks to several direct link providers, there are a number of mirrors available to download the un-passworded version of Project Reality v0.95. You can also download via torrent, but you will still need to enter the password in order to install. You can find all of the download links here:

(http://media.realitymod.com/pr095sig.gif) (http://www.realitymod.com/downloads.html)
Download Project Reality v0.95 Here (http://www.realitymod.com/downloads.html)

Project Reality v0.95 Preload Password:
xZYgaWGIzUes2ydOuSrX8NEl9pPTDtLjM4q0oHkCQVmR35BwJK

Please note that due to the size of the mod, we have split the download into three separate parts, "Part 1 of 3", "Part 2 of 3", and "Part 3 of 3". You will need to download and install all three in order to play Project Reality v0.95. The installer will remove any previous versions of Project Reality automatically.


- New Features and Changes
If you missed our previous news post (http://www.realitymod.com/forum/f380-project-reality-news) and highlight reels (http://www.realitymod.com/forum/f196-pr-highlights) over that past month, Project Reality v0.95 features thousands of changes. All of these changes combined with the addition of new vehicles, weapons, maps, and a new faction, have helped make PR v0.95 into our largest most featured packed releases to date and promises players the most realistic, team oriented, online gaming experience available on the PC.

(http://media.realitymod.com/news/pr095/release/thumbs/german_forces_thumb.jpg) (http://media.realitymod.com/news/pr095/release/german_forces.jpg) (http://media.realitymod.com/news/pr095/release/thumbs/thermal_imaging_thumb.jpg) (http://media.realitymod.com/news/pr095/release/thermal_imaging.jpg) (http://media.realitymod.com/news/pr095/release/thumbs/m60_machine_gun_thumb.jpg) (http://media.realitymod.com/news/pr095/release/m60_machine_gun.jpg)
(http://media.realitymod.com/news/pr095/release/thumbs/oh58d_kiowa_warrior_thumb.jpg) (http://media.realitymod.com/news/pr095/release/oh58d_kiowa_warrior.jpg) (http://media.realitymod.com/news/pr095/release/thumbs/new_maps_thumb.jpg) (http://media.realitymod.com/news/pr095/release/new_maps.jpg) (http://media.realitymod.com/news/pr095/release/thumbs/updated_kit_geometries_thumb.jpg) (http://media.realitymod.com/news/pr095/release/updated_kit_geometries.jpg)
(http://media.realitymod.com/news/pr095/release/thumbs/spg9_kopye_thumb.jpg) (http://media.realitymod.com/news/pr095/release/spg9_kopye.jpg) (http://media.realitymod.com/news/pr095/release/thumbs/aavp_7a1_thumb.jpg) (http://media.realitymod.com/news/pr095/release/aavp_7a1.jpg) (http://media.realitymod.com/news/pr095/release/thumbs/new_usmc_kit_geometries_thumb.jpg) (http://media.realitymod.com/news/pr095/release/new_usmc_kit_geometries.jpg)

For a complete, comprehensive list of all the changes and tweaks made in Project Reality v0.95, please view the following forum thread:

View the Full Project Reality v0.95 Feature List Here (http://www.realitymod.com/forum/f196-pr-highlights/88565-changelog-project-reality-v0-95-features-list.html)


- Official Project Reality Manual
While the Project Reality Wiki is still offline getting a major overhaul, for new and old players alike, we highly encourage you to read the Official Project Reality Manual, which has been updated for the PR v0.95 release.

Download the Official Project Reality v0.95 Manual Here (http://www.realitymod.com/manual/Project_Reality_v0.95_Manual.pdf)


- Project Reality Mod Support
If you encounter any problems while installing and/or playing PR, please check out the Project Reality Mod Support forum (http://www.realitymod.com/forum/f357-project-reality-mod-support). If your problem has not already been posted by someone else, please do not hesitate to start a new thread asking for help. We will do everything we can to provide you with a solution, but we can?t do anything if you don?t ask first!


- Project Reality v0.95 Server Files
If you currently host a Project Reality game server, you would have received the server files for Project Reality v0.95 via the Server Admin CP already. If you are interested in hosting a new Project Reality server, please follow the link below to apply for a server license.

Apply for a Project Reality Server License Here (http://www.realitymod.com/forum/licenseapp.php)

If you are in the market for a new game server to host Project Reality, look no further than PR's officially endorsed server provider, Alpha Networks (http://alpha-networks.co.uk). Alpha Networks provides Project Reality game servers to the public at highly competitive prices, as well as dedicated servers and first-class customer support.

(http://www.realitymod.com/images/affiliates/alpha_networks_500x54.jpg) (http://alpha-networks.co.uk)


As always, the entire Reality Studios team would like to thank all of the supporting Battlefield 2 mod websites, server providers, and of course our dedicated community for all of their hard work and continued support. Without your combined efforts and contributions, Project Reality would not be where it is today.

We hope everyone enjoys Project Reality v0.95! See you on the battlefield!


- The Reality Studios Team
Title: Re: Project Reality Mod v0.9
Post by: THeTA0123 on 15-10-2010, 13:10:37
The over over using of "Realism" resulting in less and less action will eventually be their downfall

With only extreme die-hardcore fans who can afford playing 8 hours a day remaining.

I loved PR back in the older days, when it still had more faster paced combat then it has now
Title: Re: Project Reality Mod v0.9
Post by: Ts4EVER on 15-10-2010, 13:10:00
The over over using of "Realism" resulting in less and less action will eventually be their downfall

With only extreme die-hardcore fans who can afford playing 8 hours a day remaining.

I loved PR back in the older days, when it still had more faster paced combat then it has now

The Problem is in my opinion not so much the combat. The combat is fun and very tactical. It is all the logistics bs which feels
- unrealistic
- out of scale
- unnecessary

and which takes away from the already low numbers of actually fighting troops (You have to remember we work with 64 people here)
Title: Re: Project Reality Mod v0.9
Post by: Potilas on 15-10-2010, 13:10:00
Average round time is about ~2h which can be epic fun if teams are even and and battle goes back and forth. Getting owned 2 hours is not fun for even hardcore fanatic. Standar 4h time limit for the round is senseless. If battle last long as 4 hours it mean nothing happens. When playing on half empty server I have suffered quite many times about too long battles. Dont ask me why i wont quit or change server. I must finish what i have started ;)
Title: Re: Project Reality Mod v0.9
Post by: IrishReloaded on 15-10-2010, 13:10:19
when i was playing this mod one year or so ago I felt very strange:

M16 cant hit anyone 50m away ? Even my softair can hit there by first shot-
There was something with this boxes falling from the air that i needed to defend?
I had to wait 30 secs to drive a vehicle because the motor needed to warm up ?

Then I remeber I was laying in a 5 floor house at the top waiting for nothing- ( I tried to follow my SLs order: we wait here) ok we waited 10 min just that a heli comes and blew us away ^^


Realitiy in my eyes is: Weapon physics from FH. 1 shot 1 kill. Accuracy of weapons: especially with new weapons (Weapon technique better, Soldiers better trained) and a battle over longer distance then at FH.

But ok- I wont play it -
Title: Re: Project Reality Mod v0.9
Post by: Kelmola on 15-10-2010, 14:10:03
M16 cant hit anyone 50m away ? Even my softair can hit there by first shot-
There was something with this boxes falling from the air that i needed to defend?
I had to wait 30 secs to drive a vehicle because the motor needed to warm up ?
This is why I uninstalled PR after a few tries.
Then I remeber I was laying in a 5 floor house at the top waiting for nothing- ( I tried to follow my SLs order: we wait here) ok we waited 10 min just that a heli comes and blew us away ^^
This is why I never reinstalled it. Yes, military service even on the frontlines is 99% waiting but I do not want that in my game.

I assume that once they actually release PR1.0 (and PR:V), they will start concentrating more on the PR2:ArmA2 and PR3 Standalone projects. ArmA2 is already a simulator and the engine is more flexible and allows more players. Of course, they need to mod it nevertheless because I would imagine that weapons in vanilla ArmA2 actually hit something and the dead cannot be brought back to life. Also the highly realistic, or "hardcore" as they would say, Summon Fortification spell will have to be added. :P

As for the feasibility of PR3... I wouldn't hold my breath, at least for a few years.
Title: Re: Project Reality Mod v0.9
Post by: kettcar on 15-10-2010, 14:10:14
ctd´s when loading, but im in the city now, if someone wanna play tonight, join fh2 teamspeak
Title: Re: Project Reality Mod v0.9
Post by: Smiles on 15-10-2010, 14:10:32
Yippie, distant sounds, 3d scopes. Imm hve a good afternoon.
Title: Re: Project Reality Mod v0.9
Post by: G.Drew on 15-10-2010, 18:10:40
Final verdict: waste of my Hard Disc space.


Main reasons: If its not CTD'ing, its the 3-20min map loading times, pb kicking me because of the excessive loading times and even if I get passed all that, the game is still lagging like hell (constant freezing means the FPS counter is irrelevant, however it you do see it, its drops about 40-50fps ever now and again, but thats expect since it depends where your looking).

Main cause: probably the fact that while my PC is about 6 months old, its still using the temp 2Gb DDR3 I have installed (the 4Gb DDR3 Corsair i bought failed to work).


All in all, if you have less then 4Gb of RAM installed, dont bother trying it.
Title: Re: Project Reality Mod v0.9
Post by: Zoologic on 15-10-2010, 18:10:29
when i was playing this mod one year or so ago I felt very strange:

M16 cant hit anyone 50m away ? Even my softair can hit there by first shot-
There was something with this boxes falling from the air that i needed to defend?

The proponent says this make the firefight more realistic, the one you kinda see in the TVs and movies (the fanboy says). They even tried to refer to some books made by author who never seen real war or fire the real weapon. So, is this "realism" or something like that in their own realm?

So instead of being realistic, they "force" realism using unrealistic measures. And this is one of the worst example:

Quote
I had to wait 30 secs to drive a vehicle because the motor needed to warm up ?

Is it a new feature in 0.95? It used to be emplacement guns only that needs warm-ups.

In Reality, i need 1-2 seconds to insert the key, 1 second to turn the key to electric position, 5 seconds to let the electronics do their job, 1 second to turn the key to ignition, 2 to 3 seconds to start the engines, 5 seconds to let it stabilize on idle, 2 seconds to put in the forward gear, and drive away. That's roughly 18 seconds. A quick start be less than ten seconds.

Quote
Then I remeber I was laying in a 5 floor house at the top waiting for nothing- ( I tried to follow my SLs order: we wait here) ok we waited 10 min just that a heli comes and blew us away ^^

A few nice moments happened in PR, but that just a few. Calling in strikes to fortified positions before moving in, getting sniper support which really helps, seeing clumsy rambos getting owned, but that's just too few. But it is not enough to turn me away from it.
Title: Re: Project Reality Mod v0.9
Post by: Hockeywarrior on 15-10-2010, 20:10:02
I'm downloading .95 now, but apparently there are some major game play issues with this release. The PR devs always have an uncanny ability to alter one or two HUGE things that totally ruin the game. Then they pat themselves on the back and blatantly ignore their community feedback.

For instance, right now they have made impossible to pick up and use advanced enemy kits like the HAT or similar kits. When you try to pick one up and use it, on insurgency for example, the screen completely blacks out.

Seriously?!! That was one of the few things that actually still made this game fun -- running around stealing valuable kits off of enemy soldiers! It also made the enemy alot less willing to throw its life away if they used an important kit, for fear of it falling into the wrong hands. Now that's gone.

I'm sure there's more but currently they aren't accepting any feedback! All of the suggestions/feedback threads in General Discussion have been locked, and the Feedback section of the forum is totally locked! Why would you not have those forums open ON THE DAY OF RELEASE?

The arrogance of the developers kills me sometimes.
Title: Re: Project Reality Mod v0.9
Post by: Tedacious on 15-10-2010, 20:10:25
I'm downloading .95 now, but apparently there are some major game play issues with this release. The PR devs always have an uncanny ability to alter one or two HUGE things that totally ruin the game. Then they pat themselves on the back and blatantly ignore their community feedback.

For instance, right now they have made impossible to pick up and use advanced enemy kits like the HAT or similar kits. When you try to pick one up and use it, on insurgency for example, the screen completely blacks out.

Seriously?!! That was one of the few things that actually still made this game fun -- running around stealing valuable kits off of enemy soldiers! It also made the enemy alot less willing to throw its life away if they used an important kit, for fear of it falling into the wrong hands. Now that's gone.

I'm sure there's more but currently they aren't accepting any feedback! All of the suggestions/feedback threads in General Discussion have been locked, and the Feedback section of the forum is totally locked! Why would you not have those forums open ON THE DAY OF RELEASE?

The arrogance of the developers kills me sometimes.
I do understand them though, in a way.

I mean, the first week after a release there are so many complaints and suggestions, from noobs and veterans alike. It definitely goes for the FH2 community too.

They probably wait for a while until the one-time-players have stopped playing, and only loyal (old and new) fans play the game. Then they get "real" suggestions.

Concerning the feedback of new gameplay-changes, many complain in the beginning but when they get used to them, they love them.
Like I complained when Facebook changed its layout, now I'm used to it and like it.
I complained about the WarumDarum layout, wanted filefront back, now I'm used to warum and love it.

Etc. etc.



Edit:
That was just a dev-sympathy rant though. I don't like that attitude either, they should not just isolate themselves from opinions about their game.
Title: Re: Project Reality Mod v0.9
Post by: THeTA0123 on 15-10-2010, 20:10:14
Its understandable. But i used to play PR regulary in the older days, loved it
Now when i play,    i am dissapoint.
Title: Re: Project Reality Mod v0.9
Post by: Hockeywarrior on 15-10-2010, 20:10:31
Edit:
That was just a dev-sympathy rant though. I don't like that attitude either, they should not just isolate themselves from opinions about their game.
Yeah I understand your point about change blah blah blah. The problem is their attitude. Over the years they've become increasingly dickish on their forums, backed up by an entourage of elitist PR fanboys that squelch any bad opinions about their beloved game. (Gee kinda sounds like these forums sometimes ...)

That's the thing -- I have no desire to bash PR because it has alot of great features and can be a total blast to play. On the contrary, I hate to see it when they make decisions that have little regard for gameplay, or take the game in a direction that isn't fun.

Not all of their ideas have settled with me over time. Ever since the removal of the rally point as a primary function of gameplay, PR has devolved into a sitting game where combat makes up about 10% of the experience on most maps. They have shifted so much of the game's focus away from combat to complex logistics that I think they've lost sight of their original development goal, and the fun factor suffers greatly for it.
Title: Re: Project Reality Mod v0.9
Post by: Sander93 on 15-10-2010, 21:10:06
Guys seriously please first play the game for like 20 hours before starting to complain. FH2 is no fun aswell for the first 10-30 hours.
Feedback forums are closed because the devs know that a new release immediately draws in epic amounts of whiners that are complaining about stuff already before they have even played it.

Also, PR uses a lot of militairy advisors and most of these 'realistic' gameplay dynamics are simply fixes to deny abuse. Shooting is crap so you don't go running in rambo style. Vehicle weapons are blocked for a small period after entering so you can't vBF2-like switch to turret and kill stuff. Warm-up period is only for choppers which is realistic.

Although I can't disagree that there should be seperate ''normal'' and ''hardcore'' gamemodes, one with rallypoints and one without for example. But then again, that would split up the community and blabla.

I'm really loving this mod when playing with friends in a squad. Sure, there are a few drawbacks like those people on the servers overdoing the realism part and kicking you because you didn't name your squad exactly after the vehicle you're operating but it has a lot of epic moments aswell. I will never forget that one round I was calling in fire support on Muttrah and the Cobra just raped the entire map.
Title: Re: Project Reality Mod v0.9
Post by: General Tso on 15-10-2010, 22:10:54
Like I said 10 pages or so ago in this thread, the PR community scares the crap out of me.  I am interested in playing a non-arcadey game with full Nord Americano servers, but I'm afraid of ending up with a bunch of realism morons who'll throw me out before I figure out what the hell is going on.

Christ, I almost was kicked for using a tank during some game variant of BFBC2 because it isn't "cool" to use a tank on that particular gamemode.  I'm scarred for life!
Title: Re: Project Reality Mod v0.9
Post by: 508th PIR Hawkeye on 16-10-2010, 00:10:33
ctd´s when loading, but im in the city now, if someone wanna play tonight, join fh2 teamspeak

fix your firtual memory: http://www.realitymod.com/forum/f27-pr-bf2-support/86712-crashing-desktop-issue-question-virtual-memory-fixed.html
Title: Re: Project Reality Mod v0.9
Post by: G.Drew on 16-10-2010, 01:10:08
ctd´s when loading, but im in the city now, if someone wanna play tonight, join fh2 teamspeak

fix your firtual memory: http://www.realitymod.com/forum/f27-pr-bf2-support/86712-crashing-desktop-issue-question-virtual-memory-fixed.html
Going to look for a fix, see if it helps my CTDing, DCing and general lag im getting.

Edit: No luck, still lag/DC/CTD happening. The CTDing can probably be linked to another cause (since alot of people are having it), but the DCing (pb kick - heartbeats stopped) and the lag are all down to the game slowing down/locking up.
Title: Re: Project Reality Mod v0.9
Post by: Zrix on 16-10-2010, 02:10:17
There's a widespread issues with CTD'ing randomly during the rounds on all maps and servers, the DEVs are looking into it.
Title: Re: Project Reality Mod v0.9
Post by: sn00x on 16-10-2010, 03:10:48
Like I said 10 pages or so ago in this thread, the PR community scares the crap out of me.  I am interested in playing a non-arcadey game with full Nord Americano servers, but I'm afraid of ending up with a bunch of realism morons who'll throw me out before I figure out what the hell is going on.

Christ, I almost was kicked for using a tank during some game variant of BFBC2 because it isn't "cool" to use a tank on that particular gamemode.  I'm scarred for life!

Dont be, its not your faulth todays 14year olds think they are top-trained-know-everything-about-modern-warfare-USA<3-Überl33t-special forces soldier, they are all Rejects
Title: Re: Project Reality Mod v0.95
Post by: :| Hi on 16-10-2010, 03:10:56
(http://img153.imageshack.us/img153/2441/fh2.png)

PR seems to be lacking otherwise, with this release. I don't believe I'll be downloading this one.

Like I said 10 pages or so ago in this thread, the PR community scares the crap out of me.  I am interested in playing a non-arcadey game with full Nord Americano servers, but I'm afraid of ending up with a bunch of realism morons who'll throw me out before I figure out what the hell is going on.

Christ, I almost was kicked for using a tank during some game variant of BFBC2 because it isn't "cool" to use a tank on that particular gamemode.  I'm scarred for life!

I would have to agree, joined a server with flyboy_fx a few months back for my first time, and the guys were jsut plain assholes when I told them I was knew. I'm not saying the entire community is a bunch of horrible people, but the attitude towards new members is lacking.
Title: Re: Project Reality Mod v0.95
Post by: Zoologic on 16-10-2010, 06:10:02
They have set up one of the most comprehensive tutorials in PR Manual pdf file. Maybe n00bs should appreciate such work for at least, a while. But that is just it.

Unwelcoming community, fanboy-based community destroy fun.
Title: Re: Project Reality Mod v0.95
Post by: :| Hi on 16-10-2010, 06:10:22
I had also read the .pdf . Firsthand experience is always the most beneficial in my case
Title: Re: Project Reality Mod v0.95
Post by: THeTA0123 on 16-10-2010, 11:10:25
Read the PDF file before i first played PR

So i joined in my first PR server, and i was trying to keep up with my squad. One of them asked=you alright?
I replied=Ye sorry, still kinda new to this
Other guy=Good to know

And i get kicked. Not from the squad. From the server...
According to the server rules you need a minimum of 15 hours of inf combat their 30 plane hours this
JESUS FCKING CHRIST?

I joined a diffrent server, and their they did not kicked me though, infact they helped me trough the first steps pretty good

PR community=Either you find good helping people, or complete retarded assholes
Title: Re: Project Reality Mod v0.95
Post by: Smiles on 16-10-2010, 12:10:48
O come one, you dont have anything to do with those people. Just play the game!
I started it up yesterday and played korengal valley for a few, besides the laggin wich it always did, the map looks still great. Within 10 minutes we as a squad were looking for a cache and we got ambushed, mortars were activated and we were running for our lives, the morar fire was chasing us for a while too! Thats what PR is, awsome movie scenes.
And no dont give me that reality crap, every sane person knows it isnt "REAL" its cinematic and immersive not real.
Title: Re: Project Reality Mod v0.95
Post by: Ciupita on 16-10-2010, 14:10:44
It's in every game... if you say you are new, people start bitching you.
Title: Re: Project Reality Mod v0.95
Post by: MaJ.P.Bouras on 16-10-2010, 14:10:05
It always depends on the server guys...Some might troll you indeed but in other servers and good ones (rip,invictus,uk reality, etc etc) you wont be treated this way.
Title: Re: Project Reality Mod v0.95
Post by: hOMEr_jAy on 16-10-2010, 15:10:27
Just finished a 1 1/2 hours round on Fallujah West and WOW, that was great. I played on the US side and was in a VOIP squad and we had a pretty competent SL so the round was really nice.
We got into some very heavy firefights in the dense street, including close quarter battles. Sometimes the distances between us and the enemy was so short that we just lobbed grenades into each others fireing positions.
We had dedicated mortar/spotter suqads that bombed enemy positions so the infantry could advance safely, we had APCs and those really cool AAVs that gave fire support. Fighting was tough and in the end we lost, but it was really great and an immersive round. PR crashed once in the beginning, but then it ran fine and smooth throughout the rest of the game.
Insurgency was always and probably will always be my favourite game mode in PR. Hopefully I can play a round on Lashkar Valley as BW soldier soon. Fortunately I have enough time this weekend ^^
Title: Re: Project Reality Mod v0.95
Post by: Tolga<3 on 16-10-2010, 17:10:59
Just finished a 1 1/2 hours round on Fallujah West and WOW, that was great. I played on the US side and was in a VOIP squad and we had a pretty competent SL so the round was really nice.
We got into some very heavy firefights in the dense street, including close quarter battles. Sometimes the distances between us and the enemy was so short that we just lobbed grenades into each others fireing positions.
We had dedicated mortar/spotter suqads that bombed enemy positions so the infantry could advance safely, we had APCs and those really cool AAVs that gave fire support. Fighting was tough and in the end we lost, but it was really great and an immersive round. PR crashed once in the beginning, but then it ran fine and smooth throughout the rest of the game.
Insurgency was always and probably will always be my favourite game mode in PR. Hopefully I can play a round on Lashkar Valley as BW soldier soon. Fortunately I have enough time this weekend ^^

Homer, I had BF2 put in the Cyber Cafe's PC's just to play FH2 and PR (even paid for the copy of the game) Feel like playin sometime? ;D
Title: Re: Project Reality Mod v0.95
Post by: hOMEr_jAy on 16-10-2010, 17:10:27
Sure man. I have to go to the grocery now, but I´ll definately play tonight.
Title: Re: Project Reality Mod v0.95
Post by: Tolga<3 on 16-10-2010, 17:10:57
I'll try'n install the mods by then lol
Title: Re: Project Reality Mod v0.95
Post by: Rawhide on 17-10-2010, 20:10:43
Loving it

Gonna post some pictures later
Title: Re: Project Reality Mod v0.95
Post by: Sander93 on 17-10-2010, 20:10:04
I'm gonna have to wait for my new HDD because right now I keep getting kicked by punkbuster because apparently my loading takes too long (it always freezes right after I click enter battle). The few rounds I've played though were awesome. New 3D scopes are l33t.
Title: Re: Project Reality Mod v0.95
Post by: Kelmola on 17-10-2010, 21:10:36
Now I've realized it. PR is just AD&D in modern warfare disguise.

I mean, you have "character classes" that are physically incapable of wielding each others' weapons and equipment. You have magic-users creating stuff out of thin air, with "fighters" being little more than meatshields to them, and of course every party has to have the mandatory cleric with the "Raise Dead" and "Cure Critical Wounds" prayers (that work instantly even in the middle of battle). Now all it needs is some RNG to make sure you won't hit with ranged weapons even at point-blank range and... no, wait.

;)
Title: Re: Project Reality Mod v0.95
Post by: Natty on 17-10-2010, 22:10:58
Now I've realized it. PR is just AD&D in modern warfare disguise.

The RPG element is strong yes.. I tried to play it, but the game refused to communicate with me. I was in a squad, I had VoIP on. Still, there is nothing there... I will try again but the lack of experience makes it hard for me to not hover my fingers over the Alt+F4 buttons.

And I am trying. Im looking, Im walking, Im patient.. the most I see is guys "reenacting" more than playing. I get when people who are in the army used simulations such as Virtual Battle System (http://www.bisimulations.com/) but for me, a regular player who thinks armies are a bit lol in general and that military behaviour is corny, it just makes the experience wither away when everybody withdraws to their corners of the map.

It's cool at the start of the round when everybody is gearing up, filling up vehicles and take off in a colon like "america, Fuck Yeah" but then 2minutes after is like "helloooo...echoooo" Im suddenly I Am Legend alone in the streets.  :-\
Trying to keep up with your "squad" or should i say, see when they fail to keep up with me as they stop, chit-chat a little bit (10minutes) and then refuse to go where the arrows on the minimap finally tell us to go, is just weird... feels more like playing with bots tbh.

