Ok, I've DL this, but I can't seem to reinstall my Fh2.3 patch so till then, I wont be able to test it.
However, try reverse engineering Drawde's last AI tweak to get some of the juicy bits. Alot of vehicles are fixed for 2.3, so as they say, if it eint broken, don't fix it. However, stuff like the 88 recurring sound, the Stuka architecture, and a few others would be within this package, see if you can't cannibalize them for a 2.3 patch
http://www.filefront.com/17487535/AITweakVehicles.zipthanks
Here are the noted differences:
1/ Tanks, when encountering a wall or other restriction, try to maneouver, while generally going foward rather than reversing, and so they moved better in Drawde's mod than in 2.3
2/ The Stuka Divehorn, 'nuff said
3/ 88 recurring sound does not exist, although it DID in the stock 2.26 also - Solution somewhere in Drawde's mod
4/German bots use the gabellte Ladung charge and Brits use their explosive charge aslo, in 2.3, I'm yet to see that happen
5/ Bots in 2.3, get on deployable mgs rarely, and then they don't fire, they just point, and later bail. In Drawde's they CAN'T get on, they move up to it, but never mount it.
6/ British North African Sherman fires HE, the allies need at least ONE tank in North Africa that fires HE
6/ Off-head, I'd have to say
no other aspect of 2.3 needs changing.