Author Topic: Modding the AI map strategy files  (Read 2285 times)

Offline djinn

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Re: Modding the AI map strategy files
« Reply #15 on: 15-04-2010, 21:04:14 »
A small suggestion... Could the radius for Capturing the 2-storey base be underground so that tanks cannot cap it? Tanks and infantry in the underground bunker cause a collision cap that sometimes results in a double-cap flag i.e a captured flag that sill spawns the enemy

Also moving the cap area would make use of navmesh into the bunker allowing infantry to fight their way down into the bunker to cap the flag :-)   Not a biggie - but will be nice


What's the progress with preventing commander wierd cap-orders and orders to attack uncap bases?