I guess the SL is the "Game Master" in this RPG and the other 5 dudes are pretending that he knows something that they don't. - Ok over here is the enemy, we need to keep quiet so they don't hear us, when you're like - uuuh... no they're not, I just went over there and it was empty, btw how would you know that, do you have some minimap radar gadget or wallhack that allows you to see all the enemies? Why don't we just get over to the area on the map that you allready know they are all camping in anyway? you're not my boss, screw you! ;D

I will try to play some more, because when you actually have a big fight for a big controlpoint, it gets cool and fun  8) but the absence of fun in general make me really want to escape the game.

It is like going to a big party, where everybody except you is sober and sits in corner listening to some bad emo-pop music, when you just wanna party  ;D (- This is insurgency mode btw... AAS is better.)
Title: Re: Project Reality Mod v0.95
Post by: Sander93 on 17-10-2010, 23:10:39
Well that is PR for me mostly, a lot of bullshite BUT with one or two epic moments at least every round, while for example FH2 is more overall fun and has way less of these moments. That's why I like to play them both.
Title: Re: Project Reality Mod v0.95
Post by: MaJ.P.Bouras on 17-10-2010, 23:10:56
http://yfrog.com/5yfhpr2p
http://yfrog.com/6rfhprp

RIP VS FH

We won 2/2 rounds and that was the second one.All those kills are sniper kills.
Title: Re: Project Reality Mod v0.95
Post by: General Tso on 18-10-2010, 00:10:29
So I installed it...very smooth process.  I like how they ask if you want to redirect to their password page while you install (very handy).  And the install was very quick for a 3+ GB game.

I started a co-op game, so I would only embarrass myself in front of bots (lol).  I played a variant of Basrah, not sure which one.

Some questions:  Do the insurgents have tuberculosis?  Why is everyone coughing?  Will a medic heal this up?   ;)

The little I played it seemed to be interesting, animations good, melee etc.  But I really don't understand the dynamics of the game...like how to take a flag, issue orders, and so forth.  Some of it was because I was in a co-op server with dumb bots, but most of it was my pure noobishness. 
Title: Re: Project Reality Mod v0.95
Post by: Dnarag1M on 18-10-2010, 00:10:33
epic description Toddel, more or less sums up what PR was to me. In theorey really nice, in practise I feel like watching these reenactors do really silly stuff PRETENDING to be a real soldier.

It just feels daft, unlogical, forced and so very very inefficient most of the time....not to mention hilariously boring at times. Move here, move there, check that position.

DUDE, that is a 5 minute walk ! and 5 minutes back! Wtf do you think I am doing here at my pc. If I would like to see a billion vanilla BF2 trees I will just fire up an editor and spawn them myself. Then, after wasting 30 minutes of your life you walk into an engagement that POTENTIALLY is fun, to end up dead - and then have to walk a cool 30 minutes again to get somewhere.

No, I could not stand this, sorry. I have patience, I can understand the whole roleplaying stuff...but I just don't have the time for it, this way...I feel bored too much, not excited..
Title: Re: Project Reality Mod v0.95
Post by: Rawhide on 18-10-2010, 01:10:30
Sometimes when I read all these nay saying stuff about PR and the reasons why I almost always go: wait wtf you talking about PR now?

I don't recognize the PR you are talking about

n00bz lol gtfo
Title: Re: Project Reality Mod v0.95
Post by: MaJ.P.Bouras on 18-10-2010, 01:10:07
You're mah hero rawhide ;)
Title: Re: Project Reality Mod v0.95
Post by: Dnarag1M on 18-10-2010, 01:10:05
Sometimes when I read all these nay saying stuff about PR and the reasons why I almost always go: wait wtf you talking about PR now?

I don't recognize the PR you are talking about

n00bz lol gtfo

I think the big question here is : Are you into reenactment ?  ;D
Title: Re: Project Reality Mod v0.95
Post by: Tedacious on 18-10-2010, 01:10:08
Sometimes when I read all these nay saying stuff about PR and the reasons why I almost always go: wait wtf you talking about PR now?

I don't recognize the PR you are talking about

n00bz lol gtfo

I think the big question here is : Are you into reenactment ?  ;D
Reenactments in sweden? get outta here :) never heard of it
Title: Re: Project Reality Mod v0.95
Post by: Natty on 18-10-2010, 08:10:57
Sometimes when I read all these nay saying stuff about PR and the reasons why I almost always go: wait wtf you talking about PR now?

I don't recognize the PR you are talking about

n00bz lol gtfo

no you misread me, Im not "nay saying" them. They have done something extraordinary :) Many many Battlefield 2 players have had enough of the vanilla playstyle, and PR comes as a refreshing new look on this game. Pretty much like FH1 was for bf1942 - a new take on the game.
FH2 is not that, it is not a new take on BF2, it is a new take on FH1. That is the difference :)

PR has BF2 players that are fed up with lol:ing around on Karkand and prone-spam. These players are in what is called "End-game casual" state of BF2. It means they have gone through all the phases you go through when you play, and get stuck with, a game. Now they simply dont get the same kicks from BF2 but still want to stay in the game, so PR is a great extension of this because it takes them back to the beginning state of the game, when BF2 was new to them and they were climbing in ranks, unlocking, learning maps, learning aim, learning tactics etc.

This is the same principle as World of Warcraft: Cataclysm, which sole purpose is to take all the end-game casual players back to the beginning of the game.

Add to this the RPG elements of squad/VoIP/real military simulation in PR and you have a perfect mix for wanna-be soldiers / military romantics / veteran BF2 players.
Title: Re: Project Reality Mod v0.95
Post by: Fuchs on 18-10-2010, 09:10:57
I got to side with Rawhide here, I do not recognize the mod you people are describing. It might take long but endless walks for nothing are not there, then you are definitely doing it wrong.

When you set up an ambush in 10 minutes and then nail 2 or 3 baddies, that feels very rewarding.
Title: Re: Project Reality Mod v0.95
Post by: Priestdk on 18-10-2010, 11:10:54
OK just tested it for atleast around 7-9 houers of gameplay doing the weekend.

here is what i came up with.

CTD 4 times with no error message. Im just back at windows and the game disapeard on me.

5 times i have seen mostly on the maps were the neew german forces are present, 25 people on the team crashing and leaving the rest of the team around 5-8 people fight against a hole enemy team. this also is somhowe releated to the tickets i think, either way i whas on the german side and endet up with only 4 team mates after loosing most of the team to a crash, and we hade the advateged most flags etc, and with in 5 min we hade lost 2 flags and half ouer tickets were suddenly gone aswell, what whas really funny though from my location i saw 2 choppers and a plane drop from the sky empty and idle tanks and apc just standing in the middle of nowere. well before the server whas loadet again with people on the german side the round whas lost and over.
Seemed to me this needs to be fixed quick or it will be a huge game killer.

And year the guns seems to be so leathal that they hade to make them unaccurate unlesh you aim for 10 seks, even on full auto from 3 meters away i dont hit enything what so ever right infront of me. Not really realistic to me.

And year it hugely depends on what server you join but im sorry to say that frindly nice people are hard to locate or find in this mod. Or Helpful people for that matter.
but locating hostile wanner be hardcore wanner be soldiers that dident get into the army or what ever takes 5 seks.
I have so far been kicked for 2 wierd things and banned from one.

Gunner in the apache on burning sands used a Hellfire on a enemy tank frindly inf had targeted the tank with his sotlam whas to close and died in the explosion he whas the admin aswell raged out on me and banned me lol.

Kicked from another server for asking a simple question about howe to use somthing suddenly half the server typed lol and a admin messege displayed we dont whant noobs here and kick lol.

Kicked for making a CAS sqaud on one of the neew maps because admin and his frinds whanted to have that sqaud and the equipment i got 1 warning and before i whas done typing well let me invite you to the sqaud so we can all benefit i whas kicked from the server.

No names or clans mentioned because i dont need to im not going back to eny of those 3 servers and newer will. And noo need to start name calling. if they read this they know ho they are, and shut learn to relaxe really.

So far the cummunity and the new release have disapointed me alot.

The only server i actully injoy and hade som plesent rounds on is the F|H PR server.

Seriusly its a game wether its trying to display realisme in a way its still a bloody game and will newer ever be real, alot off people seemed to forget that.

And last but not least the bleedeing system i dont get it somtimes i can use my own bandaged and as i understood it it always stop the bleeding atleast but offcause you end up with alot lesser health but atleast you dont bleed or die, the other evening i used 3 patches newer stopped bleeding and after 2 min of blindness and screaming in ageny i fianly died.


For somone ho have actully been in a war zone i fail to see alot of the things addet bye the pr team recembling realisme. But like i said its a game and im sure those ho have no ider howe it is in real life think this is as close as they can get. I have to admit there are things though that are spot on, but just dosent make sense the way they have addet it. like the Kiowa chopper the 2 seater have thermal view only and can mark targets, real life as far as i can read see and have been told the 2 seat is controling weapons or atleast 1 of the weapon systems.

well im going to keep playing this for a little wile because i doo injoy it even it it dosent sound like it i actully do but it heavily depends on the people playing and the maps being played to be honest.
Title: Re: Project Reality Mod v0.95
Post by: Dnarag1M on 18-10-2010, 12:10:15
priestdk, although I can relate to what you type *in* your message ...seriously...this is the worst English I have seen - ever - . You are danish, you had English in school...come on dude. This is really terrible.

Maybe you have dyslexia ; but that is no longer an excuse. (Spell-checking..!).
So, protip : If you want to come over as an adult with half a brain, and want people to take what you say seriously...use a spell checker please please please.

Every modern browser has the ability to spell check as you go - chrome, firefox, opera. Just rightclick every word with a red line under it, and it will suggest the error. This way not only do you fix all the stupid phonetic typing, you ALSO learn proper English slowly.
Title: Re: Project Reality Mod v0.95
Post by: Priestdk on 18-10-2010, 12:10:09
hehe year i know im just bloody tired really typed it fast in like 5 min.

but either way i stand bye what i typed.

Title: Re: Project Reality Mod v0.95
Post by: Kelmola on 18-10-2010, 12:10:19
Priestdk's experience sounds oddly familiar.

In addition to the overly serious armchair soldiers, the problem is that some eager posters on PR forums fail to realize is that their "hardcore style" is still a very "gamey" view of reality. Which is why I made the joke about modern-day mod for AD&D.

Title: Re: Project Reality Mod v0.95
Post by: Chuc on 18-10-2010, 13:10:08
As a particular Australian gaming magazine editor wrote about PR -

"The really important thing about Project Reality is that it reminds us what PC is all about: the niche. Ours is a platform that can cater to incredibly specific mini-slices of the gaming cake."

And thus it's not like we're creating a game that has universal appeal, in fact we're targeting exactly the kinds of people who enjoy either role-playing, or heavily team orientated play. Having said that though, niche markets are very insular.
Title: Re: Project Reality Mod v0.95
Post by: hslan.GN_Angrybeaver on 18-10-2010, 13:10:18
priestdk, although I can relate to what you type *in* your message ...seriously...this is the worst English I have seen - ever - . You are danish, you had English in school...come on dude. This is really terrible.

Maybe you have dyslexia ; but that is no longer an excuse. (Spell-checking..!).
So, protip : If you want to come over as an adult with half a brain, and want people to take what you say seriously...use a spell checker please please please.

Every modern browser has the ability to spell check as you go - chrome, firefox, opera. Just rightclick every word with a red line under it, and it will suggest the error. This way not only do you fix all the stupid phonetic typing, you ALSO learn proper English slowly.

(http://www.omgmod.org/wiki/images/5/51/Nazi.jpg)

HALT GRAMMAR ZEIT
Title: Re: Project Reality Mod v0.95
Post by: Ciupita on 18-10-2010, 13:10:51
priestdk, although I can relate to what you type *in* your message ...seriously...this is the worst English I have seen - ever - . You are danish, you had English in school...come on dude. This is really terrible.

Maybe you have dyslexia ; but that is no longer an excuse. (Spell-checking..!).
So, protip : If you want to come over as an adult with half a brain, and want people to take what you say seriously...use a spell checker please please please.

Every modern browser has the ability to spell check as you go - chrome, firefox, opera. Just rightclick every word with a red line under it, and it will suggest the error. This way not only do you fix all the stupid phonetic typing, you ALSO learn proper English slowly.

Reading Priest's English is always an adventure. Thank god he speaks it very well in TS :)
Title: Re: Project Reality Mod v0.95
Post by: IrishReloaded on 18-10-2010, 14:10:34
Forgotten hope is more realistic then Project Reality ever will be !
Title: Re: Project Reality Mod v0.95
Post by: MaJ.P.Bouras on 18-10-2010, 15:10:54
Forgotten hope is more realistic then Project Reality ever will be !

How so?
Title: Re: Project Reality Mod v0.95
Post by: Priestdk on 18-10-2010, 16:10:13
*offtopic*

im glad that im entertaining you all ;) but to make this short.

When i whas young learning to speak English/German whas a bigger priority then learning to write it.
and then they still prioritised German writing over english.

And i doo use both at work but i dont write my own letters you know i have an personal assistent (female ;)) or 5 people working for me in my department to doo theese things, and i cant really ask them to make a forum thread wile im at work for me now can I  ;) besides my time is offen limited wile i type theese things at work so therefor somtimes i miss the spell chekking. I swear i dont try to give you guys and girls headaches on purpose.

*ontopic*

Either way I will mention a feew pluses to in the neew release, sins my last post missed those.

+ huge plus the sounds. Standing next to a tank shooting and hearing the ROAR/BLAST is awesome I must say.
+ huge plus shorter and faster rounds. before the patch or last when i played like 5-6 months ago a round cur last like 3 houers witch whas insane in my eyes, now they usaly last max 1,5 houers, and i actully think they invented this bigger ticket loss to achive a bigger player base or to make the mod mor accesible for more players, I have to admit i like the shorter rounds alot your not stuck on 1 map for a hole evening now.

Title: Re: Project Reality Mod v0.95
Post by: Zoologic on 18-10-2010, 16:10:19
As a particular Australian gaming magazine editor wrote about PR -

"The really important thing about Project Reality is that it reminds us what PC is all about: the niche. Ours is a platform that can cater to incredibly specific mini-slices of the gaming cake."

And thus it's not like we're creating a game that has universal appeal, in fact we're targeting exactly the kinds of people who enjoy either role-playing, or heavily team orientated play. Having said that though, niche markets are very insular.

Well said Chuc! Kudos!

The name "reality" really makes the whole stupid gaming community to proclaim about the realism and stuff. How do they know about real warfare if all they do is sit down in front of their monitor or TVs, and just watching?

I really cannot stand playing together with bands of geeks trying to look like real soldiers, instead of concentrating on the game.
Title: Re: Project Reality Mod v0.95
Post by: Zrix on 18-10-2010, 17:10:32
Forgotten hope is more realistic then Project Reality ever will be !
(https://regtransfers-sth-se.diino.com/download/zrixxx/Pics/Fun/trollface.png)

Priestdk's experience sounds oddly familiar.

In addition to the overly serious armchair soldiers, the problem is that some eager posters on PR forums fail to realize is that their "hardcore style" is still a very "gamey" view of reality. Which is why I made the joke about modern-day mod for AD&D.

  • Medics might nowadays be able to save the lives of wounded who would have been certain KIA's in WW2, but from combat effectiveness perspective they are still as good as dead - they are not up and running in a few seconds, not even holding a weapon. "Realistic" would be if they still disappear but a ticket is not lost if the "dead" was "revived" and "healed" properly. Or maybe, just maybe you could let them continue playing but they could only crawl and would have the "wounded shader" and no minimap.
  • The reason why firefights may last long IRL is that in long-range combat most of the shots are not aimed because you tend to keep your head down and just spray in the direction of the enemy in order to keep his head down (which is why assault rifle was invented in the first place, it is not all about the accuracy of fire but the volume of fire). In real life, people have a quite heightened self-preservation instinct compared to games, so they won't expose themselves unnecessarily to take aim unless they get a particularly good opportunity. Enter the random deviation. However, if and when people do have the time and opportunity to take aim then the accuracy won't be "random" at all (except at extreme ranges) and then the firefight will be over very quickly indeed. The random deviation however works against that. Some would argue ;) that having a stronger suppression effect from enemy fire and a slowly narrowing cone of fire (as in FH2 support weapons) until there is no cone anymore would be a more "realistic" solution. As for claiming that any movie firefight is realistic and basing a game on said movies would make it realistic...
  • PR vs. FH2 spawn system... Scotty still beams all you redshirts down in both mods.
  • You will die if you pick up the kit of an enemy "specialist". WAT. Maybe you can't use the "special equipment" (AT missiles and such) without specific training for that piece of equipment (or at least, not as effectively), but that shouldn't prevent you from using the rifles, pistols, grenades etc. which hardly need a user's manual.
  • You will die if you enter a friendly vehicle without the right equipment? Purely a gaming mechanic, although more realistic would be let people to enter but disable the controls.
  • Fortifications appear out of empty air in the middle of combat... mmmkay.
  • Waiting 10+ minutes to ambush an enemy "force" of three soldiers... sure, that might be realistic (depending on the situation; realistic in a behind-the-lines patrol or guerrilla war, not so much in a set-piece assault), but your mileage may vary if it makes for a fun game. Saying that PR is "better" than FH2 (or vice versa) because of this is comparing apples and oranges, it's all a matter of taste.
Most things on your list are the way they are because it's the best you can do in BF2. Medevac and disabling certain weapons in a kit for example are simply not possible(yet..). Sometimes you have to have less realistic features to promote a more realistic and teamwork oriented gameplay.

no you misread me, Im not "nay saying" them. They have done something extraordinary :) Many many Battlefield 2 players have had enough of the vanilla playstyle, and PR comes as a refreshing new look on this game. Pretty much like FH1 was for bf1942 - a new take on the game.
FH2 is not that, it is not a new take on BF2, it is a new take on FH1. That is the difference :)

PR has BF2 players that are fed up with lol:ing around on Karkand and prone-spam. These players are in what is called "End-game casual" state of BF2. It means they have gone through all the phases you go through when you play, and get stuck with, a game. Now they simply dont get the same kicks from BF2 but still want to stay in the game, so PR is a great extension of this because it takes them back to the beginning state of the game, when BF2 was new to them and they were climbing in ranks, unlocking, learning maps, learning aim, learning tactics etc.
PR has its fair share of people who got BF2 solely for PR though. It attracts people looking for a gameplay not found anywhere else. If it was simply a break from vanilla and not something new and revolutionary, PR would be long dead like virtually every other BF2 mod.

CTD 4 times with no error message. Im just back at windows and the game disapeard on me.

5 times i have seen mostly on the maps were the neew german forces are present, 25 people on the team crashing and leaving the rest of the team around 5-8 people fight against a hole enemy team.
The frequent and sometimes team wide CTDs that came with the new version are being worked on. If they put you off playing too much, wait for a patch.
Title: Re: Project Reality Mod v0.95
Post by: Natty on 18-10-2010, 19:10:19
PR has its fair share of people who got BF2 solely for PR though. It attracts people looking for a gameplay not found anywhere else. If it was simply a break from vanilla and not something new and revolutionary, PR would be long dead like virtually every other BF2 mod.

oh re-he-he-he-eally (Jim Carrey voice)? And how do you obtain this information then? Was there a poll on the PR forum asking "did you buy BF2 only to play PR?" I guess that poll scored a fine 90% Yes.  ;D

I live in Reality land. 8) Reality is that creating a game, and a gaming community is far different from modding a game, and ca$h in on the players created by the game originally. I have no illusions about this. Fh2 has absolutely zero players that are only FH players. All are Battlefield players. So are PR players.

When PR creates their own stand-alone game, they will start from scratch, and every person downloading and installing that PR will be "their" players.

Mods often put themselves on high piedestals thinking they invented fire, I don't think we need to do that, we should just accept we are mods, be happy that we have a moddable game and players of that game, so we can provide fun for them. No need to pretend we are something we're not. Reality is, we have modded 10% of the game, the rest is fundamentally pure Battlefield 2, in both PR and FH2.

It is a bit like buying an old crappy Volvo, replace the chassi with ferrari chassi and call it a Ferrari.
Title: Re: Project Reality Mod v0.95
Post by: G.Drew on 18-10-2010, 20:10:51
PR has its fair share of people who got BF2 solely for PR though. It attracts people looking for a gameplay not found anywhere else. If it was simply a break from vanilla and not something new and revolutionary, PR would be long dead like virtually every other BF2 mod.

oh re-he-he-he-eally (Jim Carrey voice)? And how do you obtain this information then? Was there a poll on the PR forum asking "did you buy BF2 only to play PR?" I guess that poll scored a fine 90% Yes.  ;D
Well... yes, actually. Might not of scored 90%, but it was fairly high.
Title: Re: Project Reality Mod v0.95
Post by: sheikyerbouti on 19-10-2010, 02:10:05
[
no you misread me, Im not "nay saying" them. They have done something extraordinary :) Many many Battlefield 2 players have had enough of the vanilla playstyle, and PR comes as a refreshing new look on this game. Pretty much like FH1 was for bf1942 - a new take on the game.
FH2 is not that, it is not a new take on BF2, it is a new take on FH1. That is the difference :)
[/quote]

All 6 copies that I have purchased of BF2 were expressly for playing the mods first and foremost (and also to bring new players to FH2).

Admittedly, i did play BF2 at release but only until any mods came out.

Face it Natty, you guys don't know shit about the impact of mods on your game sales because you don't track that kind of info. From the perspective of gaming hours though, the impact of quality mods is shown in the countless hours that we put into the mods compared to the lacklustre Vanilla BF2.


Truthfully, BF2 is a shit game, it is only the mods that ever made it worth my money. DICE needs to learn that lesson or they might as well abandon Online Multiplayer FPS in favour of more shite micro-transaction models. 
Title: Re: Project Reality Mod v0.95
Post by: Natty on 19-10-2010, 07:10:34
Sheik... relax. when you play fh2 you play 90% BF2 and 10% FH2... not so "shit" anymore this game, is it?  ;)
Without it you wouldnt be able to play any mod at all, so perhaps do a reality check and realize you are playing battlefield 2 all the time, you just dont "know it"  8)
Title: Re: Project Reality Mod v0.95
Post by: Zoologic on 19-10-2010, 16:10:14
Sheik... relax. when you play fh2 you play 90% BF2 and 10% FH2... not so "shit" anymore this game, is it?  ;)
Without it you wouldnt be able to play any mod at all, so perhaps do a reality check and realize you are playing battlefield 2 all the time, you just dont "know it"  8)

That doesn't answer Sheik's challenge, does it? Although i still doubt many people (at least 1% of BF2 buyers) would buy them for just the mods.

How if we use this logic instead?

I purchased a copy of BF2, and clicked on FH2 and PR shortcuts more than BF2 shortcut to start it.
Title: Re: Project Reality Mod v0.95
Post by: Laffey on 20-10-2010, 19:10:46
Priests posts sums up PR for me
Played 0.9 read the manual etc.
Ask for some help because ive forgotten or it isnt in the manual and get insta-kicked or ridiculed.
People arent helpful or anything.
I dont mind the slow game speed.
The PR community are a bunch of douches from what ive experienced in my 10 hours of gameplay, ive never played PR since then. FH community at least answers questions rather then loling and just being total dicks in general.
Title: Re: Project Reality Mod v0.95
Post by: Zoologic on 20-10-2010, 19:10:47
Priests posts sums up PR for me
Played 0.9 read the manual etc.
Ask for some help because ive forgotten or it isnt in the manual and get insta-kicked or ridiculed.
People arent helpful or anything.

PR has many servers, you simply picked the wrong one. And because of the nature, picking the wrong one is very easy  ;D

Quote
The PR community are a bunch of douches from what ive experienced in my 10 hours of gameplay, ive never played PR since then.

But I am surprised that you quickly come into such conclusion. To be honest, i never liked some part of it too, but the relationship between the FH2 and PR devs are entirely different.
Title: Re: Project Reality Mod v0.95
Post by: :| Hi on 21-10-2010, 06:10:46
Sheik... relax. when you play fh2 you play 90% BF2 and 10% FH2... not so "shit" anymore this game, is it?  ;)
Without it you wouldnt be able to play any mod at all, so perhaps do a reality check and realize you are playing battlefield 2 all the time, you just dont "know it"  8)

Xfire tells me: Hours playing BF2 is 20 something.
Playing Modifications;Specifically FH2: 254
Title: Re: Project Reality Mod v0.95
Post by: SiCaRiO on 02-11-2010, 11:11:06
http://www.youtube.com/watch?v=MZMlITOAMpw

serius bussiness xD
Title: Re: Project Reality Mod v0.95
Post by: djinn on 02-11-2010, 11:11:05
lol! Made my day
Title: Re: Project Reality Mod v0.95
Post by: THeTA0123 on 02-11-2010, 12:11:36
http://www.youtube.com/watch?v=MZMlITOAMpw

serius bussiness xD
We should do a FH2 one

we borrow some clothes from Vonmudra

Make ourself a gebalte ladung.
Add a huge arrow over the guy with it with the words=HSLAN.Corvax

let him teamkill the entire squad

Title: Re: Project Reality Mod v0.95
Post by: G.Drew on 02-11-2010, 14:11:13
http://www.youtube.com/watch?v=MZMlITOAMpw

serius bussiness xD
We should do a FH2 one

we borrow some clothes from Vonmudra

Make ourself a gebalte ladung.
Add a huge arrow over the guy with it with the words=HSLAN.Corvax

let him teamkill the entire squad


Or, just borrow VonMudra. Get him to reenact kubelschrecking.
Title: Re: Project Reality Mod v0.95
Post by: Hockeywarrior on 02-11-2010, 15:11:49
Ugh lately I've been getting this MD5 Tool Mismatch Punkbuster error that prevents me from playing the game for more than 5 minutes. Really sucks to get it too, because there's no known fix for it, other than installing and reinstalling everything completely...

