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Messages - naoko

Pages: 1 ... 3 4 [5] 6 7
61
General Discussion / support download
« on: 18-09-2009, 14:09:50 »
i was try download "Forgotten Hope 2.2 Part 1" like from "bf-games.net" an this one  "moddb.com". i'm use free download manger. but before the download finish (3% or 10%) i have message "unknown  server error"
why? did they turn off the server??

62
General Discussion / sound problem
« on: 16-07-2009, 09:07:40 »
why when i change loading music (for maps) i can not  hear any loading music. I was check the name and the file format (.ogg). And every thing correct. i'm use converter from mp3 to ogg. Where's the wrong?

and one thing...
i was copy paste your weapon sound to my counter strike 1.6. And when i play whit that (pressing fire), the sound would not stop until the next round. Real odd.....

63
Operation Hyacinth / Re: Operation Hyacinth 32
« on: 16-07-2009, 09:07:47 »
problem whit light tower(crash). may be the AI...i thing ::)

64
Invasion of Crete-1941 / Re: Invasion of Crete 64
« on: 16-07-2009, 09:07:12 »
the airplane transport is very easy destroyed by AA gun. only about  2-3 fire.

65
Alam Halfa / Re: Alam Halfa 64
« on: 16-07-2009, 09:07:19 »
i play whit bot and when bot drive any vehicle, they drive move forward and move back again and again....real odd

66
Suggestions / Re: my suggestion
« on: 16-07-2009, 08:07:27 »
add a music to map when player play the map(not loading music). The music can set to make player move quick like assault or slow for sneak mode. And from option menu this music can turn on or off.

67
General Discussion / Re: Sp
« on: 16-07-2009, 08:07:16 »
i found the problem in "operation hyacinth" map. A light tower is the problem.
and btw how about another SP FH2? any news? i still waiting for Fall of tobruk...... ;D

68
General Discussion / Re: Sp
« on: 15-06-2009, 10:06:41 »
red sand, i found some of problem about your maps.
1. bardia = allied wouldn't attack the axis position. they just stand still.
2. operation house warming, sky valley = the game crash when loading the map(SP)
3. operation hyacinth = after play about 15 minute the game become crash

thanks. that the info

69
Suggestions / Re: my suggestion
« on: 15-06-2009, 10:06:13 »
i don't know how mortar or artillery works. i just looking from movie.
maybe player will be more easy drop the bomb to the target if he's know the coordinate.

70
Suggestions / Re: Winter War
« on: 15-06-2009, 10:06:28 »
rain or strom for a map  ::)

71
Suggestions / Re: Update Singleplayer
« on: 08-06-2009, 11:06:56 »
to bad. the last "FH2SP" there's no single player map fall of tobruk.......... ::)

72
Suggestions / Re: my suggestion
« on: 08-06-2009, 11:06:07 »
ok :)
now about the mortar and artillery. when someone request for artillery support, then a number of the coordiante will send to anyone whose use mortar or artillery. Like 40degree up, 170degree left or 190 degree right. ;D how about that?

73
Suggestions / Re: my suggestion
« on: 04-06-2009, 04:06:12 »
it's look odd if a tank get damage when bump a tree. That will be better if the tree crush when tank bump there.

74
Suggestions / Re: my suggestion
« on: 03-06-2009, 11:06:37 »
i will miss that shotgun....LOL
thanks for the answer.....damn that idea make me can't sleep.
 :)

75
Suggestions / my suggestion
« on: 03-06-2009, 08:06:05 »
this is all my suggestion for next FH2. sori if me place all of them in one tread cause it's will not efficient create to much tread for my suggestion. so here we are...
1. short gun for engineer
2. machine gun can replace on window and sand bag
3. player can choose two type weapon. example : if someone choose as engineer, there will show menu which weapon he's want. flametrower or shortgun . or if you choose officer you can select mp4 or stg42.
4. Company of heros maps maybe can give you idea for your maps
5. I hope FH2 included ww2 secret weapon ( like v2)

thanks and pardon me if i'm wrong

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