Statics:In the main base, you really don't need many areas for the player to go. Just letting them access the street is fine, since this is a place for assets & players to spawn and move out.
A roadblock or some sort of wall blocking the rear areas does a few things:
A) denotes to the player that they can't go back there
B) blocks the line of sight in most places from infantry. meaning you can get rid of the trucks etc...
It also allows the area behind it to be less noticable so you can repeat statics and remove the Italian ones, reducing the unique static number. Also, replacing those walls with other closed buildings won't be as noticeable with a wall blocking the view.
There's also an open building in the OOB back there that I forgot to screenshot. This can be replaced with a ruined facade, or better yet, another closed building without an interior.
The Pegasus Cafe should be replaced with something more generic as well. Ruins or just copy the other buildings. This would not be too redundant imo, especially in the main base near the OOB area.
Right now there are areas where the players can wander into destroyed buildings. These areas could be blocked off in the above way, with a couple of ruins and modified terrain to show rubble piled in the doors and windows (similar to how Brest does it). This keeps it simple, uses less statics, and reduces the areas that a player can go where you have to then block their line of sight to out of bounds areas.
SpawnsKeep it simple, there's no need for players to spawn in covered areas in the rubble.
Keep vehicles on the right, players on the left. No need for protection or clever spawns in an area where the players aren't in danger of anything. This also allows you to block off those rubble areas.
Also turning the tanks 45 degrees is just a minor way to make it easier for players to get in and drive off quickly.
TexturesSome minor comments on textures here;
I feel as if the 'rubble' areas would be better with the 'rubble' texture. Seeing bricks laying on top of parts of a building that were pounded into a fine sand seems strange.