And of course, FH2 runs fine.
Title: Re: Project Reality Mod v0.95
Post by: G.Drew on 02-11-2010, 15:11:15
Ugh lately I've been getting this MD5 Tool Mismatch Punkbuster error that prevents me from playing the game for more than 5 minutes. Really sucks to get it too, because there's no known fix for it, other than installing and reinstalling everything completely...

And of course, FH2 runs fine.

Same, expect mine is a hardware issue (2Gb not cutting it anymore).
Title: Re: Project Reality Mod v0.95
Post by: Sander93 on 02-11-2010, 17:11:55
Same, expect mine is a hardware issue (2Gb not cutting it anymore).

Got the same problem with also 2GBs of RAM.
Title: Re: Project Reality Mod v0.95
Post by: djinn on 02-11-2010, 17:11:55
Have 2gb and im fine. Laggy, esp. Germany vs taliban map. But works
Title: Re: Project Reality Mod v0.95
Post by: :| Hi on 07-11-2010, 17:11:26
http://www.youtube.com/watch?v=ggiBdI7orAI&feature=related

 ;D

Good videos though
Title: Re: Project Reality Mod v0.95
Post by: SiCaRiO on 17-11-2010, 02:11:57
best heli video i saw

http://www.youtube.com/watch?v=zyZ9hO5xIpY

is in portuguese , but you cant turn subtitles to enligsh
Title: Re: Project Reality Mod v0.95
Post by: MaJ.P.Bouras on 17-11-2010, 09:11:12
http://www.youtube.com/watch?v=TMi1pKqqS9w&feature=related
LOL
Title: Re: Project Reality Mod v0.95
Post by: SiCaRiO on 17-01-2011, 00:01:12
http://www.youtube.com/watch?v=EX-5a6dtG34

close call !!
Title: Re: Project Reality Mod v0.95
Post by: SiCaRiO on 09-03-2011, 02:03:36
lazing targets for CAS:

http://www.youtube.com/watch?v=HDNYNN28H38

video includes lots of coordination, tanks getting blown up by planes, friendlys getting blown up by planes and a funny ending xD.


oh how I miss my gaming computer T_T
Title: Re: Project Reality Mod v0.95
Post by: LHeureux on 09-03-2011, 07:03:20
What db = Sicario?!

Nice ;D

Good PR player playing FH2 <3

EDIT : Wait, maybe not?
Title: Re: Project Reality Mod v0.95
Post by: SiCaRiO on 09-03-2011, 10:03:46
no im not db xD, i just like his videos
Title: Re: Project Reality Mod v0.95
Post by: Tuco on 31-03-2011, 21:03:52
http://www.realitymod.com/ (http://www.realitymod.com/)

PR AMA2 Cancelled
PR Vietnam Cancelled

 :'(


... wait nvmd april 1st fail...    ::)
Title: Re: Project Reality Mod v0.95
Post by: Thorondor123 on 31-03-2011, 21:03:07
http://www.realitymod.com/ (http://www.realitymod.com/)

PR AMA2 Cancelled
PR Vietnam Cancelled

 :'(


... wait nvmd april 1st faill...    ::)
Yeah.. it's April 1st in Australia ;)
Title: Re: Project Reality Mod v0.95
Post by: Tuco on 31-03-2011, 21:03:35
Silly Australians wait for the rest of the world to catch up damn you!! ;D
Title: Re: Project Reality Mod v0.95
Post by: 508th PIR Hawkeye on 28-05-2011, 23:05:02
http://www.youtube.com/watch?v=tYIuJsT4KM0

nom nom nom  ;D Can't wait for the release of the Vietnam and Normandy expensions.
Title: Re: Project Reality Mod v0.95
Post by: Fuchs on 29-05-2011, 00:05:29
http://fhpubforum.warumdarum.de/index.php?topic=14864.0

Aye.
Title: Re: Project Reality Mod v0.95
Post by: Arc_Shielder on 29-05-2011, 04:05:47
I just read the entirety of this thread and I am a little stocked to this FH2 vs PR debate. As a solid PR player (even though I do occasionally play FH2 too), it seems to me people are forgetting some basic elements when you're new in a game.

First of all, you join the forum and introduce yourself to the community so that you can be welcomed by the nicest ones. Second, you read the manual or watch videos to understand the in-game mechanics. Third, having acquired the basic knowledge in what are the best servers, voip systems, what to do or not as a newbie, THEN you can finally start judging the game for what it is.
Finally, patience. Whether it's fast-paced, a MMORPG or Minecraft, you need to give the game a fair chance for a few days as opposed to hours.

This is obviously not directed to the loyal FH2 core, but rather a general trend I find in online gaming communities. It's about being sensible, which in this time and age for over 18 years old should be more than common.

Which leads me to another thing that wasn't referred in here. PR squad structural system and VOIP usage (about 90% of the community) is what leading you to believe there's more assholes than any other BF2 mod. Not only it obliges you to randomly interact with strangers in order to enjoy it properly, but listening to assholes just emphasize the annoyance even more.
But if you do join the right servers the likelihood of facing rude people or finding bad teamwork drops significantly. Even to nil, if you get to know who are the best Squad Leaders around.

My experience as a newbie was intimidating, I must confess. I didn't read the manual and all those things I am now suggesting. In fact, I screwed up so much and felt hurt on some treatment that when I joined a clan they explained me everything and straight me up in a couple of weeks. After that, I understood some of the behavior behind it and knew where to go and what to do to have fun. Even my patience developed considerably with time and I now I'm facing issues in returning to fast-paced FPS. It doesn't give me time to think or is just as a complex tactically (doesn't mean same will occur to you though). 

I'm opening a paragraph for my last line as it was often referred around here.
As some people very well said, it is a reenactment/role-playing like any other attempt at a military simulation. I also dislike calling PR the latter since it's obvious just an arcadey version of Arma II - bending the perception of realism due to BF2 engine limitations and also to promote better teamwork.
However, most Squad Leaders are not over-complicating it or having an megalomaniac behavior. To what I understood, it's some of you who here that don't understand how the game is played and then whine to why you have to wait (holding a strategical location/covering a friendly squad/capping a flag/defending FOB) or why isn't the squad more straightforward (most of the times it will lead to massive failure). Every SL have their own style at doing things - experience alike - and it will definitely reflect on the outcome. This "over the top tactical behavior" you speak of is nothing but a false perception, since the only ones that actually behave like that are elitist clans with tactics like "passive-agressive" and all that bs - and they are not efficient in-game.
At the end, it's just a need - a team or squad one. A Squad Leader can't command and get a cohesive group if you start walking randomly away from the medic or think it's cool to shoot an enemy 100 meters away when the squad is capping the flag stealthily.

Lonewolfing and self-righteous thinking gets you killed so some discipline is in order - to enjoy the game. You're not Silly Savage (and he has tons of experience behind him, even though in this particularly case it was largely backed up by luck): http://www.youtube.com/watch?v=Q-Wmsd2FvVg

Not denying that a few SLs may be rude or even dumb, but when that happens, just move to another squad and report any abusive behavior to the admins.

And to end this post, - apart from all the other variables I referred - I have no idea what ill treatment to newbies is that in our community. Anyone that has a regular reading in our forums, anyone that has played it for months or years, will assure that it is a lie or a misconception. I haven't testified it once and believe it or not, when a new guy gets in a squad and tell us promptly that he is new - most will "overhelp" him. Last time I found myself giving random tips along with 4 guys to this newbie that at some point I thought we were annoying him. That's how helpful most of PR players are.

If it's not your cup of tea, then it's not your cup of tea. But don't try to deconstruct something that you clearly spent little time at.




Title: Re: Project Reality Mod v0.95
Post by: Yustax on 29-05-2011, 09:05:51
^
Usually but there's a share of dicks too. I remember that when I started to play the game, a guy in my squad tk me just because I didnt own a headset and he did it like 9 times and the admin was giving him the right to tk me because I wasnt a "teamplayer" even though I stayed most of the round with an lmg covering the flank of a spawnpoint or with binoculars reporting enemy movement.
Title: Re: Project Reality Mod v0.95
Post by: Paavopesusieni on 29-05-2011, 09:05:05
Lowewolfing works much better in PR than in FH2. Most of the squads are so stupid you can just easily kill them one by one. In FH2 you just get shot by rifle fire of the whole squad.
Title: Re: Project Reality Mod v0.95
Post by: Damecos on 29-05-2011, 11:05:41
It would probably help if some didn't express ignorant generalizations about the thousands of people who play/ed either mod (or both), especially those which imply superiority or inferiority.
Title: Re: Project Reality Mod v0.95
Post by: Paavopesusieni on 29-05-2011, 11:05:02
It would help what?

Haven't seen much of those comment anyway.
Title: Re: Project Reality Mod v0.95
Post by: Arc_Shielder on 29-05-2011, 12:05:23
Lowewolfing works much better in PR than in FH2. Most of the squads are so stupid you can just easily kill them one by one. In FH2 you just get shot by rifle fire of the whole squad.

You are actually one of the flamers in this thread that Damecos is talking about.

It's also backed up with an extreme incoherence.  
What makes PR unique it's his squad structural system and interface that allows a few players with supposedly strategical thinking to lead others. Squads move along in formations (column or line mostly), cover different positions, shovel assets and know that "flanking" is primal. Yet you compare it to a mod which still has a deep vanilla feel to it where players are very much scattered and yet you call it "rifle fire of the whole squad"?
Collective is ahead of the individual, if you stuck the whole round ambushing in ridiculous areas and wasting tickets or not feeling your presence where is most needed, then you can be well sure that most of the team will lecture you in Mumble. There are inclusive servers that promote teamwork by warning and then kicking.

I remember reading some guy that said that he threw a grenade and killed 4 enemies while going rambo to a gas station. For anyone that played the game all these sentences smell alot like bs and fanboyism, on the same level of PR players that proclaim that their gained skills work so much better in fast-paced FPS and can pwn them all.
Point is, even if hypothetically your individual skills payed off in PR, it would be of little good if you're not doing it for the team (and there are specific cases under this depending of the map). However it seems pretty clear that some like you here are comparing mods at that level, when they're a different breed on their own- and that means you're already losing the argumentation battle.
Do that neat ambushing to raise your ratio and you will be lectured in Mumble and even kicked in certain servers for not being teamwork friendly. That's not the objective of PR (and I mean in-game). Play it properly and then tell me if it's still easy to keep your ratio high as a grunt. But of course, I'm pretty sure those lonewolfing l33t powers you have are nothing but a experience in daydreamland for the sake of flamming.





Title: Re: Project Reality Mod v0.95
Post by: Arc_Shielder on 29-05-2011, 12:05:09
^
Usually but there's a share of dicks too. I remember that when I started to play the game, a guy in my squad tk me just because I didnt own a headset and he did it like 9 times and the admin was giving him the right to tk me because I wasnt a "teamplayer" even though I stayed most of the round with an lmg covering the flank of a spawnpoint or with binoculars reporting enemy movement.

There actually 2 or 3 famous servers that most veterans do not join at any time since the server admins are assholes. Do you remember the name?

However, most players do not like non-mic for the simple reason that communication is crucial. By the time you type close enemy contact, the whole squad will already be knowing by the amount of bullets dropping on their asses.
Also most of the times we get non-mic players doing BF2 things, violating either the server rules or the game concept. Like yesterday we had this guy called Miloz in a VOIP Squad. The SL let him come aboard, ordered him through typing and this Miloz kept wandering around and then cry all when kicked. Of course there are a few like you who attempted to help, but the community will generally ignore you. There is not really an ethical reason for that so it is wrong.
However, get a mic if you still wish to give it another go, can't play the mod properly without it. I started the same way btw, so trust me, it makes the whole difference.


EDIT: Btw, if anyone needs a nice introduction to PR, pm me and I will help you out. The same way I would like to play FH2 in a more organized manner. I am aware that some guys meet up to play like that (as I encountered once) and it would be nice to know the time and place.
Title: Re: Project Reality Mod v0.95
Post by: Ciupita on 29-05-2011, 12:05:32
I've played PR a lot without a mic... No problems. Even not in teamplay squad. Only problem has been in other player's attitudes. I play usually as medic or marksman/sniper. Sometimes I use A10 if it's available.
Title: Re: Project Reality Mod v0.95
Post by: Damecos on 29-05-2011, 12:05:14
It would help what?
Relations between FH2 and PR in particular.

Haven't seen much of those comment anyway.
Saying most PR squads are stupid whilst implying FH2 squads are superior qualifies in my view.
Title: Re: Project Reality Mod v0.95
Post by: Paavopesusieni on 29-05-2011, 13:05:16

You are actually one of the flamers in this thread that Damecos is talking about.


Am I? So ain't allowed to say my opinion about some matter because it's not about how super good PR is?

This thread is about PR, I haven't said PR sucks or anything just told my opinion about one thing in the mod and you all start flaming me that I whine and talk shit about PR.

Also I don't have to like the mod to be allowed to post in the thread in FH2 forums about PR and opinions about it. "Fanboy" comments don't give accurate picture about the mods to new players, so it's good to have different opinions of different people.

I haven't flamed or said that PR sucks, just stated my opinion that lonewolfing does work in PR, is it a good thing or bad thing? That is decided by the reader of the comment. So please don't start flaming me for not saying PR is worlds best team playing game and praise it all the time.

I just give accurate opinion about lonewolfing not flaming, trolling or talking shit about other mods. Assholes.
Title: Re: Project Reality Mod v0.95
Post by: Sander93 on 29-05-2011, 13:05:58
I've played PR a lot without a mic... No problems. Even not in teamplay squad. Only problem has been in other player's attitudes. I play usually as medic or marksman/sniper. Sometimes I use A10 if it's available.

Trust me, especially if you're going CAS or support a mic (in combo with mumble) will boost both your performance and your fun.

Install mumble, make it work and play some evenings on NwA server. Then you will have some rounds you will never forget. I've played FH2 about as much but although it most of the time is more fun, PR certainly has more epic moments you will remember.
Title: Re: Project Reality Mod v0.95
Post by: Damecos on 29-05-2011, 13:05:03
Paavopesusieni

You said most PR squads are stupid, in my view that is a blatant generalization. A false, unfair and offensive one.

No one said you can't express your opinion, I merely suggest that you avoid such generalizations as they are ignorant and only detrimental to relations between FH2 and PR.
Title: Re: Project Reality Mod v0.95
Post by: sn00x on 29-05-2011, 13:05:58
no, its detrimental to relations between PR and Paavopesusieni. and i kinda agree, no matter where i go there is a fuckton of 14year-old-i-know-everything-about-guns'n'shit-and-the-army-cause-i-play-PR-and-CoD-fanatic-squads, that kick you if fire a Fcking blind round because they think they are freakin special forces but really only fail when they use 30minutes of proning just to get blown up and try to play a "real" military squad when they dont what the Fck its about and how you do it.

/rage mode off
Title: Re: Project Reality Mod v0.95
Post by: Arc_Shielder on 29-05-2011, 13:05:25

You are actually one of the flamers in this thread that Damecos is talking about.


Am I? So ain't allowed to say my opinion about some matter because it's not about how super good PR is?

This thread is about PR, I haven't said PR sucks or anything just told my opinion about one thing in the mod and you all start flaming me that I whine and talk shit about PR.

Also I don't have to like the mod to be allowed to post in the thread in FH2 forums about PR and opinions about it. "Fanboy" comments don't give accurate picture about the mods to new players, so it's good to have different opinions of different people.

I haven't flamed or said that PR sucks, just stated my opinion that lonewolfing does work in PR, is it a good thing or bad thing? That is decided by the reader of the comment. So please don't start flaming me for not saying PR is worlds best team playing game and praise it all the time.

I just give accurate opinion about lonewolfing not flaming, trolling or talking shit about other mods. Assholes.

Your accurate opinion is playing PR like it's FH2, completely ignoring the different in-game concept of both and then underline how stupid PR squads are.

See anything wrong there? That's right, it's you trolling. Actually, you're what is called the "victimized troll".

So longer will I feed you.
Title: Re: Project Reality Mod v0.95
Post by: Ciupita on 29-05-2011, 14:05:34
I've played PR a lot without a mic... No problems. Even not in teamplay squad. Only problem has been in other player's attitudes. I play usually as medic or marksman/sniper. Sometimes I use A10 if it's available.

Trust me, especially if you're going CAS or support a mic (in combo with mumble) will boost both your performance and your fun.

Install mumble, make it work and play some evenings on NwA server. Then you will have some rounds you will never forget. I've played FH2 about as much but although it most of the time is more fun, PR certainly has more epic moments you will remember.

I have mumble. I just don't speak.
Title: Re: Project Reality Mod v0.95
Post by: Zrix on 29-05-2011, 14:05:53
(https://regtransfers-sth-se.diino.com/download/zrixxx/Pics/Fun/whatisgoingoninhere.png)

But really. This is a thread about a great BF2 mod on the forums of another great BF2 mod. Lets discuss the mod without turning hostile or personal?



On topic of PR, here is a dev blog showing what one of the upcoming 4km maps would look like with no fog. Pretty cool.

http://www.realitymod.com/forum/blogs/12510/b281-epic-view-distance-epic.html
(http://i.imgur.com/Dof1G.jpg) (http://i.imgur.com/Dof1G.jpg)


Title: Re: Project Reality Mod v0.95
Post by: Zoologic on 29-05-2011, 14:05:43
no, its detrimental to relations between PR and Paavopesusieni. and i kinda agree, no matter where i go there is a fuckton of 14year-old-i-know-everything-about-guns'n'shit-and-the-army-cause-i-play-PR-and-CoD-fanatic-squads, that kick you if fire a Fcking blind round because they think they are freakin special forces but really only fail when they use 30minutes of proning just to get blown up and try to play a "real" military squad when they dont what the Fck its about and how you do it.

/rage mode off

I kinda approve this.

I've played PR a lot without a mic... No problems. Even not in teamplay squad. Only problem has been in other player's attitudes. I play usually as medic or marksman/sniper. Sometimes I use A10 if it's available.

Trust me, especially if you're going CAS or support a mic (in combo with mumble) will boost both your performance and your fun.

Install mumble, make it work and play some evenings on NwA server. Then you will have some rounds you will never forget. I've played FH2 about as much but although it most of the time is more fun, PR certainly has more epic moments you will remember.

I have mumble. I just don't speak.

If you speak, all that military-wannabe nerdy boys will get slim and trim.  ;D
Title: Re: Project Reality Mod v0.95
Post by: Ts4EVER on 29-05-2011, 14:05:02
The map looks cool. However, isn't this like the third afghanistan map with a river running through it and mountains on the side?
Title: Re: Project Reality Mod v0.95
Post by: Damecos on 29-05-2011, 14:05:21
Any stories of good squad experiences?

The map looks cool. However, isn't this like the third afghanistan map with a river running through it and mountains on the side?
That's Shijia Valley, China
Title: Re: Project Reality Mod v0.95
Post by: Ts4EVER on 29-05-2011, 14:05:15
Any stories of good squad experiences?

The map looks cool. However, isn't this like the third afghanistan map with a river running through it and mountains on the side?
That's Shijia Valley, China

then I take it back. Come to think of it, I doubt afghanistan has any nuclear reactors either ;)
Title: Re: Project Reality Mod v0.95
Post by: Zrix on 29-05-2011, 14:05:25
The map looks cool. However, isn't this like the third afghanistan map with a river running through it and mountains on the side?
(http://www.tacticalsites.com/~warlab/assets/Shijia/shijia_valley_05.png)
(http://www.tacticalsites.com/~warlab/assets/Shijia/shijia_valley_06.png)
(http://www.tacticalsites.com/~warlab/assets/Shijia/shijia_valley_03.png)

(http://www.tacticalsites.com/~warlab/assets/Shijia/map1.png)
(http://www.tacticalsites.com/~warlab/assets/Shijia/satimg.png)
(http://www.tacticalsites.com/~warlab/assets/Shijia/cities.png)

http://www.tacticalgamer.com/content/110-shijia-valley-exclusive-dev-interview.html

Title: Re: Project Reality Mod v0.95
Post by: Arc_Shielder on 29-05-2011, 15:05:07

I have high expectations for that map. Everyone that tested it in TG told me that it will certainly be one of the best maps that PR has to offer.
Title: Re: Project Reality Mod v0.95
Post by: Mr_Cheese on 29-05-2011, 15:05:43
It certainly looks impressive!
Title: Re: Project Reality Mod v0.95
Post by: Flippy Warbear on 29-05-2011, 15:05:40
Ohhh the dozens and dozens of minutes of jogging through those woods, the joy!
Title: Re: Project Reality Mod v0.95
Post by: Damecos on 29-05-2011, 15:05:51
Why jog when you can drive?  ;)
Title: Re: Project Reality Mod v0.95
Post by: Flippy Warbear on 29-05-2011, 15:05:14
Oh but for that I'd need

A) A specific kit to drive an automobile as silly as it sounds
B) A vehicle to drive that the "driver's license" kit suits for
C) To wait in base for the said vehicle to be totally full of people or else I get kicked for driving off by myself.
Title: Re: Project Reality Mod v0.95
Post by: hOMEr_jAy on 29-05-2011, 15:05:12

C) To wait in base for the said vehicle to be totally full of people or else I get kicked for driving off by myself.
That´s...uhm...the point of it. Why going on a solo mission when you can take your squad members with you?

Anyway, the map looks nice. The "China vs GB" scenario is pretty interesting!
Title: Re: Project Reality Mod v0.95
Post by: Zoologic on 29-05-2011, 15:05:28
Wait for the helos! Helo pilots are usually nicer than drivers in PR.
Title: Re: Project Reality Mod v0.95
Post by: SiCaRiO on 29-05-2011, 15:05:10
Oh but for that I'd need

A) A specific kit to drive an automobile as silly as it sounds
B) A vehicle to drive that the "driver's license" kit suits for
C) To wait in base for the said vehicle to be totally full of people or else I get kicked for driving off by myself.

nope, you just need a squad that calls you a transport, and the letter E on your keyboard ^^
Title: Re: Project Reality Mod v0.95
Post by: Damecos on 29-05-2011, 15:05:57
Also, Jeeps and trucks don't require crewman kits. Not that it isn't easy to just request one next to armor.

With 128 player servers there should be more on the maps and/or with faster spawn times as well.
Title: Re: Project Reality Mod v0.95
Post by: Flippy Warbear on 29-05-2011, 15:05:05

C) To wait in base for the said vehicle to be totally full of people or else I get kicked for driving off by myself.
That´s...uhm...the point of it. Why going on a solo mission when you can take your squad members with you?

Point is to sit around and wait for people to spawn at the main when I could accompany them at the "front" far faster? Now if they would be all dead, I'd understand that they would appreciate a lift, but if they are already far away, the fuck would I wait for anyone if I still want to play with my squad and get back into the game as fast as possible? Sure, I can wait. Thats pretty much everything I do in that mod anyway, just wait.

On a final note: I really dont care however you respond to this. I dont even play PR. I cant even remember when I played it the last time. Not my type of a mod.
Title: Re: Project Reality Mod v0.95
Post by: SiCaRiO on 29-05-2011, 15:05:30
your are manning a transport truck, your job is to transport ;)
Title: Re: Project Reality Mod v0.95
Post by: Flippy Warbear on 29-05-2011, 15:05:05
So in the end, I would end up walking.  :P

I have no problem transporting people. I have a problem if I have to wait most of the round to get people that Im supposed to transport, when I could just use the transport for my own transportation back to my squad members, which btw is supposed to be "the way" how to play PR. But if I need to carry people all over the map, then I end up walking if I want to reach my mates asap.
Title: Re: Project Reality Mod v0.95
Post by: Arc_Shielder on 29-05-2011, 15:05:30
Oh but for that I'd need

A) A specific kit to drive an automobile as silly as it sounds
B) A vehicle to drive that the "driver's license" kit suits for
C) To wait in base for the said vehicle to be totally full of people or else I get kicked for driving off by myself.

While some of those points make little sense when knowing what is the concept of the mod (APC and Tanks are automobiles???), but AASv.4 will be released in the next patch. Meaning that objectives will be more streamlined than before, so no worries about the team being stretched in polar opposites of the map anymore. Not to mention the incoming 128p system.

Quote
Point is to sit around and wait for people to spawn at the main when I could accompany them at the "front" far faster? Now if they would be all dead, I'd understand that they would appreciate a lift, but if they are already far away, the fuck would I wait for anyone if I still want to play with my squad and get back into the game as fast as possible? Sure, I can wait. Thats pretty much everything I do in that mod anyway, just wait.

I think you're talking about soloing assets still. If you're going to take a jeep or transport truck and then leave it at Judah's ass (portuguese term ;D) then ofc you're not doing a favour to your team. Unless you leave it around a FOB or the SL will actually give use to it later on.

Why the "crewman" kits reference though? What does that have to do with using light transport vehicles?

Quote
On a final note: I really dont care however you respond to this. I dont even play PR. I cant even remember when I played it the last time. Not my type of a mod.

Oh ok, that explains the ignorance about the subject then.
Title: Re: Project Reality Mod v0.95
Post by: Damecos on 29-05-2011, 16:05:24
There's nothing wrong with taking transport to your squad or a forward position. Also, Jeeps and Trucks are usually used by squads for their own purposes rather than dedicated team transport (typically done by APCs and Helos).

The mod has likely changed a lot since you last played.

It's kind of like judging FH2 2.3 (or 2.4 when it's released) having only played 2.0.
Title: Re: Project Reality Mod v0.95
Post by: SiCaRiO on 29-05-2011, 16:05:48
So in the end, I would end up walking.  :P

I have no problem transporting people. I have a problem if I have to wait most of the round to get people that Im supposed to transport, when I could just use the transport for my own transportation back to my squad members, which btw is supposed to be "the way" how to play PR. But if I need to carry people all over the map, then I end up walking if I want to reach my mates asap.

you have two options:

-reach your squad or
-transport people

if you wanna do the first, ask your SL to inform one of the many transport vehicles in play to pick you and transport you to the destination, OR grab a hummve (not a transport truck, they are used to do logistic dutys, thats why people get mad when they are ditched without reason). if you wanna do the second, then use a transport truck and use it to move people around the map.
Title: Re: Project Reality Mod v0.95
Post by: Flippy Warbear on 29-05-2011, 16:05:38
There's nothing wrong with taking transport to your squad or a forward position.

Thats what I thought! But all these elitist PR'ers get a sore ass about it and throw in the ignorance-card, simply for the fact that I rather play with my squadmates than:

A) Walk for several minutes and lose valuable playing time
B) Wait for team members to man the truck/jeep/whatever light vehicle so I can then start doing the taxi route for them and maybe after that get to my intended location

I've been kicked from squads, and then from the server, because I was on my way to my squad from the other side of the map as there were no rally points or forward spawns. No vehicles at the main base and our helium voiced SL was screaming at me for not being there and if I wouldnt get there asap, he'd kick me. Which he did. So you must understand I have a very bad taste in my mouth about PR and its playerbase. Few bad apples have ruined it for me to the point that it just grinds me the wrong way.

I am nowadays too adjusted to the FH2 mentality in which transports are less valuable and maps arent so goddamn big you need to re-schedule your day in order to play the damn game. :/
Title: Re: Project Reality Mod v0.95
Post by: Damecos on 29-05-2011, 16:05:52
Sounds like the problem (apart from them being dicks) was a lack of communication, for some reason they thought you were being wasteful or clueless despite your honorable intentions.

The same thing happened to one of my friends that I briefly got into PR, he wasn't happy either. When it happens to me I usually just shrug it off and find another squad/server or take a break from it.
Title: Re: Project Reality Mod v0.95
Post by: Flippy Warbear on 29-05-2011, 16:05:24
Despite the fact I use VoIP and chat's when I need to. And unfortunately, this hasnt been the only time I have had very bad experiences with "fellow" players in PR.
Title: Re: Project Reality Mod v0.95
Post by: Arc_Shielder on 29-05-2011, 16:05:04
Thats what I thought! But all these elitist PR'ers get a sore ass about it and throw in the ignorance-card, simply for the fact that I rather play with my squadmates than:

A) Walk for several minutes and lose valuable playing time
B) Wait for team members to man the truck/jeep/whatever light vehicle so I can then start doing the taxi route for them and maybe after that get to my intended location

Well, it is wise to not comment on things I know little to nothing. Yourself referred that, so it is ignorant to presume things and clearly underline the use of crewman kits that are only for armored vehicles. It was not meant to be insulting - specific to a subject, not your overall person.

A) You have plenty of time, rounds can end up to 3 hours. There is no rush mentality to look for unless an important flag is being capped by the enemy. Still, hurting the team because of one member is not the way to go for.

B) Yourself spoke of this like it's a time-wasting thing in a previous post. It all comes down to patience, you either have it or you don't - which relies on "it's not my cup of tea".

Quote
I've been kicked from squads, and then from the server, because I was on my way to my squad from the other side of the map as there were no rally points or forward spawns. No vehicles at the main base and our helium voiced SL was screaming at me for not being there and if I wouldnt get there asap, he'd kick me. Which he did. So you must understand I have a very bad taste in my mouth about PR and its playerbase. Few bad apples have ruined it for me to the point that it just grinds me the wrong way.

I am nowadays too adjusted to the FH2 mentality in which transports are less valuable and maps arent so goddamn big you need to re-schedule your day in order to play the damn game. :/

Sorry to read that. I don't know the other side of the story, but nevertheless you shouldn't let those few rotten apples disturb you. As I pointed out before, a few servers have dickhead admins.

And it is true that in order to play PR you need re-schedule your life if you have a busy one at that. If you need some friendly experience for once, let me know. ;)

Title: Re: Project Reality Mod v0.95
Post by: Damecos on 29-05-2011, 16:05:01
I understand why you got a poor impression of the playerbase. Personally I try not to let the bad player experiences ruin the whole mod for me as I know there are good experiences as well that are unique to PR.

There are community problems with all online games, they probably stand out in PR more because it's especially reliant on teamwork.
Title: Re: Project Reality Mod v0.95
Post by: NTH on 29-05-2011, 16:05:57
What I would like to know about PR is, if you guys think the UK Warfare server 128 player solution is going to work.
I've read up about that one and it looked nice if they can get it to work.

Basically it involves three servers, 2 server for players to logon and 1 server to sync communication between the two servers.
The best thing is that you 128 players tags possible and 128 player VIOP.
I really hope they can make it work and share their knowledge.

What do you think Arc_Shielder?
Title: Re: Project Reality Mod v0.95
Post by: Damecos on 29-05-2011, 17:05:24
Won't know until they try, but the current (SISU) 128 player server has VOIP and I've read that the nametag issue could be fixed with a client patch.
Title: Re: Project Reality Mod v0.95
Post by: Arc_Shielder on 29-05-2011, 17:05:15

Hard to comment on that. I'm not too sure what happened but my impression is that UKWF tested something in the past that went completely unnoticeable by most. Now with the 128p Test Server running they argue that the DEVs ignored a system that according to them is more stable. Not only that, but opened the hostilities by claiming that it was stealing players from all 64p servers and it was an unfair competition.
The result of this was 3 or 4 polemic threads, banned UKWF members + their testing and a limitation of the 128p SISU Server to 2 days a week (friday and saturday).

If it is feasible or not, I have no clue. I just researched dunem666 posts but I can't find the thread that explains their over 64p system. In case you did find, please link me to it.

The only thing I could find was this.

http://www.realitymod.com/forum/f10-pr-bf2-general-discussion/97630-windows-server-64-a-2.html
Title: Re: Project Reality Mod v0.95
Post by: Moose on 29-05-2011, 17:05:42
Never had a problem with PR as long as I play it with like 5 friends, so we just make our own squad and people leave us alone.

It works quite nicely.
Title: Re: Project Reality Mod v0.95
Post by: Smiles on 29-05-2011, 18:05:27
Help!
http://www.realitymod.com/forum/f27-pr-bf2-support/95557-xp-shaders_client.html (http://www.realitymod.com/forum/f27-pr-bf2-support/95557-xp-shaders_client.html)
Title: Re: Project Reality Mod v0.95
Post by: Arc_Shielder on 29-05-2011, 18:05:02
Help!
http://www.realitymod.com/forum/f27-pr-bf2-support/95557-xp-shaders_client.html (http://www.realitymod.com/forum/f27-pr-bf2-support/95557-xp-shaders_client.html)

Hmm, if you reinstalled PB manually and it didn't work, then you should try to reinstall PR. If you done that also, then I have no clue what's going on. Try all possibilities even if they sound unlikely, in this case try to uninstall FH2 and see if it works. Or uninstall everything, reboot, install BF2 first (obviously) and then PR and test it.
Title: Re: Project Reality Mod v0.95
Post by: NTH on 29-05-2011, 18:05:16

Hard to comment on that. I'm not too sure what happened but my impression is that UKWF tested something in the past that went completely unnoticeable by most. Now with the 128p Test Server running they argue that the DEVs ignored a system that according to them is more stable. Not only that, but opened the hostilities by claiming that it was stealing players from all 64p servers and it was an unfair competition.
The result of this was 3 or 4 polemic threads, banned UKWF members + their testing and a limitation of the 128p SISU Server to 2 days a week (friday and saturday).

If it is feasible or not, I have no clue. I just researched dunem666 posts but I can't find the thread that explains their over 64p system. In case you did find, please link me to it.

The only thing I could find was this.

http://www.realitymod.com/forum/f10-pr-bf2-general-discussion/97630-windows-server-64-a-2.html

The explanation got removed, dunno why. Even if they are doing it out of spite I will still be most interested it the results.
I don't see PR sharing their own 128P code with other mods, because of the license system PR uses.
Title: Re: Project Reality Mod v0.95
Post by: SiCaRiO on 29-05-2011, 19:05:27
afaik, once the code is bugfree, its gonna be released for free, so expect, vanilla, fh2,pr,etc to have 128 players
Title: Re: Project Reality Mod v0.95
Post by: Arc_Shielder on 29-05-2011, 19:05:58
The explanation got removed, dunno why. Even if they are doing it out of spite I will still be most interested it the results.
I don't see PR sharing their own 128P code with other mods, because of the license system PR uses.

Honestly, I doubt PR will and it's a thin moral line that stops me from crossing to one side or the other. I see no issues in sharing such a code with FH2 community, but it can be a big deal when talking about the vanilla one. It would attract more players to PR and extend its lifespan, kind of like a "last gift" sort of thing while they focus most of their efforts in Arma II.
Speaking of which, there was a thing going on at the BIS forum weeks ago. Some Arma II communities felt threatened and questioned PR DEVs to why they're not sharing their work at any shape or form. But in this case, it's just to avoid alot of PvP nuissance that you find in Arma II. The DEVs are totally right about this if they want to revolutionize the way PvP is played in that plaftorm, among other things.

Still is fair to say that PR seems to be gathering more and more resources and are not dependent of other mod teams. It is working, regardless if people like or not. So yeah, I highly doubt they will handle the code just like that.

But imagining that they do, how exactly would you solve it amongst you?
It seems to me that only one 128p server would be enough for the entire FH2 community and for that you need the 2 most famous server admins to share the costs. The UKWF suggestion for what I remember (and you posted) is even worse, since it involves 3 servers.

EDIT: I have no idea who is SiCaRiO in PR but if he posted a Project Normandy screenshot, then he's part of the team and you should rely on his post more than mine.
Title: Re: Project Reality Mod v0.95
Post by: Ts4EVER on 29-05-2011, 19:05:11
that Normandy screenshot was posted in the offtopic section of hte PR forums by a dev.
Title: Re: Project Reality Mod v0.95
Post by: [130.Pz]S.Lainer on 29-05-2011, 19:05:54
afaik, once the code is bugfree, its gonna be released for free, so expect, vanilla, fh2,pr,etc to have 128 players

Got a source for that?  If true that is great news!
Title: Re: Project Reality Mod v0.95
Post by: SiCaRiO on 29-05-2011, 19:05:10
not really, i read it in the PR thread of the server, weeks ago  ;D
Title: Re: Project Reality Mod v0.95
Post by: AfterDune on 29-05-2011, 19:05:30
Got a source for that?  If true that is great news!
This is most likely the case. 128p still needs a lot of testing and bugfixing.
Title: Re: Project Reality Mod v0.95
Post by: Neighbor Kid on 29-05-2011, 20:05:32
Got a source for that?  If true that is great news!
This is most likely the case. 128p still needs a lot of testing and bugfixing.

if true then i will be extremely satisfied
Title: Re: Project Reality Mod v0.95
Post by: Fuchs on 29-05-2011, 22:05:31
Never had a problem with PR as long as I play it with like 5 friends, so we just make our own squad and people leave us alone.

It works quite nicely.
I remember years ago we used to play some PR with you, Aussen and some other guys who's name I forgot, my apologies. Good times.

I'll re-install with next version though, need some virtual friends.
Title: Re: Project Reality Mod v0.95
Post by: NTH on 30-05-2011, 20:05:52
The explanation got removed, dunno why. Even if they are doing it out of spite I will still be most interested it the results.
I don't see PR sharing their own 128P code with other mods, because of the license system PR uses.

Honestly, I doubt PR will and it's a thin moral line that stops me from crossing to one side or the other. I see no issues in sharing such a code with FH2 community, but it can be a big deal when talking about the vanilla one. It would attract more players to PR and extend its lifespan, kind of like a "last gift" sort of thing while they focus most of their efforts in Arma II.
Speaking of which, there was a thing going on at the BIS forum weeks ago. Some Arma II communities felt threatened and questioned PR DEVs to why they're not sharing their work at any shape or form. But in this case, it's just to avoid alot of PvP nuissance that you find in Arma II. The DEVs are totally right about this if they want to revolutionize the way PvP is played in that plaftorm, among other things.

Still is fair to say that PR seems to be gathering more and more resources and are not dependent of other mod teams. It is working, regardless if people like or not. So yeah, I highly doubt they will handle the code just like that.

But imagining that they do, how exactly would you solve it amongst you?
It seems to me that only one 128p server would be enough for the entire FH2 community and for that you need the 2 most famous server admins to share the costs. The UKWF suggestion for what I remember (and you posted) is even worse, since it involves 3 servers.



Lots of FH2 player chipped in when Soppa asked for some donations for the SISU 128 server, so there is commitment from the community.
What 128 server could mean is three things:

- For usage in tournaments. I think those guys really want to use it, because it suits their way of playing. Large coordinated attacks.
- For public use, there will be server with 128 players and I server with 64 players. This happended during the time Soppa switched it to FH2
- If FH2 devs have assurance this can be used for FH2, they can start making 128 player maps. Soppa did mention he created a layer for it.

But don't sweat it, when it comes it comes, in the meantime we will have a blast with FH 2.4.
Title: Re: Project Reality Mod v0.95
Post by: SiCaRiO on 31-05-2011, 19:05:08
http://www.youtube.com/watch?v=Q-Wmsd2FvVg&feature=feedlik

this is just priceless, just watch it till the end, you wouldnt regret it  :P
Title: Re: Project Reality Mod v0.95
Post by: Zeno on 31-05-2011, 20:05:17
http://www.youtube.com/watch?v=Q-Wmsd2FvVg&feature=feedlik

this is just priceless, just watch it till the end, you wouldnt regret it  :P

HAHaha:D hillarious!!!
Title: Re: Project Reality Mod v0.95
Post by: MaJ.P.Bouras on 31-05-2011, 20:05:22
That's Solid Snake  ;D
Title: Re: Project Reality Mod v0.95
Post by: Zrix on 09-07-2011, 20:07:12
Project Reality v0.96 Features List

http://www.realitymod.com/forum/f196-pr-highlights/99755-changelog-project-reality-v0-96-features-list.html

So new patch can't be far off now.
Title: Re: Project Reality Mod v0.95
Post by: Zrix on 12-07-2011, 20:07:19
Quote
(http://media.realitymod.com/headers/update.jpg)

With a lengthy break since our last release, the Project Reality Team is proud to announce that work has officially concluded on Project Reality: BF2 v0.96, and a final release date has been set:

Friday, July 15th, 2011 at 18:00:00
PRT (Project Reality Time) / UTC (Coordinated Universal Time)

Preload Project Reality: BF2 v0.96 Now!
As with our last few releases, you can preload the files for Project Reality: BF2 v0.96. This will allow you to have the files downloaded, ready to go for release; so when we release the password to unlock the installers, you can immediately install and be playing within minutes!. The password allowing you to run the installation files will be released automatically via the password page (http://www.realitymod.com/password) at the above time.

(http://media.realitymod.com/pr096sig.gif) (http://www.realitymod.com/downloads)
Download and Preload Project Reality: BF2 v0.96 Here (http://www.realitymod.com/downloads)

View the Official Password Release Page Here (http://realitymod.com/password)

This version comes in two separate types. If you have Project Reality: BF2 v0.95 already installed, you simply need to download and install the v0.95 to v0.96 "Patch". Otherwise, if you have any previous versions, or you do not have Project Reality installed at all, you will need to download the v0.96 "Full" installers, which comes in 3 separate parts due to the sheer amount of content in Project Reality. All three parts must be installed in order to play if you use the "Full" installers.

(http://media.realitymod.com/news/pr096/preload/thumbs/shijia_valley_thumb.jpg) (http://media.realitymod.com/news/pr096/preload/shijia_valley.jpg) (http://media.realitymod.com/news/pr096/preload/thumbs/pla_kit_geometry_thumb.jpg) (http://media.realitymod.com/news/pr096/preload/pla_kit_geometry.jpg) (http://media.realitymod.com/news/pr096/preload/thumbs/sprint_settings_thumb.jpg) (http://media.realitymod.com/news/pr096/preload/sprint_settings.jpg)

New Features and Changes
While this version primarily focused on fixing issues with previous versions of Project Reality, there are some new additions to the game.
  • New map: Shijia Valley (4km) (GB vs PLA)
  • New game mode: AAS Routes (AASv4)
  • New vehicle: Panther CLV
  • New PLA kit geometries
  • Many changes to existing maps regarding layouts, tickets and overall balance
  • Tweaks to soldier sprinting, as well as changes to soldier movement to increase the effect of momentum
  • Performance improvements in several weapons and vehicles
  • Fixed crashes caused by the UAV and German AT weapons
  • Countless other bug fixes and other tweaks and changes

For a complete and comprehensive list of all the changes and newly added features in PR:BF2 v0.96, please view the Project Reality: BF2 v0.96 changelog:

View the Full Project Reality: BF2 v0.96 Feature List Here (http://www.realitymod.com/forum/showthread.php?t=99755)

(http://media.realitymod.com/news/pr096/preload/thumbs/panther_clv_thumb.jpg) (http://media.realitymod.com/news/pr096/preload/panther_clv.jpg) (http://media.realitymod.com/news/pr096/preload/thumbs/fixed_german_at_thumb.jpg) (http://media.realitymod.com/news/pr096/preload/fixed_german_at.jpg) (http://media.realitymod.com/news/pr096/preload/thumbs/fixed_uav_thumb.jpg) (http://media.realitymod.com/news/pr096/preload/fixed_uav.jpg)

Project Reality: BF2 v0.96 Server Files
If you currently host a Project Reality game server, you should receive the server files for Project Reality: BF2 v0.96 via the Server Admin Control Panel in the next few days, prior to the final release. If you are interested in hosting a new server, please follow the link below to apply for a server license.

Apply for a Project Reality Server License Here (http://www.realitymod.com/forum/licenseapp.php)

If you are in the market for a new game server to host Project Reality: BF2, look no further than PR's officially endorsed server provider, Alpha Networks (http://alpha-networks.co.uk). Alpha Networks provide Project Reality: BF2 game servers to the public at highly competitive prices, as well as dedicated servers, and first-class customer support.

(http://www.realitymod.com/images/affiliates/alpha_networks_500x54.jpg) (http://alpha-networks.co.uk)

In conclusion, the Project Reality team would like to extend the usual thanks. First and foremost, Alpha Networks, for providing the Project Reality development team with critical test and build servers. Without their support, PR:BF2 v0.96 would likely never have happened. We would also like to thank the entire PR community, the wider Battlefield 2 news community and last (but certainty not least!) the Black Sand Studio mod teams for playing and supporting Project Reality over the last 6 years.



- The Project Reality Team
Title: Re: Project Reality Mod v0.95
Post by: [WaW]TC|Avrojet on 13-07-2011, 00:07:21
Same Times exactly as FH2.4 release.
Couldn't they wait a bit longer?
Title: Re: Project Reality Mod v0.95
Post by: [130.Pz]S.Lainer on 13-07-2011, 02:07:33
Would we? 


Hell no!

Looks like between the two releases my eye will be bleeding by the end of the night.
Title: Re: Project Reality Mod v0.95
Post by: MaJ.P.Bouras on 13-07-2011, 02:07:01
Lets see

11 hours FH2
11 hours PR
2 hours of sleep

CHALLENGE ACCEPTED
Title: Re: Project Reality Mod v0.95
Post by: Matthew_Baker on 13-07-2011, 03:07:17
Lets see

11 hours FH2
11 hours PR
2 hours of sleep

CHALLENGE ACCEPTED

12 Hours of FH2
12 Hours of PR

NO SLEEP EVA!!!!!!

your move lol
Title: Re: Project Reality Mod v0.95
Post by: blue on 13-07-2011, 05:07:22
I have been eagerly awaiting the Vietnam portion of Project Reality. Another disappointment.

/sad trombone
Title: Re: Project Reality Mod v0.95
Post by: siben on 13-07-2011, 21:07:35
How about French Hope, they need some love too.
Title: Re: Project Reality Mod v0.95
Post by: Kelmola on 13-07-2011, 21:07:51
I have been eagerly awaiting the Vietnam portion of Project Reality. Another disappointment.

/sad trombone
qft

Although I suspect that before PR:V is done, PR will reach 1.0 and PR:V will be ignored in favour of using the scant resources to develop standalone PR2.
Title: Re: Project Reality Mod v0.95
Post by: Smiles on 13-07-2011, 23:07:03
It would be  sad day when PR reaches 1.0.

And thanks for the reminder, i totally forgot about bfv again, will we ver see a release? Afterdune, i know your reading these forums!
Title: Re: Project Reality Mod v0.95
Post by: AfterDune on 14-07-2011, 07:07:13
After v1.0, there will be a v1.1 - as long as developers are around willing to make new things, it'll just keep going.

I'm reading these forums almost every day, yes :p. PR:V is going very slow atm. I hope it gets more love after v0.96 is released.
Title: Re: Project Reality Mod v0.95
Post by: SiCaRiO on 26-09-2011, 22:09:25
so, the other threat got locked:

http://www.youtube.com/watch?v=ijYgMV6ByfA

17 minutes of fotage from last night test :P.

image that with 128 players =9
Title: Re: Project Reality Mod v0.95
Post by: Natty on 26-09-2011, 22:09:05
feels a bit dead and slow for being a normandy beach invasion. no 'holy-shit' moments at all in the entire video...  :-\
Title: Re: Project Reality Mod v0.95
Post by: SiCaRiO on 26-09-2011, 22:09:25
map is big for 20 players :P
Title: Re: Project Reality Mod v0.95
Post by: hOMEr_jAy on 26-09-2011, 22:09:40
As others have said in the locked thread, this whole project is far away from any authenticity to the June 44 landings, be it uniforms, the shape of the map (I´d really love to see an authentic Omaha Beach represantation in a video game!) and vehicles used.

But I know that it´s a test of how WW2 with PR mechanisms can look like and not a challenger for FH2 so I judge it by that and I´m actually really excited to see how it´d all work out. Maybe another battle scenario and not a beach landing would´ve been a better choice, but still, I can´t wait to get my hands on it one day and I´m sure that WW2 combat with PR mechanisms is quite alot of fun, if done correctly.
Title: Re: Project Reality Mod v0.95
Post by: Kelmola on 26-09-2011, 22:09:07
Umm.... what's with those MG nests high up on the cliff, directly facing the beaches, with HUEG firing ports you could fly a B-17 through? Also, I realize this is an open beta of a small-scale modmod, but the map looks very sparsely detailed.

I would say that PR style would be more suitable for the "Nazis vs. Resistance" style scenarios which on the other hand are less suitable for FH style. Though even then (especially so then!) you would need a map filled with objects behind which the Resistance can hide.
Title: Re: Project Reality Mod v0.95
Post by: Sander93 on 26-09-2011, 23:09:25
It looks great for what it's trying to achieve. Can't wait to play WWII in PR's style, looks like a lot of fun.

Are the vehicles operated by one or two persons btw?
Title: Re: Project Reality Mod v0.95
Post by: Natty on 27-09-2011, 00:09:25
I would say that PR style would be more suitable for the "Nazis vs. Resistance" style scenarios which on the other hand are less suitable for FH style. Though even then (especially so then!) you would need a map filled with objects behind which the Resistance can hide.
Yea, but that would need a statics library in the size of ours... I think a "normandy beach" is the easiest pick since you dont need more than a few bunkers.. the rest can be made using vBF2 or PR statics, grass, trees etc..
I can't judge since Ill never be playing this map, but I def wouldnt have picked normandy beach for this project, it comes with way too many preconceptions.. and calling it "june 1944" instead of "Omaha" is just vague, it's Omaha and will always be Omaha for every single person downloading it, and of all the maps you can make for a shooter game, Omaha is the one that is loaded with the most preconceptions. That, makes it a bad choice for this project, but a good choice for FH2.. (dont ask why we still dont have it..)

Making a big generic inland Normandy map with fields, farms, villages, hedges etc would have been much smarter, as you can apply any sort of game mode or design on top of it. Omaha will just lock you to one specific type of game play. It's putting all the eggs in one basket before knowing if the basket will hold, and it will also disappoint all those with their inner visions of what Omaha beach needs to be.
Maybe as a 3rd PR:WW2 map, Omaha could be made.. but for first try.... no.

The creator might state that "I dont care about reality or Omaha or history, I just wanna make a fun WW2 map for PR" which is fine and all, but he seems to not be in touch with player's expectations, which is what I predict will be the fall of this project. :-\
Title: Re: Project Reality Mod v0.95
Post by: Sander93 on 27-09-2011, 00:09:18
Natty still up too late? You're talking nonsense. First you say statics are a problem and then you suggest to make an inland map with loads of WWII statics, to which Afterdune simply has no access to. It's fine to have a vague beach map for a one time event. It's just an event, at most a test to see whether there is or isn't a large playerbase to support a WWII PR spin-off. It's pointless to spend countless hours in making a real map that will only be played for a weekend.

Also, you're just thinking of Saving Private Ryan's Omaha. The real beach is nothing like that. At most, one sector resembles a bit of how the beach is portrayed there. Normal people will be playing this mod anyway, and they won't care much for true historical accuracy, at least not in a one time event mod/map.

Without a solid gameplay base to build upon, I think Afterdune made a good choice to make a map which will involve epic assaults and defending instead of a map that balances refined gameplay.

You're thinking too much of a real game or mod of this. It isn't.
Title: Re: Project Reality Mod v0.95
Post by: Hjaldrgud on 27-09-2011, 00:09:12
That, makes it a bad choice for this project, but a good choice for FH2.. (dont ask why we still dont have it..)
Why don't we have it? :P

Looks, okay, like 5/10. More work needed. And I feel the map looks too big. 32 vs 32 ain't exactly 43,250 vs 7,800 (taken from Omaha Beach article on wiki. Is these the correct numbers?)

This brings up a question I have asked myself: Is even teams hardcoded for BF2? For a map like Omaha, it is seems like it's a bit overkill to have 1:1 strength ratio. The wiki numbers are 5,54:1. Is it possible to create maps where the German defenders are inferior in manpower? (This has especially bothered me on Insurgency maps on PR where the US and terrorist forces are even. US have Over 9000 in equipment while the terrorists have an old Ak. The US should IMHO have fewer soldiers.)
Title: Re: Project Reality Mod v0.95
Post by: SiCaRiO on 27-09-2011, 00:09:54
map is designed for a PR event with 128 (some say 200) players :P, so no 32v32.
Title: Re: Project Reality Mod v0.95
Post by: LHeureux on 27-09-2011, 04:09:50
SiCaRiO, are the lightmaps applied in on the map? It looks like they aren't or it's PR and it's ugly textures and statics striking again  :-\
Title: Re: Project Reality Mod v0.95
Post by: Natty on 27-09-2011, 09:09:27
Natty still up too late? You're talking nonsense. First you say statics are a problem and then you suggest to make an inland map with loads of WWII statics, to which Afterdune simply has no access to.
Maybe it's passed your bedtime "sander" since you seemed to be too tired to see my point. My point was; I understand that making a bf2 terrain with some bunker is the easy-way-out, and that is the reason why they're doing this. However, to make it even remotely interesting with a PR ww2 map, it should be made in to something more interesting.. get it? Making an Omaha map which isnt Omaha is just.... ehh.... Making interesting fun maps requires work, it's not like Gulf of Oman for BF2 would have been any popular if the map stopped at the railroad (no construction yard or village behind) and the US had to walk ashore from the water while the MECs sit in bunkers and just pwn them. No one would play it, it's just not enough game material for people to care about. However, in bf1942, after seeing SPR and other movies, people loved the meatgrinder of having just 2 ways off the beach. It was a proper gameplay design which had a compelling game play, a clear challenge and which players "accepted" to be in favor of the other team, just because they projected their own vision of "Omaha" on to the screen, even if the map wasnt even trying to look or be the real Omaha.... This PR map could do the same, but if it tries to hide behind being "another beach" or "another section" people wont care. Maybe fill up a server once or twice, but surely there isnt any depth in terms of experience, just running over no-name BF2 terrain with sand texture and fight for some lame bunker.

Ive been to the real Omaha, I know everything about it, that's not the point...The point is, if you arent making Omaha, but in effect you're just making a little sand slope with some random bunker and one team attacks from the sea.. why is that interesting?.......... Remove the concept of "Omaha" and this is the worst way you could design a map... just look at it, would anyone design such map if it wasnt attached to something important?  ???

Maybe you dont understand this, but the reason Omaha is popular in games, is because it's Omaha, not because it's fun to run over an open sand patch and get mowed down by MGs. If the idea is not to represent Omaha, then choosing this environment and a fake scenario on top of it is among the worst choices for how to build a map. I am not talking about historical accuracy or realism here, I give f**k all about that, the only thing Im saying is that without that metadata attached to it, this is simply not a fun thing to play.

anyway..take my advice or choose to troll/whine against them just because this is the interwebz and you can, not that I care  :-\
Title: Re: Project Reality Mod v0.95
Post by: Smiles on 27-09-2011, 09:09:50
Is it possible within the engine to change the player spawntime after a certain flag has been capped?
Title: Re: Project Reality Mod v0.95
Post by: Sander93 on 27-09-2011, 09:09:33
Once again Natty, you're thinking too much along the lines of a full sized game. This is a mod made for a one time event, put together by one guy. You can't expect him to make a proper map besides getting all the models etc right. And no one of the PR community will.

And even then, unlike FH2 IMO, PR can still be enjoyable without a good map because of its gameplay and how it focusses on communication and team based teamwork. The PR audience it not BF's audience so keep that in mind, they couldn't care less if the map wasn't done properly. They don't need a map designed to make retards happy.

Coming from PR myself and knowing its playerbase, I can guarentee you that this little project will achieve its goal with ease.
Title: Re: Project Reality Mod v0.95
Post by: Natty on 27-09-2011, 09:09:43
Yes, you are right, PR is a great platform where players can pretend that they dont need designed maps to play. 4x4km of BF2 heightmap is all they need, right? + VoIP so they can pretend to be real soldiers in a real war. Forget what I said, don't design the map. just create a cloud-layer image on the heightmap in PS and you get a terrain, slap TPaint texture on it and use the random CP code and then paint the whole map with grass and trees, and you got a perfectly fine map in 30min work.  ;D
Then the players will create the game play, because they dont need "design" to play, they know better than map designers how soldiers move around in terrain, so it's better to leave it up to them instead of designing real maps.

Got'cha
Title: Re: Project Reality Mod v0.95
Post by: SiCaRiO on 27-09-2011, 13:09:39
SiCaRiO, are the lightmaps applied in on the map? It looks like they aren't or it's PR and it's ugly textures and statics striking again  :-\

n lightmaps, i even saw a glare from a lighttube trasspassing a solid bunker xD. textures and models are not from PR, are from BGF i thing. even col mesh are not really tweaked yet, still a long time to finish it :P.

Quote
Then the players will create the game play, because they dont need "design" to play, they know better than map designers how soldiers move around in terrain, so it's better to leave it up to them instead of designing real maps.

ever hear of Comand n control? its a game mode in PR: no flags, just firebases, team build firebases and move foward, objetive, destroy the enemys firebases.

its bassicaly what you say, map with hills, valleys, rivers, towns, but no flags, and the gameplay is made by the players.

it works ;)
Title: Re: Project Reality Mod v0.95
Post by: Natty on 27-09-2011, 13:09:16
it works ;)
Ofcourse it does, it's a niche mod. You can make players do anything in a niche mod.
Is it fun? In my opinion, No. I rather play something well designed than to have my co-player create the experience for me, since they simply can't do that, players are not game designers (simply put) because to me a game experience is not created just by VoIP, I demand much more from a computer game if I am to invest hours in to it. A bit like watching movies that lack proper story or directing... if it's bad, I just turn it off.. It's entertainment, nothing else.
Maybe it's just me but... no wait, it's not. :-\
Title: Re: Project Reality Mod v0.95
Post by: SiCaRiO on 27-09-2011, 13:09:36
it works ;)
players are not game designers (simply put)

and im glad its this way, otherwise I will be drowned in the current mainstream fun game industry is trying to shove down my throat :D
Title: Re: Project Reality Mod v0.95
Post by: hOMEr_jAy on 27-09-2011, 13:09:23

Maybe it's just me but... no wait, it's not. :-\
That´s why PR is such an unsuccesful mod that´s being played by a minority of the BF2 modding scene.  ::)
Title: Re: Project Reality Mod v0.95
Post by: LuckyOne on 27-09-2011, 13:09:24

Maybe it's just me but... no wait, it's not. :-\
That´s why PR is such an unsuccesful mod that´s being played by a minority of the BF2 modding scene.  ::)

Pwned.

The thing is, players want something different sometimes, not the usual mainstream "we know how you want to play so we'll design a perfect map for your enjoyment". PR has a different concept, and that's why it's so successful.

Look at Mount and Musket Battalion for example, they have a similar concept where organized regiments conduct line battles. There are no objectives besides one... Kill your enemies before they kill you. There are no flags to hold, no objectives to control (although they introduced a conquest mode similar to BF2 recently), just a massive number of soldiers (over 200!) trying to outmaneuver and outshoot their opponents. And the maps are usually generic and open so the players decide where they will stand and where they will die. :P
Title: Re: Project Reality Mod v0.95
Post by: General_Henry on 27-09-2011, 15:09:09

Maybe it's just me but... no wait, it's not. :-\
That´s why PR is such an unsuccesful mod that´s being played by a minority of the BF2 modding scene.  ::)

Pwned.

The thing is, players want something different sometimes, not the usual mainstream "we know how you want to play so we'll design a perfect map for your enjoyment". PR has a different concept, and that's why it's so successful.

Look at Mount and Musket Battalion for example, they have a similar concept where organized regiments conduct line battles. There are no objectives besides one... Kill your enemies before they kill you. There are no flags to hold, no objectives to control (although they introduced a conquest mode similar to BF2 recently), just a massive number of soldiers (over 200!) trying to outmaneuver and outshoot their opponents. And the maps are usually generic and open so the players decide where they will stand and where they will die. :P

Frankly but WWII cannot be done in that style of pure killing - is war really about trying to kill every single enemy soldier?

I mean, I would love to slow down gameplay in some particular map:

- do you find that if you are on the defending side you have very little time(like only 15 seconds?) to prepare your defence? For example: Fall of Tobruk, Siege of Tobruk, whatever, that's why usually you don't need artillery preparation to drive out your enemies - just rush quick and catch them unprepared, some AT guns are even unmanned in Alam Halfa (which is already a huge, spacious map) if you drive fast enough.

- you drove into enemy positions a bit too soon, like in Totalize, sometimes you just got gunned down right outside of the ABC.

- before you ever respawn at the second flag (you got killed in first flag and it got capped), your enemies are already moving into the second flag, possibly already getting into position for epic spawn-kill. The spawntime-distance between flag ratio is a bit off in my opinion.

while slowing down the game like in this project normandy is a bit too much, but future maps definitely need a bit of slow-down at some particular phase of combat, especially at start of the round - give the defending side some love (and more importance to artillery).
Title: Re: Project Reality Mod v0.95
Post by: LuckyOne on 27-09-2011, 15:09:34

Frankly but WWII cannot be done in that style of pure killing - is war really about trying to kill every single enemy soldier?


I didn't mean that FH 2 should be like that, that's not realistic WW II portrayal. I was merely pointing out that sometimes different concepts can work and it's up to the players to create the gameplay. Sometimes there's no need for maps and terrain that "guide" the battle in a specific direction, as the players are smart enough to notice the opportunities a specific terrain provides and take advantage of them. (If not, you can always CHAARGE mindlessly into your enemy's positions...)
Title: Re: Project Reality Mod v0.95
Post by: Sander93 on 27-09-2011, 15:09:26
it works ;)
Ofcourse it does, it's a niche mod. You can make players do anything in a niche mod.
Is it fun? In my opinion, No. I rather play something well designed than to have my co-player create the experience for me, since they simply can't do that, players are not game designers (simply put) because to me a game experience is not created just by VoIP, I demand much more from a computer game if I am to invest hours in to it. A bit like watching movies that lack proper story or directing... if it's bad, I just turn it off.. It's entertainment, nothing else.
Maybe it's just me but... no wait, it's not. :-\

I'm glad you have played PR for countless hours and obviously know what you're talking about.

Seriously though, do NOT dismiss communication and teamplay so easily. Unlike most other games, it's using mumble, voice chat (xfire), VOIP and teamwork that really sucks you into the game when you play PR.
3/4th of the time when I'm Squadleader, I'm busy coordinating and talking to people. (Brainless) fighting is only a small part of the game and it's mostly this atmosphere that makes PR what it is.

Unlike a plain shooter game like BF2, the maps in PR are a substitution to gameplay rather than the base. All great gameplay experiences in PR are solely based on great teamwork on communication, which can be achieved on any part of any map despite its design. This is why even the large 4x4km maps are succesfull, which are kinda bare and only have certain build up areas.
Really the only thing PR mappers will seriously have to deal with is proper team balance. 

This is why, unlike games made for casual players/retards, it does not matter (and matters even less at a one time event) how good the map is. Players just need a platform to perform their gameplay on. Whether it's on a hugely detailed inland Normandy map, or just a plain beach. And since the latter is easier and way less time consuming to make, its makes perfect sense to choose a June '44 map for an event.
Title: Re: Project Reality Mod v0.95
Post by: Natty on 28-09-2011, 13:09:36
and im glad its this way, otherwise I will be drowned in the current mainstream fun game industry is trying to shove down my throat :D
Nice :) you finally admitted on the internet that you think good design always mean shoving down mainstream games down your throat. I knew it all along, and now you admitted it. great, it means chatting with you, is utterly pointless  ;D
Title: Re: Project Reality Mod v0.95
Post by: Ciupita on 28-09-2011, 14:09:22
and im glad its this way, otherwise I will be drowned in the current mainstream fun game industry is trying to shove down my throat :D
Nice :) you finally admitted on the internet that you think good design always mean shoving down mainstream games down your throat. I knew it all along, and now you admitted it. great, it means chatting with you, is utterly pointless  ;D

Oh come on, he missed just -... fun-game-industry. He didn't mean those games are fun. :P
Title: Re: Project Reality Mod v0.95
Post by: Natty on 28-09-2011, 16:09:59
what do you mean?
Title: Re: Project Reality Mod v0.95
Post by: SiCaRiO on 29-09-2011, 13:09:34
means "good desing" for a developer does not mean fun game to play.
Title: Re: Project Reality Mod v0.95
Post by: AfterDune on 29-09-2011, 14:09:19
Some people seem take Project Normandy way too seriously.. It's a little project, one map, only to show what PR *could be like* in a WW2-setting. It's not aiming for authenticity. And I don't care if anyone thinks beach landings are a bad choice either. I liked it when I started it, I still like it, especially after testing the map with ~50 people last sunday. Not as much as the project is aiming for (100+), but at the moment enough to test it.

The videos show only beach assaults, but the map is not only about that. Behind it is at least 2 sq km of fields, trees, a village, cap areas, etc.

We had a blast this sunday while testing the *beta* version. Yep, there are bugs and the map hasn't been lightmapped properly. My aim for last sunday was to test gameplay mechanics, weapons, etc. And with great success - and LOADS of fun! :)
Title: Re: Project Reality Mod v0.95
Post by: LHeureux on 29-09-2011, 16:09:18
Video : http://www.youtube.com/watch?v=lllyJaW5vAA&feature=player_embedded

Originally posted here : http://www.realitymod.com/forum/f388-pr-bf2-community-modding/94324-project-normandy-general-discussion-39.html

Imagine this with 128 players!! This is gonna be awesome. AD, do you think you will do like BF:V will? Like a map in part of PR itself?
Title: Re: Project Reality Mod v0.95
Post by: AfterDune on 29-09-2011, 16:09:02
There are no plans to incorporate it into the main PR build. But I can choose to update it with every release, if it's required (and if enough people still play it).
Title: Re: Project Reality Mod v0.95
Post by: SiCaRiO on 23-11-2011, 00:11:06
(http://i.imgur.com/KEtsj.jpg)

coming soon =9
Title: Re: Project Reality Mod v0.95
Post by: [130.Pz]S.Lainer on 23-11-2011, 03:11:25
Nice....Can't wait to give it a go.

They also have a wonderful mumble build (beta) working now.  It is as easy and painless as just hitting install and setting up your microphone now.  When you launch into a game of PR it moves you to the right server/team/squad on the fly as you hop about with no alt-tab bullshit.

http://www.realitymod.com/forum/f196-pr-highlights/104754-new-pr-mumble-public-beta.html
Title: Re: Project Reality Mod v0.95
Post by: Moose on 23-11-2011, 16:11:56
That video of normandy looks so drab, I'm sorry. And there are germans on the beach at the waters edge? So much for reality. No way will this compete with FH2.
Title: Re: Project Reality Mod v0.95
Post by: McCloskey on 23-11-2011, 17:11:10
No way will this compete with FH2.
last time I checked it wasn't supposed to.
Title: Re: Project Reality Mod v0.95
Post by: Sander93 on 23-11-2011, 21:11:38
That video of normandy looks so drab, I'm sorry. And there are germans on the beach at the waters edge? So much for reality. No way will this compete with FH2.

This is a one time event, to bring WWII combat into PR-like gameplay. It's just for fun, done by one guy. 

Only if it's a major succes they could start planning a real mod, but I doubt they will.
Title: Re: Project Reality Mod v0.95
Post by: LHeureux on 23-11-2011, 22:11:26
The germans can't go on the beach anymore, killzone for them there. It's freaking fun to play on both sides too. Shooting the MG42 on beach running americans is fun  ;D
Title: Re: Project Reality Mod v0.95
Post by: AfterDune on 27-11-2011, 14:11:00
Project Normandy has been released :)

http://www.realitymod.com/forum/f388-pr-bf2-community-modding/105093-release-project-normandy.html

- It's not historically accurate
- It's meant to have fun
- It's more a "Proof Of Concept" and not a polished mod like FH2

I hope you enjoy it nonetheless! :D
Title: Re: Project Reality Mod v0.95
Post by: [130.Pz]S.Lainer on 27-11-2011, 18:11:23
Nice my boot drive took a shit and now I can't play any of my old BF2 shit!  Time to back up all my mapping shit and re-install.   :P
Title: Re: Project Reality Mod v0.95
Post by: SiCaRiO on 27-11-2011, 18:11:53
a couple of videos

http://www.youtube.com/watch?v=FqpilTGGFao

http://www.youtube.com/watch?v=Dw_Uwf91rn0

:p
Title: Re: Project Reality Mod v0.95
Post by: [130.Pz]S.Lainer on 27-11-2011, 20:11:08
  Server keeps shitting itself.  After playing for a short bit I like the way it plays so far.  Still wish this had been a PR tweaked map for FH2 instead of a WW2 tweaked map for PR.  Would have been 10 times better looking and only a 1/3 of the current DL size.  And if Dune ever wants to back up and give this a go from the FH2 side I know we could get everything together in a couple of weeks. ;)

But maybe it is time for me to stop beating this dead horse and say congrats.  Get your shit sorted with the crashing and we will check it out again.
Title: Re: Project Reality Mod v0.95
Post by: THeTA0123 on 27-11-2011, 20:11:09
i have to admit, there bolt cycling sound is better
Title: Re: Project Reality Mod v0.95
Post by: AfterDune on 28-11-2011, 07:11:02
Server keeps shitting itself.
Yeah, it's really frustrating. We have tested this for so long, but never got those crashes. Hope to have it all fixed soon.

After playing for a short bit I like the way it plays so far.  Still wish this had been a PR tweaked map for FH2 instead of a WW2 tweaked map for PR.  Would have been 10 times better looking and only a 1/3 of the current DL size.  And if Dune ever wants to back up and give this a go from the FH2 side I know we could get everything together in a couple of weeks. ;)
Can't disagree with that ;). Though the goal was to make a "proof of concept" of what PR would be like in a WW2-setting. Got a little out of hand though, hehe, but I like the end result.
I must say I'd love to make a map for FH2, as you have all the nice statics and correct weapons, but it'll probably be hard for me to get close to the quality of FH2 maps. Who knows, maybe some time in the future.
Title: Re: Project Reality Mod v0.95
Post by: hitm4k3r on 28-11-2011, 20:11:12
I also took a rough walk over your map. My thoughts were: this maplayout only with the right statics and weapons as in FH2 would be awesome. Would be very interesting to see such a map for FH2 with things like a 88 position and obejctive based gameplay.

There were a few bugs like flying objects and vegatation but nothing serious. One static mg was in a quiet bad position directly after a hedge and a house was placed too deep into the terrain. But this are all things that could be managed.

Btw: I liked the artlillery firing infront of the beaches while I was approaching with the landing craft. Felt quiet cinematic. The guy in the closet was also funny ;D
Title: Re: Project Reality Mod v0.95
Post by: AfterDune on 29-11-2011, 17:11:56
Servers are getting back up. Feel free to join.
Title: Re: Project Reality Mod v0.95
Post by: LHeureux on 29-11-2011, 17:11:47
YEEES! Launching PR
Title: Re: Project Reality Mod v0.95
Post by: SiCaRiO on 29-11-2011, 18:11:55
hoping in! :]
Title: Re: Project Reality Mod v0.95
Post by: LHeureux on 29-11-2011, 21:11:33
Had some good times, server crashed 3 times. 2 times at 40 players, 1 time at 30. Might nit be related to players though.
Title: Re: Project Reality Mod v0.95
Post by: LHeureux on 02-12-2011, 05:12:28
Had a freaking awesome day today, US team stormed the beaches in organized higgins boats charges! We pushed the germans back 5 rounds in a row (each rounds ending by a server crash unfortunately). Then later in the evening some big clans stacked in the German team and let no chances to the US team.

I also learned that Lainer sucks at placing FOBs  ;D
Title: Re: Project Reality Mod v0.95
Post by: hankypanky on 02-12-2011, 06:12:54
Record gameplay!!!
Title: Re: Project Reality Mod v0.95
Post by: [130.Pz]S.Lainer on 02-12-2011, 07:12:21
The FOB went up fine...It was that barbed wire that cost so many lives.
Title: Re: Project Reality Mod v0.95
Post by: flyboy_fx on 02-12-2011, 07:12:54
DL link won't work. :(
Title: Re: Project Reality Mod v0.95
Post by: AfterDune on 02-12-2011, 13:12:39
It's on moddb as well;

http://www.realitymod.com/forum/f388-pr-bf2-community-modding/105093-release-project-normandy.html
Title: Re: Project Reality Mod v0.95
Post by: LHeureux on 02-12-2011, 19:12:04
Videos here

http://www.realitymod.com/forum/f558-pr-normandy-general-discussion/105259-project-normandy-media.html
Title: Project Reality
Post by: Uberplatypus on 27-08-2012, 11:08:59
Well I looked all through the forums and to my utter suprise couldn't find this one. (if i missed it my apologies as it is currently 2:00 AM :P) Well here it is - Project Reality - the most popular BF2 mod ATM, with FH2 in close second. Anyone else a PR fan out there? It can take a bit, well actually, a LOT of practice and patience but it is an amazing game for people who enjoy some good old teamplay and realism every once in a while.
Title: Re: Project Reality
Post by: titsmcgee852 on 27-08-2012, 12:08:07
It plays very nicely, but my only gripe is the visuals, they look like dogsballs in comparison to FH2. Is it because they don't lightmap?
Title: Re: Project Reality Mod v0.95
Post by: Thorondor123 on 27-08-2012, 13:08:45
Merged the threads.
Title: Re: Project Reality Mod
Post by: Uberplatypus on 27-08-2012, 17:08:16
Lol sorry about that I was tired as hell  ::)
Title: Re: Project Reality Mod
Post by: LuckyOne on 18-11-2012, 00:11:53
BUMP!

A wild "devcast" has appeared... Apparently it seems that PR devs finally got the point and PR is moving closer to FH 2's style (and feel) of gameplay... This might actually push me to play it when it's released, as they are trying to weed out the annoying little things that plagued PR in the past... Careful eyes will notice the addition of several features that we already have in our beloved FH 2.

http://www.moddb.com/company/project-reality/videos/project-reality-devcast-1
Title: Re: Project Reality Mod
Post by: SiCaRiO on 18-11-2012, 01:11:51
they...just changed the deviation system, it was in the works since 0.9 :P
Title: Re: Project Reality Mod
Post by: [130.Pz]S.Lainer on 18-11-2012, 01:11:25
The deviation was the best part of PR.....I hope it does not become shit like FH2.
Title: Re: Project Reality Mod
Post by: Korsakov829 on 18-11-2012, 01:11:52
Is looking good.
Title: Re: Project Reality Mod
Post by: SiCaRiO on 18-11-2012, 01:11:17
The deviation was the best part of PR.....I hope it does not become shit like FH2.

It would not. Test it in the Malvinas mod, you still miss a lot of you spray and pray, but close to medium combat is more natural now.
Title: Re: Project Reality Mod
Post by: titsmcgee852 on 18-11-2012, 03:11:00
Careful eyes will notice the addition of several features that we already have in our beloved FH 2.
Such as?
Title: Re: Project Reality Mod
Post by: LuckyOne on 18-11-2012, 09:11:11
^ Well mostly deviation changes, but there's improved animations, ambient sounds and different weapon sounds for interiors and exteriors...
Title: Re: Project Reality Mod
Post by: LHeureux on 18-11-2012, 21:11:54
In the video you can notice :

New sounds
New animations
New weapons
New ragdolls
Title: Re: Project Reality Mod
Post by: Ts4EVER on 18-11-2012, 21:11:56
Does that one rifle have a silencer? I though PR didn't want that kind of spec ops stuff.
Title: Re: Project Reality Mod
Post by: Smiles on 19-11-2012, 00:11:31
Yeah thought so too.. looks like that rifle from americas army, they called it a special purpose rifle (spr).
Title: Re: Project Reality Mod
Post by: Chuc on 19-11-2012, 00:11:43
The MK12 SPR is issued to Marines often with a suppressor, but the primary kit option is without the suppressor. /little insider info
Title: Re: Project Reality Mod
Post by: LHeureux on 22-12-2012, 11:12:14
NEW VERSION RELEASED!!  :D

http://www.realitymod.com/forum/f380-project-reality-news/117032-project-reality-bf2-v0-98-patch-released.html

TRAILER :

http://www.youtube.com/watch?feature=player_embedded&v=aSCRzmECyPY



DOWNLOAD HERE :

http://www.realitymod.com/downloads#bf2


Title: Re: Project Reality Mod
Post by: titsmcgee852 on 22-12-2012, 11:12:47
I do believe this is just the addon package, not a new full PR release as such.
Title: Re: Project Reality Mod
Post by: LHeureux on 22-12-2012, 11:12:06
YES but now EVERYONE needs those addons to play, so they'll be kindda forced to play them when the server switch maps :)

Everyone will have the same game, all to the same level, no more going through tons of downloads to get all the addons.
Title: Re: Project Reality Mod
Post by: AfterDune on 22-12-2012, 14:12:44
It's the three addons (Falklands, Vietnam and Normandy), plus the mappack.
Title: Re: Project Reality Mod
Post by: [130.Pz]S.Lainer on 22-12-2012, 18:12:16
Nice.....Can't wait for tonight.
Title: Re: Project Reality Mod
Post by: Wulfburk on 22-12-2012, 18:12:51
That falklands addon seems to be really awesome! Sadly i cant find any server playing goose green or falklands map...
Title: Re: Project Reality Mod
Post by: RommelBr on 22-12-2012, 19:12:05
   Very fucking nice !! :D  PR+Dlc`s all night long today!!!
Title: FH 2 be AWARE !
Post by: playeronesvk on 22-12-2012, 20:12:16
BE awware Project Reality started making WW2 maps Look at this currently i playing it !

http://imageshack.us/photo/my-images/708/projectrealityww2.png/

(http://img708.imageshack.us/img708/1724/projectrealityww2.png) (http://imageshack.us/photo/my-images/708/projectrealityww2.png/)

Uploaded with ImageShack.us (http://imageshack.us)

http://www.realitymod.com/forum/f380-project-reality-news/117032-project-reality-bf2-v0-98-patch-released.html
Title: Re: FH 2 be AWARE !
Post by: Ts4EVER on 22-12-2012, 20:12:13
Yes, everbody knows. In fact, that map you posted is a remade FH2 map called St Lo. So what is your point? Unless they are using FH2 assets without permission, the devs don't care.
Title: Re: FH 2 be AWARE !
Post by: playeronesvk on 22-12-2012, 20:12:58
Start making harder...

(http://img542.imageshack.us/img542/9378/projectrealityww21.png) (http://imageshack.us/photo/my-images/542/projectrealityww21.png/)

Uploaded with ImageShack.us (http://imageshack.us)
Title: Re: FH 2 be AWARE !
Post by: Turkish007 on 22-12-2012, 20:12:02
Start making harder...

What do you mean?
Title: Re: FH 2 be AWARE !
Post by: Ts4EVER on 22-12-2012, 20:12:44
Start making harder...

That's what she said.
Title: Re: FH 2 be AWARE !
Post by: Turkish007 on 22-12-2012, 20:12:25
Start making harder...

That's what she said.

PFAHAHAHA :,D that just made my day!
Title: Re: Project Reality Mod
Post by: Ts4EVER on 22-12-2012, 20:12:20
Merged the topics.
Title: Re: Project Reality Mod
Post by: AfterDune on 26-12-2012, 00:12:16
BE awware Project Reality started making WW2 maps Look at this currently i playing it !
I've always liked this map in FH2 and have even asked permission from the original mapper to (sort of) recreate this one. No FH2 assets are used anywhere, so nothing to worry about.
Title: Re: Project Reality Mod
Post by: Ts4EVER on 26-12-2012, 01:12:44
Also, as far as content goes, heightmaps are fair game.
Title: Re: Project Reality Mod
Post by: King Faust on 29-12-2012, 18:12:30
I have a problem on this mod,

When I choose a profile, "PR must use pr.exe" this problem comes. And I can't play.

I tried some solutions but didn't help.
Title: Re: Project Reality Mod
Post by: ajappat on 29-12-2012, 18:12:58
Better go to their forums I guess.
Title: Re: Project Reality Mod
Post by: LHeureux on 29-12-2012, 21:12:03
King Faust, you must launch Project Reality from pr.exe, going into "community mods" from in-game BF2 won't work.
Title: Re: Project Reality Mod
Post by: King Faust on 30-12-2012, 20:12:31
King Faust, you must launch Project Reality from pr.exe, going into "community mods" from in-game BF2 won't work.
I launch from pr.exe already.
Title: Re: Project Reality Mod
Post by: AfterDune on 05-01-2013, 12:01:05
(http://media.realitymod.com/headers/project_reality_devcast2.png)

Welcome to the second episode of Project Reality's Devcasts, a Podcast like series of videos showing off new features and assets you will find in Project Reality's modifications. Similar to the first one (http://www.youtube.com/watch?v=-mSxXXpapwQ), episode 2 contains video footage from the upcoming Project Reality: BF2 v1.0 release with commentary from the PR Development Team providing further insight into our development process.

Devcast #2 features some previously unannounced modifications to the spawn menu, explains some of our additional soldier kits and premiers the first video footage of the highly anticipated "back up sights" feature. Sit back and enjoy!

(https://i3.ytimg.com/vi/nUNd2UUDkCA/mqdefault.jpg) (http://www.youtube.com/watch?v=nUNd2UUDkCA&hd=1)

We hope you enjoyed watching this Devcast! We are far from done so stay tuned for future updates and even more Devcasts covering the multiple changes in PR:BF2 v1.0. Also, be sure to connect to Project Reality through social media to stay informed and receive up to the minute updates, the occasional leaked bit of information and more! See you on the battlefield!

(http://media.realitymod.com/news/smicons/facebook.png) (http://www.facebook.com/realitymod) (http://media.realitymod.com/news/smicons/twitter.png) (http://twitter.com/realitymod) (http://media.realitymod.com/news/smicons/youtube.png) (http://www.youtube.com/realitymod) (http://media.realitymod.com/news/smicons/feed.png) (http://www.realitymod.com/rss)



- The Project Reality Team
Title: Re: Project Reality Mod
Post by: Turkish007 on 05-01-2013, 13:01:42
Man, that is freakin awesome! Especially the backup sights and the STD/ALT system!
Title: Re: Project Reality Mod
Post by: |7th|Nighthawk on 05-01-2013, 14:01:30
Good news. The devcasts are always good.
Title: Re: Project Reality Mod
Post by: |7th|Nighthawk on 10-04-2013, 09:04:20
There is a new dev cast featuring new air vehicles and physics. I am really looking forward to PR 1.0

http://www.youtube.com/watch?feature=player_embedded&v=2U9-y6efBSo

Mi-24 Hind, now that is some good news. I always wanted this helicopter in Project Reality ;D
Title: Re: Project Reality Mod
Post by: MaJ.P.Bouras on 10-04-2013, 09:04:22
BROTHEEEEEEEERR

See you in hell....Liquid...


Really looking good , can't wait to play this.
Title: Re: Project Reality Mod
Post by: Turkish007 on 10-04-2013, 18:04:24
Oh my dayum ^^

Mi-24 and Osprey!

FH2 also needs to make devblogs like this....
Title: Re: Project Reality Mod
Post by: Torenico on 10-04-2013, 19:04:15
My brain exploded!

Finally some attention to jets! and Hind is gonna be a BEAST, fear the RUSSIANS
Title: Re: Project Reality Mod
Post by: Matthew_Baker on 13-04-2013, 22:04:05
Installer and Updater

http://www.realitymod.com/forum/f196-pr-highlights/119373-launcher-updater.html (http://www.realitymod.com/forum/f196-pr-highlights/119373-launcher-updater.html)  :o

This is VERY cool imo, one of the things I like about PR is how 'polished' it is. Having it's own tools, menu, startup etc... this updater seems like an AWESOME idea tho. The ability to fix bugs with quick updates that install whenever you open the game, if a new map is finished and tested it can be thrown right in. Idk I think this is one of the coolest features of 1.0.
Title: Re: Project Reality Mod
Post by: MaJ.P.Bouras on 15-04-2013, 14:04:17
We ain't in 'nilla BF2 anymo'.... These guys are nuts!!
Title: Re: Project Reality Mod
Post by: |7th|Nighthawk on 30-06-2013, 10:06:37
PR 1.0 beta is out. Too bad it's a torrent. Seems to look quite nice. Animations have improved too. Most of the sounds sound better now although not all I would say (judging from the videos).
There have been tons of updates lately. 1.0 is gaining shape.

http://www.youtube.com/watch?feature=player_embedded&v=Yu4OA7zOc8M

This teaser looks not that PR like and has tons of aftereffects.
Gameplay here:

http://www.realitymod.com/forum/blogs/12510/b369-pr-bf2-v1-0-beta-some-more-gameplay.html
Title: Re: Project Reality Mod
Post by: AfterDune on 30-06-2013, 13:06:45
Not many after effects at all, really. Most of that is what it's like in-game.
Title: Re: Project Reality Mod
Post by: Turkish007 on 30-06-2013, 13:06:28
Dayum, those particle effects look awesome! Bruno Gorostiaga ( a.k.a Bruno-gg) made them right?
Title: Re: Project Reality Mod
Post by: Ts4EVER on 30-06-2013, 15:06:32
PR 1.0 beta is out. Too bad it's a torrent.

Why is that bad??
Title: Re: Project Reality Mod
Post by: Kradovech on 30-06-2013, 16:06:52
I just downloaded this again after a pause of few years. Any server recommendations?

Also noticed there´s some footage of a Saaremaa map. I guess as an estonian I'm now  obliged to try it out. :)
Title: Re: Project Reality Mod
Post by: [130.Pz]S.Lainer on 30-06-2013, 16:06:39
PR 1.0 beta is out. Too bad it's a torrent.

Why is that bad??

It is not....It is also an ISO.  Also has a groovy auto updater. 
Title: Re: Project Reality Mod
Post by: MaJ.P.Bouras on 30-06-2013, 20:06:15
I just downloaded this again after a pause of few years. Any server recommendations?

Well theres an American and an EU friendly server... So not much to choose from for 1.0 Beta.
Title: Re: Project Reality Mod
Post by: |7th|Nighthawk on 01-07-2013, 10:07:31
Just too lazy for torrents. Got to install those programs and then noone seeds so that it takes ages to actually download it. It's not that torrents are bad. I just don't like them.

@AfterDune: Well, if it really looks that way ingame, really good work then :)
Title: Re: Project Reality Mod
Post by: LuckyOne on 01-07-2013, 18:07:46
Well I be damned! It seems FH2 now has some stiff competition in the "best looking BF 2 mod" field now... Better beef up the effects for 2.X, devs!  ;)

Also, that Mumble integration looks epic, any chance we might see something like this in FH2 in the future? I feel it would really improve the overall feel of the mod...
Title: Re: Project Reality Mod
Post by: [130.Pz]S.Lainer on 01-07-2013, 20:07:05
The whole package is just really nice in how it all fits together.
Title: Re: Project Reality Mod
Post by: LHeureux on 02-07-2013, 18:07:27
Mumble has some problem right now, but once it will be fixed, this will be glorious.
Title: Re: Project Reality Mod
Post by: Ts4EVER on 02-07-2013, 18:07:01
I downloaded it only to find out that the mic on my old headset doesn't work. Looks really nice though, with some exceptions like ground detail textures etc. In fact, the nice effects often stand out weirdly compared to the rest of the graphics.
Title: Re: Project Reality Mod
Post by: hOMEr_jAy on 30-07-2013, 12:07:33
HOT DAMN!
Pr 1.0 is coming this Friday, 2nd of August!

Also they´ve released a great trailer and will show more new content in the coming days! Preload available now.

http://www.youtube.com/watch?feature=player_embedded&v=7JxK7SQNWfM (http://www.youtube.com/watch?feature=player_embedded&v=7JxK7SQNWfM)
Title: Re: Project Reality Mod
Post by: Flippy Warbear on 30-07-2013, 12:07:36
"8 years of running around for 45 minutes looking for a fight!"

 ;D


The trap is now set...
Title: Re: Project Reality Mod
Post by: |7th|Nighthawk on 30-07-2013, 13:07:03
Finally. Glad they made it :)
Title: Re: Project Reality Mod
Post by: [130.Pz]S.Lainer on 30-07-2013, 15:07:28
Can't wait....
Title: Re: Project Reality Mod
Post by: RommelBr on 30-07-2013, 20:07:41
I got a brand new Pc, so i can play PR (And other games as well) with graphics in the ultra without lag, and is now that my headset broke.  :(
Title: Re: Project Reality Mod
Post by: |7th|Nighthawk on 31-07-2013, 11:07:34
Good I have built my own speakers. If my Headset breakes, I will have no problem. Plus, amazon is really kind in accepting broken headsets. I always had some kind of problem before and after the guarantee expired. They refunded me even after that.
Title: Re: Project Reality Mod
Post by: hOMEr_jAy on 31-07-2013, 14:07:15
The devs have released a new, more detailed feature list (http://www.realitymod.com/forum/f196-pr-highlights/121837-pr-bf2-v1-0-feature-list.html).

I´ve also finished the preload and can´t wait until it´s Friday noon and they´ll release the password. Fortunately the semester´s over and I passed my most important exam, so I´ll have enough time to get back into PR. Especially the new built-in Mumble sounds like a great feature!
Title: Re: Project Reality Mod
Post by: Roughbeak on 31-07-2013, 15:07:27
Yes it does look good.
Title: Re: Project Reality Mod
Post by: |7th|Nighthawk on 31-07-2013, 18:07:57
Preloading per torrent right now. I even download a torrent although I hate them usually ;D
Title: Re: Project Reality Mod
Post by: DaWorg! on 03-08-2013, 01:08:32
Built in Mumble? How does that work? I wasn't able to play 0.97 mostly because going wrong with Mumble setting, so every squad/server kicked me
Title: Re: Project Reality Mod
Post by: Roughbeak on 03-08-2013, 01:08:50
Wow is this 1.0 awesome! :o
So good that I thought I was playing something other than PR. :)
Title: Re: Project Reality Mod
Post by: [130.Pz]S.Lainer on 03-08-2013, 05:08:42
Built in Mumble? How does that work? I wasn't able to play 0.97 mostly because going wrong with Mumble setting, so every squad/server kicked me

It is so well integrated that most new people did not even know it was running until they heard people talking to them in proximity chat.  There was one or two guys out of the 15 or so that I played with in TS3 today that had issues with it.  It launches in the background when you start PR and follows you around no matter what server, team or squad you hop to.
Title: Re: Project Reality Mod
Post by: Jimi Hendrix on 03-08-2013, 06:08:47
Added cannabis/hemp field clumps (you can't smoke it, but you can set it on fire...).

 Cool....


 :P
Title: Re: Project Reality Mod
Post by: hitm4k3r on 03-08-2013, 13:08:29
Played some matches yesterday and I have to say that it has it's moments. Some animations are not fluid and you get the feeling that the game runs not fluid and the overal look is not my cup of tea but whatever ... Suppression effect is awesome and really working as it should - we need this in FH2  ;D - and the build in communication system is a must have too. It just runs flawless and you can talk to every dude around without fiddeling too much in any settings, but you don't have to use it when you don't want to. Only thing I did was rebinding the keys for local and squadtalk and I cranked up the volume a bit. That's all and you have the best working com system in any game so far.

Tank gameplay is also nice and the effects of the whole game are quite cool. Overall not bad, but nothing that keeps me addicted. There are just some fundamental gameplay mechanics missing, that you even have in ArmA II. I lost my squadleader not only once because almost all the player models look the same and not in the sense of a unifrom look, but really like clones. Some subtle tags for atleast squadmates or the SL would help alot and would not make the game any less "realistic" either. Jumping around on a carrier and saying "here am I" isn't any more realistic. I know that this system is all build around the forced communication, but you spend just so much time with searching for your own squadmates. On the other hand is the HUD very clean and tidy so maybe it just needs better balance.

That's my impression so far and I think I will give it a shot once more today just to see more of the content and the maps. All in all - good job.
Title: Re: Project Reality Mod
Post by: LuckyOne on 03-08-2013, 14:08:05
Finally tried this out... I got mixed experiences... First, the Mumble was bugged on the server I joined, so nobody could talk to anyone, and then when they "fixed" it everyone heard everyone... A bunch of chat spam although the admins tried to get people on their TS server until they fix it for good.

So I decided to switch servers... The other server was nice, although teamwork on the Opfor side was lacking... So we got overrun... That, and I couldn't see from where I was getting shot at all most of the time as almost everyone in Blufor has optics while you're stuck with ironsights. I think the insurgents need some capable SLs else they get stuck in defense and taken out one by one.

That and the "spawn bug" as I like to call it... Basically there's no direct feedback why you can't select the kit (limited/whatever like in FH2) and so I get stuck with a respawn timer of 6000 s with no possible kits to select... what's up with that?

Anyway at the end of the round I had like 3 kills and 12 deaths and I still ended up 12th on our team.
And the point difference in best squads was ridiculous, our best had almost 3000 points, and the Bluefor best almost 7000!

Overall, nice effects, awesome sounds but needs a group of people to play with to be really enjoyable... Oh and while Mumble is nice people generally have their mics set too low so I can't hear half of them.
Title: Re: Project Reality Mod
Post by: SiCaRiO on 03-08-2013, 14:08:15
Played some matches yesterday and I have to say that it has it's moments. Some animations are not fluid and you get the feeling that the game runs not fluid and the overal look is not my cup of tea but whatever ... Suppression effect is awesome and really working as it should - we need this in FH2  ;D - and the build in communication system is a must have too. It just runs flawless and you can talk to every dude around without fiddeling too much in any settings, but you don't have to use it when you don't want to. Only thing I did was rebinding the keys for local and squadtalk and I cranked up the volume a bit. That's all and you have the best working com system in any game so far.

Tank gameplay is also nice and the effects of the whole game are quite cool. Overall not bad, but nothing that keeps me addicted. There are just some fundamental gameplay mechanics missing, that you even have in ArmA II. I lost my squadleader not only once because almost all the player models look the same and not in the sense of a unifrom look, but really like clones. Some subtle tags for atleast squadmates or the SL would help alot and would not make the game any less "realistic" either. Jumping around on a carrier and saying "here am I" isn't any more realistic. I know that this system is all build around the forced communication, but you spend just so much time with searching for your own squadmates. On the other hand is the HUD very clean and tidy so maybe it just needs better balance.

That's my impression so far and I think I will give it a shot once more today just to see more of the content and the maps. All in all - good job.

the thing is bf2 has this bug where when you past the 64 player mark, the following player dont have tags over them.
Title: Re: Project Reality Mod
Post by: hOMEr_jAy on 03-08-2013, 17:08:01
Played the whole afternoon and so far I really like the 1.0 build. Everything works really smooth, the new features are great and it´s tons of fun getting back into PR.
The launcher is just great and Mumble adds a whole new dimension to the game. I just finished a round on a nighttime Vietnam map and it was absolutely tense! Visibility was very low and people were constantly talking to each other to avoid teamkills in the dark. Especially Mumbles directional local talk is simply awesome! Inter-squad communication is now super easy and encourages players to cooperate even more.
8-man squads, new deviation and all the other new features make this a stellar 1.0 release and I´m super glad I´ll have time for the rest of the weekend to play PR!
Title: Re: Project Reality Mod
Post by: hitm4k3r on 03-08-2013, 21:08:37

That and the "spawn bug" as I like to call it... Basically there's no direct feedback why you can't select the kit (limited/whatever like in FH2) and so I get stuck with a respawn timer of 6000 s with no possible kits to select... what's up with that?

Anyway at the end of the round I had like 3 kills and 12 deaths and I still ended up 12th on our team.
And the point difference in best squads was ridiculous, our best had almost 3000 points, and the Bluefor best almost 7000!

Overall, nice effects, awesome sounds but needs a group of people to play with to be really enjoyable... Oh and while Mumble is nice people generally have their mics set too low so I can't hear half of them.

The spawnbug is really annoying. You can't even spawn with a unlimited kit then. You just need to reselect your spawnpoint once more and that should fix it. But you have to ask other people before you even know what is going on. When I select a spawn in FH2 or vBF2 it stays selected, in PR not and people are randomly spawing in the mainbase or somewhere else. This needs fixing as it is very annoying and simply not clear.

Anout your problem with people being too quiet: just crank up the audio setting and you are good to go. It works really good. And you should not play this game to be on top of the score list. I don't even have the feeling that I need to take a look in the score list to play the game. I just do it to see whether I really killed someone or not. The points and scores are much more secondary for me as the whole experience is more build up around the teamplay aspect and winning the battle and I am just too bussy with other stuff.
Title: Re: Project Reality Mod
Post by: LuckyOne on 03-08-2013, 21:08:58
Yeah I wasn't really playing for score. I just mentioned it to help you picture how "good" our team was...  ::)
Title: Re: Project Reality Mod
Post by: Paavopesusieni on 03-08-2013, 21:08:20
Have to say project reality makes it really feel like reality as it was in the army. Waiting, nothing happening boredom. Though when something happens it's really cool even without any Hollywood effects just like real life ;D, just too time consuming.

Also ramboing whole squad with AK-47 is quite fun.
Title: Re: Project Reality Mod
Post by: |7th|Nighthawk on 03-08-2013, 23:08:08
Played coop only today to see some of the new stuff without bothering the professionals ;D I really love the addition of a GPMG. Most sounds are good excluding some really annoying whiny voices and some gun sounds (not much, just one or two). Another thing I noticed was a M249 gunner shooting at me from like 50-100m and it sounded like he was half a kilometer away. Really reminds me of BFBC2 and I don't think it belongs to PR. Dual scopes are a nice feature too although I sometimes don't understand why certain scoped rifles lack them. Plus, it is sad that I did not find any Mi-24 Hind on a coop map. I never take those big assets on public servers because if you waste them (and I will waste them because I don't really know where AAs are and I am not really familiar with chopper tactics in PR) you will get the flame of your life.

p.s.: Dat MG3 and M60 ;D
Title: Re: Project Reality Mod
Post by: LHeureux on 04-08-2013, 00:08:30
Wait guys, there is no "spawn bug". When you have a crazy timer it's just that you can't select the kit because there's too much of them in use.

It takes about 5 minutes for a kit to disappear, so if you just died with AR, you might not be able to respawn with AR again. Just select a rifleman kit and :

YOU NEED TO CLICK "Done" ON THE SPAWNSCREEN. Not press "Enter" you need to click "Done" THEN the timer will be okay. This was made to avoid people hitting enter and spawning back at main by mistake.

Caps are just for visibility, not screaming :P
Title: Re: Project Reality Mod
Post by: Damaso on 04-08-2013, 00:08:57
Downloading 1.0 update for PR (it taked me 2 days.. now i just need to wait +9 hours to get it)

Btw, i love playing PR (exept wen somewone destroys my fob)

Hoewer, somewone talked about playing PR with at least 2 friends...

I DONT HAVE FRIENDS TO PLAY!

(i mean.. the friends i have dont play PR, and they would refuse to boy battlefield 2 game)...

I wonder if you could mean friends as the FH2 community members... yeah, it would be nice if we could join together at a squad (otherwise i will always be with people than i dont even know)

And btw, im waiting 9 hours rigth now to get the update.. and i saw some videos before, and im gona tell you what was more enjoyable:

"Dat battlefield bad company walking with weapon animation..."

Title: Re: Project Reality Mod
Post by: LuckyOne on 04-08-2013, 08:08:38
Have to say project reality makes it really feel like reality as it was in the army. Waiting, nothing happening boredom. Though when something happens it's really cool even without any Hollywood effects just like real life ;D, just too time consuming.

Haven't you seen the new explosions effects? Can't get more Hollywood than that! :P

And yeah the boredom is a problem... With the fact that 50 % of the time you are looking at the spawnscreen and the other 40 % you are trying to recognize if that guy behind a bush is friendly or enemy and getting shot in the process (I need a bigger screen  ;D).
Title: Re: Project Reality Mod
Post by: Rabbit032 on 04-08-2013, 17:08:02
Plus, it is sad that I did not find any Mi-24 Hind on a coop map.

Iron Ridge.
Title: Re: Project Reality Mod
Post by: Turkish007 on 04-08-2013, 18:08:22
Where is the Osprey? Couldnt find it.
Title: Re: Project Reality Mod
Post by: Rabbit032 on 04-08-2013, 19:08:07
Coop or any level in any mode?
Title: Re: Project Reality Mod
Post by: LuckyOne on 04-08-2013, 19:08:42
Ok I really need a bigger screen... That or limit myself to playing the "tacticool" side. I can't hit anything with ironsights as it's so damn hard to hunt for that 1 pixel of an enemy lying prone... Ridiculous...

Otherwise, nice mod, especially when you get into a cooperative and vocal squad that actually has a SL who knows his s***.
Title: Re: Project Reality Mod
Post by: Rabbit032 on 04-08-2013, 19:08:36
Where is the Osprey? Couldnt find it.
Well coop its khamisiyah  ALT later and pavlovsk_bay
Ok I really need a bigger screen... That or limit myself to playing the "tacticool" side. I can't hit anything with ironsights as it's so damn hard to hunt for that 1 pixel of an enemy lying prone... Ridiculous...

Otherwise, nice mod, especially when you get into a cooperative and vocal squad that actually has a SL who knows his s***.

What class were you? They usually give irons (with the exception of mil, tal, ins) ironsights because combat is not their primary role, like medic.
Title: Re: Project Reality Mod
Post by: Turkish007 on 04-08-2013, 19:08:29
Thanks Rabbit.
Title: Re: Project Reality Mod
Post by: LuckyOne on 04-08-2013, 20:08:11
What class were you? They usually give irons (with the exception of mil, tal, ins) ironsights because combat is not their primary role, like medic.

It was insurgency... It's an innovative idea, but insurgents are just cannon fodder for the other side, unless they have really capable SLs that can organize good ambushes.
Title: Re: Project Reality Mod
Post by: Ts4EVER on 04-08-2013, 20:08:41
Shouldn't the aks have the upper hand in a close combat environment? Most American rifles dont fire full auto IIRC.
Title: Re: Project Reality Mod
Post by: MaJ.P.Bouras on 04-08-2013, 20:08:05
1)fire shots at em
2)hide in a courtyard
4)wait
5)...
6)i skipped 3
7)profit

Lure them into close quarters. You can fuck em up pretty bad this way. If you get killed long distance you're doing it wrong. Don't fire unless you have the perfect shot.
Title: Re: Project Reality Mod
Post by: hOMEr_jAy on 04-08-2013, 21:08:41
Was playing as US on that Black-Hawk-Down-ish map today and we had some really high casualties in close quarters. Insurgents were swarming us from all sides, pumping short-ranged full auto fire into my squad, constantly maneuvering and taking out squad members. Only thanks to two very dedicated and brave medics we managed to get out of this mess again (only to end up dead after our transport chopper dropped us too close to a cache). "Hi!" to AfterDune who also frequents this forum and who was in my squad as well, btw. :D
The best feature in 1.0 is the integrated Mumble, though. Local voice chat is just awesome, it allows you to directly communicate with people around you, making the gaming experience even better, because it provides players with a tool to cooperate even more and encourages teamwork on a whole new level. Picking up stragglers, communicating with vehicle crews and talking to players who aren´t part of your squad just got so much easier and enables them to coordinate complex maneuvres easily.
Also, back up iron sights are awesome and the new effects look great! IMO PR has shown what a hard working and dedicated dev team is capable of, even with a years old game engine. One of the best releases of the year.
Title: Re: Project Reality Mod
Post by: |7th|Nighthawk on 05-08-2013, 09:08:41
Thank you Rabbit. Pretty much the only map I did not try.
Title: Re: Project Reality Mod
Post by: Korsakov829 on 06-08-2013, 05:08:43
I haven't really played for a year but I'm back into it now. Problem is I can't create a local server to get some practice in but the rest all seems to be working fine.
Here's an error that comes along soon as I create a local game:
http://img197.imageshack.us/img197/1575/za0l.png
Straight to the desktop! I've tried deleting profiles, reinstalling PR and BF2, and whatever else I can think of. I couldn't find anything like this on the PR forums so if no one here can get around this then I'll head there in a week.
Title: Re: Project Reality Mod
Post by: LHeureux on 06-08-2013, 06:08:49
I haven't really played for a year but I'm back into it now. Problem is I can't create a local server to get some practice in but the rest all seems to be working fine.
Here's an error that comes along soon as I create a local game:
http://img197.imageshack.us/img197/1575/za0l.png
Straight to the desktop! I've tried deleting profiles, reinstalling PR and BF2, and whatever else I can think of. I couldn't find anything like this on the PR forums so if no one here can get around this then I'll head there in a week.

http://www.realitymod.com/forum/f27-pr-bf2-support

Just make a thread on the forums and post that pic.

This looks like a Python bug associated with Vietnam, try to load another map. But still, make the thread on PR forums
Title: Re: Project Reality Mod
Post by: LuckyOne on 10-08-2013, 19:08:15
I'm really starting to get more into this with every good round I play... Unfortunately there aren't always spots left in teamworking squads so it's hard to have an enjoyable round sometimes. But when there are it's usually great fun, even though you sometimes spend a lot of time doing nothing (if you have an over-cautious SL :P).

Also I never thought a game can be so intense without any actual shooting involved. For example we were moving in to a flag that was next in the cap line after we greyed out the previous one and left it for the other squads to cap it. As we were trying to cross the road we heard a tank coming so everybody quickly ran to the bushes behind the hill. The tank passed like 20 m from us and didn't notice anyone from our 8 man squad!

Also I almost finished the round without actually dying thanks to our nice medic (that's also a new for me, as I couldn't really believe somebody could stay alive for the whole round of any game). The only time I died was when I stayed further back as our squad was retreating... I tried to cover them, but died in the process.

Title: Re: Project Reality Mod
Post by: |7th|Nighthawk on 12-08-2013, 14:08:42
I played again this weekend and I really enjoy the new version. Integrated mumble with radio sounds is epic so there is no need to use the commo rose shouting anymore. But why in hell do I hate those new voices so bad? I mean, BF2-US voices were ok but BF2-UK were a bit strange like the German and the French voices. Still I think they are better than the new ones.
What do you think?
Title: Re: Project Reality Mod
Post by: AfterDune on 12-08-2013, 15:08:12
The German and French voices are still from vanilla. For the US, only the Grunt has been replaced. For UK, I believe it's Grunt and Squad Leader. I really like the new voices if you ask me, finally getting rid of those gay vanilla voices.
Title: Re: Project Reality Mod
Post by: |7th|Nighthawk on 12-08-2013, 17:08:49
Germans are using words that don't even exist in Germans I think. ;D
Title: Re: Project Reality Mod
Post by: Korsakov829 on 20-08-2013, 00:08:44
For a mine marker on the map, what would you all say the danger radius is? I'd say about up to 50-75m, but apparently full squads of allied insurgents don't see it that way. I ask because an hour into a round there are often more than a dozen people hanging around 5-20 of my IEDs, disregarding all warnings imaginable! It could be at an intersection in a city or an open plain, it does not matter. Maybe they see one buried in the ground and assume it's the only one, or maybe they try and wait at the sides, pretending an enemy is actually going to come along and everyone's going to ambush them as a group. Either way, am I doing this wrong or are my expectations too high?
Title: Re: Project Reality Mod
Post by: Roughbeak on 20-08-2013, 16:08:07
This has been a very good mod overall, I enjoy every map and weapon in it!
Unlike 0.98, 1.0 proves it may be the best one (although some people are having problems with it), surprisingly Operation Marlin (French) might be my favorite map in the mod, well balanced and fun.

The sounds in it are amazing (IMHO). ;)
Title: Re: Project Reality Mod
Post by: LuckyOne on 26-08-2013, 19:08:37
Just played a very intense match of PR. Didn't get a single kill, yet I was great contribution to the team by keeping our squad up. It was so funny when the enemy wiped almost all of us out, except me, then walked just a few meters close by while I was lying down in some bush... I let them pass, then revived my mates, and we hit their flag hard with some other squads moving in from north of us. The game ended 5-0 for our team!
Title: Re: Project Reality Mod
Post by: |7th|Nighthawk on 29-08-2013, 23:08:29
Did anyone else notice those bugs with PR launcher? I cannot edit Mumble without having "Mouse0" in the case.
Title: Re: Project Reality Mod
Post by: AfterDune on 30-08-2013, 08:08:11
How do you mean Nighthawk?

Btw, if you have an account on the PR forums, could you report the bug there?
Title: Re: Project Reality Mod
Post by: MaJ.P.Bouras on 30-08-2013, 10:08:37
Had a gread round in Khamisiyah last night with the guys from my regiment. Some really heart pumping action up to bunker and awesome movements, sneaking under a snipers scope to oil fields and setting up there killing people but then round ended. I wish it would have lasted longer so we could see what would happen. We also played half a round of insurgency on Lashkar valley earlier which was also kinda exciting but we started midway so not much to do.
Title: Re: Project Reality Mod
Post by: |7th|Nighthawk on 30-08-2013, 13:08:30
@AfterDune: Someone already posted this problem and even procured a screenshot. Noone has answered him yet so I just confirmed the bug already.

What I mean is: I want to change the keys and it automatically sets "Mouse0" for them as if I double clicked. Same happened for a friend and when I looked up PR forums, I saw there was already a thread open with no answers.
Title: Re: Project Reality Mod
Post by: Korsakov829 on 03-09-2013, 06:09:46
Was just playing COOP, some flying green ball of death was throwing napalm, mortar strikes, whatever.
http://imageshack.us/a/img694/5867/93na.jpg
http://imageshack.us/a/img845/8985/ycq5.jpg
http://imageshack.us/a/img89/2528/i9r0.jpg
No idea what in the hells that was about but as long as it was on our side and fighting bots, I'm ok with it. Seriously, 200+ kills in 10 minutes.
Title: Re: Project Reality Mod
Post by: MaJ.P.Bouras on 03-09-2013, 13:09:43
it was the PR bot which is used for recon of the map or dev videos, and he was probably spawning all that stuff with other commands too.
Title: Re: Project Reality Mod
Post by: AfterDune on 03-09-2013, 14:09:31
It's "prbot4", you can fly around with it without dying and you have like 8 different weapons you can fire. Pretty cool for videos :).

It was probably an admin that spawned it.
Title: Re: Project Reality Mod
Post by: Matthew_Baker on 21-09-2013, 22:09:06
I'd say this is pretty huge 8) http://www.realitymod.com/forum/f380-project-reality-news/124409-project-reality-2-game-announced.html (http://www.realitymod.com/forum/f380-project-reality-news/124409-project-reality-2-game-announced.html)

Even tho we've known it's been coming nice to see an official announcement. It'll be fun to keep an eye on this. Screens look promising, just hope we can get the same quality of realistic animations for PR2 as we have for PR:BF2
Title: Re: Project Reality Mod
Post by: Turkish007 on 21-09-2013, 22:09:28
Is Chuc (animator for PR:Bf2) also working with the PR2 guys?
Title: Re: Project Reality Mod
Post by: Korsakov829 on 21-09-2013, 22:09:31
It's possible, I imagine now that PR is more or less done several devs are moving on to PR:ARMA2 and PR2.
Title: Re: Project Reality Mod
Post by: Sander93 on 22-09-2013, 00:09:03
Looks great, but I really hope they will manage to keep it like PR:BF2; not overdoing the realism and keeping it fairly arcadish. PR:BF2 has this great mix of realistic damage models and team orientated gameplay, while in essence it's still the random chaos of Battlefield. More of a realistic game than a military simulator.
Title: Re: Project Reality Mod
Post by: |7th|Nighthawk on 22-09-2013, 09:09:20
Really fancy graphics. I can't wait to see how the weapon handling will be like. Even though it really has improved in PR BF2 1.0, it has still some BF2 flaws to it (not ranting at all, 1.0 weapon handling is really good ^^).
Title: Re: Project Reality Mod
Post by: Matthew_Baker on 08-10-2013, 18:10:26
Anyone else not able to access the website? Is it down?
Title: Re: Project Reality Mod
Post by: RAnDOOm on 08-10-2013, 18:10:26
Anyone else not able to access the website? Is it down?

Same here. I believe its down yes.
Title: Re: Project Reality Mod
Post by: Korsakov829 on 08-10-2013, 19:10:47
It's been down for a few days, even though they said it would only take 30 minutes...
Title: Re: Project Reality Mod
Post by: Roughbeak on 08-10-2013, 19:10:30
Yes been wondering the same thing.
Title: Re: Project Reality Mod
Post by: Matthew_Baker on 08-10-2013, 21:10:55
back now
Title: Re: Project Reality Mod
Post by: LuckyOne on 10-10-2013, 20:10:34
back now

And with a new update! PR:N is making a comeback in next releases as PR:WWII!

Seems like our FH2 devs will have some serious competition in the future! :P
Title: Re: Project Reality Mod
Post by: Roughbeak on 10-10-2013, 20:10:23
I heard they are going to add the Pacific and Eastern Front, as well Normandy. :)

(https://dl.dropboxusercontent.com/u/3917951/PRWWII_Pacificscreen.png)

(https://dl.dropboxusercontent.com/u/3917951/PRWII_EasternFrontscreen.png)

(https://dl.dropboxusercontent.com/u/3917951/PRWWII_Tankscreen.png)

(https://dl.dropboxusercontent.com/u/3917951/PRWWII_WehrmachtATscreen.png)
Title: Re: Project Reality Mod
Post by: Turkish007 on 10-10-2013, 21:10:51
Those look damn nice.
Title: Re: Project Reality Mod
Post by: Sander93 on 10-10-2013, 21:10:45
Awesome! PR:N was incredibly awesome gameplay-wise but severely lacking on the graphics department (obviously, as it was supposed to be just an event at first). I suppose now that it's an official minimod they'll vastly improve that.  :)
Title: Re: Project Reality Mod
Post by: Krätzer on 10-10-2013, 21:10:10
WOW!! Thats Waspers Tiger Tank!! Who gave them the permission to use it???
Title: Re: Project Reality Mod
Post by: Ts4EVER on 10-10-2013, 21:10:59
WOW!! Thats Waspers Tiger Tank!! Who gave them the permission to use it???

I think they have permission to use all the BGF stuff (?). Maybe send afterdune a pm, he is on this forum.
Title: Re: Project Reality Mod
Post by: hitm4k3r on 10-10-2013, 22:10:44
Sounds like a really ambitious project. Will be interesting to see how much of it will be finalized and how the good quality will be.
Title: Re: Project Reality Mod
Post by: Sander93 on 11-10-2013, 00:10:08
WOW!! Thats Waspers Tiger Tank!! Who gave them the permission to use it???

From the original post at PR's forums:

Quote
With the help of new team members custom content is being made as well as new models that were generously provided by other mods in order to make PR:WWII an unforgettable experience.
Title: Re: Project Reality Mod
Post by: MaJ.P.Bouras on 11-10-2013, 00:10:58
(http://img820.imageshack.us/img820/756/3hn1.png)
Title: Re: Project Reality Mod
Post by: Ts4EVER on 11-10-2013, 00:10:58
Cant believe I just now notice how the MEC guy looks like the soup nazi.
Title: Re: Project Reality Mod
Post by: Matthew_Baker on 11-10-2013, 01:10:26
Cant believe I just now notice how the MEC guy looks like the soup nazi.

HA! ;D Can't un-see that now thanks

On topic this is.. WOW. I'm impressed with the models and the work they've put in. I'm surprised they've gotten as far as they have as I didn't think too many people were working on it. I'll def have to check this out when it comes out
Title: Re: Project Reality Mod
Post by: LHeureux on 11-10-2013, 02:10:17
WOW!! Thats Waspers Tiger Tank!! Who gave them the permission to use it???
BGF team themselves gave us permissions to use many of their models and assets. We even have "aserafimov", a BGF dev, working with us :)
Title: Re: Project Reality Mod
Post by: LuckyOne on 11-10-2013, 09:10:55
WOW!! Thats Waspers Tiger Tank!! Who gave them the permission to use it???
BGF team themselves gave us permissions to use many of their models and assets. We even have "aserafimov", a BGF dev, working with us :)

Yeah that's cool.... The only thing that saddens me is that many things have to be "remade" for projects like this, despite the fact that similar models already exist in million other mods... So instead of cooperation like this (and having lots of different, never-seen-before content) we get couple hundred takes on the Panzerschreck, the Tiger Tank, the Sherman, the Thompson SMG, *insert next generic WWII weapon here* etc.

Seems like a waste of valuable time and resources to me (despite the fact that the modellers learn a lot and improve their skills, but I'm sure they could do that with the less-famous models too :P).
Title: Re: Project Reality Mod
Post by: Arc_Shielder on 13-10-2013, 19:10:55

 Thank you for the kind comments.  ;)

 Since the announcement text wasn't posted here, I want to highlight the fact that certain tasks have higher priority so new fronts is something that will most likely come up later in time (although respective maps are being worked on). Our manpower has grown but continues to be thin for all the plans we have established.

 This is, after all, a community based project. Any help is welcomed.
 
 Cheers to the FH2 team and all they have accomplished so far. Looking forward to your next release.  ;)
Title: Re: Project Reality Mod
Post by: Krätzer on 14-10-2013, 15:10:52
One dude can share an whole mod? Bitch please?

The rights are by BG42, i told Sarge (BG42 leader) about that fact.
I guess he will be interested into sharing content, like he always is.

So maybe you will be able to get some more stuff from them (in the past they recieved some cool new Models), and maybe you can give them also some cool stuff.
Title: Re: Project Reality Mod
Post by: AfterDune on 14-10-2013, 16:10:33
One dude can share an whole mod? Bitch please?
"Back then" we were in touch with Wasper as well, who gave the minimod permission for many assets. It wasn't until recently that aserafimov got involved too.
Title: Re: Project Reality Mod
Post by: [130.Pz]S.Lainer on 15-10-2013, 05:10:20
  That is a bit of a shit tone Kratzer.  I had some dealings a couple years back with Wasper and he was very particular on what I could snag and who I would have to contact to get additional "stuff".
Title: Re: Project Reality Mod
Post by: titsmcgee852 on 15-10-2013, 07:10:18
  That is a bit of a shit tone Kratzer.  I had some dealings a couple years back with Wasper and he was very particular on what I could snag and who I would have to contact to get additional "stuff".
Lol, sounds like you met him in a dark alley :P
Title: Re: Project Reality Mod
Post by: Jimi Hendrix on 22-06-2014, 17:06:52
 
I have finally decided to install PR v1.2.

 Im still learning, but I like it more this time than 3 years ago (the last time I tried it)..

 & I have a boss PC to run it.  ;)


 Catch me as $talker on The US server: [PR v1.2.0.0] Free Candy Van [Los Angeles]


 ;)
Title: Re: Project Reality Mod
Post by: Matthew_Baker on 22-06-2014, 21:06:42
1.2 seems really polished. I played around on a local server but I haven't played online since like .9 or something since my mic broke :-\ hopefully I can get it working at some point and get back on. If you can find a good squad in that game there's nothing like it :)
Title: Re: Project Reality Mod
Post by: Damaso on 29-06-2014, 01:06:27
 
I have finally decided to install PR v1.2.

 Im still learning, but I like it more this time than 3 years ago (the last time I tried it)..

 & I have a boss PC to run it.  ;)


 Catch me as $talker on The US server: [PR v1.2.0.0] Free Candy Van [Los Angeles]


 ;)

Back wen i could play PR, i used to build trenches :D

man: i loved to keep up building magnificient outposts and fobs with my squad.. but unfortunamtly, my PC didnt.

Still, its an great mod! and i bet than you will be an exelent squad leader over there, because its exacly our style of gameplay ;)
Title: Re: Project Reality Mod
Post by: LuckyOne on 26-12-2014, 19:12:21
BUMP!!!

PRWWII Alpha testing event tonight featuring Omaha beach! Worth giving a shot if you've got a few hours to spare from all the holiday festivities!

http://www.realitymod.com/forum/f376-pr-event-news/132430-new-prta-pr-ww2-alpha-release-26th-december-8.html
Title: PR WWII alpha release
Post by: Sparks on 28-12-2014, 00:12:29
I stumbled across this release after watching BlueDrake42 livestream a few rounds on You Tube yesterday.
I was reinstalling FH2 to another partition and decided to install PR to give this a go.

Coincidentally their take on Omaha Beach is similar to FH2 as much as the layout is concerned but then thats where the similarities end. Game play is quite realistic and of course tactical. 
The server wasn't full so there was lots of space to move around without being shot.

I only had played 15 minutes before being kicked I didn't have a mic set up and another thing with PR you have to follow orders and everyone is in a squad but anyway I intend to join the server again soon with my sh*t sorted.

Peace  ;D

Title: Re: Project Reality Mod
Post by: Matthew_Baker on 28-12-2014, 04:12:11
I'm actually really impressed with what they've come up with so far, kudos to their team :)

I obviously just sit back and dream about what it would be like to have that map with FH statics, models etc :P but the fact that they made new FOB's, statics, player textures etc is no easy task. They also did a good job on the D1 draw with the statics they had. I'll be interested to see how they develop it further.

also patiently waiting for PR:F
Title: Re: Project Reality Mod
Post by: Sparks on 28-12-2014, 12:12:38
Really impressive and their models are on a par with FH2.
Sounds make it more immersive.
I have a lot of trouble distinguishing between the good guys and bad guys. No name tags of course and being low light hard telling them apart at a distance.
Title: Re: Project Reality Mod
Post by: LuckyOne on 21-03-2015, 08:03:42
BUMP!

This time unrelated to the Project Reality mod, but related to one of its great devs.

Apparently, Scott Tobin, their composer, is a finalist in a competition that could change his life. So if you have a few seconds to spare and are a fan of his music (really, his soundtracks are great, everyone that has ever played PR will confirm this) give him a vote!

http://www.realitymod.com/forum/blogs/18859/b418-unreleased-pr-music-free-dream-job-2015-page2.html
Title: Re: Project Reality Mod
Post by: Hjaldrgud on 04-05-2015, 02:05:31
Squad. Greenlighted on Steam now.
https://www.youtube.com/watch?v=Rk1NMCUk_fY






Forgotten Hope 3's hope? hehehehehe ^^
Title: Re: Project Reality Mod
Post by: Hulabi on 20-05-2015, 02:05:50
PR will be going standalone soon, after v1.3 patch BF2 is no longer required.

http://www.realitymod.com/forum/f10-pr-bf2-general-discussion/134703-where-do-you-get-battlefield-2-now.html#post2071727
Title: Re: Project Reality Mod
Post by: Jimi Hendrix on 20-05-2015, 07:05:33
 Wonder if FH2 will follow....

Title: Re: Project Reality Mod
Post by: gamerjer on 20-05-2015, 12:05:35
Wonder if FH2 will follow....
that would be nice indeed i guess it would attract new players to
but im afraid its a no go :-\
Title: Re: Project Reality Mod
Post by: Ts4EVER on 20-05-2015, 12:05:05
Well you know how in war you send somebody out to scout and if he gets blown up you don't advance yourself?  ;D
Title: Re: Project Reality Mod
Post by: gamerjer on 20-05-2015, 12:05:25
haha well thats a valid point indeed  ;D
but if he survives then it time to advance? :P
Title: Re: Project Reality Mod
Post by: Ts4EVER on 20-05-2015, 13:05:37
No promises, it's not like we have a lot of people to carry out such a project.
Title: Re: Project Reality Mod
Post by: Jimi Hendrix on 20-05-2015, 17:05:29
 Fh2's future may be allot like the last apple on a tree.........

 It doesn't fall to the ground & into decay, but just hangs there on an awkwarwd branch, unreachable to many.....


 :(
Title: Re: Project Reality Mod
Post by: Airshark79 on 20-05-2015, 22:05:44
It seems the mod on BF2 still works alongside standalone so I'm not seeing any downside to this action. Though the mod itself is slowly reaching it's shelf life, with squad coming together pretty flawlessly.
Title: Re: Project Reality Mod
Post by: Alubat on 21-05-2015, 21:05:52
Awesome

Easy to Install = More Players

What will come next : 64bit support and better multicore utilization :-)
Title: Re: Project Reality Mod
Post by: Matthew_Baker on 27-05-2015, 01:05:52
Ze Squad kickstarter is up!

https://www.kickstarter.com/projects/offworldindustries/squad (https://www.kickstarter.com/projects/offworldindustries/squad)

I've never pledged money to anything, and never pre-ordered anything before but I might shovel out a few bucks on this kickstarter just to show my love :) for 2 reasons;

1) Devs that have slaved over and done amazing things for BF2 and their mod community (including us FH2ers) are trying their hand at what (most) devs dream of, making a retail game. Good luck to them! I hope they reach 1000% of their goal and more.

2) This game isn't just another shooter. Based on their experience and goals, I have a real feeling that these guys could create a great game and one that could make a change (even a slight one) to the FPS genre.

You guys think you'll pledge anything? Even the minimum $5?

Title: Re: Project Reality Mod
Post by: Hjaldrgud on 27-05-2015, 02:05:37
Definately gonna back the shit out of it. Perhaps the only game I look forward to. Fallout 4 too maybe.
Title: Re: Project Reality Mod
Post by: Sander93 on 27-05-2015, 15:05:15
You guys think you'll pledge anything? Even the minimum $5?

Probably going for the 70 dollar starter pack. I've played so many hours of PR for free that I want to give these guys something back. It's amazing what they've achieved with the pretty restricted BF2 engine, I can't imagine what they will do now that they have their own engine. If it's going to be like BF2 PR's development it will definitely be worth investing a lot in. Remember; the more money this kickstarter generates the faster they will be able to release the game.
Title: Re: Project Reality Mod
Post by: Hulabi on 30-05-2015, 17:05:35
Project Reality:BF2 v1.3 (Standalone) released!
Title: Re: Project Reality Mod
Post by: CHRISTIEFRONTDRIVE on 31-05-2015, 09:05:33
I'll probably go back to PR at some point. I fucking love that mod.

Last I played was eight or nine months ago. As a Russian infantryman right at the start on Saaremaa, got dropped off by the cow while my 7 squadmates advancing through the woods were blabbering endlessly in mumble and not paying attention, they halted for no apparent reason (not to build a FOB, since our SL had taken an AR kit for some reason) and completely failed to notice the Osprey landing a hundred yards in front of us right at Orisaare and an enemy squad getting out.

I could see the whites of their eyes, the burger grease dripping fromn their lips. Opened fire with my PKM and nailed five of them and damaged the bird. I reported it coming in, landing, and taking back off again. I didn't need to since it literally drowned out our comms. As it flew back off into the distance, my squad finally unfucked itself and woke up.... only for our medic to teamkill me, our LAT kit to shoot a tree, our HAT kit to fire at the plane once it was a million miles away, and our SL wielding an RPK to empty a banana clip into an empty house a hundred feet from all the dead Yanks I had just killed and then kick me from the squad for firing without permission.

And that was the day I quit PR for the five hundredth time.
Title: Re: Project Reality Mod
Post by: Jimi Hendrix on 31-05-2015, 13:05:09
I'll probably go back to PR at some point. I fucking love that mod.

Last I played was eight or nine months ago. As a Russian infantryman right at the start on Saaremaa, got dropped off by the cow while my 7 squadmates advancing through the woods were blabbering endlessly in mumble and not paying attention, they halted for no apparent reason (not to build a FOB, since our SL had taken an AR kit for some reason) and completely failed to notice the Osprey landing a hundred yards in front of us right at Orisaare and an enemy squad getting out.

I could see the whites of their eyes, the burger grease dripping fromn their lips. Opened fire with my PKM and nailed five of them and damaged the bird. I reported it coming in, landing, and taking back off again. I didn't need to since it literally drowned out our comms. As it flew back off into the distance, my squad finally unfucked itself and woke up.... only for our medic to teamkill me, our LAT kit to shoot a tree, our HAT kit to fire at the plane once it was a million miles away, and our SL wielding an RPK to empty a banana clip into an empty house a hundred feet from all the dead Yanks I had just killed and then kick me from the squad for firing without permission.

And that was the day I quit PR for the five hundredth time.

 Sounds like they didnt like your personality. Were you hacking their cpu's in some way?

 :-*
Title: Re: Project Reality Mod
Post by: Hjaldrgud on 01-06-2015, 01:06:36
The project reality site is still overloaded like Keith Richards veins! Takes forever to navigate.
Title: Re: Project Reality Mod
Post by: Hulabi on 01-06-2015, 02:06:21
PR had over 1300 unique players playing on over 16 servers just two hours ago. Still going strong with ~800 players. :)
Title: Re: Project Reality Mod
Post by: Leopardi on 01-06-2015, 12:06:27
PR had over 1300 unique players playing on over 16 servers just two hours ago. Still going strong with ~800 players. :)
Go finish those juicy FDF assets, so we can properly play Nuijamaa :P
Title: Re: Project Reality Mod
Post by: MaJ.P.Bouras on 02-06-2015, 18:06:44
YOU WILL LEARN BY THE NUMBERS, I WILL TEACH YOU!

http://www.realitymod.com/forum/blogs/12510/b425-numbers.html
Title: Re: Project Reality Mod
Post by: Alubat on 02-06-2015, 22:06:25
YOU WILL LEARN BY THE NUMBERS, I WILL TEACH YOU!

http://www.realitymod.com/forum/blogs/12510/b425-numbers.html

Crazy Stats  :o
76,007 average core (non-level) files changed per year
Title: Re: Project Reality Mod
Post by: Flippy Warbear on 02-06-2015, 22:06:04
Really interesting stats indeed. Glad its going well thus far for the PR boys. :)
Title: Re: Project Reality Mod
Post by: RAnDOOm on 02-06-2015, 22:06:01
AWESOME. Thats amazing! ( Not a PR fan here, but wow.... )

Those are HUGE numbers.

If all goes well during the next days, i really hope FH2 willl use the same strategy.

Title: Re: Project Reality Mod
Post by: Ts4EVER on 02-06-2015, 22:06:50
Yeah it's great. Let's hope there is no legal response from EA, but so far everything seems quiet. Maybe a new era of BF2 "modding" has dawned  ;D
Title: Re: Project Reality Mod
Post by: RAnDOOm on 02-06-2015, 23:06:12
Yeah it's great. Let's hope there is no legal response from EA, but so far everything seems quiet. Maybe a new era of BF2 "modding" has dawned  ;D

I was 3 steps back when i knew PR was going to do this change, just because if "what will happen".

Its still early i know, but looking and evaluating the amount of information that this PR release has given, at least its something to consider for FH2.

In my opinion, 1 week, if it still stands, i urge FH2 devs to do the same.

Having 1/3 of what PR, and 1/3 is a good overall of what might happenhad means almost 7.000 installs.

7.000 instals - 2.500 players per day.

Again this is 1/3 of what PR had.

Just a very wild and loose prediction.   ;)
Title: Re: Project Reality Mod
Post by: Alubat on 02-06-2015, 23:06:07
having fun watching Live stream NOW

https://www.youtube.com/watch?v=jxxAf7uH-cI

Title: Re: Project Reality Mod
Post by: Jimi Hendrix on 03-06-2015, 03:06:56
 Congrats to PR. I'm going to download it again.

 I recognize genius when i see it.


The future path is very clear for FH2.....

 Its either this or die slowly.


 ;)
Title: Re: Project Reality Mod
Post by: Excavus on 03-06-2015, 06:06:00
Agreed with Hendrix. Go the path of PR and go standalone, or die. I'm having lots of fun with the new update.
Title: Re: Project Reality Mod
Post by: Airshark79 on 03-06-2015, 07:06:51
FH2 can never be like PR. It's because while the theme is more vibrant FH2 was never designed for simple convenience and keeping newcomers on a more equal footing in mind, while you can just join a squad, chat around and learn the game in PR, unlike the awkwardly frantic fashion of joining multiplayer in FH2.
Title: Re: Project Reality Mod
Post by: Flippy Warbear on 03-06-2015, 08:06:39
FH2 can never be like PR.

Not true exactly if you look at it from the very-unlikely-ever-to-happen point of view. If seriously dramatic changes were made to either one of the mods to bring them closer to each other, then yes, one could be like the other. As it stands right now in a more serious point of view, no, they wont be and never be like each other.

Quote
It's because while the theme is more vibrant FH2 was never designed for simple convenience and keeping newcomers on a more equal footing in mind,

And PR keeps newcomers on a more equal footing? I think the learning curve on both mods is seriously steep while in completely different levels. PR has this absolutely gigantic amount of set rules on how things work ranging from how to get specific kits, how to build up defenses, how to play certain game modes, how to actually hit people with your guns and how to get to the mindset of the mod as a whole. I'd say it is anything but having an equal footing.

However, Im not saying FH2 would be any better for a new guy. Things might be a bit more linear in a lot of things where PR exactly isnt, but the brutality of FH2 is what I see can be the most off-putting for a lot of people. While in PR you might go a round not dying or seeing anyone, not firing a single shot, in FH2 you are in the thick of it the moment you spawn. FH2's learning curve in my opinion comes from learning how to survive, how to kill and not be killed and doing all that without losing your goddamn mind while doing it.

Quote
while you can just join a squad, chat around and learn the game in PR, unlike the awkwardly frantic fashion of joining multiplayer in FH2.

That is a whole load of nonsense. You can join a squad just as well in FH2 and as you can in PR and do exactly what you describe. Difference is that FH2 being far more fast paced than PR, people dont always notice or have the time to answer to your chat messages. Joining squads can be as much of a bitch in both mods. Sometimes you find yourself a place straight away and sometimes you end up playing solo, or as in sometimes it is in PR, not at all as some servers dont allow lone wolfs (to my understanding anyways, which btw I fully support, loners can go find another game to play). FH2 is a lot more frantic and it can feel extremely overwhelming to a new guy just because of all the loud shit happening all over you all the time and with very lethal game world, it can be too much for people who hasnt got a thick skin, but PR can feel just as overwhelming and off-putting too when you have nothing but a snot-nosed helium voiced SL being all R.Lee Ermey on your virtual ass while you hump a dune doing nothing else for the 45 minutes.

Both mods got their pros and cons when it comes to new player experience and I wouldnt from my personal experiences go and say what would be flat out better for a newbie because quite frankly, in these times, everything seems overly complicated and unwelcoming to your average gamer.

---

What goes to FH2 going standalone. As long as theres no EA all of a sudden becoming extremely interested about how people are handling their abandonware, my opinion is hell yes. Would be great considering getting a BF2 can be a tricky thing these days. Im all for it.
Title: Re: Project Reality Mod
Post by: Airshark79 on 03-06-2015, 08:06:54
Well my points come from personal experience. My introduction with PR couldn't have gone smoother. I set up a mic, chatted around a bit about the game, learnt how to build a fob and to take a kit, and the rest is no more complex or harder even, than what battlefield 2 was, except some details I didn't dare touch, to be frank.

But FH2 on the other hand makes you go mad if you don't know any vantage point or areas you can make a run for it or not, because the game doesn't even make a tiny attempt to make you backtrack your mistakes without having to die and start over, and if you haven't figured it out you are pretty much doomed from the start.

This is one reason why I hate linear maps in this game and Red Orchestra 2, they both never let you improvise and if you don't know any good spots people camp at it gets very frustrating easily, whereas in PR intel is a big part of the game and your communication is the deciding factor in your survival over you map knowledge...
Title: Re: Project Reality Mod
Post by: LuckyOne on 03-06-2015, 19:06:00
Wow, that's A LOT of code written for PR.

IMHO FH2 going the PR route (as far as standalone is concerned) is the right thing to do, unless EA does something silly regarding that.

As for gameplay... No, FH2 should stay FH2, however integrating Mumble into the mod (and a few other features that PR got right, and FH2 still fails in) would be good to help draw some of the massive influx of PR players and get more people interested in it.

Title: Re: Project Reality Mod
Post by: Flippy Warbear on 03-06-2015, 19:06:54
Mumble support would indeed be very cool.
Title: Re: Project Reality Mod
Post by: LuckyOne on 03-06-2015, 21:06:50
This is one reason why I hate linear maps in this game and Red Orchestra 2, they both never let you improvise and if you don't know any good spots people camp at it gets very frustrating easily, whereas in PR intel is a big part of the game and your communication is the deciding factor in your survival over you map knowledge...

Ah, but the beauty of FH2 is exactly the raw chaos of a WWII battle. Limited intel, and very deadly bullets.  In the grand scheme of things, as a basic infantryman you are insignificant, and basically let to survive on your own, and at the same time your actions can have big consequences on the flow of the battle. There is a missing teamwork element in FH2 due to (barely) used BF2 teamwork mechanics and limited communication tools but it's kinda hard to take advantage of the more "gamey" features and stick to the level of historical accuracy and immersive experience the devs want to achieve.

I 'd also agree that "knowing the maps" is something that offers a bigger advantage in FH2 than PR, but I strongly think that's partially caused by some of FH2 design choices (such as nerfing MG suppression from the original vision and the limited places/mechanics to deploy heavier MGs that could suppress the attackers/defenders ). And while push/sector push maps with more focused flow seem to be all the hype lately, there's still a few classical conquest maps in the mod.
Title: Re: Project Reality Mod
Post by: MaJ.P.Bouras on 03-06-2015, 23:06:22
Nope disagree, you are totally not insignificant. In FH2 a good infantry man or tanker can win a round. In PR even a good squad cannot win a round. The entire team needs to work together in order to win this.


Played 2 amazing rounds today (2 and a half actually) Top squad on every single one with pubbie players and 2 veterans from [F|H]. 10+ full servers on the list when i tried to join up!
Title: Re: Project Reality Mod
Post by: Airshark79 on 04-06-2015, 07:06:22
@Lucky,

I'm gonna rephrase it as always but

1.Rifle 1-shot on chest needs to go. It should maim pretty bad though. Rifle shouldn't be the deciding item in cqb over what lead to the close contact itself.

2. Minimal inaccuracies need to be introduced. These were conscripts with litte provision, not iron men like they're portrayed to be in the game, this will let people pour a bit more lead over taking one shot which is the average in a lifespan.

3.AP shouldn't one-shot personnel carriers. This is one big point, if we manage to disable(burning state in battlefield 2) the halftrack with one shot over killing it, the occupants will be in a disadvantageous position rather than dying out of the blue and this will fix a looot of problems in combat logistics.

4.Bren and mg42 damage must be on par with smg's. Yeah the bullets are bigger but with the accuracy these guns have it's hard to say there are ANY drawbacks of having them over any other gun in the game. Especially bren.
Title: Re: Project Reality Mod
Post by: 0utlaw on 04-06-2015, 07:06:31
standalone
mumble
completely removing bf2 spot system

do it!  ;D
Title: Re: Project Reality Mod
Post by: Jimi Hendrix on 04-06-2015, 18:06:26
standalone
mumble
completely removing bf2 spot system

do it!  ;D

 Can you go into more detail?

No more enemy spotted abuse or no more spotting entirely?

 Also, would a standalone FH2 make modifying Commander abilities easier?

 ;)
Title: Re: Project Reality Mod
Post by: Airshark79 on 04-06-2015, 19:06:34
Probably not. It's not like the source code is revealed ^^
Title: Re: Project Reality Mod
Post by: 0utlaw on 04-06-2015, 19:06:48

 Can you go into more detail?

No more enemy spotted abuse or no more spotting entirely?


Well no more having the ability to spot an enemy, then teammates can view the enemy movements on the minimap. Although I used this feature since bf2 was released, I've always hated it was there. BF1942 only the player spotting would flash on the minimap, which was better imo. Did not feel as much of a ingame hack as BF2. Even markers placed by commanders/squadleaders that all teammates can view on the minimap would be good enough too. I think pr did very well by pulling away from bf2 features than FH2 has so far.


but this is a pr thread, so i wont go off topic anymore here
Title: Re: Project Reality Mod
Post by: ksl94 on 04-06-2015, 21:06:19
@Lucky,

I'm gonna rephrase it as always but

1.Rifle 1-shot on chest needs to go. It should maim pretty bad though. Rifle shouldn't be the deciding item in cqb over what lead to the close contact itself.

It is true that the survival chance was quite good, but you could not keep going as you can in FH2.

4.Bren and mg42 damage must be on par with smg's. Yeah the bullets are bigger but with the accuracy these guns have it's hard to say there are ANY drawbacks of having them over any other gun in the game. Especially bren.

Are you kidding me? Please just review this: http://digitality.comyr.com/flyboy/ir/img/bullets-x5-1.jpg

There is way more powder in a rifle cartridge than in a pistol cartridge. May I ask if you ever shot a fire-arm in your life? Just try shooting a full calibre machine-gun right before trying out a sub-machinegun and you will realise how utterly silly this request of yours was.
Title: Re: Project Reality Mod
Post by: Airshark79 on 04-06-2015, 22:06:58
Well, we should not forget that this is still a game and the damage these guns deal should not be the only factor we will take into account when designing how the players interact, we can see the problem about this especially when bren is as easy to use as a rifle on foot and it takes about 3 seconds if not less to get a bipod machine gun ready for fire even in uneven field. This is a broad issue and the core of the problem is that:

-FH2 has directly assumed the gameplay properties of FH without evaluating the drawbacks of the newer engine, the distances, the jerky motion, the sight range etc. etc.
Title: Re: Project Reality Mod
Post by: Stubbfan on 05-06-2015, 11:06:06
Yesyes we have heard it all before, we don't think etc, no need to taint every other thread with your 'opinions'.

No don't stray off topic anymore in this thread please.
Title: Re: Project Reality Mod
Post by: Hjaldrgud on 05-06-2015, 16:06:27
Played 2 amazing rounds today (2 and a half actually) Top squad on every single one with pubbie players and 2 veterans from [F|H]. 10+ full servers on the list when i tried to join up!
WHY DIDNT YOU ASK ME, YA GREEK C*NT?!

I can imagine there's quite a number of newbies running around like headless chickens?
Title: Re: Project Reality Mod
Post by: Alubat on 10-06-2015, 18:06:52
Does any one know anything about the upcomming PR:WW2 release with tank battles in France ??
Title: Re: Project Reality Mod
Post by: Ts4EVER on 10-06-2015, 18:06:50
Ask in their forum?
Title: Re: Project Reality Mod
Post by: Mudzin on 11-06-2015, 14:06:50
https://www.youtube.com/watch?v=aO4xX6xSCJw

Map looks familiar...
Title: Re: Project Reality Mod
Post by: Ivancic1941 on 11-06-2015, 14:06:26
Thea took FH2 Breaktrough at St.Lo as example.
Title: Re: Project Reality Mod
Post by: Ts4EVER on 11-06-2015, 15:06:54
It's a remake of St Lo. And before anybody asks: It is not plagiarism, it is not forbidden to remake maps or reuse heightmaps.
Title: Re: Project Reality Mod
Post by: Mudzin on 11-06-2015, 16:06:55
It's a remake of St Lo. And before anybody asks: It is not plagiarism, it is not forbidden to remake maps or reuse heightmaps.

I thought it was... Where it is written? Making a heightmap takes some time...
Title: Re: Project Reality Mod
Post by: AfterDune on 14-06-2015, 14:06:03
To be clear, I asked the mapper of St. Lo Breakthrough for permission to use the height map ;). That was back in 2012.
Title: Re: Project Reality Mod
Post by: Ivancic1941 on 30-06-2015, 21:06:14
Is there Polish forces in PR??
Title: Re: Project Reality Mod
Post by: Roughbeak on 30-06-2015, 22:06:41
AFAIK they are being worked on as a "community faction", but not by official devs.
Title: Re: Project Reality Mod
Post by: MaJ.P.Bouras on 22-07-2015, 14:07:28
https://youtu.be/6rs_Vk1s6VY

Full round on Muttrah, the least played map on the mod (/irony). If you aint got an hour to spent theres a timeline in the description with action parts.
Title: Re: Project Reality Mod
Post by: Hauggy on 22-07-2015, 20:07:59
Hey Bouras do you do this often ?
Can I add you on steam or something in order to join your next PR game ?
Title: Re: Project Reality Mod
Post by: MaJ.P.Bouras on 22-07-2015, 21:07:45
As often as work permits. Tonight we have a PR event of [F|H] so i'll be there.

Sure, as long as you have a mic and dont  get offended by the occasional racist/stupid shit we say  ;D
maj_p_bouras678 or http://steamcommunity.com/profiles/76561198009417933/
Title: Re: Project Reality Mod
Post by: Hauggy on 22-07-2015, 22:07:56
Sure, I added you.
I got a mic and for the general athmosphere I guess we'll see. :)
Thank you !
Too late for tonight sadly. :(
Title: Re: Project Reality Mod
Post by: RAnDOOm on 28-07-2015, 12:07:15
(http://hoststuff.forgottenhonor.com/media/Planetside2/ForumGraphics/FHT-Devider.png)

(http://hoststuff.forgottenhonor.com/media/Planetside2/F|H/FHF2P_Wednesdays.png)

Last week we had a very good attendance (+40 players) so we decided to repeat the game again.
We have a new server config and a new map list setup by experienced PR players.
Enjoy the game everyone

For more information check the link below:
http://www.forgottenhonor.com/modules.php?name=Forums&file=viewtopic&p=748069#post748069


(http://hoststuff.forgottenhonor.com/media/Planetside2/ForumGraphics/FHT-Devider.png)
Title: Re: Project Reality Mod
Post by: shocik on 11-08-2015, 12:08:23
For me the best combination would be:
Great maps and models from FH2 + realistic behaviour of weapons, suppressive fire and other solutions improving realism from PR2.
Have you ever thought about union with PR? It could be great reborn of FH2. Imagine all players that would move to PR-FH2 servers, providing much more fun WW2 gameplay.

(Sorry for my English)
Title: Re: Project Reality Mod
Post by: Ivancic1941 on 31-10-2015, 17:10:48
Is there AT gun in PR,big one like Pak or Zis? (Please put pic )
Title: Re: Project Reality Mod
Post by: Sander93 on 31-10-2015, 19:10:00
Yes there is, for the militia faction. Zis I think.
(http://i.imgur.com/JQDy0iG.jpg)

Ingame it's operated by just one person by the way.
Title: Re: Project Reality Mod
Post by: Ivancic1941 on 04-11-2015, 00:11:41
Tanks are in ww2??
https://m.youtube.com/watch?v=rH-8ei1ez4o
https://m.youtube.com/watch?v=WdXtnV7u6g4
Title: Re: Project Reality Mod
Post by: Ts4EVER on 04-11-2015, 00:11:56
Tanks are in ww2??
https://m.youtube.com/watch?v=rH-8ei1ez4o
https://m.youtube.com/watch?v=WdXtnV7u6g4

Seriously Ivancic, are you capable of independent thought?

1. This is clearly not an official channel related to PR.
2. They are speaking in Indonesian and link to an Indonesian fanpage.
3. They are obviously using ripped FH2 vehicles, which PR would never do.

So in conclusion: No, if you want information, check PR forums and their official communications. Do not believe anything shitty asian internet pages are saying, unless you want to buy a cheap wife from a third world country.
Title: Re: Project Reality Mod
Post by: Ivancic1941 on 04-11-2015, 00:11:57
What??? I was kidding ;) Im also member of PR community and I follow everything in there. I just posted that here for fun because I saw FH2 vehlichles. Sorry for not puting  ;D .
Title: Re: Project Reality Mod
Post by: Ivancic1941 on 01-08-2016, 11:08:05
I was going to log to PR Forum and I got message :"Your Pasword is 706 days old.You need to change it here." So did you ever got message like that?
Title: Re: Project Reality Mod
Post by: AfterDune on 01-08-2016, 11:08:05
Everybody did. It was set to never expire, but we recently changed the policy.
Title: Re: Project Reality Mod
Post by: Ts4EVER on 01-08-2016, 11:08:02
BTW what is going on in PR land? New patch planned?
Title: Re: Project Reality Mod
Post by: AfterDune on 01-08-2016, 12:08:08
Yes, 1.4 is planned and being worked on. Will include Falklands and a bunch of other updates.
Title: Re: Project Reality Mod
Post by: Ivancic1941 on 02-08-2016, 13:08:33
BTW what is going on in PR land? New patch planned?
BTW whats in FH2 land? Will soon be update?  :D
Title: Re: Project Reality Mod
Post by: Ts4EVER on 02-08-2016, 15:08:32
2.52 just came out...
Title: Re: Project Reality Mod
Post by: Ivancic1941 on 02-08-2016, 17:08:00
Before almost 2 months.. I just asked for update like some render,not 2.53  ;)
Title: Re: Project Reality Mod
Post by: camo_jnr_jnr on 26-11-2016, 16:11:42
1.4 just released if anyones interested to come try out some falklands action.

http://www.realitymod.com/forum/f380-project-reality-news/143434-project-reality-bf2-v1-4-released.html
Title: Re: Project Reality Mod
Post by: Ivancic1941 on 07-02-2017, 20:02:12
PR has hard time with forum again...
Title: Re: Project Reality Mod
Post by: FHMax3 on 07-02-2017, 21:02:55
PR has hard time with forum again...
Yep, I don't visit there often after I stumbled on a thread discusing FH2's demise. There are some fine fellows there, but I don't see them often. Also on other websites people are still discussing this.
One guy (G.Drew) wrote this:
Quote
cant wait tbh, FH2 updates are always good
Others (supahpingi) do support us:
Quote
Anybody still playing this? Would be a shame if it died
Another person (not on the PR forums) said:
Quote
The gameplay is where FH2 falls flat on its face, which is probably the biggest factor as to why FH2 servers are mostly ghost towns at most times and why only a handful of german/european servers ever seem to get populated. FH2 did little to change the arcade style gameplay of BF2, keeping all the same gameplay mechanics, making FH2 a real chore to play and offering little to no incentive to use teamwork or any kind of authentic tactics.

Most rounds of FH2 on public servers consists of spawning, running somewhere quickly and dying with 10-15 seconds, and repeat ad-nauseum. There are no medics, tons of spawn points everywhere and not much point to playing as a combined team. Most FH2 players dont use mics.

For all the hard work FH2 team has done on the visual and audio aspects of the mod, trying to make things as authentic as possible (And suceeding!) it seems that the gameplay took a backseat in the development and it definitely shows, which ultimately makes FH2 a forgettable mod
(MODB)